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Custom
Size: 251Est cost: $336.51
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0 viewsNaN secs ago
Custom
Size: 251Est cost: $336.51
No deck tags
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Anthem

Qty: 1 Price: $0.49
Cactusfolk Sureshot
Reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary
Cactusfolk Sureshot (otj) 199

Anthem

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Armored Armadillo

Qty: 1 Price: $4.49
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 4

Armored Armadillo

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Bounce

Qty: 2 Price: $0.84
Nurturing Pixie
Flying
When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
Creature - Rogue Faerie
Nurturing Pixie (otj) 20
Rambling Possum
Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Mount Possum
Rambling Possum (otj) 176

Bounce

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Burn

Qty: 4 Price: $2.54
Deadeye Duelist
Reach
,
: This creature deals 1 damage to target opponent.
Creature - Human Assassin
Deadeye Duelist (otj) 119
Iron-Fist Pulverizer
Reach
Whenever you cast your second spell each turn, this creature deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Warrior Giant
Iron-Fist Pulverizer (otj) 131
Magebane Lizard
Whenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn.
Creature - Lizard
Magebane Lizard (otj) 134
Vial Smasher, Gleeful Grenadier
Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Legendary Creature - Goblin Mercenary
Vial Smasher, Gleeful Grenadier (otj) 235

Burn

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Clones

Qty: 1 Price: $0.35
Visage Bandit
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Rogue Shapeshifter
Visage Bandit (otj) 76

Clones

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Copy

Qty: 7 Price: $3.65
Breeches, the Blastmaker
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.
Legendary Creature - Goblin Pirate
Breeches, the Blastmaker (otj) 197
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount
Calamity, Galloping Inferno (otj) 116
Double Down
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Enchantment
Double Down (otj) 44
Ertha Jo, Frontier Mentor
When Ertha Jo enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Legendary Creature - Advisor Kor
Ertha Jo, Frontier Mentor (otj) 203
Lazav, Familiar Stranger
Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Shapeshifter
Lazav, Familiar Stranger (otj) 216
Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Legendary Creature - Human Rogue
Lilah, Undefeated Slickshot (otj) 217
Obeka, Splitter of Seconds
Menace
Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.
Legendary Creature - Ogre Warlock
Obeka, Splitter of Seconds (otj) 222

Copy

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Counters

Qty: 17 Price: $63.99
Blacksnag Buzzard
Flying
This creature enters with a +1/+1 counter on it if a creature died this turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Bird
Blacksnag Buzzard (otj) 79
Blood Hustler
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.
Creature - Vampire Rogue
Blood Hustler (otj) 80
Bounding Felidar
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beast Cat Mount
Bounding Felidar (otj) 5
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Dust Animus
Flying
If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Spirit
Dust Animus (otj) 9
Freestrider Commando
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Centaur Mercenary
Freestrider Commando (otj) 162
Giant Beaver
Vigilance
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beaver Mount
Giant Beaver (otj) 165
Kellan Joins Up
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment
Kellan Joins Up (otj) 212
Ornery Tumblewagg
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Brushwagg Mount
Ornery Tumblewagg (otj) 171
Prairie Dog
Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.
: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
Creature - Squirrel
Prairie Dog (otj) 24
Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino
Railway Brawler (otj) 175
Raucous Entertainer
,
: Put a +1/+1 counter on each creature you control that entered this turn.
Creature - Plant Bard
Raucous Entertainer (otj) 177
Razzle-Dazzler
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature - Human Wizard
Razzle-Dazzler (otj) 63
Sheriff of Safe Passage
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Knight
Sheriff of Safe Passage (otj) 29
Sterling Supplier
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
Creature - Soldier Bird
Sterling Supplier (otj) 33
Vadmir, New Blood
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
Legendary Creature - Vampire Rogue
Vadmir, New Blood (otj) 113
Vengeful Townsfolk
Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.
Creature - Human Citizen
Vengeful Townsfolk (otj) 37

