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Custom
Size: 76Est cost: $673.97
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0 viewsNaN secs ago
Custom
Size: 76Est cost: $673.97
No deck tags
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Commander

Qty: 1 Price: $32.99
Dosan the Falling Leaf
Players can cast spells only during their own turns.
Legendary Creature - Human Monk
Dosan the Falling Leaf (chk) 205

Commander

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Enchantment

Qty: 17 Price: $536.61
Elephant Grass
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Elephant Grass (plst) VIS-104
Fecundity
Whenever a creature dies, that creature's controller may draw a card.
Enchantment
Fecundity (uma) 165
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (2x2) 147
Foster
Whenever a creature you control dies, you may pay
. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Enchantment
Foster (c13) 146
Gift of Paradise
Enchant land
When this Aura enters, you gain 3 life.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
Gift of Paradise (c21) 191
Gift of the Woods
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Enchantment - Aura
Gift of the Woods (all) 92a
Heartbeat of Spring
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Heartbeat of Spring (2xm) 171
Hibernation's End
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.
Enchantment
Hibernation's End (csp) 110
Hidden Gibbons
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
Enchantment
Hidden Gibbons (ulg) 104
Into the Wilds
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Enchantment
Into the Wilds (m14) 180
One with Nature
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment - Aura
One with Nature (plst) SCG-125
Primal Order
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Enchantment
Primal Order (5ed) 318
Rowen
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Enchantment
Rowen (7ed) 266
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (exo) 129
Tranquil Grove
: Destroy all other enchantments.
Enchantment
Tranquil Grove (6ed) 258
Verdant Field
Enchant land
Enchanted land has "
: Target creature gets +1/+1 until end of turn."
Enchantment - Aura
Verdant Field (pcy) 130
Vernal Bloom
Whenever a Forest is tapped for mana, its controller adds an additional
.
Enchantment
Vernal Bloom (plst) USG-281

Enchantment

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Instant

Qty: 4 Price: $1.98
Pause for Reflection
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Prevent all combat damage that would be dealt this turn.
Instant
Pause for Reflection (grn) 140
Pounce
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Pounce (j22) 707
Repopulate
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling
(
, Discard this card: Draw a card.)
Instant
Repopulate (ulg) 111
Stampede
Attacking creatures get +1/+0 and gain trample until end of turn.
Instant
Stampede (5ed) 327

Instant

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Land

Qty: 37 Price: $18.63
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 273
Sheltered Valley
If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
: Add
.
Land
Sheltered Valley (all) 142

Land

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Sorcery

Qty: 17 Price: $83.76
Beast Hunt
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Beast Hunt (zen) 158
Declare Dominance
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
Sorcery
Declare Dominance (j22) 646
Ecological Appreciation
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery
Ecological Appreciation (stx) 128
Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Far Wanderings (plst) TOR-125
Glimpse of Nature
Whenever you cast a creature spell this turn, draw a card.
Sorcery
Glimpse of Nature (chk) 210
Harmony of Nature
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Sorcery
Harmony of Nature (plst) P02-128
Hunt the Weak
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Hunt the Weak (klr) 164
Into the North
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Into the North (plst) CSP-111
Natural Balance
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
Sorcery
Natural Balance (mir) 231
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (vis) 114
Natural Spring
Target player gains 8 life.
Sorcery
Natural Spring (10e) 281
Nature's Resurgence
Each player draws a card for each creature card in their graveyard.
Sorcery
Nature's Resurgence (7ed) 259
Seek the Horizon
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Sorcery
Seek the Horizon (plst) DDR-20
Seek the Wilds
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Seek the Wilds (plst) BFZ-189
The Great Aurora
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Sorcery
The Great Aurora (plst) ORI-179
Untamed Wilds
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Sorcery
Untamed Wilds (7ed) 279
Wandering Stream
Domain — You gain 2 life for each basic land type among lands you control.
Sorcery
Wandering Stream (inv) 224

