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Size: 225Est cost: $22.00
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Custom
Size: 225Est cost: $22.00
No deck tags
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Artifact

Qty: 17 Price: $0.69
A-Ancestral Katana
Whenever a Samurai or Warrior you control attacks alone, you may pay
. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
A-Ancestral Katana (neo) A-1
A-Capenna Express
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
A-Capenna Express (snc) A-139
A-Carnelian Orb of Dragonkind
: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Artifact
A-Carnelian Orb of Dragonkind (hbg) A-177
A-Cori-Steel Cutter
Equipped creature has haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it.
Equip
Artifact - Equipment
A-Cori-Steel Cutter (tdm) A-103
A-Cosmos Elixir
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.
Artifact
A-Cosmos Elixir (khm) A-237
A-Elven Bow
When Elven Bow enters, you may pay
. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip
Artifact - Equipment
A-Elven Bow (khm) A-166
A-Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
A-Goggles of Night (hbg) A-120
A-Jackhammer
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
A-Jackhammer (snc) A-111
A-Jade Orb of Dragonkind
: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn.
Artifact
A-Jade Orb of Dragonkind (hbg) A-215
A-Lantern of Revealing
: Add one mana of any color.
,
: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Artifact
A-Lantern of Revealing (hbg) A-259
A-Lapis Orb of Dragonkind
: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.
Artifact
A-Lapis Orb of Dragonkind (hbg) A-127
A-Navigation Orb
,
, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Artifact
A-Navigation Orb (hbg) A-262
A-Ominous Parcel
,
, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice Ominous Parcel: It deals 4 damage to target creature.
Artifact
A-Ominous Parcel (snc) A-241
A-Plate Armor
Equipped creature gets +3/+3 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
. This ability costs
less to activate for each other Equipment you control.
Artifact - Equipment
A-Plate Armor (afr) A-32
A-Spell Satchel
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
, Remove a book counter from Spell Satchel: Add
.
,
, Remove two book counters from Spell Satchel: Draw a card.
Artifact
A-Spell Satchel (stx) A-258
A-The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
,
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
A-The One Ring (ltr) A-246
Esika's Chariot
When Esika's Chariot enters, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
Legendary Artifact - Vehicle
Esika's Chariot (khm) 169

Artifact

(CTRL to add secondary)