Counters

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Creature

Qty: 10 Price: $3.50
Bristlepack Sentry
Defender
As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
Creature - Wolf Plant
Bristlepack Sentry (otj) 156
Daring Thunder-Thief
Flash
This creature enters tapped.
Creature - Rogue Turtle
Daring Thunder-Thief (otj) 41
Djinn of Fool's Fall
Flying
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Djinn
Djinn of Fool's Fall (otj) 43
Hellspur Brute
Affinity for outlaws (This spell costs
less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
Creature - Minotaur Mercenary
Hellspur Brute (otj) 127
Inventive Wingsmith
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.
Creature - Artificer Dwarf
Inventive Wingsmith (otj) 17
Omenport Vigilante
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Mercenary
Omenport Vigilante (otj) 21
Overzealous Muscle
Whenever you commit a crime during your turn, this creature gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
Creature - Ogre Mercenary
Overzealous Muscle (otj) 97
Quilled Charger
Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Porcupine Mount
Quilled Charger (otj) 139
Slickshot Vault-Buster
Vigilance
This creature gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue
Slickshot Vault-Buster (otj) 68
Sterling Keykeeper
,
: Tap target non-Mount creature.
Creature - Human Mercenary
Sterling Keykeeper (otj) 32

Creature

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Discard

Qty: 2 Price: $1.34
Binding Negotiation
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
Sorcery
Binding Negotiation (otj) 78
Tinybones Joins Up
When Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
Legendary Enchantment
Tinybones Joins Up (otj) 108

Discard

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Drain

Qty: 3 Price: $9.69
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor
Kambal, Profiteering Mayor (otj) 211
Rakish Crew
When this enchantment enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Enchantment
Rakish Crew (otj) 99
Raven of Fell Omens
Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Bird
Raven of Fell Omens (otj) 101

Drain

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Draw

Qty: 54 Price: $42.34
Annie Flash, the Veteran
Flash
When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
Legendary Creature - Human Rogue
Annie Flash, the Veteran (otj) 190
Beastbond Outcaster
When this creature enters, if you control a creature with power 4 or greater, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid
Beastbond Outcaster (otj) 154
Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant
Bonny Pall, Clearcutter (otj) 196
Bruse Tarl, Roving Rancher
Oxen you control have double strike.
Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
Legendary Creature - Human Warrior
Bruse Tarl, Roving Rancher (otj) 198
Cactarantula
This spell costs
less to cast if you control a Desert.
Reach
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
Creature - Spider Plant
Cactarantula (otj) 158
Canyon Crab
: This creature gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
Creature - Crab
Canyon Crab (otj) 40
Caustic Bronco
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Snake Horse Mount
Caustic Bronco (otj) 82
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Discerning Peddler
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Human Rogue
Discerning Peddler (otj) 121
Duelist of the Mind
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Creature - Human Advisor
Duelist of the Mind (otj) 45
Fblthp, Lost on the Range
Ward

You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Legendary Creature - Homunculus
Fblthp, Lost on the Range (otj) 48
Frontier Seeker
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Scout
Frontier Seeker (otj) 13
Gila Courser
Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Lizard Mount
Gila Courser (otj) 124
Harrier Strix
Flying
When this creature enters, tap target permanent.
: Draw a card, then discard a card.
Creature - Bird
Harrier Strix (otj) 52
Highway Robbery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Highway Robbery (otj) 129
Hollow Marauder
This spell costs
less to cast for each creature card in your graveyard.
Flying
When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
Creature - Rogue Specter
Hollow Marauder (otj) 90
Intimidation Campaign
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment
Intimidation Campaign (otj) 208
Irascible Wolverine
When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Wolverine
Irascible Wolverine (otj) 130
Jace Reawakened
You can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker - Jace
Jace Reawakened (otj) 271
Jem Lightfoote, Sky Explorer
Flying, vigilance
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
Legendary Creature - Human Scout
Jem Lightfoote, Sky Explorer (otj) 209
Kraum, Violent Cacophony
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.
Legendary Creature - Horror Zombie
Kraum, Violent Cacophony (otj) 214
Loan Shark
When this creature enters, if you've cast two or more spells this turn, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Rogue Shark
Loan Shark (otj) 55
Make Your Own Luck
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Sorcery
Make Your Own Luck (otj) 218
Malcolm, the Eyes
Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Pirate Siren
Malcolm, the Eyes (otj) 219
Marauding Sphinx
Flying, vigilance, ward

Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Rogue Sphinx
Marauding Sphinx (otj) 56
Marchesa, Dealer of Death
Whenever you commit a crime, you may pay
. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Human Rogue
Marchesa, Dealer of Death (otj) 220
Metamorphic Blast
Spree (Choose one or more additional costs.)
+
— Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+
— Target player draws two cards.
Instant
Metamorphic Blast (otj) 57
Nimble Brigand
This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever this creature deals combat damage to a player, draw a card.
Creature - Human Rogue
Nimble Brigand (otj) 58
Oko, the Ringleader
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
Legendary Planeswalker - Oko
Oko, the Ringleader (otj) 223
Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid
Outcaster Trailblazer (otj) 173
Outlaw Medic
Lifelink
When this creature dies, draw a card.
Creature - Human Rogue
Outlaw Medic (otj) 23
Outlaws' Fury
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Instant
Outlaws' Fury (otj) 136
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pillage the Bog (otj) 224
Pitiless Carnage
Sacrifice any number of permanents you control, then draw that many cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pitiless Carnage (otj) 98
Plan the Heist
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Plan the Heist (otj) 62
Rakdos, the Muscle
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
Legendary Creature - Demon Mercenary
Rakdos, the Muscle (otj) 226
Reach for the Sky
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When this Aura is put into a graveyard from the battlefield, draw a card.
Enchantment - Aura
Reach for the Sky (otj) 178
Reckless Lackey
First strike, haste
, Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Reckless Lackey (otj) 140
Redrock Sentinel
Defender
,
, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature Artifact - Golem
Redrock Sentinel (otj) 247
Riku of Many Paths
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
Legendary Creature - Human Wizard
Riku of Many Paths (otj) 227
Satoru, the Infiltrator
Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
Legendary Creature - Human Rogue Ninja
Satoru, the Infiltrator (otj) 230
Seize the Secrets
This spell costs
less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Draw two cards.
Sorcery
Seize the Secrets (otj) 64
Slick Sequence
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
Instant
Slick Sequence (otj) 233
Step Between Worlds
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Step Between Worlds (otj) 70
Taii Wakeen, Perfect Shot
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
,
: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Legendary Creature - Human Mercenary
Taii Wakeen, Perfect Shot (otj) 234
Take the Fall
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
Instant
Take the Fall (otj) 73
The Gitrog, Ravenous Ride
Trample, haste
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
Legendary Creature - Horror Frog Mount
The Gitrog, Ravenous Ride (otj) 206
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Legendary Artifact - Equipment
The Key to the Vault (otj) 54
Trained Arynx
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beast Cat Mount
Trained Arynx (otj) 36
Trash the Town
Spree (Choose one or more additional costs.)
+
— Put two +1/+1 counters on target creature.
+
— Target creature gains trample until end of turn.
+
— Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Trash the Town (otj) 186
Unscrupulous Contractor
When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Assassin
Unscrupulous Contractor (otj) 112
Vault Plunderer
When this creature enters, target player draws a card and loses 1 life.
Creature - Human Rogue
Vault Plunderer (otj) 114
Vraska Joins Up
When Vraska Joins Up enters, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
Legendary Enchantment
Vraska Joins Up (otj) 236
Wylie Duke, Atiin Hero
Vigilance
Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
Legendary Creature - Human Ranger
Wylie Duke, Atiin Hero (otj) 239

