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Custom
Size: 100Est cost: $63.86
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $63.86
No deck tags
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Commander

Qty: 1 Price: $2.49
Goro-Goro and Satoru
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
: Creatures you control gain haste until end of turn.
Legendary Creature - Human Goblin
Goro-Goro and Satoru (moc) 445

Commander

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Artifact

Qty: 8 Price: $7.74
Atomic Microsizer
Equipped creature gets +1/+0.
Whenever equipped creature attacks, choose up to one target creature. That creature can't be blocked this turn and has base power and toughness 1/1 until end of turn.
Equip
Artifact - Equipment
Atomic Microsizer (eoe) 47
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (m3c) 177
Boots of Speed
Equipped creature gets +1/+0 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Boots of Speed (afr) 133
Captain's Claws
Equipped creature gets +1/+0.
Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.
Equip
Artifact - Equipment
Captain's Claws (ogw) 162
Infantry Shield
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip
Artifact - Equipment
Infantry Shield (tdc) 35
Mask of Riddles
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
Artifact - Equipment
Mask of Riddles (ncc) 347
Prowler's Helm
Equipped creature can't be blocked except by Walls.
Equip
Artifact - Equipment
Prowler's Helm (ths) 219
Rogue's Gloves
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Rogue's Gloves (jmp) 479

Artifact

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Creature

Qty: 35 Price: $25.71
Ahn-Crop Crasher
Haste (This creature can attack and
as soon as it comes under your control.)
You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Creature - Warrior Minotaur
Ahn-Crop Crasher (j25) 514
Alora, Merry Thief
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Rogue Halfling
Alora, Merry Thief (clb) 55
Ambuscade Shaman
Whenever this creature or another creature you control enters, that creature gets +2/+2 until end of turn.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Shaman Orc
Ambuscade Shaman (dtk) 87
Amphin Pathmage
: Target creature can't be blocked this turn.
Creature - Wizard Salamander
Amphin Pathmage (plst) M15-45
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (uma) 122
Arni Metalbrow
Whenever a creature you control attacks or enters attacking, you may pay
. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
Legendary Creature - Human Berserker
Arni Metalbrow (mat) 116
Avenger of the Fallen
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Human Warrior
Avenger of the Fallen (ptdm) 73p
Bellowing Bruiser
Haste
Creature - Ogre
Bellowing Bruiser // Beat a Path (woe) 121
Deathcult Rogue
This creature can't be blocked except by Rogues.
Creature - Human Rogue
Deathcult Rogue (gtc) 218
Deserter's Disciple
: Another target creature you control with power 2 or less can't be blocked this turn.
Creature - Human Ally Rebel
Deserter's Disciple (tla) 131
Dirgur Island Dragon
Flying
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Dragon
Dirgur Island Dragon // Skimming Strike (tdm) 294
Fire Navy Trebuchet
Defender, reach
Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
Creature Artifact - Wall
Fire Navy Trebuchet (tla) 100
Flamerush Rider
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Warrior
Flamerush Rider (ltc) 216
Frogtosser Banneret
Haste
Goblin spells and Rogue spells you cast cost
less to cast.
Creature - Goblin Rogue
Frogtosser Banneret (znc) 43
Furtive Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
Creature - Homunculus
Furtive Homunculus (soi) 64
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai
Goro-Goro, Disciple of Ryusei (neo) 145
Grazilaxx, Illithid Scholar
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Horror
Grazilaxx, Illithid Scholar (afr) 60
Lagomos, Hand of Hatred
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Legendary Creature - Human Shaman
Lagomos, Hand of Hatred (dmu) 205
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (cmm) 240
Moon-Circuit Hacker
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Creature Enchantment - Human Ninja
Moon-Circuit Hacker (neo) 67
Mordant Dragon
Flying
: This creature gets +1/+0 until end of turn.
Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
Creature - Dragon
Mordant Dragon (scd) 152
Mukotai Ambusher
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Lifelink
Creature Artifact - Rat Ninja
Mukotai Ambusher (neo) 112
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 158
Satoru Umezawa
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu
.
Legendary Creature - Human Ninja
Satoru Umezawa (neo) 234
Satoru, the Infiltrator
Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
Legendary Creature - Human Rogue Ninja
Satoru, the Infiltrator (otj) 230
Shockmaw Dragon
Flying
Whenever this creature deals combat damage to a player, it deals 1 damage to each creature that player controls.
Creature - Dragon
Shockmaw Dragon (frf) 114
Siege-Gang Lieutenant
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn.
, Sacrifice a Goblin: This creature deals 1 damage to any target.
Creature - Goblin
Siege-Gang Lieutenant (m3c) 113
Silver-Fur Master
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Ninjutsu abilities you activate cost
less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
Creature - Rat Ninja
Silver-Fur Master (neo) 236
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
Legendary Creature - Human Rogue
Tetsuko Umezawa, Fugitive (blc) 177
Thousand-Faced Shadow
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature - Human Ninja
Thousand-Faced Shadow (neo) 86
Throatseeker
Unblocked attacking Ninjas you control have lifelink.
Creature - Vampire Ninja
Throatseeker (mh1) 110
Tilonalli's Summoner
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature attacks, you may pay
. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Creature - Human Shaman
Tilonalli's Summoner (rix) 121
Triton Shorestalker
This creature can't be blocked.
Creature - Merfolk Rogue
Triton Shorestalker (znc) 38
Twinscroll Shaman
Double strike
Creature - Shaman Dwarf
Twinscroll Shaman (stx) 118
Venerated Stormsinger
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Cleric Orc
Venerated Stormsinger (tdm) 97

