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Custom
Size: 100Est cost: $410.56
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $410.56
No deck tags
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Commander

Qty: 1 Price: $0.99
The Wise Mothman
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Legendary Creature - Mutant Insect
The Wise Mothman (pip) 4

Commander

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Anthem

Qty: 2 Price: $9.34
Drix Fatemaker
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Drix
Drix Fatemaker (eoe) 178
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (lcc) 158

Anthem

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Counters

Qty: 3 Price: $22.47
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (pip) 200
Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip
Artifact - Equipment
Power Fist (pip) 81
Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake
Winding Constrictor (pip) 223

Counters

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Draw

Qty: 10 Price: $59.60
Colossal Majesty
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Enchantment
Colossal Majesty (m19) 173
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor
Danny Pink (who) 39
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (ncc) 339
Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Enchantment
Hollowmurk Siege (tdm) 192
Jenova, Ancient Calamity
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Legendary Creature - Alien
Jenova, Ancient Calamity (fin) 228
Marcus, Mutant Mayor
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
Legendary Creature - Advisor Mutant
Marcus, Mutant Mayor (pip) 109
Mirelurk Queen
Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Crab Mutant
Mirelurk Queen (pip) 33
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog
Pollywog Prodigy (blc) 15
Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment
Struggle for Project Purity (pip) 39
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 312

Draw

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gain life

Qty: 3 Price: $25.27
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139
Glowing One
Deathtouch
Whenever this creature deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
Creature - Zombie Mutant
Glowing One (pip) 76
Strong, the Brutish Thespian
Ward

Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
Legendary Creature - Mutant Berserker
Strong, the Brutish Thespian (pip) 84

gain life

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Land

Qty: 35 Price: $33.35
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (tdc) 341
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 259
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (pip) 260
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (tdc) 358
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (pip) 262
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Foreboding Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Foreboding Landscape (tdc) 365
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 286
Hidden Hideout
This land enters tapped.
: Add one mana of any color in your commander's color identity.
,
: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Hidden Hideout (tmc) 43
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (tdc) 371
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 280
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (pip) 272
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (tdm) 264
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (pip) 152
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tdc) 382
Restless Reef
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.
Land
Restless Reef (lci) 349
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 259
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 281
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (tdc) 404
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (dsc) 324
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (tdc) 412

Land

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Mill/rad

Qty: 8 Price: $42.72
Bloatfly Swarm
Flying
This creature enters with five +1/+1 counters on it.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
Creature - Mutant Insect
Bloatfly Swarm (pip) 42
Infesting Radroach
Flying
This creature can't block.
Whenever this creature deals combat damage to a player, they get that many rad counters.
Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
Creature - Mutant Insect
Infesting Radroach (pip) 46
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272
Mindcrank
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Mindcrank (clb) 866
Nuka-Nuke Launcher
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip
Artifact - Equipment
Nuka-Nuke Launcher (pip) 138
Riverchurn Monument
,
: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust —
,
: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact
Riverchurn Monument (dft) 57
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Crab
Ruin Crab (znr) 295
The Water Crystal
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
,
: Each opponent mills cards equal to the number of cards in your hand.
Legendary Artifact
The Water Crystal (fin) 85

Mill/rad

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Proliferate

Qty: 4 Price: $20.76
Agent Frank Horrigan
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Warrior Mutant
Agent Frank Horrigan (pip) 89
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale
Dreamtide Whale (mh3) 59
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (lcc) 240
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (pip) 177

Proliferate

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Protection

Qty: 5 Price: $39.75
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (pip) 203
Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Mutational Advantage (pip) 111
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 180
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (lrw) 240

Protection

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Ramp

Qty: 11 Price: $60.69
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (pip) 224
Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Lizard Eldrazi
Basking Broodscale (mh3) 145
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (pip) 197
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (moc) 300
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 183
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (moc) 302
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (mom) 196
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (pip) 204
Sol Ring
: Add
.
Artifact
Sol Ring (pip) 239
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214

Ramp

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Recursion

Qty: 6 Price: $23.30
Colossal Grave-Reaver
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Creature - Dragon
Colossal Grave-Reaver (tdc) 90
Dryad's Revival
Return target card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dryad's Revival (mid) 183
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmm) 286
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (fdn) 243
Raul, Trouble Shooter
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Rogue Zombie Mutant
Raul, Trouble Shooter (pip) 115