Creature

Qty: 152 Price: $20.47
A-Acererak the Archlich
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
Legendary Creature - Wizard Zombie
A-Acererak the Archlich (afr) A-87
A-Akki Ronin
Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.
Creature - Goblin Samurai
A-Akki Ronin (neo) A-131
A-Alrund, God of the Cosmos
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Legendary Creature - God
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (khm) A-40A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (khm) A-40
A-Ardent Dustspeaker
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
Creature - Minotaur Shaman
A-Ardent Dustspeaker (stx) A-92
A-Armory Veteran
Ward—Pay 2 life.
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Creature - Warrior Orc
A-Armory Veteran (afr) A-130
A-Asari Captain
Trample, haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Creature - Human Samurai
A-Asari Captain (neo) A-215
A-Baleful Beholder
When Baleful Beholder enters, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature - Beholder
A-Baleful Beholder (hbg) A-143
A-Binding Geist
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
A-Binding Geist // A-Spectral Binding (vow) A-48A-Binding Geist // A-Spectral Binding (vow) A-48
A-Blessed Hippogriff
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
Creature - Hippogriff
A-Blessed Hippogriff // A-Tyr's Blessing (hbg) A-85
A-Blood Artist
Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life.
Creature - Vampire
A-Blood Artist (jmp) A-206
A-Briar Hydra
Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Creature - Plant Hydra
A-Briar Hydra (dmu) A-286
A-Brine Comber
Whenever this creature enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
A-Brine Comber // A-Brinebound Gift (vow) A-233A-Brine Comber // A-Brinebound Gift (vow) A-233
A-Bruenor Battlehammer
Each creature you control gets +2/+0 for each Equipment attached to it.
: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.
Legendary Creature - Warrior Dwarf
A-Bruenor Battlehammer (afr) A-219
A-Canopy Tactician
Other Elves you control get +1/+1.
: Add
.
Creature - Warrior Elf
A-Canopy Tactician (khm) A-378
A-Cauldron Familiar
A-Cauldron Familiar can't block.
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Creature - Cat
A-Cauldron Familiar (eld) A-81
A-Celebrity Fencer
Alliance — Whenever another creature enters under your control, put a +1/+1 counter on Celebrity Fencer.
Creature - Elf Druid
A-Celebrity Fencer (snc) A-7
A-Celestial Regulator
Flying
When Celestial Regulator enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Creature - Angel Advisor
A-Celestial Regulator (snc) A-174
A-Circle of the Land Druid
When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
Creature - Druid Gnome
A-Circle of the Land Druid (hbg) A-203
A-Circuit Mender
When Circuit Mender enters, you gain 3 life.
When Circuit Mender leaves the battlefield, draw a card.
Creature Artifact - Insect
A-Circuit Mender (neo) A-242
A-Civil Servant
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn.
Creature - Cat Citizen
A-Civil Servant (snc) A-176
A-Cloister Gargoyle
When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Creature Artifact - Gargoyle
A-Cloister Gargoyle (afr) A-7
A-Cobbled Lancer
As an additional cost to cast this spell, exile a creature card from your graveyard.
, Exile Cobbled Lancer from your graveyard: Draw a card.
Creature - Zombie Horse
A-Cobbled Lancer (vow) A-52
A-Cosmos Charger
Flash
Flying
Foretelling cards from your hand costs
less and can be done on any player's turn.
Foretell
Creature - Spirit Horse
A-Cosmos Charger (khm) A-51
A-Dawnbringer Cleric
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Creature - Human Cleric
A-Dawnbringer Cleric (afr) A-9
A-Death-Priest of Myrkul
Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token.
Creature - Cleric Tiefling
A-Death-Priest of Myrkul (afr) A-95
A-Demilich
This spell costs
less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Creature - Wizard Skeleton
A-Demilich (afr) A-53
A-Devoted Grafkeeper
When Devoted Grafkeeper enters, mill four cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Peasant
A-Devoted Grafkeeper // A-Departed Soulkeeper (mid) A-218A-Devoted Grafkeeper // A-Departed Soulkeeper (mid) A-218
A-Dokuchi Silencer
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.
Creature - Human Ninja
A-Dokuchi Silencer (neo) A-95
A-Dorothea, Vengeful Victim
Flying
When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit
A-Dorothea, Vengeful Victim // A-Dorothea's Retribution (vow) A-235A-Dorothea, Vengeful Victim // A-Dorothea's Retribution (vow) A-235
A-Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.
Creature - Human Shaman
A-Dragon's Rage Channeler (mh2) A-121
A-Dragonborn Looter
,
: Draw a card, then discard a card.
Creature - Dragon Rogue
A-Dragonborn Looter (hbg) A-117
A-Dreamshackle Geist
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
Creature - Spirit
A-Dreamshackle Geist (vow) A-58
A-Dueling Coach
When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control.
,
: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Creature - Human Monk
A-Dueling Coach (stx) A-15
A-Dwarfhold Champion
Ward

