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Size: 84
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Custom
Size: 84
No deck tags
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Commander

Qty: 1 Price: $3.99
Heroes in a Half Shell
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Legendary Creature - Mutant Ninja Turtle
Heroes in a Half Shell (tmc) 6

Commander

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Artifact

Qty: 5 Price: $19.61
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Mage Slayer
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
Equip
Artifact - Equipment
Mage Slayer (nec) 140
Ninja's Kunai
Equipped creature has "
,
, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ninja's Kunai (neo) 252
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328

Artifact

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Creature

Qty: 26 Price: $63.24
Ambling Stormshell
Ward

Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you cast a Turtle spell, untap this creature.
Creature - Turtle
Ambling Stormshell (tdm) 37
Ancient Adamantoise
Vigilance, ward

Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Creature - Turtle
Ancient Adamantoise (fin) 172
Archelos, Lagoon Mystic
As long as Archelos is tapped, other permanents enter tapped.
As long as Archelos is untapped, other permanents enter untapped.
Legendary Creature - Shaman Turtle
Archelos, Lagoon Mystic (dmc) 140
Bedrock Tortoise
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Creature - Turtle
Bedrock Tortoise (lci) 176
Blossoming Tortoise
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
Creature - Turtle
Blossoming Tortoise (woe) 163
Calcite Snapper
Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
Creature - Turtle
Calcite Snapper (wwk) 25
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Donatello, Rad Scientist
Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Mutant Ninja Turtle
Donatello, Rad Scientist (tmc) 109
Donatello, the Brains
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Donatello, the Brains (tmc) 2
Donnie & April, Adorkable Duo
When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
Legendary Creature - Human Mutant Ninja Turtle
Donnie & April, Adorkable Duo (tmc) 111
Dragon Turtle
Flash
Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Creature - Dragon Turtle
Dragon Turtle (afr) 56
Gorex, the Tombshell
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs
less to cast for each card exiled this way.
Deathtouch
Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Legendary Creature - Zombie Turtle
Gorex, the Tombshell (j25) 67
Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Ward

Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle
Kappa Cannoneer (eoc) 74
Kappa Tech-Wrecker
Ninjutsu

This creature enters with a deathtouch counter on it.
Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
Creature - Ninja Turtle
Kappa Tech-Wrecker (neo) 198
Kogla and Yidaro
When Kogla and Yidaro enters, choose one —
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Legendary Creature - Ape Dinosaur Turtle
Kogla and Yidaro (mom) 244
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Leonardo, the Balance (tmc) 1
Meandering Towershell
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
Creature - Turtle
Meandering Towershell (plst) KTK-141
Michelangelo, On the Scene
Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
Legendary Creature - Mutant Ninja Turtle
Michelangelo, On the Scene (tmc) 124
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Michelangelo, the Heart (tmc) 5
Raphael, Tag Team Tough
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
Legendary Creature - Mutant Ninja Turtle
Raphael, Tag Team Tough (tmc) 118
Raphael, the Muscle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Raphael, the Muscle (tmc) 4
Taeko, the Patient Avalanche
Taeko enters tapped.
Whenever another creature you control leaves the battlefield, if it didn't die, scry 1 and put a +1/+1 counter on Taeko.
Whenever Taeko attacks, you may pay
. When you do, target attacking creature can't be blocked this turn.
Legendary Creature - Ninja Turtle
Taeko, the Patient Avalanche (j25) 39
Turtle-Duck
: Until end of turn, this creature has base power 4 and gains trample.
Creature - Bird Turtle
Turtle-Duck (tla) 200
Turtle-Seals
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Turtle Seal
Turtle-Seals (tle) 226
Wandering Tombshell
Creature - Zombie Turtle
Wandering Tombshell (dtk) 127
Yidaro, Wandering Monster
Trample, haste
Cycling

When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Legendary Creature - Dinosaur Turtle
Yidaro, Wandering Monster (j22) 625

Creature

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Enchantment

Qty: 2 Price: $42.48
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (pza) 11
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (pip) 200

Enchantment

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Instant

Qty: 6 Price: $60.66
Cancel
Counter target spell.
Instant
Cancel (plst) KTK-33
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Raphael's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
Instant
Raphael's Technique (tmt) 105
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
Instant
Turtles Forever (tmt) 27
Wild Shape
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Instant
Wild Shape (afr) 212

Instant

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Land

Qty: 40 Price: $2358.88
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (30a) 273
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (30a) 274
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Forest
(
: Add
.)
Basic Land - Forest
Forest (tmt) 257
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 254
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tmt) 256
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 253
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (30a) 276
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (30a) 277
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (neo) 275
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tmt) 255
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (30a) 278
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (pip) 313
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (30a) 279
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (30a) 280
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (spm) 188
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (30a) 282

Land

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Sorcery

Qty: 4 Price: $11.42
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (j25) 641
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Hunt the Weak
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Hunt the Weak (plst) RIX-133
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209

Sorcery

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Deck Info

Deck stats

4 pips - 4 cards
11 mana - 11 cards
19 pips - 14 cards
11 mana - 11 cards
5 pips - 4 cards
10 mana - 10 cards
11 pips - 7 cards
10 mana - 10 cards
27 pips - 20 cards
12 mana - 12 cards
0 pips - 0 cards
3 mana - 2 cards
Card NameQtyOdds
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