0 viewsNaN secs ago
Custom
Size: 80Est cost: $541.96
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Commander
(CTRL to add secondary)
Draw (Burst)
Draw (Burst)
(CTRL to add secondary)
Draw (Repeat)
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Court of Locthwain
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Enchantment

Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment

Unholy Annex
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Draw (Repeat)
(CTRL to add secondary)
Land (Conditional)
Land (Conditional)
(CTRL to add secondary)
Land (Tapped)
Land (Tapped)
(CTRL to add secondary)
Land (Untapped)
Land (Untapped)
(CTRL to add secondary)
Land (Utility)
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land (Utility)
(CTRL to add secondary)
Ramp (Delay)
Ramp (Delay)
(CTRL to add secondary)
Ramp (Instant)
Ramp (Instant)
(CTRL to add secondary)
Removal (Art/Enchnt)
Removal (Art/Enchnt)
(CTRL to add secondary)
Removal (Boardwipe)
Removal (Boardwipe)
(CTRL to add secondary)
Removal (Creature)
Removal (Creature)
(CTRL to add secondary)
Removal (Flexible)
Removal (Flexible)
(CTRL to add secondary)
Theme (Artfct / Enchnt) 5
Theme (Artfct / Enchnt) 5
(CTRL to add secondary)
Tools
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Tools
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards


































































