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Custom
Size: 204Est cost: $301.41
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0 viewsNaN secs ago
Custom
Size: 204Est cost: $301.41
No deck tags
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Anthem

Qty: 11 Price: $8.43
Celestial Crusader
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Creature - Spirit
Celestial Crusader (c14) 68
Divine Sacrament
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Enchantment
Divine Sacrament (dmr) 5
Glorious Anthem
Creatures you control get +1/+1.
Enchantment
Glorious Anthem (m21) 21
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Cleric
Goldnight Commander (avr) 22
Honor of the Pure
White creatures you control get +1/+1.
Enchantment
Honor of the Pure (m12) 23
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
Odric, Lunarch Marshal (inr) 298
Perimeter Sergeant
Whenever this creature attacks, other Humans you control get +1/+0 until end of turn.
Creature - Human Soldier
Perimeter Sergeant (iko) 27
Stalwart Shield-Bearers
Defender
Other creatures you control with defender get +0/+2.
Creature - Human Soldier
Stalwart Shield-Bearers (roe) 46
Syr Alin, the Lion's Claw
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Legendary Creature - Human Knight
Syr Alin, the Lion's Claw (eld) 32
Valor
First strike
As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
Creature - Incarnation
Valor (jud) 32
Warhorn Blast
Creatures you control get +2/+1 until end of turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Warhorn Blast (khm) 38

Anthem

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Artifact

Qty: 1 Price: $0.35
Angel's Tomb
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
Artifact
Angel's Tomb (avr) 211

Artifact

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Counters

Qty: 13 Price: $26.05
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 337
Diamond Knight
Vigilance (Attacking doesn't cause this creature to tap.)
As this creature enters, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on this creature.
Creature Artifact - Knight
Diamond Knight (m20) 224
Light of the Legion
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When this creature dies, put a +1/+1 counter on each white creature you control.
Creature - Angel
Light of the Legion (j25) 218
Mikaeus, the Lunarch
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Cleric
Mikaeus, the Lunarch (j25) 225
Odric's Outrider
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Creature - Human Knight
Odric's Outrider (mid) 29
Parhelion Patrol
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature - Human Knight
Parhelion Patrol (j25) 236
Sheriff of Safe Passage
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Knight
Sheriff of Safe Passage (otj) 29
Silverflame Ritual
Put a +1/+1 counter on each creature you control.
Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Sorcery
Silverflame Ritual (eld) 30
Talus Paladin
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
Creature - Human Knight Ally
Talus Paladin (wwk) 21
Tempered Veteran
,
: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
,
: Put a +1/+1 counter on target creature.
Creature - Human Knight
Tempered Veteran (j22) 254
Virtue of Loyalty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 38
Weapon Rack
This artifact enters with three +1/+1 counters on it.
: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
Artifact
Weapon Rack (eld) 236
Wingsteed Rider
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creature - Human Knight
Wingsteed Rider (j25) 279