As long as Dwarfhold Champion is equipped, it gets +0/+2.
Creature - Warrior Dwarf
A-Dwarfhold Champion (afr) A-14
A-Earthquake Dragon
This spell costs
less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.
Flying, trample
, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.
Creature - Dragon Elemental
A-Earthquake Dragon (hbg) A-209
A-Eiganjo Exemplar
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature Enchantment - Human Samurai
A-Eiganjo Exemplar (neo) A-10
A-Elderfang Ritualist
When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.
Creature - Cleric Elf
A-Elderfang Ritualist (khm) A-385
A-Elderleaf Mentor
When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
A-Elderleaf Mentor (khm) A-165
A-Emerald Dragon
Flying, ward
Creature - Dragon
A-Emerald Dragon // A-Dissonant Wave (hbg) A-210
A-Exhibition Magician
When Exhibition Magician enters, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token.
Creature - Human Wizard
A-Exhibition Magician (snc) A-106
A-Falcon Abomination
Flash
Flying
When Falcon Abomination enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Creature - Bird Zombie
A-Falcon Abomination (mid) A-52
A-Forge Boss
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
Creature - Human Warrior
A-Forge Boss (snc) A-189
A-Futurist Operative
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
: Untap Futurist Operative.
Creature - Human Ninja
A-Futurist Operative (neo) A-53
A-Geological Appraiser
When Geological Appraiser enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature - Human Artificer
A-Geological Appraiser (lci) A-150e
A-Geology Enthusiast
Vigilance
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
: Draw a card and put a +1/+1 counter on Geology Enthusiast.
Creature - Human Artificer
A-Geology Enthusiast (bro) A-289
A-Glamorous Outlaw
When Glamorous Outlaw enters, it deals 2 damage to each opponent and you gain 2 life. Scry 2.
, Exile Glamorous Outlaw from your hand: Target land gains "
: Add
,
, or
" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
Creature - Vampire Rogue
A-Glamorous Outlaw (snc) A-190
A-Glittermonger
: Create a Treasure token. (It's an artifact with "
, Sacrifice this artifact: Add one mana of any color.")
Creature - Elf Rogue
A-Glittermonger (snc) A-149
A-Gnarlid Colony
Kicker
(You may pay an additional
as you cast this spell.)
If Gnarlid Colony was kicked, it enters with four +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.
Creature - Beast
A-Gnarlid Colony (znr) A-185
A-Goma Fada Vanguard
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can't block this turn.
Creature - Human Warrior
A-Goma Fada Vanguard (znr) A-141
A-Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
A-Guide of Souls (mh3) A-29
A-Guildsworn Prowler
Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
Creature - Rogue Assassin Tiefling
A-Guildsworn Prowler (hbg) A-160
A-Gutter Skulker
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
A-Gutter Skulker // A-Gutter Shortcut (vow) A-62A-Gutter Skulker // A-Gutter Shortcut (vow) A-62
A-Hagra Constrictor
Hagra Constrictor enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
Creature - Snake
A-Hagra Constrictor (znr) A-105
A-Harald, King of Skemfar
Menace (This creature can't be blocked except by two or more creatures.)
When Harald, King of Skemfar enters, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Warrior Elf
A-Harald, King of Skemfar (khm) A-212
A-Haywire Mite
When Haywire Mite dies, you gain 3 life.
, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
A-Haywire Mite (bro) A-199
A-Heartfire Hero
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
Creature - Soldier Mouse
A-Heartfire Hero (blb) A-138
A-High-Rise Sawjack
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.
Creature - Elf Citizen
A-High-Rise Sawjack (snc) A-150
A-Hobbling Zombie
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Creature - Zombie
A-Hobbling Zombie (mid) A-106
A-Imperial Subduer
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Creature - Human Samurai
A-Imperial Subduer (neo) A-19
A-Iridescent Hornbeetle
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Creature - Insect
A-Iridescent Hornbeetle (znr) A-187
A-Kargan Intimidator
Cowards can't block Warriors.
: Choose one that hasn't been chosen this turn —
• Target Warrior gets +1/+1 and gains trample until end of turn.
• Target creature becomes a Coward until end of turn.
Creature - Human Warrior
A-Kargan Intimidator (znr) A-145
A-Kargan Warleader
Ward

