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001 Land.D - T.Typed
001 Land.D - T.Typed
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002 Land.D - T.SnowTyped
002 Land.D - T.SnowTyped
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003 Land.D - T.Gate
003 Land.D - T.Gate
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004 Land.D - T.Town
004 Land.D - T.Town
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005 Land.D - T.Thriving
005 Land.D - T.Thriving
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006 Land.D - T.Snow
006 Land.D - T.Snow
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007 Land.D - T.Bland1
007 Land.D - T.Bland1
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008 Land.D - T.Bland2
008 Land.D - T.Bland2
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009 Land.D - Indestructible-Art
009 Land.D - Indestructible-Art
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101 Land.D - ManLandAttack
101 Land.D - ManLandAttack
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102 Land.D - ManLandKeyW
102 Land.D - ManLandKeyW
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103 Land.D - Scry
103 Land.D - Scry
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104 Land.D - Surveil
104 Land.D - Surveil
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105 Land.D - Investigate
105 Land.D - Investigate
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106 Land.D - SacDraw1
106 Land.D - SacDraw1
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107 Land.D - SacDraw2
107 Land.D - SacDraw2
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108 Land.D - Ping-Desert
108 Land.D - Ping-Desert
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109 Land.D - Gain1
109 Land.D - Gain1
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110 Land.D - Gain2
110 Land.D - Gain2
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111 Land.D - Bounceland
111 Land.D - Bounceland
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112 Land.D - Dual Cycle
112 Land.D - Dual Cycle
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201 Land.D - Commander
201 Land.D - Commander
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202 Land.D - Check
202 Land.D - Check
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203 Land.D - Fastland
203 Land.D - Fastland
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204 Land.D - Slowland
204 Land.D - Slowland
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205 Land.D - 2Basic
205 Land.D - 2Basic
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206 Land.D - Reveal
206 Land.D - Reveal
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207 Land.D - TaplandTribe
207 Land.D - TaplandTribe
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208 Land.D - Shockland
208 Land.D - Shockland
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301 Land.D - TRUE
301 Land.D - TRUE
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302 Land.D - Verge
302 Land.D - Verge
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303 Land.D - FilterEasy
303 Land.D - FilterEasy
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304 Land.D - FilterBoth
304 Land.D - FilterBoth
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305 Land.D - Modal
305 Land.D - Modal
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306 Land.D - C-Pain
306 Land.D - C-Pain
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307 Land.D - Pain-Draw
307 Land.D - Pain-Draw
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601 Land.T - cycle
601 Land.T - cycle
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602 Land.T - TTapland
602 Land.T - TTapland
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701 Land.S - C-Basic-Cycle
701 Land.S - C-Basic-Cycle
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702 Land.S - PainType
702 Land.S - PainType
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703 Land.S - Basic
703 Land.S - Basic
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704 Land.S - TappedType
704 Land.S - TappedType
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705 Land.S - C-(1)Basic
705 Land.S - C-(1)Basic
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800 Eldraine/Airbend
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

800 Eldraine/Airbend
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800 Kaldheim
800 Kaldheim
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800 Ody
800 Ody
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801 Land - Guildhall
801 Land - Guildhall
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802 Land - Blighted
802 Land - Blighted
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803 Land - ManaGen
803 Land - ManaGen
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901 Land - WUBRG
901 Land - WUBRG
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902 Land - C-Filter
902 Land - C-Filter
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903 Land - MultiColor
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

903 Land - MultiColor
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Land
Land
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Land - Typal
Bucolic Ranch
: Add .
: Add one mana of any color. Spend this mana only to cast a Mount spell.
, : Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
: Add one mana of any color. Spend this mana only to cast a Mount spell.
, : Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
Land - Desert

Chocobo Camp
This land enters tapped unless you control a legendary creature.
: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
, : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
, : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Land

Gallifrey Council Chamber
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Legendary Land

Lupinflower Village
: Add .
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land

Voldaren Estate
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Land

Land - Typal
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Land - Utility
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Branch of Vitu-Ghazi
: Add .
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Land

Clive's Hideaway
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
: Add .
, : You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
: Add .
, : You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Land - Town

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land - Utility
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zz804 Land - I/S-Modal
Bloodsoaked Insight
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery


zz804 Land - I/S-Modal
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