Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 100Est cost: $308.18
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 100Est cost: $308.18
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $27.99
Ramses, Assassin Lord
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Legendary Creature - Human Assassin
Ramses, Assassin Lord (sld) 1560

Commander

(CTRL to add secondary)

Anthem

Qty: 1 Price: $4.99
Achilles Davenport
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Legendary Creature - Human Assassin
Achilles Davenport (acr) 294

Anthem

(CTRL to add secondary)

Creature

Qty: 2 Price: $35.34
Brotherhood Ambushers
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Creature - Human Assassin
Brotherhood Ambushers (acr) 285
Vincent Valentine
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
Legendary Creature - Assassin
Vincent Valentine // Galian Beast (fin) 528Vincent Valentine // Galian Beast (fin) 528

Creature

(CTRL to add secondary)

Drain

Qty: 1 Price: $0.35
Brotherhood Patriarch
When this creature dies, each opponent loses 2 life and you gain 2 life.
Creature - Human Assassin
Brotherhood Patriarch (acr) 286

Drain

(CTRL to add secondary)

Draw

Qty: 14 Price: $32.84
Artificer's Epiphany
Draw two cards. If you control no artifacts, discard a card.
Instant
Artificer's Epiphany (j22) 272
Assassin Gauntlet
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Artifact - Equipment
Assassin Gauntlet (acr) 185
Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin
Basim Ibn Ishaq (acr) 230
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Deduce (mkm) 293
Desmond Miles
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
Legendary Creature - Human Assassin
Desmond Miles (acr) 202
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 190
Evie Frye
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
,
: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Legendary Creature - Human Assassin
Evie Frye (acr) 192
Ezio, Blade of Vengeance
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
Legendary Creature - Human Assassin
Ezio, Blade of Vengeance (acr) 275
Hemlock Vial
When this artifact enters, you draw a card and you lose 1 life.
,
, Sacrifice this artifact: Each equipped creature and Equipment you control gains deathtouch until end of turn.
Artifact
Hemlock Vial (acr) 206
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin
Mari, the Killing Quill (ncc) 97
Merciless Harlequin
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
When this creature enters, you draw a card and you lose 1 life.
Creature - Human Assassin
Merciless Harlequin (acr) 287
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (j25) 479
Shadow, Mysterious Assassin
Deathtouch
Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
Legendary Creature - Human Assassin
Shadow, Mysterious Assassin (fic) 148
Sleeper Dart
When this artifact enters, draw a card.
, Sacrifice this artifact: Target creature doesn't untap during its controller's next untap step.
Artifact
Sleeper Dart (iko) 240

Draw

(CTRL to add secondary)

Evasion

Qty: 11 Price: $60.09
Assassin Den
Defender (This creature can't attack.)
: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
Creature - Wall
Assassin Den (acr) 281
Assassin Initiate
: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
Creature - Human Assassin
Assassin Initiate (acr) 197
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 255
Brotherhood Spy
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature - Human Assassin
Brotherhood Spy (acr) 282
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 201
Hookblade Veteran
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
Creature - Human Assassin
Hookblade Veteran (acr) 283
Interceptor, Shadow's Hound
Menace
Assassins you control have menace.
Whenever you attack with one or more legendary creatures, you may pay
. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Legendary Creature - Dog
Interceptor, Shadow's Hound (fic) 147
Lydia Frye
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature - Human Assassin
Lydia Frye (acr) 241
Poison-Blade Mentor
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.
Creature - Human Assassin
Poison-Blade Mentor (acr) 288
Towering Viewpoint
Defender, reach
Leap of Faith —
: Target creature gains flying until end of turn.
Creature Artifact - Wall
Towering Viewpoint (acr) 263
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (fic) 370

Evasion

(CTRL to add secondary)

Finisher

Qty: 1 Price: $6.49
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin
Unstoppable Slasher (dsk) 119

Finisher

(CTRL to add secondary)

Land

Qty: 37 (38 w/ MDFC)Price: $39.01
Brotherhood Headquarters
: Add
.
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
Land
Brotherhood Headquarters (acr) 80
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (fic) 379
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (clu) 234
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (eoc) 157
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Hidden Cataract
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Cataract (lci) 273
Hidden Necropolis
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Necropolis (lci) 275
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 279
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (pip) 272
River of Tears
: Add
. If you played a land this turn, add
instead.
Land
River of Tears (mkc) 283
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Secret Passage
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Secret Passage (clu) 20
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 278
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (mid) 285
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (fic) 429
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 282
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Waterfront District
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterfront District (snc) 259

Land

(CTRL to add secondary)

Protection

Qty: 4 Price: $43.96
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (acr) 195
Ring of Xathrid
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Xathrid (m13) 215
Smoke Bomb
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
Artifact
Smoke Bomb (acr) 259
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (sld) 1574

Protection

(CTRL to add secondary)

Ramp

Qty: 6 Price: $9.90
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (drc) 125
Dimir Cluestone
: Add
or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Dimir Cluestone (dgm) 138
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141

Ramp

(CTRL to add secondary)

Recursion

Qty: 4 Price: $7.46
Back in Town
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Sorcery
Back in Town (otc) 18
Illicit Masquerade
Flash
When this enchantment enters, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Enchantment
Illicit Masquerade (mkm) 88
Jacob Frye
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Legendary Creature - Human Assassin
Jacob Frye (acr) 207
Restart Sequence
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature card from your graveyard to the battlefield.
Sorcery
Restart Sequence (acr) 211

Recursion

(CTRL to add secondary)

Removal

Qty: 17 Price: $33.77
Auditore Ambush
Choose one or both —
• Return target creature to its owner's hand.
• Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
Sorcery
Auditore Ambush (acr) 295
Chain Assassination
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
Instant
Chain Assassination (acr) 199
Coerced to Kill
Enchant creature
You control enchanted creature.
Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Enchantment - Aura
Coerced to Kill (mkm) 311
Etrata, the Silencer
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Legendary Creature - Vampire Assassin
Etrata, the Silencer (grn) 170
Fatal Push
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Instant
Fatal Push (acr) 204
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (acr) 205
Hidden Blade
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Artifact - Equipment
Hidden Blade (acr) 257
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (rvr) 425
Murder
Destroy target creature.
Instant
Murder (acr) 208
Overkill
Target creature gets -0/-9999 until end of turn.
Instant
Overkill (fin) 109
Phantom Blade
When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature.
Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)
Equip
Artifact - Equipment
Phantom Blade (acr) 210
Royal Assassin
: Destroy target tapped creature.
Creature - Human Assassin
Royal Assassin (acr) 306
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sorcery
Sleep (plst) M19-74
Stab Wound
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Enchantment - Aura
Stab Wound (rvr) 93
The Revelations of Ezio
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target tapped creature an opponent controls.
II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.
III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Enchantment - Saga
The Revelations of Ezio (acr) 31
Tranquilize
Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Tranquilize (acr) 284

Removal

(CTRL to add secondary)

Tokens

Qty: 1 Price: $5.99
Rooftop Bypass
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
Enchantment
Rooftop Bypass (acr) 298

Tokens

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
3 mana - 3 cards
23 pips - 21 cards
23 mana - 23 cards
44 pips - 37 cards
32 mana - 32 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
6 mana - 5 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards