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Custom
Size: 100Est cost: $158.64
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $158.64
No deck tags
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Commander

Qty: 1 Price: $0.49
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
Legendary Creature - Wizard Gorgon
Tam, Mindful First-Year (ecl) 245

Commander

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Artifact

Qty: 5 Price: $26.87
Glass of the Guildpact
Multicolored creatures you control get +1/+1.
Artifact
Glass of the Guildpact (rna) 233
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Simic Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Simic Locket (rna) 240
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (lrw) 261
Wurm's Tooth
Whenever a player casts a green spell, you may gain 1 life.
Artifact
Wurm's Tooth (10e) 346

Artifact

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Creature

Qty: 26 Price: $62.74
Aeromunculus
Flying
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Creature - Mutant Homunculus
Aeromunculus (rna) 152
Amoeboid Changeling
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
Creature - Shapeshifter
Amoeboid Changeling (lrw) 51
Barkform Harvester
Changeling (This card is every creature type.)
Reach
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Shapeshifter
Barkform Harvester (blb) 243
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Boreal Druid
: Add
.
Snow Creature - Elf Druid
Boreal Druid (csp) 105
Chillbringer
Flying
When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Creature - Elemental
Chillbringer (rna) 33
Civic Wayfinder
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Warrior Elf Druid
Civic Wayfinder (rav) 157
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (shm) 113
Frilled Mystic
Flash
When this creature enters, you may counter target spell.
Creature - Wizard Elf Lizard
Frilled Mystic (rna) 174
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (rna) 131
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (9ed) 253
Maze Glider
Flying
Multicolored creatures you control have flying.
Creature - Elemental
Maze Glider (dgm) 13
Molimo, Maro-Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo's power and toughness are each equal to the number of lands you control.
Legendary Creature - Elemental Sorcerer
Molimo, Maro-Sorcerer (10e) 280
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (lrw) 76
Oblivious Bookworm
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
Creature - Human Wizard
Oblivious Bookworm (dsk) 300
Pond Prophet
When this creature enters, draw a card.
Creature - Advisor Frog
Pond Prophet (blb) 229
Prime Speaker Vannifar
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Wizard Ooze Elf
Prime Speaker Vannifar (rna) 195
Pteramander
Flying
: Adapt 4. This ability costs
less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Creature - Salamander Drake
Pteramander (rna) 47
Sage's Row Savant
When this creature enters, scry 2.
Creature - Wizard Vedalken
Sage's Row Savant (rna) 49
Scuttlegator
Defender
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Creature - Crab Turtle Crocodile
Scuttlegator (rna) 218
Silhana Starfletcher
Reach (This creature can block creatures with flying.)
As this creature enters, choose a color.
: Add one mana of the chosen color.
Creature - Elf Archer Druid
Silhana Starfletcher (gpt) 95
Sita Varma, Masked Racer
Exhaust —
: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
Legendary Creature - Human Rogue
Sita Varma, Masked Racer (dft) 223
Stealer of Secrets
Whenever this creature deals combat damage to a player, draw a card.
Creature - Human Rogue
Stealer of Secrets (rtr) 53
Steeple Creeper
: This creature gains flying until end of turn.
Creature - Snake Frog
Steeple Creeper (rna) 142
Vedalken Mesmerist
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
Creature - Wizard Vedalken
Vedalken Mesmerist (grn) 57
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Legendary Creature - Human Wizard
Zimone, All-Questioning (dsk) 241

Creature

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Enchantment

Qty: 7 Price: $24.95
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (10e) 253
Flight of Fancy
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has flying.
Enchantment - Aura
Flight of Fancy (rav) 49
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rna) 130
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Overgrowth (9ed) 262
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Enchantment
Primeval Bounty (jmp) 421
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 176
Treetop Bracers
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Enchantment - Aura
Treetop Bracers (10e) 304

Enchantment

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Instant

Qty: 16 Price: $9.56
Applied Biomancy
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
Instant
Applied Biomancy (rna) 153
Arrester's Admonition
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Instant
Arrester's Admonition (rna) 31
Deglamer
Choose target artifact or enchantment. Its owner shuffles it into their library.
Instant
Deglamer (mor) 118
Don't Make a Sound
Counter target spell unless its controller pays
. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Don't Make a Sound (dsk) 49
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (rna) 178
Luminescent Rain
Choose a creature type. You gain 2 life for each permanent you control of that type.
Instant
Luminescent Rain (mor) 129
Mindstatic
Counter target spell unless its controller pays
.
Instant
Mindstatic (dgm) 14
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (10e) 282
Negate
Counter target noncreature spell.
Instant
Negate (mor) 43
Precognitive Perception
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Instant
Precognitive Perception (rna) 45
Quench
Counter target spell unless its controller pays
.
Instant
Quench (rna) 48
Radical Idea
Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Radical Idea (grn) 52
Stream of Unconsciousness
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant Kindred - Wizard
Stream of Unconsciousness (mor) 52
Thirst for Identity
Draw three cards. Then discard two cards unless you discard a creature card.
Instant
Thirst for Identity (ecl) 79
Thought Collapse
Counter target spell. Its controller mills three cards.
Instant
Thought Collapse (rna) 57
Twist Reality
Choose one —
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Twist Reality (dsk) 77

Instant

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Land

Qty: 34 Price: $21.24
Forest
(
: Add
.)
Basic Land - Forest
Forest (m20) 279
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Island
(
: Add
.)
Basic Land - Island
Island (m20) 265
Memorial to Genius
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw two cards.
Land
Memorial to Genius (dom) 243
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (rna) 257
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (dsk) 269

Land

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Sorcery

Qty: 11 Price: $12.79
Clear the Mind
Target player shuffles their graveyard into their library.
Draw a card.
Sorcery
Clear the Mind (rna) 34
Commune with Nature
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Commune with Nature (10e) 256
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (tdc) 253
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rav) 163
Incubation
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Incubation // Incongruity (rna) 226
Index
Look at the top five cards of your library, then put them back in any order.
Sorcery
Index (9ed) S5
Mind Spring
Draw X cards.
Sorcery
Mind Spring (blb) 389
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Gates (rna) 133
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (10e) 288
Sift
Draw three cards, then discard a card.
Sorcery
Sift (10e) 108
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
6 mana - 3 cards
46 pips - 38 cards
24 mana - 21 cards
0 pips - 0 cards
6 mana - 3 cards
0 pips - 0 cards
6 mana - 3 cards
42 pips - 35 cards
24 mana - 21 cards
0 pips - 0 cards
2 mana - 2 cards
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