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Custom
Size: 100Est cost: $462.00
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $462.00
No deck tags
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Commander

Qty: 1 Price: $15.99
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210

Commander

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Artifact

Qty: 4 Price: $51.26
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (tsr) 262
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft
Exploration Broodship (eoc) 34
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (plst) H09-26
Sol Ring
: Add
.
Artifact
Sol Ring (moc) 381

Artifact

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Creature

Qty: 31 Price: $173.77
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (sld) 2059
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (m21) 173
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Budoka Gardener
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.
Creature - Human Monk
Budoka Gardener // Dokai, Weaver of Life (c18) 134
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 346
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Floodbringer
Flying
, Return a land you control to its owner's hand: Tap target land.
Creature - Wizard Moonfolk
Floodbringer (bok) 34
Kira, Great Glass-Spinner
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Legendary Creature - Spirit
Kira, Great Glass-Spinner (bok) 40
Kruphix, God of Horizons
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
Legendary Creature Enchantment - God
Kruphix, God of Horizons (plst) JOU-152
Llanowar Scout
: You may put a land card from your hand onto the battlefield.
Creature - Elf Scout
Llanowar Scout (dom) 170
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Legendary Creature - Wizard Moonfolk
Meloku the Clouded Mirror (cmr) 399
Moonbow Illusionist
Flying
, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Creature - Wizard Moonfolk
Moonbow Illusionist (sok) 46
Multani, Yavimaya's Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Legendary Creature - Avatar Elemental
Multani, Yavimaya's Avatar (eoc) 100
Oboro Envoy
Flying
, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
Creature - Wizard Moonfolk
Oboro Envoy (sok) 49
Ovinomancer
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Creature - Human Wizard
Ovinomancer (dmr) 64
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Sakura-Tribe Scout
: You may put a land card from your hand onto the battlefield.
Creature - Scout Shaman Snake
Sakura-Tribe Scout (plst) SOK-144
Sasaya, Orochi Ascendant
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya.
Legendary Creature - Monk Snake
Sasaya, Orochi Ascendant // Sasaya's Essence (sok) 145
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (pznr) 203★
Skyshroud Ranger
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Creature - Elf Ranger
Skyshroud Ranger (tmp) 256
Soratami Mindsweeper
Flying
, Return a land you control to its owner's hand: Target player mills two cards.
Creature - Wizard Moonfolk
Soratami Mindsweeper (bok) 52
Soratami Mirror-Mage
Flying
, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Creature - Wizard Moonfolk
Soratami Mirror-Mage (chk) 88
Soratami Rainshaper
Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Wizard Moonfolk
Soratami Rainshaper (chk) 89
Soratami Savant
Flying
, Return a land you control to its owner's hand: Counter target spell unless its controller pays
.
Creature - Wizard Moonfolk
Soratami Savant (chk) 90
Tidal Barracuda
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
Creature - Fish
Tidal Barracuda (c20) 39
Uyo, Silent Prophet
Flying
, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Legendary Creature - Wizard Moonfolk
Uyo, Silent Prophet (c13) 64
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (rix) 150
Wonderscape Sage
Flying
, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.
Creature - Wizard Moonfolk
Wonderscape Sage (m3c) 101

Creature

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Enchantment

Qty: 11 Price: $77.25
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (mkm) 155
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Eusocial Engineering
Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token.
Warp
(You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment
Eusocial Engineering (eoe) 181
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 339
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment
Khalni Heart Expedition (cmr) 428
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (m19) 65
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (bfz) 82
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (m12) 192
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 109
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (plst) AFR-81
Zendikar's Roil
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Enchantment
Zendikar's Roil (znc) 88

Enchantment

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Instant

Qty: 4 Price: $14.26
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (who) 237
Jaheira's Respite
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
Instant
Jaheira's Respite (clb) 238
Natural Affinity
All lands become 2/2 creatures until end of turn. They're still lands.
Instant
Natural Affinity (8ed) 269
Seedtime
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Instant
Seedtime (mb2) 73

Instant

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Land

Qty: 40 Price: $27.40
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Forest
(
: Add
.)
Basic Land - Forest
Forest (spm) 198
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (plst) CMR-351
Island
(
: Add
.)
Basic Land - Island
Island (spm) 195
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (moc) 424

Land

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Sorcery

Qty: 9 Price: $102.07
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (clb) 821
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (ncc) 289
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (war) 160
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (c16) 155
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Seek the Horizon
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Sorcery
Seek the Horizon (sok) 147
Summer Bloom
You may play up to three additional lands this turn.
Sorcery
Summer Bloom (9ed) 273
Sylvan Awakening
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Sorcery
Sylvan Awakening (dom) 183

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
2 mana - 2 cards
26 pips - 21 cards
21 mana - 21 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
46 pips - 38 cards
21 mana - 21 cards
0 pips - 0 cards
7 mana - 4 cards
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