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Custom
Size: 157Est cost: $2086.02
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0 viewsNaN secs ago
Custom
Size: 157Est cost: $2086.02
No deck tags
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Commander

Qty: 1 Price: $0.49
Dralnu, Lich Lord
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature - Wizard Zombie
Dralnu, Lich Lord (tsr) 251

Commander

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Artifact

Qty: 2 Price: $17.98
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 335
The Water Crystal
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
,
: Each opponent mills cards equal to the number of cards in your hand.
Legendary Artifact
The Water Crystal (fin) 85

Artifact

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Copy

Qty: 4 Price: $18.46
Meletis Charlatan
,
: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
Creature - Human Wizard
Meletis Charlatan (ths) 54
Mirror Box
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
Mirror Box (neo) 250
Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Legendary Creature - God
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (lci) 67Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (lci) 67
Sigil Tracer
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Wizard Merfolk
Sigil Tracer (mor) 49

Copy

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Counters

Qty: 9 Price: $102.59
Convolute
Counter target spell unless its controller pays
.
Instant
Convolute (plst) EMN-53
Dispel
Counter target instant spell.
Instant
Dispel (plst) BFZ-76
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mb2) 163
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force Spike
Counter target spell unless its controller pays
.
Instant
Force Spike (plst) DDJ-14
Force Void
Counter target spell unless its controller pays
.
Draw a card at the beginning of the next turn's upkeep.
Instant
Force Void (ice) 70
Mana Leak
Counter target spell unless its controller pays
.
Instant
Mana Leak (2x2) 58
Nix
Counter target spell if no mana was spent to cast it.
Instant
Nix (fut) 55
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (mb2) 169

Counters

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Creature

Qty: 1 Price: $0.69
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost
less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder
Emet-Selch of the Third Seat (fic) 81

Creature

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Draw

Qty: 52 Price: $118.14
Amass the Components
Draw three cards, then put a card from your hand on the bottom of your library.
Sorcery
Amass the Components (plst) IMA-41
Ambition's Cost
You draw three cards and you lose 3 life.
Sorcery
Ambition's Cost (moc) 246
Ancestral Reminiscence
Draw three cards, then discard a card.
Sorcery
Ancestral Reminiscence (lci) 45
Ancient Craving
You draw three cards and you lose 3 life.
Sorcery
Ancient Craving (j22) 376
Arcane Epiphany
This spell costs
less to cast if you control a Wizard.
Draw three cards.
Instant
Arcane Epiphany (fdn) 29
Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (dmr) 39
Bankrupt in Blood
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
Sorcery
Bankrupt in Blood (rna) 62
Blood Divination
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Sorcery
Blood Divination (jmp) 207
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (dsc) 113
Brilliant Plan
Draw three cards.
Sorcery
Brilliant Plan (plst) GS1-17
Concentrate
Draw three cards.
Sorcery
Concentrate (j25) 301
Draconic Lore
This spell costs
less to cast if you control a Dragon.
Draw three cards.
Instant
Draconic Lore (tdc) 151
Dream Cache
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Sorcery
Dream Cache (plst) C18-88
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 17
Enhanced Awareness
Draw three cards, then discard a card.
Instant
Enhanced Awareness (frf) 33
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Sorcery
Enter the Infinite (gtc) 34
Fatal Lore
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Sorcery
Fatal Lore (all) 48
Feed the Infection
You draw three cards and you lose 3 life.
Corrupted — Each opponent who has three or more poison counters loses 3 life.
Sorcery
Feed the Infection (one) 93
Field Research
Kicker
(You may pay an additional
as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.
Sorcery
Field Research (znr) 58
Focus the Mind
This spell costs
less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Instant
Focus the Mind (tdm) 45
Graven Lore
Scry X, where X is the amount of
spent to cast this spell, then draw three cards. (
is mana from a snow source.)
Snow Instant
Graven Lore (khm) 61
Great Intelligence's Plan
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
Sorcery
Great Intelligence's Plan (who) 133
Ideas Unbound
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery - Arcane
Ideas Unbound (plst) SOK-40
Intellectual Offering
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Instant
Intellectual Offering (blc) 168
Into the Fae Court
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."
Sorcery
Into the Fae Court (woe) 57
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (mb2) 29
Jace, Arcane Strategist
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.
+1: Draw a card.
−7: Creatures you control can't be blocked this turn.
Legendary Planeswalker - Jace
Jace, Arcane Strategist (j22) 310
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace
Jace, the Mind Sculptor (2xm) 56
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Jace's Ingenuity
Draw three cards.
Instant
Jace's Ingenuity (m15) 63
Jace's Triumph
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Sorcery
Jace's Triumph (war) 55
Library of Lat-Nam
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Sorcery
Library of Lat-Nam (6ed) 78
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Mental Journey
Draw three cards.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Mental Journey (mh2) 51
Mysteries of the Deep
Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Instant
Mysteries of the Deep (wwk) 33
Mystic Meditation
Draw three cards. Then discard two cards unless you discard a creature card.
Sorcery
Mystic Meditation (dtk) 64
Oath of Jace
When Oath of Jace enters, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Legendary Enchantment
Oath of Jace (cmm) 854
Petals of Insight
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Sorcery - Arcane
Petals of Insight (mma) 60
Plan the Heist
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Plan the Heist (otj) 62
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (ltc) 195
Pore Over the Pages
Draw three cards, untap up to two lands, then discard a card.
Sorcery
Pore Over the Pages (plst) SOI-79
Precognitive Perception
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Instant
Precognitive Perception (rna) 45
Probe
Kicker
(You may pay an additional
as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Sorcery
Probe (plst) INV-66
Rain of Revelation
Draw three cards, then discard a card.
Instant
Rain of Revelation (m21) 61
Read the Tides
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Sorcery
Read the Tides (m21) 62
Reverse Engineer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Draw three cards.
Sorcery
Reverse Engineer (cmm) 116
Rhystic Scrying
Draw three cards. Then if any player pays
, discard three cards.
Sorcery
Rhystic Scrying (pcy) 44
Saprazzan Heir
Whenever this creature becomes blocked, you may draw three cards.
Creature - Merfolk
Saprazzan Heir (mmq) 99
Spellbook
You have no maximum hand size.
Artifact - Book
Spellbook (plst) 10E-343
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 275
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi
Teferi, Temporal Archmage (cmm) 125
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (mb2) 175