Draw

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Enchantment

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Emergent Haunting
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment
Emergent Haunting (otj) 46

Enchantment

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Evasion

Qty: 6 Price: $2.38
Demonic Ruckus
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment - Aura
Demonic Ruckus (otj) 120
Drover Grizzly
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Bear Mount
Drover Grizzly (otj) 161
Resilient Roadrunner
Haste, protection from Coyotes
: This creature can't be blocked this turn except by creatures with haste.
Creature - Bird
Resilient Roadrunner (otj) 141
Stingerback Terror
Flying, trample
This creature gets -1/-1 for each card in your hand.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Dragon Scorpion
Stingerback Terror (otj) 147
Stoic Sphinx
Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
Creature - Sphinx
Stoic Sphinx (otj) 71
Thunder Lasso
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Artifact - Equipment
Thunder Lasso (otj) 35

Evasion

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Finisher

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Full Steam Ahead
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Sorcery
Full Steam Ahead (otj) 164
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125

Finisher

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Lifegain

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Congregation Gryff
Flying, lifelink
Whenever this creature attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Hippogriff Mount
Congregation Gryff (otj) 200
Holy Cow
Flash
Flying
When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Angel Ox
Holy Cow (otj) 16
Rattleback Apothecary
Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Gorgon Warlock
Rattleback Apothecary (otj) 100
Spinewoods Paladin
Trample
When this creature enters, you gain 3 life.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Knight
Spinewoods Paladin (otj) 183

Lifegain

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Mill

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Deepmuck Desperado
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Homarid Mercenary
Deepmuck Desperado (otj) 42
Desperate Bloodseeker
Lifelink
When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature - Vampire
Desperate Bloodseeker (otj) 86
Sterling Hound
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature Artifact - Dog
Sterling Hound (otj) 249
Stubborn Burrowfiend
Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beast Badger Mount
Stubborn Burrowfiend (otj) 184

Mill

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Protection

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Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (otj) 2
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Fake Your Own Death (otj) 87
Fleeting Reflection
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
Instant
Fleeting Reflection (otj) 49
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Miriam, Herd Whisperer
During your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
Legendary Creature - Human Druid
Miriam, Herd Whisperer (otj) 221
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 180
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (otj) 181
Spring Splasher
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
Creature - Beast Frog
Spring Splasher (otj) 69
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Take Up the Shield (otj) 34

Protection

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Pump

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Aloe Alchemist
Trample
When this card becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Plant Warlock
Aloe Alchemist (otj) 152
Armored Armadillo
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: This creature gets +X/+0 until end of turn, where X is its toughness.
Creature - Armadillo
Armored Armadillo (otj) 3
Cunning Coyote
Haste
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Coyote
Cunning Coyote (otj) 118
Ferocification
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
Enchantment
Ferocification (otj) 123
Gold Rush
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
Instant
Gold Rush (otj) 166
Quick Draw
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
Instant
Quick Draw (otj) 138
Slickshot Show-Off
Flying, haste
Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Wizard Bird
Slickshot Show-Off (otj) 146
Stagecoach Security
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Soldier
Stagecoach Security (otj) 30