Recursion

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Removal

Qty: 9 Price: $40.01
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (pmkm) 187p
Atomize
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Atomize (pip) 94
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 294
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (dsc) 85
Lofty Denial
Counter target spell unless its controller pays
. If you control a creature with flying, counter that spell unless its controller pays
instead.
Instant
Lofty Denial (m21) 56
Negate
Counter target noncreature spell.
Instant
Negate (plst) RIX-44
Nuclear Fallout
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Sorcery
Nuclear Fallout (pip) 47
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Rampaging Yao Guai
Vigilance, trample
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
Creature - Bear Mutant
Rampaging Yao Guai (pip) 82

Removal

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Token

Qty: 3 Price: $3.08
Screeching Scorchbeast
Flying, menace
Whenever this creature attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
Creature - Bat Mutant
Screeching Scorchbeast (pip) 49
Undead Alchemist
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Creature - Zombie
Undead Alchemist (mic) 105
Zellix, Sanity Flayer
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
,
: Target player mills three cards.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Horror
Zellix, Sanity Flayer (clb) 652

Token

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Sideboard

Qty: 7 Price: $29.23
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror
Consuming Aberration (tdc) 283
Pensive Professor
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card.
Creature - Human Wizard
Pensive Professor (sos) 63
Qarsi Revenant
Flying, deathtouch, lifelink
Renew —
, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Creature - Vampire
Qarsi Revenant (tdm) 338
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Instant
Repulsive Mutation (mkm) 227
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77
Slippery Bogbonder
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Creature - Human Druid
Slippery Bogbonder (ncc) 312
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 184

Sideboard

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Maybeboard

Qty: 35 Price: $106.26
Armor of Shadows
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Instant
Armor of Shadows (clb) 112
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (tdc) 249
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (ecl) 167
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (pip) 195
Corpsejack Menace
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Creature - Fungus
Corpsejack Menace (pip) 214
Creeping Renaissance
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Creeping Renaissance (c18) 137
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (pip) 196
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (mkc) 227
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (tdc) 318
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature dies, each opponent gets a number of rad counters equal to its power.
Creature - Zombie Mutant
Feral Ghoul (pip) 44
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Fraying Sanity
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchantment - Aura Curse
Fraying Sanity (pip) 175
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (blc) 276
Irma, Part-Time Mutant
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Legendary Creature - Human Shapeshifter Mutant
Irma, Part-Time Mutant (tmc) 12
Kitsune's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Target opponent mills half their library, rounded up.
Instant
Kitsune's Technique (tmt) 42
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (c19) 217
Magistrate's Scepter
,
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Take an extra turn after this one.
Artifact
Magistrate's Scepter (m19) 238
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (tdc) 380
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (cmm) 422
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (pip) 219
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Radstorm (pip) 37
Ray Fillet, Wave Warrior
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Legendary Creature - Mutant Fish
Ray Fillet, Wave Warrior (tmc) 14
Royal Treatment
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Instant
Royal Treatment (soa) 56
Singularity Rupture
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Singularity Rupture (eoe) 398
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (dsc) 158
Tato Farmer
Landfall — Whenever a land you control enters, you may get two rad counters.
: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
Creature - Zombie Mutant Peasant
Tato Farmer (pip) 86
The Master, Transcendent
When The Master enters, target player gets two rad counters.
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
Legendary Creature Artifact - Mutant
The Master, Transcendent (pip) 534
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (one) 72
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 122
Vault 12: The Necropolis
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Enchantment - Saga
Vault 12: The Necropolis (pip) 51
Vexing Radgull
Flying
Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Mutant
Vexing Radgull (pip) 41
Watchful Radstag
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, create a token that's a copy of it.
Creature - Mutant Elk
Watchful Radstag (pip) 87

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Deck stats

0 pips - 0 cards
10 mana - 7 cards
23 pips - 21 cards
24 mana - 21 cards
18 pips - 16 cards
22 mana - 19 cards
0 pips - 0 cards
10 mana - 7 cards
46 pips - 38 cards
28 mana - 25 cards
0 pips - 0 cards
7 mana - 6 cards
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