Draw

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Finisher

Qty: 2 Price: $11.98
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 71
Paradigm Shift
Exile all cards from your library. Then shuffle your graveyard into your library.
Sorcery
Paradigm Shift (wth) 46

Finisher

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Land

Qty: 35 Price: $322.75
Accursed Duneyard
: Add
.
,
: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Accursed Duneyard (drc) 20
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (mb2) 102
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (tdc) 341
Boseiju, Who Shelters All
Boseiju enters tapped.
, Pay 2 life: Add
. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Boseiju, Who Shelters All (chk) 273
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mb2) 106
Clive's Hideaway
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
: Add
.
,
: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Land - Town
Clive's Hideaway (fin) 275
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Detection Tower
: Add
.
,
: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Land
Detection Tower (m19) 249
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmm) 1003
Howltooth Hollow
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Land
Howltooth Hollow (lrw) 269
Interplanar Beacon
Whenever you cast a planeswalker spell, you gain 1 life.
: Add
.
,
: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Land
Interplanar Beacon (cmm) 1004
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 279
Magosi, the Waterveil
This land enters tapped.
: Add
.
,
: Put an eon counter on this land. Skip your next turn.
, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Land
Magosi, the Waterveil (zen) 218
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (plst) CHK-279
Mirrorpool
This land enters tapped.
: Add
.
,
, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
, Sacrifice this land: Create a token that's a copy of target creature you control.
Land
Mirrorpool (cmm) 1010
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (mb2) 110
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Shelldock Isle
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Land
Shelldock Isle (plst) LRW-272
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 281
The Biblioplex
: Add
.
,
: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
Land
The Biblioplex (stx) 264
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (mb2) 113
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Factory
: Add
.
,
: Create a 2/2 colorless Assembly-Worker artifact creature token.
Land - Urza's
Urza's Factory (j22) 828
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (cmm) 1051
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (cmm) 1052
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (cmm) 1053
Urza's Workshop
: Add
.
Metalcraft —
: Add
for each Urza's land you control. Activate only if you control three or more artifacts.
Land - Urza's
Urza's Workshop (brc) 28
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (tsr) 289

