Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 100Est cost: $108.20
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 100Est cost: $108.20
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.49
Felothar, Dawn of the Abzan
Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Warrior
Felothar, Dawn of the Abzan (tdm) 358

Commander

(CTRL to add secondary)

Artifact

Qty: 3 Price: $6.63
Abzan Monument
When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
Artifact
Abzan Monument (tdm) 238
Dragonfire Blade
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs
less to activate for each color of the creature it targets.
Artifact - Equipment
Dragonfire Blade (tdm) 240
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144

Artifact

(CTRL to add secondary)

Creature

Qty: 35 Price: $62.25
Abzan Devotee
: Add
,
, or
. Activate only once each turn.
: Return this card from your graveyard to your hand.
Creature - Cleric Dog
Abzan Devotee (tdm) 68
Adorned Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token.
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature - Crocodile
Adorned Crocodile (tdm) 69
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog
Ainok Strike Leader (tdc) 11
Ainok Wayfarer
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Scout Dog
Ainok Wayfarer (tdm) 134
Anafenza, Unyielding Lineage
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Legendary Creature - Soldier Spirit
Anafenza, Unyielding Lineage (tdm) 2
Armament Dragon
Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
Creature - Dragon
Armament Dragon (tdm) 168
Avenger of the Fallen
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Human Warrior
Avenger of the Fallen (tdm) 73
Bearer of Glory
During your turn, this creature has first strike.
: Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Bearer of Glory (tdm) 4
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit
Betor, Kin to All (tdm) 172
Champion of Dusan
Trample
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
Creature - Human Warrior
Champion of Dusan (tdm) 137
Delta Bloodflies
Flying
Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
Creature - Insect
Delta Bloodflies (tdm) 77
Descendant of Storms
Whenever this creature attacks, you may pay
. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Human Soldier
Descendant of Storms (tdm) 8
Dragon Sniper
Vigilance, reach, deathtouch
Creature - Human Archer
Dragon Sniper (tdm) 139
Dragonback Lancer
Flying
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Creature - Human Soldier
Dragonback Lancer (tdm) 9
Embermouth Sentinel
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
Creature Artifact - Chimera
Embermouth Sentinel (tdm) 242
Feral Deathgorger
Flying, deathtouch
When this creature enters, exile up to two target cards from a single graveyard.
Creature - Dragon
Feral Deathgorger // Dusk Sight (tdm) 80
Formation Breaker
Creatures with power less than this creature's power can't block it.
As long as you control a creature with a counter on it, this creature gets +1/+2.
Creature - Beast
Formation Breaker (tdm) 143
Fortress Kin-Guard
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Soldier Dog
Fortress Kin-Guard (tdm) 12
Furious Forebear
Whenever a creature you control dies while this card is in your graveyard, you may pay
. If you do, return this card from your graveyard to your hand.
Creature - Warrior Spirit
Furious Forebear (tdm) 13
Host of the Hereafter
This creature enters with two +1/+1 counters on it.
Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
Creature - Zombie Warlock
Host of the Hereafter (tdm) 193
Inspirited Vanguard
Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Creature - Human Soldier
Inspirited Vanguard (tdm) 146
Kin-Tree Nurturer
Lifelink
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Human Druid
Kin-Tree Nurturer (tdm) 83
Krumar Initiate
,
, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)
Creature - Human Cleric
Krumar Initiate (tdm) 84
Marshal of the Lost
Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Creature - Warrior Orc
Marshal of the Lost (tdm) 207
Purging Stormbrood
Flying
Ward—Pay 2 life.
When this creature enters, remove all counters from up to one target creature.
Creature - Dragon
Purging Stormbrood // Absorb Essence (tdm) 213
Riling Dawnbreaker
Flying, vigilance
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Creature - Dragon
Riling Dawnbreaker // Signaling Roar (tdm) 21
Salt Road Packbeast
Affinity for creatures (This spell costs
less to cast for each creature you control.)
When this creature enters, draw a card.
Creature - Beast
Salt Road Packbeast (tdm) 23
Sandskitter Outrider
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Creature - Goblin Soldier
Sandskitter Outrider (tdm) 89
Sinkhole Surveyor
Flying
Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Bird Scout
Sinkhole Surveyor (tdm) 93
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature - Rhino
Skirmish Rhino (tdm) 224
Stalwart Successor
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
Creature - Human Warrior
Stalwart Successor (tdm) 227
Venerated Stormsinger
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Cleric Orc
Venerated Stormsinger (tdm) 97
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33
Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra
Warden of the Grove (tdm) 166
Yathan Roadwatcher
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Human Scout
Yathan Roadwatcher (tdm) 236

Creature

(CTRL to add secondary)

Enchantment

Qty: 8 Price: $8.80
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Enchantment
Barrensteppe Siege (tdm) 171
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Corroding Dragonstorm (tdm) 75
Encroaching Dragonstorm
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Encroaching Dragonstorm (tdm) 142
Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Enchantment
Hollowmurk Siege (tdm) 192
Revival of the Ancestors
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create three 1/1 white Spirit creature tokens.
II — Distribute three +1/+1 counters among one, two, or three target creatures you control.
III — Creatures you control gain trample and lifelink until end of turn.
Enchantment - Saga
Revival of the Ancestors (tdm) 218
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
Teeming Dragonstorm
When this enchantment enters, create two 2/2 white Soldier creature tokens.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Teeming Dragonstorm (tdm) 30
Within Range
When this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Enchantment
Within Range (tdc) 32

Enchantment

(CTRL to add secondary)

Instant

Qty: 10 Price: $9.28
Caustic Exhale
As an additional cost to cast this spell, behold a Dragon or pay
. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Target creature gets -3/-3 until end of turn.
Instant
Caustic Exhale (tdm) 74
Coordinated Maneuver
Choose one —
• Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker.
• Destroy target enchantment.
Instant
Coordinated Maneuver (tdm) 6
Cruel Truths
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Cruel Truths (tdm) 76
Desperate Measures
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
Instant
Desperate Measures (tdm) 78
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (tdm) 10
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Kin-Tree Severance
Exile target permanent with mana value 3 or greater.
Instant
Kin-Tree Severance (tdm) 200
Rally the Monastery
This spell costs
less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
Instant
Rally the Monastery (tdm) 19
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant
Will of the Mardu (tdc) 17

Instant

(CTRL to add secondary)

Land

Qty: 38 Price: $18.36
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
: Add
.
,
: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Dalkovan Encampment (tdm) 253
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 286
Great Arashin City
This land enters tapped unless you control a Forest or a Plains.
: Add
.
,
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Land
Great Arashin City (tdm) 257
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (tdm) 258
Kishla Village
This land enters tapped unless you control an Island or a Swamp.
: Add
.
,
: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Land
Kishla Village (tdm) 259
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 278
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (tdm) 266
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (tdm) 267
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 282

Land

(CTRL to add secondary)

Sorcery

Qty: 5 Price: $2.39
Aggressive Negotiations
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
Sorcery
Aggressive Negotiations (tdm) 70
Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Roamer's Routine (tdm) 154
Salt Road Skirmish
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Salt Road Skirmish (tdm) 88
Strategic Betrayal
Target opponent exiles a creature they control and their graveyard.
Sorcery
Strategic Betrayal (tdm) 94
Synchronized Charge
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Synchronized Charge (tdm) 162

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

28 pips - 26 cards
16 mana - 16 cards
0 pips - 0 cards
1 mana - 1 card
32 pips - 31 cards
16 mana - 16 cards
0 pips - 0 cards
1 mana - 1 card
22 pips - 22 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards