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Custom
Size: 60
No deck tags
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0 viewsNaN secs ago
Custom
Size: 60
No deck tags
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Creature

Qty: 20 Price: $31.88
Clockwork Percussionist
Haste
When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
Creature Artifact - Monkey Toy
Clockwork Percussionist (dsk) 295
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (dsk) 136
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature - Human Spider Hero
Spider-Man 2099 (spm) 150
Wildfire Wickerfolk
Haste
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Creature Artifact - Scarecrow
Wildfire Wickerfolk (dsk) 239

Creature

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Draw

Qty: 8 Price: $3.36
Break Out
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Break Out (mkm) 190
Questing Druid
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Creature - Human Druid
Questing Druid // Seek the Beast (woe) 234

Draw

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Evasion

Qty: 4 Price: $1.56
Demonic Ruckus
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment - Aura
Demonic Ruckus (otj) 120

Evasion

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Land

Qty: 22 Price: $236.78
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tle) 289
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270

Land

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Pump

Qty: 2 Price: $0.70
Wild Ride
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Wild Ride (tdm) 132

Pump

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Removal

Qty: 4 Price: $2.36
Dreadmaw's Ire
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Instant
Dreadmaw's Ire (lci) 147

Removal

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Deck Info

Deck stats

0 pips - 0 cards
4 mana - 4 cards
4 pips - 4 cards
8 mana - 8 cards
0 pips - 0 cards
4 mana - 4 cards
34 pips - 34 cards
19 mana - 19 cards
20 pips - 16 cards
15 mana - 15 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
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