Land

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Mill

Qty: 3 Price: $22.33
Jace's Erasure
Whenever you draw a card, you may have target player mill a card.
Enchantment
Jace's Erasure (m12) 60
Leveler
When this creature enters, exile all cards from your library.
Creature Artifact - Juggernaut
Leveler (mrd) 195
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272

Mill

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Proliferate

Qty: 3 Price: $17.57
Ichormoon Gauntlet
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Artifact
Ichormoon Gauntlet (one) 56
Teferi's Talent
Enchant planeswalker
Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Enchantment - Aura
Teferi's Talent (moc) 74
The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
,
: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact
The Chain Veil (cmm) 943

Proliferate

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Protection

Qty: 1 Price: $0.00
Thought Lash
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Enchantment
Thought Lash (me2) 70

Protection

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Ramp

Qty: 7 Price: $1042.73
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (drc) 53
Jace's Sanctum
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, scry 1.
Enchantment
Jace's Sanctum (c19) 88
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296

Ramp

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Recursion

Qty: 2 Price: $2.88
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature - Human Wizard
Lier, Disciple of the Drowned (tdc) 157
Oskar, Rubbish Reclaimer
This spell costs
less to cast for each different mana value among cards in your graveyard.
Whenever you discard a nonland card, you may cast it from your graveyard.
Legendary Creature - Human Wizard
Oskar, Rubbish Reclaimer (ncc) 77

Recursion

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Removal

Qty: 23 Price: $167.05
Abjure
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Instant
Abjure (wth) 31
Annul
Counter target artifact or enchantment spell.
Instant
Annul (khm) 42
Anticognition
Counter target creature or planeswalker spell unless its controller pays
. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Instant
Anticognition (znr) 45
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Instant
Blue Elemental Blast (plst) A25-43
Cancel
Counter target spell.
Instant
Cancel (plst) KTK-33
Clash of Wills
Counter target spell unless its controller pays
.
Instant
Clash of Wills (ori) 49
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Countersquall
Counter target noncreature spell. Its controller loses 2 life.
Instant
Countersquall (plst) DDH-59
Dash Hopes
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
Instant
Dash Hopes (plst) PLC-68
Dimir Charm
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Instant
Dimir Charm (gtc) 154
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian
Ertai Resurrected (dmu) 199
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Frightful Delusion
Counter target spell unless its controller pays
. That player discards a card.
Instant
Frightful Delusion (isd) 57
Hydroblast
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Instant
Hydroblast (mb2) 165
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Mundungu
: Counter target spell unless its controller pays
and 1 life.
Creature - Human Wizard
Mundungu (vis) 132
No Escape
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Scry 1.
Instant
No Escape (j22) 328
Null Elemental Blast
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Instant
Null Elemental Blast (mh3) 12
Override
Counter target spell unless its controller pays
for each artifact you control.
Instant
Override (mrd) 45
Psychic Strike
Counter target spell. Its controller mills two cards.
Instant
Psychic Strike (gtc) 189
Soul Manipulation
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
Instant
Soul Manipulation (plst) MM3-185
Spectral Denial
This spell costs
less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays
.
Instant
Spectral Denial (tdm) 58

Removal

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Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (mb2) 181
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (plst) ODY-129
Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Doomsday (mb2) 182
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (m21) 103
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 97
Rhystic Tutor
Unless any player pays
, search your library for a card, put that card into your hand, then shuffle.
Sorcery
Rhystic Tutor (pcy) 77
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (sta) 33
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

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Chakram Retriever
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.
Creature - Elemental Dog
Chakram Retriever (bbd) 15
Jace, Ingenious Mind-Mage
+1: Draw a card.
+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.
Legendary Planeswalker - Jace
Jace, Ingenious Mind-Mage (xln) 280

Untap

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Deck Info

Deck stats

0 pips - 0 cards
9 mana - 5 cards
129 pips - 92 cards
17 mana - 13 cards
35 pips - 28 cards
14 mana - 10 cards
0 pips - 0 cards
9 mana - 5 cards
0 pips - 0 cards
9 mana - 5 cards
1 pip - 1 card
31 mana - 22 cards
Card NameQtyOdds
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