Sorcery

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0_CREATURE-BOARD

Qty: 70 Price: $329.86
Algae Gharial
Shroud (This creature can't be the target of spells or abilities.)
Whenever another creature dies, you may put a +1/+1 counter on this creature.
Creature - Crocodile
Algae Gharial (mm2) 137
Alpine Grizzly
Creature - Bear
Alpine Grizzly (plst) KTK-127
Anaconda
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Snake
Anaconda (9ed) 229
Ant Queen
: Create a 1/1 green Insect creature token.
Creature - Insect
Ant Queen (mm2) 139
Arctic Wolves
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature enters, draw a card.
Creature - Wolf
Arctic Wolves (wth) 118
Aurochs
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature - Aurochs
Aurochs (5ed) 279
Balduvian Bears
Creature - Bear
Balduvian Bears (ice) 226
Basking Capybara
Descend 4 — This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
Creature - Capybara
Basking Capybara (lci) 175
Basking Rootwalla
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Lizard
Basking Rootwalla (mb2) 65
Bellowing Elk
As long as you had another creature enter the battlefield under your control this turn, this creature has trample and indestructible.
Creature - Elk
Bellowing Elk (mh1) 157
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 344
Bloated Toad
Protection from blue
Cycling
(
, Discard this card: Draw a card.)
Creature - Frog
Bloated Toad (ulg) 97
Boa Constrictor
: This creature gets +3/+3 until end of turn.
Creature - Snake
Boa Constrictor (mmq) 231
Brindle Boar
Sacrifice this creature: You gain 4 life.
Creature - Boar
Brindle Boar (m14) 167
Bull Aurochs
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature - Aurochs
Bull Aurochs (csp) 107
Charging Badger
Trample
Creature - Badger
Charging Badger (bng) 118
Chub Toad
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
Creature - Frog
Chub Toad (5ed) 283
Durkwood Boars
Creature - Boar
Durkwood Boars (s00) 38
Gang of Elk
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Creature - Beast Elk
Gang of Elk (7ed) 247
Gibbering Hyenas
This creature can't block black creatures.
Creature - Hyena
Gibbering Hyenas (mir) 219
Golden Hind
: Add
.
Creature - Elk
Golden Hind (jou) 124
Grizzly Bears
Creature - Bear
Grizzly Bears (10e) 268
Hawkeater Moth
Flying
Shroud (This creature can't be the target of spells or abilities.)
Creature - Insect
Hawkeater Moth (usg) 259
Highland Game
When this creature dies, you gain 2 life.
Creature - Elk
Highland Game (m19) 188
Hooting Mandrills
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Trample
Creature - Ape
Hooting Mandrills (j22) 671
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (dsc) 184
Hunting Cheetah
Whenever this creature deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Creature - Cat
Hunting Cheetah (mb2) 134
Hunting Moa
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, put a +1/+1 counter on target creature.
Creature - Beast Bird
Hunting Moa (arc) 60
Ironhoof Ox
This creature can't be blocked by more than one creature.
Creature - Ox
Ironhoof Ox (plst) P02-130
Jackalope Herd
When you cast a spell, return this creature to its owner's hand.
Creature - Beast Rabbit
Jackalope Herd (exo) 111
Jungle Lion
This creature can't block.
Creature - Cat
Jungle Lion (plst) POR-171
Karoo Meerkat
Protection from blue
Creature - Mongoose
Karoo Meerkat (mir) 225
Locust Swarm
Flying
: Regenerate this creature.
: Untap this creature. Activate only once each turn.
Creature - Insect
Locust Swarm (mir) 226
Lone Wolf
You may have this creature assign its combat damage as though it weren't blocked.
Creature - Wolf
Lone Wolf (8ed) 262
Lurking Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Crocodile
Lurking Crocodile (m12) 184
Lynx
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Cat
Lynx (s99) 131
Mist Leopard
Shroud (This creature can't be the target of spells or abilities.)
Creature - Cat
Mist Leopard (m10) 193
Mother Bear
, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Creature - Bear
Mother Bear (mh1) 171
Mouth
Create a 3/3 green Hippo creature token.
Sorcery
Mouth // Feed (akh) 214
Pale Bears
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Bear
Pale Bears (ice) 256
Pathbreaker Ibex
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature - Goat
Pathbreaker Ibex (cma) 132
Pouncing Jaguar
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature - Cat
Pouncing Jaguar (plst) USG-269
Pride of Lions
You may have this creature assign its combat damage as though it weren't blocked.
Creature - Cat
Pride of Lions (ddh) 19
Rabid Wolverines
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
Creature - Wolverine
Rabid Wolverines (exo) 119
Razorclaw Bear
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
Creature - Bear
Razorclaw Bear (p02) 142
River Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Bear
River Bear (plst) P02-144
River Boa
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate this creature.
Creature - Snake
River Boa (plst) ZEN-180
Rootwalla
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Lizard
Rootwalla (w17) 27
Rootwater Alligator
Sacrifice a Forest: Regenerate this creature.
Creature - Crocodile
Rootwater Alligator (exo) 122
Scythe Leopard
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Creature - Cat
Scythe Leopard (ddr) 19
Silverback Ape
Creature - Ape
Silverback Ape (8ed) S7
Slashing Tiger
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
Creature - Cat
Slashing Tiger (ptk) 145
Stag Beetle
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
Creature - Insect
Stag Beetle (ons) 285
Stampeding Elk Herd
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
Creature - Elk
Stampeding Elk Herd (dtk) 208
Striped Bears
When this creature enters, draw a card.
Creature - Bear
Striped Bears (wth) 140
Tarpan
When this creature dies, you gain 1 life.
Creature - Horse
Tarpan (5ed) 330
Timber Wolves
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Wolf
Timber Wolves (4ed) 275
Tree Monkey
Reach (This creature can block creatures with flying.)
Creature - Monkey
Tree Monkey (9ed) 275
Uktabi Orangutan
When this creature enters, destroy target artifact.
Creature - Ape
Uktabi Orangutan (j22) 133
Uktabi Wildcats
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate this creature.
Creature - Cat
Uktabi Wildcats (7ed) 278
Warthog
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Boar
Warthog (6ed) 267
Wary Okapi
Vigilance
Creature - Antelope
Wary Okapi (grn) 149
Whippoorwill
,
: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
Creature - Bird
Whippoorwill (drk) 91
Wild Elephant
Trample
Creature - Elephant
Wild Elephant (mir) 254
Wild Mammoth
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of this creature.
Creature - Elephant
Wild Mammoth (nem) 124
Wild Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Ox
Wild Ox (s99) 151
Wolf Pack
You may have this creature assign its combat damage as though it weren't blocked.
Creature - Wolf
Wolf Pack (ptk) 158
Wolverine Pack
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Creature - Wolverine
Wolverine Pack (5ed) 344
Woolly Mammoths
This creature has trample as long as you control a snow land.
Creature - Elephant
Woolly Mammoths (ice) 278
Wyluli Wolf
: Target creature gets +1/+1 until end of turn.
Creature - Wolf
Wyluli Wolf (6ed) 270