Counters

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Creature

Qty: 20 Price: $7.14
Ardenvale Paladin
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Creature - Human Knight
Ardenvale Paladin (eld) 4
Armored Warhorse
Creature - Horse
Armored Warhorse (m12) 7
Benalish Faithbonder
Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature - Human Cleric
Benalish Faithbonder (dmu) 7
Celestial Enforcer
,
: Tap target creature. Activate only if you control a creature with flying.
Creature - Human Cleric
Celestial Enforcer (j25) 179
Conclave Equenaut
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flying
Creature - Human Soldier
Conclave Equenaut (rvr) 13
Elite Vanguard
Creature - Human Soldier
Elite Vanguard (m12) 15
Estwald Shieldbasher
Whenever this creature attacks, you may pay
. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Soldier
Estwald Shieldbasher (vow) 11
Garrison Griffin
Flying
Whenever this creature attacks, target Knight you control gains flying until end of turn.
Creature - Griffin
Garrison Griffin (eld) 305
Holy Justiciar
,
: Tap target creature. If that creature is a Zombie, exile it.
Creature - Human Cleric
Holy Justiciar (avr) 25
Knight of the Keep
Creature - Human Knight
Knight of the Keep (eld) 19
Knight of Valor
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
Creature - Human Knight
Knight of Valor (vis) 11
Novice Knight
Defender (This creature can't attack.)
As long as this creature is enchanted or equipped, it can attack as though it didn't have defender.
Creature - Human Knight
Novice Knight (plst) M19-30
Phalanx Vanguard
Vigilance
Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
Creature - Human Soldier
Phalanx Vanguard (bro) 19
Seasoned Marshal
Whenever this creature attacks, you may tap target creature.
Creature - Human Soldier
Seasoned Marshal (ddf) 15
Sigardian Priest
,
: Tap target non-Human creature.
Creature - Human Cleric
Sigardian Priest (emn) 42
Thraben Sentry
Vigilance
Whenever another creature you control dies, you may transform this creature.
Creature - Human Soldier
Thraben Sentry // Thraben Militia (isd) 38Thraben Sentry // Thraben Militia (isd) 38
Valiant Guard
Creature - Human Soldier
Valiant Guard (con) 19
Veteran Cavalier
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Human Knight
Veteran Cavalier (9ed) 52
Wall of Faith
Defender (This creature can't attack.)
: This creature gets +0/+1 until end of turn.
Creature - Wall
Wall of Faith (m10) 40
Youthful Knight
First strike
Creature - Human Knight
Youthful Knight (eld) 37

Creature

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Cycling

Qty: 2 Price: $0.70
Noble Templar
Vigilance
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Human Soldier Cleric
Noble Templar (cns) 75
Renewed Faith
You gain 6 life.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
Instant
Renewed Faith (dmr) 23

Cycling

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Discard

Qty: 1 Price: $0.49
Guardian of New Benalia
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
Creature - Human Soldier
Guardian of New Benalia (dmu) 19

Discard

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Draw

Qty: 4 Price: $10.42
Angelheart Vial
Whenever you're dealt damage, you may put that many charge counters on this artifact.
,
, Remove four charge counters from this artifact: You gain 2 life and draw a card.
Artifact
Angelheart Vial (plst) ROE-215
Dawn of Hope
Whenever you gain life, you may pay
. If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
Enchantment
Dawn of Hope (scd) 17
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (lcc) 316
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (khc) 35

Draw

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Enchantment

Qty: 2 Price: $0.70
Guardian Zendikon
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Enchantment - Aura
Guardian Zendikon (wwk) 6
Serra's Boon
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Enchantment - Aura
Serra's Boon (dvd) 18

Enchantment

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Evasion

Qty: 11 Price: $6.05
Angelic Armaments
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Angelic Armaments (avr) 212
Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Enchantment - Aura
Angelic Destiny (fdn) 565
Asha's Favor
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Enchantment - Aura
Asha's Favor (con) 2
Call to Serve
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Enchantment - Aura
Call to Serve (avr) 9
Flight of Equenauts
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flying
Creature - Human Knight
Flight of Equenauts (grn) 11
Forebear's Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach this Equipment to target creature you control.
Equip
Artifact - Equipment
Forebear's Blade (dom) 214
Hero's Heirloom
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip
Artifact - Equipment
Hero's Heirloom (dmu) 231
On Serra's Wings
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Legendary Enchantment - Aura
On Serra's Wings (cmr) 380
Peregrine Mask
Equipped creature has defender, flying, and first strike.
Equip
Artifact - Equipment
Peregrine Mask (rav) 268
Serra's Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Enchantment - Aura
Serra's Embrace (j25) 252
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Artifact - Equipment
Sword of Vengeance (blb) 395

Evasion

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Finisher

Qty: 1 Price: $0.35
Bond of Discipline
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Sorcery
Bond of Discipline (war) 6