Creature

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Enchantment

Qty: 9 Price: $8.55
Berserkers' Onslaught
Attacking creatures you control have double strike.
Enchantment
Berserkers' Onslaught (plst) DTK-130
Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Breaching Dragonstorm (tdm) 101
Daring Piracy
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Enchantment
Daring Piracy (j22) 33
Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Enchantment
Echoing Assault (blc) 24
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Enchantment
Frostcliff Siege (tdm) 187
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment
Outpost Siege (clb) 804
Palace Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Enchantment
Palace Siege (c17) 119
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Roiling Dragonstorm (tdm) 55
War Effort
Creatures you control get +1/+0.
Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
Enchantment
War Effort (tdm) 131

Enchantment

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Instant

Qty: 6 Price: $2.74
Familiar's Ruse
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Instant
Familiar's Ruse (mm3) 37
Magma Spray
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Magma Spray (plst) AKH-141
Repulse
Return target creature to its owner's hand.
Draw a card.
Instant
Repulse (woc) 107
Rush of Adrenaline
Target creature gets +2/+1 and gains trample until end of turn.
Instant
Rush of Adrenaline (j22) 592
Supernatural Stamina
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Supernatural Stamina (cmm) 188
This Town Ain't Big Enough
This spell costs
less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
Instant
This Town Ain't Big Enough (otj) 74

Instant

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Land

Qty: 38 Price: $15.58
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (lcc) 322
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dsc) 96
Island
(
: Add
.)
Basic Land - Island
Island (j25) 84
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 90
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (drc) 166
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (m3c) 379
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (pip) 296
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 89
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (pip) 303
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (eoc) 187

Land

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Sorcery

Qty: 3 Price: $1.05
Blow Your House Down
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Sorcery
Blow Your House Down (plst) ELD-114
Molten Exhale
You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Molten Exhale deals 4 damage to target creature or planeswalker.
Sorcery
Molten Exhale (tdm) 113
Wild Ride
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Wild Ride (tdm) 132

Sorcery

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Maybeboard

Qty: 17 Price: $15.95
Akki Underminer
Whenever this creature deals combat damage to a player, that player sacrifices a permanent of their choice.
Creature - Goblin Rogue Shaman
Akki Underminer (chk) 155
Archwing Dragon
Flying, haste
At the beginning of the end step, return this creature to its owner's hand.
Creature - Dragon
Archwing Dragon (avr) 126
Balduvian Rage
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Balduvian Rage (2xm) 115
Battle Cry Goblin
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature - Goblin
Battle Cry Goblin (afr) 132
Dokuchi Silencer
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
Creature - Human Ninja
Dokuchi Silencer (neo) 95
Dracosaur Auxiliary
Flying, haste
Whenever this creature attacks while saddled, it deals 2 damage to any target.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Dragon Dinosaur Mount
Dracosaur Auxiliary (dft) 122
Dragonrage
Add
for each attacking creature you control. Until end of turn, attacking creatures you control gain "
: This creature gets +1/+0 until end of turn."
Instant
Dragonrage (frf) 97
Fireflux Squad
Haste
Whenever this creature attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Creature - Human Soldier
Fireflux Squad (c20) 51
Frontline Heroism
When this enchantment enters, create a 1/1 red Soldier creature token with haste.
Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
Enchantment
Frontline Heroism (j25) 15
Gray Harbor Merfolk
This creature can't be blocked.
This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Creature - Merfolk Rogue
Gray Harbor Merfolk (clb) 75
Gut, True Soul Zealot
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Goblin Shaman
Gut, True Soul Zealot (clb) 399
Ingenious Infiltrator
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card.
Creature - Vedalken Ninja
Ingenious Infiltrator (mh1) 204
Kolaghan, the Storm's Fury
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Dragon
Kolaghan, the Storm's Fury (frf) 155
Lightning Shrieker
Flying, trample, haste
At the beginning of the end step, this creature's owner shuffles it into their library.
Creature - Dragon
Lightning Shrieker (plst) FRF-106
Mirror-Style Master
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Warrior
Mirror-Style Master (moc) 32
Phase Dolphin
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
Creature - Elemental Whale
Phase Dolphin (iko) 62
Sandstorm Crasher
Trample
You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
Creature - Wizard Minotaur Berserker
Sandstorm Crasher (j25) 18

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
2 mana - 2 cards
27 pips - 22 cards
16 mana - 16 cards
18 pips - 16 cards
16 mana - 16 cards
35 pips - 30 cards
14 mana - 14 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
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