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Custom
Size: 162Est cost: $890.90
No deck tags
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0 viewsNaN secs ago
Custom
Size: 162Est cost: $890.90
No deck tags
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Commander

Qty: 1 Price: $0.99
Surgeon General Commander
Whenever you augment, enchant, or mutate a creature you control, draw a card.
: Add
,
,
,
, or
.
Legendary Creature - Bat Wombat Chameleon
Surgeon General Commander (und) 72

Commander

(CTRL to add secondary)

Creature

Qty: 27 Price: $139.75
Deceit
When this creature enters, if
was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if
was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke
Creature - Elemental Incarnation
Deceit (ecl) 212
Dementia Bat
Flying
, Sacrifice this creature: Target player discards two cards.
Creature - Bat Phyrexian
Dementia Bat (nph) 55
Dread
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Dread (lrw) 107
Emptiness
When this creature enters, if
was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if
was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke
Creature - Elemental Incarnation
Emptiness (ecl) 222
Eruth, Tormented Prophet
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
Legendary Creature - Human Wizard
Eruth, Tormented Prophet (vow) 342
Fear of Failed Tests
Whenever this creature deals combat damage to a player, draw that many cards.
Creature Enchantment - Nightmare
Fear of Failed Tests (dsk) 55
Fear of Isolation
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying
Creature Enchantment - Nightmare
Fear of Isolation (dsk) 58
Fear of Lost Teeth
When this creature dies, it deals 1 damage to any target and you gain 1 life.
Creature Enchantment - Nightmare
Fear of Lost Teeth (dsk) 97
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (dsk) 136
Fear of the Dark
Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature Enchantment - Nightmare
Fear of the Dark (dsk) 98
Fury
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
Creature - Elemental Incarnation
Fury (ecc) 50
Goblin Psychopath
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Creature - Goblin Mutant
Goblin Psychopath (scg) 95
Grief
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
Creature - Elemental Incarnation
Grief (h2r) 7
Guile
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Guile (mm2) 46
Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation
Impulsivity (ecc) 13
Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation
Lamentation (ecc) 10
Obsessive Stitcher
: Draw a card, then discard a card.
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Creature - Human Wizard
Obsessive Stitcher (afc) 189
Paranoid Parish-Blade
Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
Creature - Human Soldier
Paranoid Parish-Blade (soi) 33
Purity
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Purity (lrw) 37
Sire of Insanity
At the beginning of each end step, each player discards their hand.
Creature - Demon
Sire of Insanity (dgm) 104
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (h2r) 3
Subterfuge
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation
Subterfuge (ecc) 6
Subtlety
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
Creature - Elemental Incarnation
Subtlety (h2r) 6
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (mid) 81
Valor
First strike
As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
Creature - Incarnation
Valor (jud) 32
Wistfulness
When this creature enters, if
was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if
was spent to cast it, draw two cards, then discard a card.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Incarnation
Wistfulness (ecl) 252
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (tdc) 170