Finisher

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Lifegain

Qty: 17 Price: $11.79
Angel's Feather
Whenever a player casts a white spell, you may gain 1 life.
Artifact
Angel's Feather (dvd) 23
Angel's Mercy
You gain 7 life.
Instant
Angel's Mercy (avr) 3
Anointed Chorister
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: This creature gets +3/+3 until end of turn.
Creature - Human Cleric
Anointed Chorister (m21) 4
Chaplain's Blessing
You gain 5 life.
Sorcery
Chaplain's Blessing (soi) 10
Conclave Phalanx
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, you gain 1 life for each creature you control.
Creature - Human Soldier
Conclave Phalanx (rav) 10
Daybreak Chaplain
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Human Cleric
Daybreak Chaplain (m20) 12
Divine Favor
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
Enchantment - Aura
Divine Favor (m15) 10
Faithbearer Paladin
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Human Knight
Faithbearer Paladin (emn) 25
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (mh3) 29
Healing Grace
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Instant
Healing Grace (plst) DOM-20
Lantern Scout
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Creature - Human Scout Ally
Lantern Scout (bfz) 37
Linden, the Steadfast Queen
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a white creature you control attacks, you gain 1 life.
Legendary Creature - Human Noble
Linden, the Steadfast Queen (fdn) 577
Mesa Cavalier
Flying
When this creature enters, you gain 2 life.
Creature - Human Knight
Mesa Cavalier (dmu) 26
Ondu War Cleric
Cohort —
, Tap an untapped Ally you control: You gain 2 life.
Creature - Human Cleric Ally
Ondu War Cleric (plst) OGW-31
Perimeter Captain
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
Creature - Human Soldier
Perimeter Captain (plst) WWK-16
Rest for the Weary
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Instant
Rest for the Weary (wwk) 18
Temple Acolyte
When this creature enters, you gain 3 life.
Creature - Human Cleric
Temple Acolyte (ddf) 9

Lifegain

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Proliferate

Qty: 1 Price: $0.35
Martyr for the Cause
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Soldier
Martyr for the Cause (war) 23

Proliferate

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Protection

Qty: 31 Price: $72.56
Adamant Will
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Adamant Will (vow) 1
Akroma's Blessing
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Akroma's Blessing (vma) 11
Amaranthine Wall
Defender
: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature Artifact - Wall
Amaranthine Wall (dom) 210
Blazing Archon
Flying
Creatures can't attack you.
Creature - Archon
Blazing Archon (rvr) 8
Chaplain of Alms
First strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Chaplain of Alms // Chapel Shieldgeist (mid) 13Chaplain of Alms // Chapel Shieldgeist (mid) 13
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Dazzling Ramparts
Defender
,
: Tap target creature.
Creature - Wall
Dazzling Ramparts (ktk) 6
Faith's Shield
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Instant
Faith's Shield (dka) 7
Flare of Faith
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
Instant
Flare of Faith (mid) 19
Frontline Medic
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with
in its mana cost unless its controller pays
.
Creature - Human Cleric
Frontline Medic (gtc) 12
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
Creature - Incarnation
Glory (dmr) 7
Holy Mantle
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Enchantment - Aura
Holy Mantle (gtc) 17
Iona's Blessing
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Enchantment - Aura
Iona's Blessing (ogw) 21
Knight-Captain of Eos
When this creature enters, create two 1/1 white Soldier creature tokens.
, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Creature - Human Knight
Knight-Captain of Eos (plst) ALA-17
Leap of Faith
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Instant
Leap of Faith (avr) 26
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Mirran Crusader
Double strike, protection from black and from green
Creature - Human Knight
Mirran Crusader (plst) MM2-25
Righteousness
Target blocking creature gets +7/+7 until end of turn.
Instant
Righteousness (eld) 27
Sanctuary Blade
As this Equipment becomes attached to a creature, choose a color.
Equipped creature gets +2/+0 and has protection from the last chosen color.
Equip
Artifact - Equipment
Sanctuary Blade (c20) 69
Sheltering Light
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Instant
Sheltering Light (xln) 35
Shield of the Realm
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip
Artifact - Equipment
Shield of the Realm (dom) 228
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Enchantment - Aura
Shielded by Faith (e02) 4
Silver Knight
First strike, protection from red
Creature - Human Knight
Silver Knight (ddg) 8
Soul Parry
Prevent all damage one or two target creatures would deal this turn.
Instant
Soul Parry (plst) DDO-24
Sun Clasp
Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner's hand.
Enchantment - Aura
Sun Clasp (dmr) 30
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Take Up the Shield (dmu) 35
Valor Made Real
Target creature can block any number of creatures this turn.
Instant
Valor Made Real (cns) 86
Vanguard's Shield
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vanguard's Shield (avr) 223
Wall of Swords
Defender (This creature can't attack.)
Flying
Creature - Wall
Wall of Swords (m14) 41
Weathered Sentinels
Defender, vigilance, reach, trample
This creature can attack players who attacked you during their last turn as though it didn't have defender.
Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
Creature Artifact - Wall
Weathered Sentinels (tdc) 336

Protection

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Pump

Qty: 28 Price: $17.10
Aegis of the Heavens
Target creature gets +1/+7 until end of turn.
Instant
Aegis of the Heavens (m19) 1
Angelic Benediction
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Enchantment
Angelic Benediction (ala) 3
Arm the Cathars
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Sorcery
Arm the Cathars (vow) 3
Battlefield Promotion
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Instant
Battlefield Promotion (war) 5
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Blessed Defiance
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Instant
Blessed Defiance (mid) 5
Candlelight Vigil
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Enchantment - Aura
Candlelight Vigil (grn) 3
Dancing Sword
Equipped creature gets +2/+1.
When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward
. If you do, it isn't an Equipment.
Equip
Artifact - Equipment
Dancing Sword (afr) 8
Dub
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchantment - Aura
Dub (dom) 15
Face of Divinity
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Enchantment - Aura
Face of Divinity (mh1) 8
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (m11) 16
Hope Against Hope
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
Enchantment - Aura
Hope Against Hope (soi) 22
Improvised Armor
Enchant creature
Enchanted creature gets +2/+5.
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Improvised Armor (dmr) 10
Inspiring Captain
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature - Human Knight
Inspiring Captain (inr) 28
Kite Shield
Equipped creature gets +0/+3.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kite Shield (m12) 210
Knight's Pledge
Enchant creature
Enchanted creature gets +2/+2.
Enchantment - Aura
Knight's Pledge (m19) 19
Mace of the Valiant
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.)
Whenever a creature you control enters, put a charge counter on this Equipment.
Equip
Artifact - Equipment
Mace of the Valiant (j25) 221
Marked by Honor
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Enchantment - Aura
Marked by Honor (m15) 17
Moment of Heroism
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
Moment of Heroism (isd) 24
Revelation of Power
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Instant
Revelation of Power (snc) 28
Shining Armor
Flash
When this Equipment enters, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Shining Armor (j22) 243
Sigil of Valor
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sigil of Valor (plst) ORI-239
Stoneforge Masterwork
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip
Artifact - Equipment
Stoneforge Masterwork (ogw) 166
Strength of Arms
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Instant
Strength of Arms (inr) 42
Sword of the Chosen
: Target legendary creature gets +2/+2 until end of turn.
Legendary Artifact
Sword of the Chosen (dmc) 192
True-Faith Censer
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
True-Faith Censer (soi) 267
Veteran's Armaments
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Soldier
Veteran's Armaments (mor) 146
Zealous Strike
Target creature gets +2/+2 and gains first strike until end of turn.
Instant
Zealous Strike (avr) 41

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Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (dom) 12
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (dmc) 188
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384

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Recursion

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Angel of Glory's Rise
Flying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Creature - Angel
Angel of Glory's Rise (mic) 79
Archangel's Light
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Sorcery
Archangel's Light (dka) 1
Danitha, Benalia's Hope
First strike, vigilance, lifelink
When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Legendary Creature - Human Knight
Danitha, Benalia's Hope (dmu) 15
Marshal's Anthem
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Enchantment
Marshal's Anthem (wwk) 15
Remember the Fallen
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target artifact card from your graveyard to your hand.
Sorcery
Remember the Fallen (2xm) 27
Spectral Steel
Enchant creature
Enchanted creature gets +2/+2.
, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Enchantment - Aura
Spectral Steel (khm) 30
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (e01) 21