Other Warriors you control get +1/+1 and have ward
.
Creature - Human Warrior
A-Kargan Warleader (znr) A-224
A-Kenku Artificer
Homunculus Servant — When Kenku Artificer enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
Creature - Bird Artificer
A-Kenku Artificer (hbg) A-125
A-Krydle of Baldur's Gate
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, target creature can't be blocked this turn.
Legendary Creature - Human Elf Rogue
A-Krydle of Baldur's Gate (afr) A-226
A-Lantern Bearer
Flying
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
A-Lantern Bearer // A-Lanterns' Lift (vow) A-66A-Lantern Bearer // A-Lanterns' Lift (vow) A-66
A-Lier, Disciple of the Drowned
Spells can't be countered.
As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature - Human Wizard
A-Lier, Disciple of the Drowned (mid) A-59
A-Llanowar Greenwidow
Reach, trample
Domain —
: Return Llanowar Greenwidow from your graveyard to the battlefield tapped with a finality counter on it. This ability costs
less to activate for each basic land type among lands you control.
Creature - Spider
A-Llanowar Greenwidow (dmu) A-169
A-Llanowar Loamspeaker
: Add one mana of any color.
: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Creature - Elf Druid
A-Llanowar Loamspeaker (dmu) A-170
A-Maelstrom Muse
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs
less to cast, where X is Maelstrom Muse's power as this ability resolves.
Creature - Wizard Djinn
A-Maelstrom Muse (stx) A-202
A-Manticore
Flash
Flying
Tail Spikes — When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature - Manticore
A-Manticore (hbg) A-163
A-Masked Bandits
Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
, Exile Masked Bandits from your hand: Target land gains "
: Add
,
, or
" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
Creature - Rogue Raccoon
A-Masked Bandits (snc) A-201
A-Master of Winds
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Creature - Wizard Sphinx
A-Master of Winds (znr) A-68
A-Meria's Outrider
Reach
Domain — When Meria's Outrider enters, it deals damage equal to the number of basic land types among lands you control to any target.
Creature - Elf Archer
A-Meria's Outrider (dmu) A-138
A-Metropolis Angel
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
Creature - Soldier Angel
A-Metropolis Angel (snc) A-203
A-Midnight Assassin
Flying, deathtouch
Creature - Vampire Assassin
A-Midnight Assassin (snc) A-87
A-Mischievous Catgeist
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit Cat
A-Mischievous Catgeist // A-Catlike Curiosity (vow) A-69A-Mischievous Catgeist // A-Catlike Curiosity (vow) A-69
A-Mishra, Excavation Prodigy
,
, Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add
. This ability triggers only once each turn.
Legendary Creature - Human Artificer
A-Mishra, Excavation Prodigy (bro) A-140
A-Moon-Circuit Hacker
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered this turn.
Creature Enchantment - Human Ninja
A-Moon-Circuit Hacker (neo) A-67
A-Moss-Pit Skeleton
Kicker
(You may pay an additional
as you cast this spell.)
If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.
Creature - Skeleton Plant
A-Moss-Pit Skeleton (znr) A-228
A-Mr. Orfeo, the Boulder
Whenever you attack, double target creature's power until end of turn.
Legendary Creature - Warrior Rhino
A-Mr. Orfeo, the Boulder (snc) A-204
A-Nadu, Winged Wisdom
Flying
Whenever a creature you control becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn.
Legendary Creature - Wizard Bird
A-Nadu, Winged Wisdom (mh3) A-193
A-Nael, Avizoa Aeronaut
Flying
Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Legendary Creature - Elf Scout
A-Nael, Avizoa Aeronaut (dmu) A-207
A-Narfi, Betrayer King
Other snow and Zombie creatures you control get +1/+1.
: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. (
can be paid with one mana from a snow source.)
Legendary Snow Creature - Wizard Zombie
A-Narfi, Betrayer King (khm) A-224
A-Nashi, Moon Sage's Scion
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Legendary Creature - Rat Ninja
A-Nashi, Moon Sage's Scion (neo) A-114
A-Nezumi Prowler
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Nezumi Prowler enters, put a deathtouch counter and a lifelink counter on target creature you control.
Creature Artifact - Rat Ninja
A-Nezumi Prowler (neo) A-116
A-Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
A-Ocelot Pride (mh3) A-38
A-Ochre Jelly
Trample
Ward