Creature

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Enchantment

Qty: 31 Price: $121.67
Apathy
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Enchantment - Aura
Apathy (wth) 33
Audacity
Enchant creature
Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this Aura is put into a graveyard from the battlefield, draw a card.
Enchantment - Aura
Audacity (j25) 631
Bereavement
Whenever a green creature dies, its controller discards a card.
Enchantment
Bereavement (7ed) 120
Brainwash
Enchant creature
Enchanted creature can't attack unless its controller pays
.
Enchantment - Aura
Brainwash (5ed) 13
Charisma
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Enchantment - Aura
Charisma (mmq) 66
Claustrophobia
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Claustrophobia (gn2) 17
Contempt
Enchant creature
When enchanted creature attacks, return it and this Aura to their owners' hands at end of combat.
Enchantment - Aura
Contempt (sth) 27
Delusions of Mediocrity
When this enchantment enters, you gain 10 life.
When this enchantment leaves the battlefield, you lose 10 life.
Enchantment
Delusions of Mediocrity (7ed) 70
Descent into Madness
At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.
Enchantment
Descent into Madness (avr) 97
Despondency
Enchant creature
Enchanted creature gets -2/-0.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Despondency (usg) 129
Greed
, Pay 2 life: Draw a card.
Enchantment
Greed (mh2) 274
Hesitation
When a player casts a spell, sacrifice this enchantment and counter that spell.
Enchantment
Hesitation (sth) 33
Impatience
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Enchantment
Impatience (7ed) 197
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Enchantment
Impostor Syndrome (spm) 34
Intimidation
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Intimidation (mmq) 142
Melancholy
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice this Aura unless you pay
.
Enchantment - Aura
Melancholy (plc) 88
Narcolepsy
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Enchantment - Aura
Narcolepsy (jmp) 159
Nihilistic Glee
, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent —
, Pay 2 life: Draw a card. Activate only if you have no cards in hand.
Enchantment
Nihilistic Glee (dis) 50
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
Oppression
Whenever a player casts a spell, that player discards a card.
Enchantment
Oppression (7ed) 152
Paroxysm
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Enchantment - Aura
Paroxysm (exo) 94
Penance
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Enchantment
Penance (exo) 15
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (2x2) 156
Revelation
Players play with their hands revealed.
World Enchantment
Revelation (chr) 68
Seizures
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays
.
Enchantment - Aura
Seizures (ice) 159
Torment
Enchant creature
Enchanted creature gets -3/-0.
Enchantment - Aura
Torment (sth) 73
Transcendence
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Enchantment
Transcendence (tor) 20
Treachery
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Enchantment - Aura
Treachery (uds) 50
Triskaidekaphobia
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Enchantment
Triskaidekaphobia (inr) 136
Virtue of Persistence
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Enchantment
Virtue of Persistence // Locthwain Scorn (woe) 115
Widespread Panic
Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
Enchantment
Widespread Panic (c13) 131

Enchantment

(CTRL to add secondary)

Instant

Qty: 26 Price: $556.50
Clairvoyance
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Instant
Clairvoyance (ice) 63
Confound
Counter target spell that targets a creature.
Draw a card.
Instant
Confound (pls) 22
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tdc) 148
Delirium
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Instant
Delirium (mir) 260
Demoralize
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold — If there are seven or more cards in your graveyard, creatures can't block this turn.
Instant
Demoralize (ody) 184
Discombobulate
Counter target spell. Look at the top four cards of your library, then put them back in any order.
Instant
Discombobulate (10e) 81
Disorient
Target creature gets -7/-0 until end of turn.
Instant
Disorient (m10) 48
Glyph of Delusion
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
Instant
Glyph of Delusion (leg) 60
Hatred
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
Instant
Hatred (exo) 64
Hubris
Return target creature and all Auras attached to it to their owners' hands.
Instant
Hubris (jou) 41
Humble
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Instant
Humble (ema) 14
Insidious Dreams
As an additional cost to cast this spell, discard X cards.
Search your library for X cards, then shuffle and put those cards on top in any order.
Instant
Insidious Dreams (tor) 66
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70
Jilt
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
Instant
Jilt (apc) 27
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Personify
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Instant
Personify (ecl) 28
Psychotic Fury
Target multicolored creature gains double strike until end of turn.
Draw a card.
Instant
Psychotic Fury (dis) 68
Regress
Return target permanent to its owner's hand.
Instant
Regress (roe) 83
Rouse
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
Instant
Rouse (mmq) 157
Savor
Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Instant
Savor (blb) 109
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Temper
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Instant
Temper (sth) 20
Temporary Insanity
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Instant
Temporary Insanity (ddg) 73
Vendetta
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Instant
Vendetta (roe) 130
Vertigo
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Instant
Vertigo (6ed) 212
Withdraw
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays
.
Instant
Withdraw (pcy) 54

Instant

(CTRL to add secondary)

Land

Qty: 37 (38 w/ MDFC)Price: $38.57
Cave of Temptation
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land
Cave of Temptation (mh1) 237
Corrupted Crossroads
: Add
. (
represents colorless mana.)
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
Land
Corrupted Crossroads (ogw) 169
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (dsc) 277
Forlorn Flats
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Forlorn Flats (otj) 258
Forsaken Sanctuary
This land enters tapped.
: Add
or
.
Land
Forsaken Sanctuary (c18) 247
Insomnia, Crown City
This land enters tapped.
: Add
or
.
Land - Town
Insomnia, Crown City (fin) 282
Inspiring Vantage
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Inspiring Vantage (otj) 269
Meditation Pools
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Meditation Pools (tla) 272
Mount Doom
, Pay 1 life: Add
or
.
,
: Mount Doom deals 1 damage to each opponent.
,
, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Mount Doom (ltr) 258
Ominous Asylum
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Ominous Asylum (spm) 181
Ominous Cemetery
: Add
.
,
, Exile this land: Target creature's owner shuffles it into their library.
Land
Ominous Cemetery (who) 189
Peculiar Lighthouse
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Peculiar Lighthouse (dsk) 265
Raging Ravine
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Raging Ravine (ecc) 160
Restless Anchorage
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Land
Restless Anchorage (lci) 280
Restless Bivouac
This land enters tapped.
: Add
or
.
: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
Land
Restless Bivouac (woe) 257
Restless Cottage
This land enters tapped.
: Add
or
.
: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
Land
Restless Cottage (woe) 258
Restless Fortress
This land enters tapped.
: Add
or
.
: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
Land
Restless Fortress (woe) 259
Restless Prairie
This land enters tapped.
: Add
or
.
: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
Land
Restless Prairie (lci) 281
Restless Reef
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.
Land
Restless Reef (lci) 282
Restless Ridgeline
This land enters tapped.
: Add
or
.
: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Restless Ridgeline (lci) 283
Restless Spire
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
Land
Restless Spire (woe) 260
Restless Vents
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever this land attacks, you may discard a card. If you do, draw a card.
Land
Restless Vents (lci) 284
Restless Vinestalk
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Land
Restless Vinestalk (woe) 261
River of Tears
: Add
. If you played a land this turn, add
instead.
Land
River of Tears (mkc) 283
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (fdn) 697
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (eoc) 187
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (tdc) 403
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (tdc) 404
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (tdc) 405
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (tdc) 406
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (eoc) 188
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270
Tranquil Expanse
This land enters tapped.
: Add
or
.
Land
Tranquil Expanse (c18) 289

Land

(CTRL to add secondary)

Must Keep

Qty: 8 Price: $2.59
Compulsion
, Discard a card: Draw a card.
, Sacrifice this enchantment: Draw a card.
Enchantment
Compulsion (tor) 34
Hypochondria
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
Enchantment
Hypochondria (tor) 7
Mortiphobia
, Discard a card: Exile target card from a graveyard.
, Sacrifice this enchantment: Exile target card from a graveyard.
Enchantment
Mortiphobia (tor) 72
Narcissism
, Discard a card: Target creature gets +2/+2 until end of turn.
, Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Enchantment
Narcissism (tor) 134
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Creature - Nightmare Horse
Nightmare (w17) 17
Panic
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Panic (5ed) 260
Pyromania
, Discard a card at random: This enchantment deals 1 damage to any target.
, Sacrifice this enchantment: It deals 1 damage to any target.
Enchantment
Pyromania (tor) 112
Terror
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Instant
Terror (p05) 2

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Planeswalker

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Ashiok, Nightmare Muse
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library."
−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Legendary Planeswalker - Ashiok
Ashiok, Nightmare Muse (thb) 208

Planeswalker

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Sorcery

Qty: 31 Price: $27.34
Addle
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Sorcery
Addle (vma) 103
Amnesia
Target player reveals their hand and discards all nonland cards.
Sorcery
Amnesia (drk) 20
Bamboozle
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
Sorcery
Bamboozle (ody) 68
Despise
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Sorcery
Despise (ktk) 69
Disorder
Disorder deals 2 damage to each white creature and each player who controls a white creature.
Sorcery
Disorder (7ed) 179
Distress
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Distress (m12) 94
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Duress (fdn) 606
Fascination
Choose one —
• Each player draws X cards.
• Each player mills X cards.
Sorcery
Fascination (frf) 34
Forget
Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Forget (6ed) 70
Hint of Insanity
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
Sorcery
Hint of Insanity (ody) 143
Humiliate
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Sorcery
Humiliate (stx) 193
Juxtapose
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
Sorcery
Juxtapose (6ed) 77
Lobotomy
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Sorcery
Lobotomy (inv) 255
Lucid Dreams
Draw X cards, where X is the number of card types among cards in your graveyard.
Sorcery
Lucid Dreams (mh2) 50
Monomania
Target player chooses a card in their hand and discards the rest.
Sorcery
Monomania (m12) 102
Nostalgic Dreams
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Sorcery
Nostalgic Dreams (tor) 135
Ostracize
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Sorcery
Ostracize (7ed) 153
Panic Attack
Up to three target creatures can't block this turn.
Sorcery
Panic Attack (m10) 150
Paranoid Delusions
Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Paranoid Delusions (gtc) 186
Psychotic Episode
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Psychotic Episode (tsr) 132
Pyrophobia
Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
Sorcery
Pyrophobia (mh1) 141
Shared Trauma
Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
Sorcery
Shared Trauma (cm2) 76
Sickening Dreams
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Sorcery
Sickening Dreams (tor) 83
Suppress
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Sorcery
Suppress (apc) 52
Surging Dementia
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.
Sorcery
Surging Dementia (csp) 72
Three Tragedies
Target player discards three cards.
Sorcery - Arcane
Three Tragedies (bok) 87
Traumatize
Target player mills half their library, rounded down.
Sorcery
Traumatize (m14) 77
Unhinge
Target player discards a card.
Draw a card.
Sorcery
Unhinge (tor) 87
Unnerve
Each opponent discards two cards.
Sorcery
Unnerve (cm2) 81
Vengeance
Destroy target tapped creature.
Sorcery
Vengeance (9ed) S2
Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Whispering Madness (c16) 229

Sorcery

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Maybeboard

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Aggravate
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Instant
Aggravate (avr) 125
Aggression
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Enchantment - Aura
Aggression (ice) 169
Agoraphobia
Enchant creature
Enchanted creature gets -5/-0.
: Return this Aura to its owner's hand.
Enchantment - Aura
Agoraphobia (ddm) 22
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (afc) 113
Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Anger of the Gods (2x2) 102
Antagonism
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Enchantment
Antagonism (usg) 173
Anticipate
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Anticipate (iko) 40
Anticognition
Counter target creature or planeswalker spell unless its controller pays
. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Instant
Anticognition (znr) 45
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (som) 110
Awakening
At the beginning of each upkeep, untap all creatures and lands.
Enchantment
Awakening (sth) 101
Bargain
Target opponent draws a card.
You gain 7 life.
Sorcery
Bargain (s99) 7
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (dsc) 84
Befuddle
Target creature gets -4/-0 until end of turn.
Draw a card.
Instant
Befuddle (jmp) 140
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation
Belonging (ecc) 5
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (cn2) 175
Besmirch
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sorcery
Besmirch (cn2) 49
Betrayal
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Enchantment - Aura
Betrayal (vis) 26
Bravado
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
Enchantment - Aura
Bravado (usg) 177
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Bribery (cmm) 77
Brink of Madness
At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
Enchantment
Brink of Madness (ulg) 50
Burden of Greed
Target player loses 1 life for each tapped artifact they control.
Instant
Burden of Greed (dst) 38
Burden of Guilt
Enchant creature
: Tap enchanted creature.
Enchantment - Aura
Burden of Guilt (plst) DKA-4
Burden of Proof
Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
Enchantment - Aura
Burden of Proof (mkm) 42
Cartouche of Zeal
Enchant creature you control
When this Aura enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and
no matter when it came under your control.)
Enchantment - Aura Cartouche
Cartouche of Zeal (akh) 124
Catharsis
When this creature enters, if
was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if
was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Incarnation
Catharsis (ecl) 209
Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature - Human Minion
Chainer, Dementia Master (cmm) 144
Chastise
Destroy target attacking creature. You gain life equal to its power.
Instant
Chastise (9ed) 9
Circu, Dimir Lobotomist
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu.
Legendary Creature - Human Wizard
Circu, Dimir Lobotomist (rav) 196
Cleansing Meditation
Destroy all enchantments.
Threshold — If there are seven or more cards in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Sorcery
Cleansing Meditation (tor) 3
Complicate
Counter target spell unless its controller pays
.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell unless its controller pays
.
Instant
Complicate (ons) 76
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (tdc) 147
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (rvr) 14
Conspiracy
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Conspiracy (tsb) 39
Contemplation
Whenever you cast a spell, you gain 1 life.
Enchantment
Contemplation (sth) 4
Convalescence
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Enchantment
Convalescence (exo) 5
Conviction
Enchant creature
Enchanted creature gets +1/+3.
: Return this Aura to its owner's hand.
Enchantment - Aura
Conviction (uma) 12
Coward
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Sorcery
Coward // Killer (who) 77
Cowardice
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Enchantment
Cowardice (9ed) 70
Cunning
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice this Aura at the beginning of the next cleanup step.
Enchantment - Aura
Cunning (exo) 28
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (jmp) 147
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (mh1) 86
Demystify
Destroy target enchantment.
Instant
Demystify (xln) 8
Deprive
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Instant
Deprive (roe) 59
Desert of the Fervent
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Fervent (otc) 284
Desert of the Glorified
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Glorified (hou) 171
Desert of the Indomitable
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Indomitable (otc) 285
Desert of the Mindful
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Mindful (c21) 287
Desert of the True
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the True (otc) 286
Devouring Rage
As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Instant - Arcane
Devouring Rage (chk) 164
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman
Dragon's Rage Channeler (mb2) 56
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (tdc) 358
Dystopia
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
Enchantment
Dystopia (all) 47
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Enervate
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Enervate (5ed) 84
Enfeeblement
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -2/-2.
Enchantment - Aura
Enfeeblement (9ed) 127
Enrage
Target creature gets +X/+0 until end of turn.
Instant
Enrage (9ed) 180
Exhaustion
Creatures and lands target opponent controls don't untap during their next untap step.
Sorcery
Exhaustion (9ed) 76
Falter
Creatures without flying can't block this turn.
Instant
Falter (usg) 184
Fear
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment - Aura
Fear (10e) 142
Fear of Abduction
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Creature Enchantment - Nightmare
Fear of Abduction (dsk) 9
Fear of Being Hunted
Haste
This creature must be blocked if able.
Creature Enchantment - Nightmare
Fear of Being Hunted (dsk) 134
Fear of Burning Alive
When this creature enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
Creature Enchantment - Nightmare
Fear of Burning Alive (dsk) 135
Fear of Exposure
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample
Creature Enchantment - Nightmare
Fear of Exposure (dsk) 177
Fear of Falling
Flying
Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
Creature Enchantment - Nightmare
Fear of Falling (dsk) 56
Fear of Immobility
When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature Enchantment - Nightmare
Fear of Immobility (dsk) 10
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare
Fear of Impostors (dsk) 57
Fear of Infinity
Flying, lifelink
This creature can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.
Creature Enchantment - Nightmare
Fear of Infinity (dsk) 214
Fear of Surveillance
Vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature Enchantment - Nightmare
Fear of Surveillance (dsk) 11
Felonious Rage
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Instant
Felonious Rage (mkm) 125
Fervor
Creatures you control have haste. (They can attack and
as soon as they come under your control.)
Enchantment
Fervor (m13) 129
Filth
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Creature - Incarnation
Filth (plst) JUD-66
Fit of Rage
Target creature gets +3/+3 and gains first strike until end of turn.
Sorcery
Fit of Rage (6ed) 178
Force of Rage
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Instant
Force of Rage (mh1) 124
Foreboding Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Foreboding Landscape (tdc) 365
Forsaken City
This land doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land.
: Add one mana of any color.
Land
Forsaken City (pls) 139
Frenzied Rage
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Enchantment - Aura
Frenzied Rage (dom) 124
Frightful Delusion
Counter target spell unless its controller pays
. That player discards a card.
Instant
Frightful Delusion (isd) 57
Gather Courage
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
Instant
Gather Courage (rvr) 143
Gloom
White spells cost
more to cast.
Activated abilities of white enchantments cost
more to activate.
Enchantment
Gloom (5ed) 165
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (dsc) 183
Havoc
Whenever an opponent casts a white spell, they lose 2 life.
Enchantment
Havoc (tmp) 181
Haze of Rage
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Haze of Rage (tsr) 169
Heroism
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays
.
Enchantment
Heroism (fem) 6
Honor
Put a +1/+1 counter on target creature.
Draw a card.
Sorcery
Honor (eoe) 21
Hostile Desert
: Add
.
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Land - Desert
Hostile Desert (mkc) 266
Hostile Hostel
: Add
.
,
, Sacrifice a creature: Put a soul counter on this land. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Land
Hostile Hostel // Creeping Inn (mid) 264Hostile Hostel // Creeping Inn (mid) 264
Hostility
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Hostility (cm2) 105
Humility
All creatures lose all abilities and have base power and toughness 1/1.
Enchantment
Humility (tmp) 24
Ignite Disorder
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
Instant
Ignite Disorder (m10) 141
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 56
Infectious Rage
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.
Enchantment - Aura
Infectious Rage (jud) 92
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (thb) 141
Inspiration
Target player draws two cards.
Instant
Inspiration (w17) 10
Inspirit
Untap target creature. It gets +2/+4 until end of turn.
Instant
Inspirit (9ed) 22
Inundate
Return all nonblue creatures to their owners' hands.
Sorcery
Inundate (eve) 25
Invigorate
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Instant
Invigorate (2xm) 172
Inviolability
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Enchantment - Aura
Inviolability (mmq) 23
Isolate
Exile target permanent with mana value 1.
Instant
Isolate (m19) 17
Isolated Watchtower
: Add
.
,
: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Land
Isolated Watchtower (c18) 59
Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation
Jubilation (ecc) 17
Liberate
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Liberate (inv) 21
Maniacal Rage
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Enchantment - Aura
Maniacal Rage (m20) 149
Martyrdom
Until end of turn, target creature you control gains "
: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Instant
Martyrdom (all) 10a
Meditate
Draw four cards. You skip your next turn.
Instant
Meditate (tmp) 76
Mirko, Obsessive Theorist
Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko.
At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
Legendary Creature - Vampire Detective
Mirko, Obsessive Theorist (mkc) 2
Misfortune
An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Sorcery
Misfortune (all) 113
Misguided Rage
Target player sacrifices a permanent of their choice.
Sorcery
Misguided Rage (scg) 99
Morale
Attacking creatures get +1/+1 until end of turn.
Instant
Morale (4ed) 36
Mourning
Enchant creature
Enchanted creature gets -2/-0.
: Return this Aura to its owner's hand.
Enchantment - Aura
Mourning (inv) 111
Obsessive Astronomer
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Creature - Human Wizard
Obsessive Astronomer (mid) 152
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment
Obsessive Pursuit (tla) 112
Obsessive Search
Draw a card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Obsessive Search (dmr) 61
Obsessive Skinner
When this creature enters, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
Creature - Human Rogue
Obsessive Skinner (dsc) 191
Opposition
Tap an untapped creature you control: Tap target artifact, creature, or land.
Enchantment
Opposition (dmr) 62
Oust
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Sorcery
Oust (clu) 67
Overabundance
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
Enchantment
Overabundance (inv) 259
Overburden
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Enchantment
Overburden (pcy) 39
Overcome
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overcome (clu) 171
Oversimplify
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Sorcery
Oversimplify (dsc) 228
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (dmr) 19
Pandemonium
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Enchantment
Pandemonium (tsb) 68
Perilous Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Perilous Landscape (tdc) 383
Piety
Blocking creatures get +0/+3 until end of turn.
Instant
Piety (4ed) 41
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (dsc) 73
Precognition
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Enchantment
Precognition (tmp) 79
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (otc) 108
Purify
Destroy all artifacts and enchantments.
Sorcery
Purify (7ed) 31
Rage Forger
When this creature enters, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
Creature - Elemental Shaman
Rage Forger (mor) 97
Rally
Blocking creatures get +1/+1 until end of turn.
Instant
Rally (ice) 48
Reciprocate
Exile target creature that dealt damage to you this turn.
Instant
Reciprocate (ddg) 24
Recoup
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Recoup (ddk) 63
Recuperate
Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.
Instant
Recuperate (scg) 21
Redeem
Prevent all damage that would be dealt this turn to up to two target creatures.
Instant
Redeem (8ed) 37
Refocus
Untap target creature.
Draw a card.
Instant
Refocus (frf) 47
Refute
Counter target spell. Draw a card, then discard a card.
Instant
Refute (fdn) 48
Reject
Counter target creature or planeswalker spell unless its controller pays
. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Reject (stx) 50
Remembrance
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Enchantment
Remembrance (usg) 34
Reminisce
Target player shuffles their graveyard into their library.
Sorcery
Reminisce (ddj) 22
Renounce
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Instant
Renounce (mmq) 42
Repentance
Target creature deals damage to itself equal to its power.
Sorcery
Repentance (tmp) 37
Repercussion
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Enchantment
Repercussion (uds) 95
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Reprobation
Enchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Enchantment - Aura
Reprobation (mh1) 23
Respite
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Instant
Respite (cns) 176
Retaliate
Destroy all creatures that dealt damage to you this turn.
Instant
Retaliate (5dn) 13
Retaliation
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
Enchantment
Retaliation (usg) 272
Retribution
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Sorcery
Retribution (hml) 79
Reverence
Creatures with power 2 or less can't attack you.
Enchantment
Reverence (sok) 26
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Righteousness
Target blocking creature gets +7/+7 until end of turn.
Instant
Righteousness (eld) 27
Rile
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Sorcery
Rile (afc) 136
Rivalry
At the beginning of each player's upkeep, if that player controls more lands than each other player, this enchantment deals 2 damage to them.
Enchantment
Rivalry (ulg) 90
Rush of Inspiration
Draw two cards. Then discard a card at random unless you pay
(two energy counters).
Instant
Rush of Inspiration // Crackling Falls (mh3) 257Rush of Inspiration // Crackling Falls (mh3) 257
Safeguard
: Prevent all combat damage that would be dealt by target creature this turn.
Enchantment
Safeguard (tmp) 39
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (vow) 33
Sanctimony
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Enchantment
Sanctimony (8ed) 42
Scar
Put a -1/-1 counter on target creature.
Instant
Scar (shm) 194
Seething Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Seething Landscape (mh3) 225
Sensory Deprivation
Enchant creature
Enchanted creature gets -3/-0.
Enchantment - Aura
Sensory Deprivation (m14) 71
Serenity
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Enchantment
Serenity (6ed) 41
Skarrg, the Rage Pits
: Add
.
,
: Target creature gets +1/+1 and gains trample until end of turn.
Land
Skarrg, the Rage Pits (pca) 127
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sorcery
Sleep (m19) 74
Sluggishness
Enchant creature
Enchanted creature can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Sluggishness (ulg) 92
Solemnity
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
Enchantment
Solemnity (hou) 22
Solidarity
Creatures you control get +0/+5 until end of turn.
Instant
Solidarity (8ed) 46
Song-Mad Treachery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Song-Mad Treachery // Song-Mad Ruins (znr) 165Song-Mad Treachery // Song-Mad Ruins (znr) 165
Sorrow's Path
: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.
Land
Sorrow's Path (drk) 119
Spiritualize
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Instant
Spiritualize (ody) 53
Startle
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.
Instant
Startle (mid) 78
Steadfastness
Creatures you control get +0/+3 until end of turn.
Sorcery
Steadfastness (s99) 27
Stenn, Paranoid Partisan
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost
less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Wizard
Stenn, Paranoid Partisan (dmu) 221
Stupor
Target opponent discards a card at random, then discards a card.
Sorcery
Stupor (tsb) 48
Swell of Courage
Creatures you control get +2/+2 until end of turn.
Reinforce X—
(
, Discard this card: Put X +1/+1 counters on target creature.)
Instant
Swell of Courage (ddf) 31
Taunt
During target player's next turn, creatures that player controls attack you if able.
Sorcery
Taunt (por) 71
Tears of Rage
Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
Instant
Tears of Rage (dst) 70
Tenacity
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)
Instant
Tenacity (soi) 42
Threaten
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and
this turn.)
Sorcery
Threaten (10e) 242
Thrive
Put a +1/+1 counter on each of X target creatures.
Sorcery
Thrive (2x2) 161
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (ecc) 170
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (tmc) 77
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (ecc) 172
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (tmc) 78
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (tmc) 79
Torture
Enchant creature
: Put a -1/-1 counter on enchanted creature.
Enchantment - Aura
Torture (shm) 80
Tranquil Garden
: Add
.
: Add
or
. This land doesn't untap during your next untap step.
Land
Tranquil Garden (chk) 284
Tranquil Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Landscape (mh3) 231
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (dsc) 318
Tranquility
Destroy all enchantments.
Sorcery
Tranquility (7ed) 276
Transguild Promenade
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Transguild Promenade (cmr) 499
Traumatic Visions
Counter target spell.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Traumatic Visions (c21) 132
Truce
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Instant
Truce (5ed) 65
Vex
Counter target spell. That spell's controller may draw a card.
Instant
Vex (dst) 36
Vibrance
When this creature enters, if
was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if
was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke
Creature - Elemental Incarnation
Vibrance (ecl) 249
Virtue of Courage
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Enchantment
Virtue of Courage // Embereth Blaze (woe) 157
Virtue of Knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment
Virtue of Knowledge // Vantress Visions (woe) 76
Virtue of Loyalty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 38
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197
Wanderlust
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
Enchantment - Aura
Wanderlust (5ed) 339
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Enchantment - Aura
Weakness (m10) 121
Worship
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Enchantment
Worship (9ed) 55
Wrack with Madness
Target creature deals damage to itself equal to its power.
Sorcery
Wrack with Madness (dka) 107

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Deck Info

Deck stats

20 pips - 14 cards
17 mana - 17 cards
67 pips - 46 cards
17 mana - 17 cards
70 pips - 52 cards
19 mana - 19 cards
20 pips - 19 cards
17 mana - 17 cards
9 pips - 7 cards
14 mana - 14 cards
0 pips - 0 cards
3 mana - 3 cards
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