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Ramp

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Bandit's Haul
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Add one mana of any color.
,
, Remove two loot counters from this artifact: Draw a card.
Artifact
Bandit's Haul (otj) 240
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (otj) 8
Colossal Rattlewurm
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Creature - Wurm
Colossal Rattlewurm (otj) 159
Dance of the Tumbleweeds
Spree (Choose one or more additional costs.)
+
— Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+
— Create an X/X green Elemental creature token, where X is the number of lands you control.
Sorcery
Dance of the Tumbleweeds (otj) 160
Doc Aurlock, Grizzled Genius
Spells you cast from your graveyard or from exile cost
less to cast.
Plotting cards from your hand costs
less.
Legendary Creature - Druid Bear
Doc Aurlock, Grizzled Genius (otj) 201
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue
Freestrider Lookout (otj) 163
Geyser Drake
Flying
During turns other than yours, spells you cast cost
less to cast.
Creature - Drake
Geyser Drake (otj) 51
Gold Pan
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Gold Pan (otj) 242
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (otj) 167
Hardbristle Bandit
: Add one mana of any color.
Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Rogue Plant
Hardbristle Bandit (otj) 168
Intrepid Stablemaster
Reach
: Add
.
: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
Creature - Human Scout
Intrepid Stablemaster (otj) 169
Jolene, Plundering Pugilist
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.
, Sacrifice a Treasure: Jolene deals 1 damage to any target.
Legendary Creature - Human Mercenary
Jolene, Plundering Pugilist (otj) 210
Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Legendary Creature - Human Rogue Faerie
Kellan, the Kid (otj) 213
Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Luxurious Locomotive (otj) 244
Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Legendary Creature - Berserker Dwarf
Magda, the Hoardmaster (otj) 133
Map the Frontier
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Map the Frontier (otj) 170
Mine Raider
Trample
When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Rogue
Mine Raider (otj) 135
Mobile Homestead
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mobile Homestead (otj) 245
Oasis Gardener
When this creature enters, you gain 2 life.
: Add one mana of any color.
Creature Artifact - Scarecrow
Oasis Gardener (otj) 246
Outcaster Greenblade
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
This creature gets +1/+1 for each Desert you control.
Creature - Human Mercenary
Outcaster Greenblade (otj) 172
Patient Naturalist
When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Human Scout
Patient Naturalist (otj) 174
Rodeo Pyromancers
Whenever you cast your first spell each turn, add
.
Creature - Human Mercenary
Rodeo Pyromancers (otj) 143
Roxanne, Starfall Savant
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "
: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Legendary Creature - Druid Cat
Roxanne, Starfall Savant (otj) 228
Selvala, Eager Trailblazer
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
: Choose a color. Add one mana of that color for each different power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Eager Trailblazer (otj) 231
Silver Deputy
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Creature Artifact - Mercenary
Silver Deputy (otj) 248
Spinewoods Armadillo
Reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Creature - Armadillo
Spinewoods Armadillo (otj) 182
Treasure Dredger
,
, Pay 1 life: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Rogue
Treasure Dredger (otj) 110
Vraska, the Silencer
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay
. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "
, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
Legendary Creature - Assassin Gorgon
Vraska, the Silencer (otj) 237

Ramp

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Recursion

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Archmage's Newt
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback
until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
Creature - Salamander Mount
Archmage's Newt (otj) 39
Badlands Revival
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
Sorcery
Badlands Revival (otj) 194
Forsaken Miner
This creature can't block.
Whenever you commit a crime, you may pay
. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Skeleton Rogue
Forsaken Miner (otj) 88
Honest Rutstein
When Honest Rutstein enters, return target creature card from your graveyard to your hand.
Creature spells you cast cost
less to cast.
Legendary Creature - Human Warlock
Honest Rutstein (otj) 207
Kaervek, the Punisher
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
Legendary Creature - Human Warlock
Kaervek, the Punisher (otj) 92
Mourner's Surprise
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Sorcery
Mourner's Surprise (otj) 94
One Last Job
Spree (Choose one or more additional costs.)
+
— Return target creature card from your graveyard to the battlefield.
+
— Return target Mount or Vehicle card from your graveyard to the battlefield.
+
— Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Sorcery
One Last Job (otj) 22
Rakdos Joins Up
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Legendary Enchantment
Rakdos Joins Up (otj) 225
Shepherd of the Clouds
Flying, vigilance
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
Creature - Pegasus
Shepherd of the Clouds (otj) 28
Slickshot Lockpicker
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Rogue
Slickshot Lockpicker (otj) 67
Tomb Trawler
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Golem
Tomb Trawler (otj) 250