Ochre Jelly enters with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Creature - Ooze
A-Ochre Jelly (afr) A-196
A-Omnath, Locus of Creation
When Omnath, Locus of Creation enters, draw a card.
Landfall — Whenever a land enters under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add
. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental
A-Omnath, Locus of Creation (znr) A-232
A-Oran-Rief Ooze
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Creature - Ooze
A-Oran-Rief Ooze (znr) A-198
A-Orcish Bowmasters
Flash
Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
A-Orcish Bowmasters (ltr) A-103
A-Paragon of Modernity
Flying
: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
Creature Artifact - Warrior Angel
A-Paragon of Modernity (snc) A-242
A-Patrician Geist
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost
less to cast. (If it doesn't require
, it costs
less to cast.)
Creature - Knight Spirit
A-Patrician Geist (mid) A-69
A-Peerless Samurai
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs
less to cast.
Creature - Human Samurai
A-Peerless Samurai (neo) A-156
A-Phantom Carriage
Flying
When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Creature - Spirit
A-Phantom Carriage (mid) A-70
A-Phylath, World Sculptor
Trample
When Phylath, World Sculptor enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land enters under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn.
Legendary Creature - Elemental
A-Phylath, World Sculptor (znr) A-234
A-Prosperous Thief
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this artifact: Add one mana of any color.")
Creature - Human Ninja
A-Prosperous Thief (neo) A-73
A-Pseudodragon Familiar
Flying
: Target creature gains flying until end of turn.
Creature - Dragon
A-Pseudodragon Familiar (hbg) A-128
A-Psionic Snoop
Flash
When Psionic Snoop enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Rogue
A-Psionic Snoop (snc) A-53
A-Pyre-Sledge Arsonist
,
: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
Creature - Shaman Lizard
A-Pyre-Sledge Arsonist (snc) A-118
A-Queza, Augur of Agonies
Vigilance
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Legendary Creature - Advisor Octopus
A-Queza, Augur of Agonies (snc) A-212
A-Radha, Coalition Warlord
Domain — Whenever Radha, Coalition Warlord enters or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Legendary Creature - Warrior Elf
A-Radha, Coalition Warlord (dmu) A-211
A-Radha's Firebrand
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn.
Domain —
: Radha's Firebrand gets +2/+2 until end of turn. This ability costs
less to activate for each basic land type among lands you control. Activate only once each turn.
Creature - Human Warrior
A-Radha's Firebrand (dmu) A-141
A-Raiyuu, Storm's Edge
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature - Human Samurai
A-Raiyuu, Storm's Edge (neo) A-232
A-Rakish Revelers
When Rakish Revelers enters, create a 1/1 green and white Citizen creature token.
, Exile Rakish Revelers from your hand: Target land gains "
: Add
,
, or
" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
Creature - Elf Druid Rogue
A-Rakish Revelers (snc) A-214
A-Revel Ruiner
Menace (This creature can't be blocked except by two or more creatures.)
When Revel Ruiner enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Rogue Octopus
A-Revel Ruiner (snc) A-91
A-Riveteers Initiate
: Riveteers Initiate gains deathtouch until end of turn.
Creature - Lizard Citizen
A-Riveteers Initiate (snc) A-120
A-Rockslide Sorcerer
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.
Creature - Human Wizard Sorcerer
A-Rockslide Sorcerer (znr) A-154
A-Rulik Mons, Warren Chief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Rulik Mons, Warren Chief enters or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Legendary Creature - Goblin
A-Rulik Mons, Warren Chief (dmu) A-217
A-Satoru Umezawa
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu
.
Legendary Creature - Human Ninja
A-Satoru Umezawa (neo) A-234
A-Security Rhox
You may pay
rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
Creature - Warrior Rhino
A-Security Rhox (snc) A-220
A-Sepulcher Ghoul
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Creature - Zombie
A-Sepulcher Ghoul (afr) A-118
A-Sewer Crocodile
: Sewer Crocodile can't be blocked this turn. This ability costs
less to activate if there are five or more mana values among cards in your graveyard.
Creature - Crocodile
A-Sewer Crocodile (snc) A-60
A-Shattered Seraph
Flying
When Shattered Seraph enters, you gain 3 life.
, Exile Shattered Seraph from your hand: Target land gains "
: Add
,
, or
" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
Creature - Angel Rogue
A-Shattered Seraph (snc) A-221
A-Shessra, Death's Whisper
Bewitching Whispers — When Shessra, Death's Whisper enters, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
Legendary Creature - Human Elf Warlock
A-Shessra, Death's Whisper (afr) A-231
A-Shipwreck Sifters
When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
Creature - Spirit
A-Shipwreck Sifters (mid) A-74
A-Sigardian Paladin
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
Creature - Human Knight
A-Sigardian Paladin (vow) A-247
A-Silver-Fur Master
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Ninjutsu abilities you activate cost
less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
Creature - Rat Ninja
A-Silver-Fur Master (neo) A-236
A-Sizzling Soloist
Alliance — Whenever another creature enters under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Creature - Human Citizen
A-Sizzling Soloist (snc) A-123
A-Skemfar Avenger
Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life.
Creature - Elf Berserker
A-Skemfar Avenger (khm) A-109
A-Skull Skaab
Exploit (When this creature enters, you may sacrifice a creature.)
Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token.
Creature - Zombie
A-Skull Skaab (vow) A-248
A-Skyclave Shadowcat
, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature - Cat Horror
A-Skyclave Shadowcat (znr) A-126
A-Social Climber
Alliance — Whenever another creature enters under your control, you gain 1 life.
Creature - Human Druid
A-Social Climber (snc) A-157
A-Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat
A-Soul of Windgrace (dmu) A-220
A-Spara's Adjudicators
When Spara's Adjudicators enters, target creature an opponent controls can't attack or block until your next turn.
, Exile Spara's Adjudicators from your hand: Target land gains "
: Add
,
, or
" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
Creature - Cat Citizen
A-Spara's Adjudicators (snc) A-224
A-Speakeasy Server
Flying
When Speakeasy Server enters, you gain 1 life for each creature you control.
Creature - Bird Citizen
A-Speakeasy Server (snc) A-32
A-Sprouting Goblin
Kicker
(You may pay an additional
as you cast this spell.)
When Sprouting Goblin enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
, Sacrifice a land: Draw a card.
Creature - Goblin Druid
A-Sprouting Goblin (dmu) A-145
A-Steadfast Unicorn
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Creature - Unicorn
A-Steadfast Unicorn (hbg) A-104
A-Stitched Assistant
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
Creature - Zombie
A-Stitched Assistant (vow) A-81
A-Sunbathing Rootwalla
Domain —
: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Creature - Lizard
A-Sunbathing Rootwalla (dmu) A-181
A-Symmetry Sage
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
Creature - Human Wizard
A-Symmetry Sage (stx) A-56
A-Syndicate Infiltrator
Flying, ward

As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
Creature - Wizard Vampire
A-Syndicate Infiltrator (snc) A-226
A-Tanazir Quandrix
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Legendary Creature - Elder Dragon
A-Tanazir Quandrix (stx) A-240
A-Tatyova, Steward of Tides
Land creatures you control have flying.
Whenever a land enters under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.
Legendary Creature - Druid Merfolk
A-Tatyova, Steward of Tides (dmu) A-222
A-Tenured Inkcaster
When Tenured Inkcaster enters, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Creature - Vampire Warlock
A-Tenured Inkcaster (stx) A-88
A-Thornmantle Striker
When Thornmantle Striker enters, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
Creature - Elf Rogue
A-Thornmantle Striker (khm) A-387
A-Thousand-Faced Shadow
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When Thousand-Faced Shadow enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature - Human Ninja
A-Thousand-Faced Shadow (neo) A-86
A-Thran Spider
Reach
When Thran Spider enters, you and target opponent each create a tapped Powerstone token.
: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature Artifact - Spider
A-Thran Spider (bro) A-254
A-Tome Shredder
Haste
, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
Creature - Wolf
A-Tome Shredder (stx) A-117
A-Triumphant Adventurer
Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Human Knight
A-Triumphant Adventurer (afr) A-237
A-Umara Mystic
Flying, haste
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
Creature - Wizard Merfolk
A-Umara Mystic (znr) A-238
A-Urza, Powerstone Prodigy
,
: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Legendary Creature - Human Artificer
A-Urza, Powerstone Prodigy (bro) A-69
A-Uurg, Spawn of Turg
A-Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 2.
, Sacrifice a land: You gain 2 life.
Legendary Creature - Beast Frog
A-Uurg, Spawn of Turg (dmu) A-225
A-Vampire Scrivener
Flying
Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.
Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
Creature - Vampire Warlock
A-Vampire Scrivener (snc) A-98
A-Vega, the Watcher
Flying
Ward

Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
A-Vega, the Watcher (khm) A-233
A-Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
A-Vivi Ornitier (fin) A-248
A-Winota, Joiner of Forces
Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Legendary Creature - Human Warrior
A-Winota, Joiner of Forces (iko) A-216
A-Young Blue Dragon
Flying
Creature - Dragon
A-Young Blue Dragon // A-Sand Augury (hbg) A-138
A-Young Red Dragon
Flying
Creature - Dragon
A-Young Red Dragon // A-Bathe in Gold (hbg) A-197
A-Zar Ojanen, Scion of Efrava
Domain — Whenever Zar Ojanen, Scion of Efrava enters or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Legendary Creature - Warrior Cat
A-Zar Ojanen, Scion of Efrava (dmu) A-227
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (plst) KHM-139
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (vow) 63
Luminarch Aspirant
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Creature - Human Cleric
Luminarch Aspirant (znr) 24

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Enchantment

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A-Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land enters under your control, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
A-Druid Class (afr) A-180
A-Fall of the Impostor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
Enchantment - Saga
A-Fall of the Impostor (khm) A-208
A-Find the Path
Enchant land
When Find the Path enters, venture into the dungeon.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
A-Find the Path (afr) A-183
A-Fires of Invention
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Enchantment
A-Fires of Invention (eld) A-125
A-Harald Unites the Elves
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Enchantment - Saga
A-Harald Unites the Elves (khm) A-213
A-Leyline of Resonance
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, you may pay
. If you do, copy that spell. You may choose new targets for the copy.
Enchantment
A-Leyline of Resonance (dsk) A-143
A-Leyline of Resonance
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, you may pay
. If you do, copy that spell. You may choose new targets for the copy.
Enchantment
A-Leyline of Resonance (dsk) A-143
A-Mightstone's Animation
Enchant artifact
When Mightstone's Animation enters, draw two cards, then discard a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Enchantment - Aura
A-Mightstone's Animation (bro) A-58
A-Most Wanted
Flash
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, create two Treasure tokens.
Enchantment - Aura
A-Most Wanted (snc) A-153
A-Precipitous Drop
Enchant creature
When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Enchantment - Aura
A-Precipitous Drop (afr) A-115
A-Public Enemy
Enchant creature
All creatures attack enchanted creature's controller each combat if able.
When enchanted creature dies, draw two cards.
Enchantment - Aura
A-Public Enemy (snc) A-55
A-Sigil of Myrkul
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Enchantment
A-Sigil of Myrkul (hbg) A-168
A-Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have "
: Add
or
. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class
A-Sorcerer Class (afr) A-233
A-Stimulus Package
When Stimulus Package enters, create two Treasure tokens. (They're artifacts with "
, Sacrifice this artifact: Add one mana of any color.")
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Enchantment
A-Stimulus Package (snc) A-225
A-The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Legendary Enchantment
A-The Meathook Massacre (mid) A-112
A-Visions of Phyrexia
At the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Enchantment
A-Visions of Phyrexia (bro) A-156
A-Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
A-Wizard Class (afr) A-81

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A-Cabaretti Charm
Choose one —
• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Instant
A-Cabaretti Charm (snc) A-173
A-Deal Gone Bad
Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life.
Instant
A-Deal Gone Bad (snc) A-74
A-Demon's Due
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Instant
A-Demon's Due (snc) A-75
A-Excavation Explosion
Excavation Explosion deals 4 damage to target creature or planeswalker. Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Instant
A-Excavation Explosion (bro) A-132
A-Eyes of the Beholder
Target creature gets -11/-11 until end of turn.
Instant
A-Eyes of the Beholder (hbg) A-154
A-Galvanic Discharge
Choose target creature or planeswalker. You get
, then you may pay any amount of
. Galvanic Discharge deals that much damage to that permanent.
Instant
A-Galvanic Discharge (mh3) A-122
A-Knockout Blow
This spell costs
less to cast if it targets a red creature.
Destroy target tapped creature. You gain 2 life.
Instant
A-Knockout Blow (snc) A-20
A-Ready to Rumble
Choose one —
• Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Instant
A-Ready to Rumble (snc) A-119
A-Splitting the Powerstone
As an additional cost to cast this spell, sacrifice an artifact.
Create two tapped Powerstone tokens.
Draw a card.
Instant
A-Splitting the Powerstone (bro) A-63
A-Unholy Heat
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard.
Instant
A-Unholy Heat (mh2) A-145
A-Urza's Command
Choose two —
• Creatures you don't control get -3/-0 until end of turn.
• Create two tapped Powerstone tokens.
• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
• Scry 2, then draw a card.
Instant
A-Urza's Command (bro) A-70
Divide by Zero
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Divide by Zero (stx) 41