0_CREATURE-BOARD

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CONCEPT-BOARD

Qty: 29 Price: $221.14
Aluren
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Enchantment
Aluren (tmp) 213
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (ltc) 233
Back to Nature
Destroy all enchantments.
Instant
Back to Nature (m15) 169
Blessings of Nature
Distribute four +1/+1 counters among any number of target creatures.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Blessings of Nature (avr) 168
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Call of the Wild
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Enchantment
Call of the Wild (8ed) 235★
Evolutionary Escalation
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Enchantment
Evolutionary Escalation (plst) C16-22
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (wwk) 99
Feed the Pack
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Enchantment
Feed the Pack (j22) 657
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Gift of the Gargantuan
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Gift of the Gargantuan (j25) 148
Gnaw to the Bone
You gain 2 life for each creature card in your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Gnaw to the Bone (plst) ISD-183
Hail Storm
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Instant
Hail Storm (all) 95
Hot Springs
Enchant land you control
Enchanted land has "
: Prevent the next 1 damage that would be dealt to any target this turn."
Enchantment - Aura
Hot Springs (ice) 248
Joyous Respite
You gain 1 life for each land you control.
Sorcery - Arcane
Joyous Respite (chk) 216
Natural Affinity
All lands become 2/2 creatures until end of turn. They're still lands.
Instant
Natural Affinity (9ed) 256
Natural Connection
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Natural Connection (plst) DDR-13
Natural Obsolescence
Put target artifact on the bottom of its owner's library.
Instant
Natural Obsolescence (aer) 118
Natural Reclamation
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Instant
Natural Reclamation (clb) 829
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Enchantment
Nature's Will (chk) 230
Predatory Urge
Enchant creature
Enchanted creature has "
: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Enchantment - Aura
Predatory Urge (pca) 74
Primal Rage
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment
Primal Rage (plst) STH-112
Primal Surge
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Sorcery
Primal Surge (avr) 189
Track Down
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Track Down (m21) 211
Upwelling
Players don't lose unspent mana as steps and phases end.
Enchantment
Upwelling (10e) 306
Wild Defiance
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Enchantment
Wild Defiance (avr) 203
Wild Pair
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Enchantment
Wild Pair (cn2) 196
Zoologist
,
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Creature - Human Druid
Zoologist (ody) 285

CONCEPT-BOARD

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EXPLORATION-BOARD

Qty: 18 Price: $75.06
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Adventurous Impulse (j25) 621
Borderland Explorer
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Creature - Elf Scout
Borderland Explorer (plst) C18-133
Collective Voyage
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Sorcery
Collective Voyage (plst) CMD-147
Enter the Unknown
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
Sorcery
Enter the Unknown (rix) 128
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (fic) 344
Humble Naturalist
: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature - Human Druid
Humble Naturalist (iko) 160
Journey of Discovery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Journey of Discovery (mrd) 123
Map the Wastes
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Sorcery
Map the Wastes (plst) FRF-134
Monster Manual
,
: You may put a creature card from your hand onto the battlefield.
Artifact - Book
Monster Manual // Zoological Study (clb) 242
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Enchantment
Path of Discovery (fic) 312
Ranger's Path
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Ranger's Path (m13) 186
Recross the Paths
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Sorcery
Recross the Paths (plst) MOR-133
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (blc) 124
Topography Tracker
When this creature enters, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
Creature - Scout Merfolk
Topography Tracker (lcc) 95
Veteran Explorer
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature - Human Soldier Scout
Veteran Explorer (mb2) 76
Voyaging Satyr
: Untap target land.
Creature - Druid Satyr
Voyaging Satyr (cn2) 195

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Boundless Realms
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Sorcery
Boundless Realms (plst) M13-162
Bountiful Harvest
You gain 1 life for each land you control.
Sorcery
Bountiful Harvest (m13) 163
Bower Passage
Creatures with flying can't block creatures you control.
Enchantment
Bower Passage (avr) 170
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (ecc) 106
Glittering Frost
Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Snow Enchantment - Aura
Glittering Frost (khm) 171
Hurricane
Hurricane deals X damage to each creature with flying and each player.
Sorcery
Hurricane (plst) 10E-270
Kudzu
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach this Aura to a land of their choice.
Enchantment - Aura
Kudzu (3ed) 205
Lush Growth
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Enchantment - Aura
Lush Growth (ala) 136
New Frontiers
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sorcery
New Frontiers (ody) 257
Primal Growth
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Primal Growth (plst) PLS-87
Spawning Grounds
Enchant land
Enchanted land has "
: Create a 5/5 green Beast creature token with trample."
Enchantment - Aura
Spawning Grounds (plst) C18-163
Tropical Storm
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Sorcery
Tropical Storm (mir) 246
Utopia Tree
: Add one mana of any color.
Creature - Plant
Utopia Tree (9ed) 277
Wolfwillow Haven
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Enchantment - Aura
Wolfwillow Haven (blc) 246

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Argothian Swine
Trample
Creature - Boar
Argothian Swine (usg) 235
Cave Tiger
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
Creature - Cat
Cave Tiger (usg) 241
Giant Badger
Whenever this creature blocks, it gets +2/+2 until end of turn.
Creature - Badger
Giant Badger (8ed) 253
Golden Bear
Creature - Bear
Golden Bear (plst) P02-127
Goliath Beetle
Trample
Creature - Insect
Goliath Beetle (uds) 107
Great Sable Stag
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Creature - Elk
Great Sable Stag (m10) 186
Howl of the Night Pack
Create a 2/2 green Wolf creature token for each Forest you control.
Sorcery
Howl of the Night Pack (m14) 178
Hungry Lynx
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)
At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.
Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
Creature - Cat
Hungry Lynx (plst) C17-31
Kazandu Mammoth
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Elephant
Kazandu Mammoth // Kazandu Valley (znr) 189Kazandu Mammoth // Kazandu Valley (znr) 189
King Cheetah
Flash
Creature - Cat
King Cheetah (9ed) 250
Mire Boa
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Snake
Mire Boa (tsr) 219
Rimehorn Aurochs
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
: Target creature blocks target creature this turn if able. (
can be paid with one mana from a snow source.)
Snow Creature - Aurochs
Rimehorn Aurochs (csp) 118
Sabertooth Mauler
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature and untap it.
Creature - Cat
Sabertooth Mauler (m21) 202
Sandsteppe Mastodon
Reach
When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
Creature - Elephant
Sandsteppe Mastodon (frf) 137
Scythe Tiger
Shroud (This creature can't be the target of spells or abilities.)
When this creature enters, sacrifice it unless you sacrifice a land.
Creature - Cat
Scythe Tiger (zen) 183
Springing Tiger
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
Creature - Cat
Springing Tiger (ody) 272
Stalking Tiger
This creature can't be blocked by more than one creature.
Creature - Cat
Stalking Tiger (plst) W17-28
Stampeding Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Rhino
Stampeding Rhino (w17) 29
Tangle Asp
Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
Creature - Snake
Tangle Asp (5dn) 94
Trumpeting Herd
Create a 3/3 green Elephant creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Trumpeting Herd (plst) MH1-187
Wandering Wolf
Creatures with power less than this creature's power can't block it.
Creature - Wolf
Wandering Wolf (bbd) 216
War Mammoth
Trample
Creature - Elephant
War Mammoth (5ed) 340

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Deck Info

Deck stats

0 pips - 0 cards
3 mana - 2 cards
0 pips - 0 cards
3 mana - 2 cards
0 pips - 0 cards
3 mana - 2 cards
0 pips - 0 cards
3 mana - 2 cards
51 pips - 39 cards
39 mana - 38 cards
0 pips - 0 cards
1 mana - 1 card
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