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Angel of the Dire Hour
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
Creature - Angel
Angel of the Dire Hour (plst) C14-1
Ardenvale Tactician
Flying
Creature - Human Knight
Ardenvale Tactician // Dizzying Swoop (eld) 5
Avacynian Priest
,
: Tap target non-Human creature.
Creature - Human Cleric
Avacynian Priest (inr) 12
Blazing Torch
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "
, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Blazing Torch (zen) 197
Blessed Light
Exile target creature or enchantment.
Instant
Blessed Light (dom) 7
Bonds of Faith
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Enchantment - Aura
Bonds of Faith (isd) 5
Devout Chaplain
, Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature - Human Cleric
Devout Chaplain (avr) 17
Faith Unbroken
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Enchantment - Aura
Faith Unbroken (emn) 24
Faith's Fetters
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Faith's Fetters (cmr) 20
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (ncc) 200
Godsend
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with Godsend.
Equip
Legendary Artifact - Equipment
Godsend (j25) 204
Iona's Judgment
Exile target creature or enchantment.
Sorcery
Iona's Judgment (wwk) 8
Nevermore
As this enchantment enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Enchantment
Nevermore (isd) 25
Outflank
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Instant
Outflank (eld) 23
Pious Interdiction
Enchant creature
When this Aura enters, you gain 2 life.
Enchanted creature can't attack or block.
Enchantment - Aura
Pious Interdiction (xln) 26
Repel the Vile
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
Instant
Repel the Vile (neo) 33
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (mic) 92
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (vow) 33
Seal Away
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
Seal Away (dom) 31
Smite the Monstrous
Destroy target creature with power 4 or greater.
Instant
Smite the Monstrous (ddl) 29
Sungold Barrage
Destroy target creature with toughness 4 or greater.
Instant
Sungold Barrage (mid) 36
Sungold Sentinel
Whenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven —
: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Creature - Human Soldier
Sungold Sentinel (mid) 37
Surge of Righteousness
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Instant
Surge of Righteousness (dtk) 42
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cns) 84
Urgent Exorcism
Destroy target Spirit or enchantment.
Instant
Urgent Exorcism (isd) 40
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (inr) 352
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Duty (e02) 6
War Priest of Thune
When this creature enters, you may destroy target enchantment.
Creature - Human Cleric
War Priest of Thune (ema) 35

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Sanctum Prelate
As this creature enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
Creature - Human Cleric
Sanctum Prelate (cn2) 23

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Allied Reinforcements
Create two 2/2 white Knight Ally creature tokens.
Sorcery
Allied Reinforcements (ogw) 15
Ancestral Blade
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Blade (j25) 160
Avacyn's Collar
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip
Artifact - Equipment
Avacyn's Collar (dka) 145
Call the Cavalry
Create two 2/2 white Knight creature tokens with vigilance.
Sorcery
Call the Cavalry (dom) 9
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (m13) 8
Captain's Call
Create three 1/1 white Soldier creature tokens.
Sorcery
Captain's Call (dmu) 9
Dauntless Cathar
, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Creature - Human Soldier
Dauntless Cathar (inr) 19
Finale of Glory
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Sorcery
Finale of Glory (clu) 61
History of Benalia
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Enchantment - Saga
History of Benalia (plst) DOM-21
Knightly Valor
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Knightly Valor (wot) 8
Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment
Legion Loyalty (tdc) 122
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (bro) 18
Sanctifier of Souls
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Creature - Human Cleric
Sanctifier of Souls (emn) 39
Sergeant-at-Arms
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Creature - Human Soldier
Sergeant-at-Arms (dom) 32
Wingmantle Chaplain
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Creature - Human Cleric
Wingmantle Chaplain (dmu) 39

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General Tazri
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Legendary Creature - Human Ally
General Tazri (ogw) 19
Quest for the Holy Relic
Whenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Enchantment
Quest for the Holy Relic (plst) ZEN-33
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (mh1) 21
Relic Seeker
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Relic Seeker (ori) 29
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 59

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Tenacity
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)
Instant
Tenacity (j25) 104
Veteran's Reflexes
Target creature gets +1/+1 until end of turn. Untap that creature.
Instant
Veteran's Reflexes (e02) 5

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Deck Info

Deck stats

216 pips - 175 cards
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0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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