Instant

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Land

Qty: 7 Price: $0.49
A-Base Camp
: Add
.
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Land
A-Base Camp (znr) A-257
A-Bretagard Stronghold
Bretagard Stronghold enters tapped.
: Add
.
,
, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Land
A-Bretagard Stronghold (khm) A-253
A-Dungeon Descent
: Add
.
,
, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Land
A-Dungeon Descent (afr) A-255
A-Hall of Tagsin
: Add
.
,
: Add one mana of any color.
,
: Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Land
A-Hall of Tagsin (bro) A-263
A-Skemfar Elderhall
Skemfar Elderhall enters tapped.
: Add
.
,
, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Land
A-Skemfar Elderhall (khm) A-268
A-Thran Portal
As A-Thran Portal enters, choose a basic land type.
Thran Portal is the chosen type in addition to its other types.
Mana abilities of A-Thran Portal cost an additional 1 life to activate.
Land - Gate
A-Thran Portal (dmu) A-259
Faceless Haven
: Add
.
: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. (
can be paid with one mana from a snow source.)
Snow Land
Faceless Haven (khm) 255

Land

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Planeswalker

Qty: 8 Price: $0.00
A-Ellywick Tumblestrum
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)
−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
−6: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Legendary Planeswalker - Ellywick
A-Ellywick Tumblestrum (afr) A-181
A-Karn, Living Legacy
+1: Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
0: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−6: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Legendary Planeswalker - Karn
A-Karn, Living Legacy (dmu) A-1
A-Minsc & Boo, Timeless Heroes
When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Legendary Planeswalker - Minsc
A-Minsc & Boo, Timeless Heroes (hbg) A-243
A-Nahiri, Heir of the Ancients
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
−2: Look at the top six cards of your library. You may reveal a Warrior card and/or an Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control.
Legendary Planeswalker - Nahiri
A-Nahiri, Heir of the Ancients (znr) A-230
A-Rowan, Scholar of Sparks
Instant and sorcery spells you cast cost
less to cast.
+1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
−5: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay
. If you do, copy that spell. You may choose new targets for the copy."
Legendary Planeswalker - Rowan
A-Rowan, Scholar of Sparks // A-Will, Scholar of Frost (stx) A-156A-Rowan, Scholar of Sparks // A-Will, Scholar of Frost (stx) A-156
A-Saheeli, Filigree Master
+1: Scry 2. If you control an artifact, draw a card.
−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost
less to cast."
Legendary Planeswalker - Saheeli
A-Saheeli, Filigree Master (bro) A-219
A-Teferi, Time Raveler
Your opponents can't cast spells during your turn.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
A-Teferi, Time Raveler (war) A-221
A-Tyvar Kell
Elves you control have "
: Add
."
+1: Put two +1/+1 counters on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−7: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Legendary Planeswalker - Tyvar
A-Tyvar Kell (khm) A-198

Planeswalker

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Sorcery

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A-Alrund's Epiphany
Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany.
Foretell
Sorcery
A-Alrund's Epiphany (khm) A-41
A-Case the Joint
Draw three cards, then look at the top card of each player's library.
Sorcery
A-Case the Joint (snc) A-37
A-Druidic Ritual
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Sorcery
A-Druidic Ritual (hbg) A-208
A-Fates' Reversal
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
A-Fates' Reversal (afr) A-102
A-Graveyard Shift
This spell has flash as long as there are five or more mana values among cards in your graveyard.
Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Sorcery
A-Graveyard Shift (snc) A-81
A-Incriminate
Choose two target creatures controlled by the same player. That player sacrifices one of them.
Sorcery
A-Incriminate (snc) A-84
A-Mentor's Guidance
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Sorcery
A-Mentor's Guidance (stx) A-46
A-Return Upon the Tide
Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.
Foretell
Sorcery
A-Return Upon the Tide (khm) A-106
A-Scout the Wilderness
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Sorcery
A-Scout the Wilderness (dmu) A-176
A-Split the Spoils
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Sorcery
A-Split the Spoils (hbg) A-223
A-Warm Welcome
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.
Sorcery
A-Warm Welcome (snc) A-164
A-You Come to a River
Choose one —
• Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Sorcery
A-You Come to a River (hbg) A-136

Sorcery

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Deck Info

Deck stats

41 pips - 40 cards
18 mana - 16 cards
85 pips - 70 cards
20 mana - 18 cards
57 pips - 51 cards
18 mana - 16 cards
64 pips - 58 cards
22 mana - 19 cards
61 pips - 55 cards
23 mana - 19 cards
0 pips - 0 cards
11 mana - 10 cards
Card NameQtyOdds
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