Recursion

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Removal

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Ambush Gigapede
Flash
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn.
Creature - Insect
Ambush Gigapede (otj) 77
Ankle Biter
Deathtouch
Creature - Snake
Ankle Biter (otj) 153
Annie Joins Up
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Legendary Enchantment
Annie Joins Up (otj) 191
Assimilation Aegis
When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield.
Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment.
Equip
Artifact - Equipment
Assimilation Aegis (otj) 192
Betrayal at the Vault
Target creature you control deals damage equal to its power to each of two other target creatures.
Instant
Betrayal at the Vault (otj) 155
Boom Box
,
, Sacrifice this artifact: Destroy up to one target artifact, up to one target creature, and up to one target land.
Artifact
Boom Box (otj) 241
Bovine Intervention
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Instant
Bovine Intervention (otj) 6
Caught in the Crossfire
Spree (Choose one or more additional costs.)
+
— Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+
— Caught in the Crossfire deals 2 damage to each non-outlaw creature.
Instant
Caught in the Crossfire (otj) 117
Consuming Ashes
Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Consuming Ashes (otj) 83
Desert's Due
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
Instant
Desert's Due (otj) 85
Eriette's Lullaby
Destroy target tapped creature. You gain 2 life.
Sorcery
Eriette's Lullaby (otj) 10
Explosive Derailment
Spree (Choose one or more additional costs.)
+
— Explosive Derailment deals 4 damage to target creature.
+
— Destroy target artifact.
Instant
Explosive Derailment (otj) 122
Failed Fording
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Failed Fording (otj) 47
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Hell to Pay
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Sorcery
Hell to Pay (otj) 126
Jailbreak Scheme
Spree (Choose one or more additional costs.)
+
— Put a +1/+1 counter on target creature. It can't be blocked this turn.
+
— Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
Sorcery
Jailbreak Scheme (otj) 53
Lassoed by the Law
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Enchantment
Lassoed by the Law (otj) 18
Longhorn Sharpshooter
Reach
When this card becomes plotted, it deals 2 damage to any target.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Minotaur Rogue
Longhorn Sharpshooter (otj) 132
Mystical Tether
You may cast this spell as though it had flash if you pay
more to cast it.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
Mystical Tether (otj) 19
Neutralize the Guards
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Neutralize the Guards (otj) 95
Peerless Ropemaster
When this creature enters, return up to one target tapped creature to its owner's hand.
Creature - Human Rogue
Peerless Ropemaster (otj) 60
Phantom Interference
Spree (Choose one or more additional costs.)
+
— Create a 2/2 white Spirit creature token with flying.
+
— Counter target spell unless its controller pays
.
Instant
Phantom Interference (otj) 61
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (otj) 26
Rooftop Assassin
Flash
Flying, lifelink
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature - Vampire Assassin
Rooftop Assassin (otj) 103
Rush of Dread
Spree (Choose one or more additional costs.)
+
— Target opponent sacrifices half the creatures they control of their choice, rounded up.
+
— Target opponent discards half the cards in their hand, rounded up.
+
— Target opponent loses half their life, rounded up.
Sorcery
Rush of Dread (otj) 104
Ruthless Lawbringer
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
Creature - Vampire Assassin
Ruthless Lawbringer (otj) 229
Scorching Shot
Scorching Shot deals 5 damage to target creature.
Sorcery
Scorching Shot (otj) 145
Shackle Slinger
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Human Soldier
Shackle Slinger (otj) 65
Shifting Grift
Spree (Choose one or more additional costs.)
+
— Exchange control of two target creatures.
+
— Exchange control of two target artifacts.
+
— Exchange control of two target enchantments.
Sorcery
Shifting Grift (otj) 66
Shoot the Sheriff
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Instant
Shoot the Sheriff (otj) 106
Skulduggery
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Instant
Skulduggery (otj) 107
Steer Clear
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Instant
Steer Clear (otj) 31
Stop Cold
Flash
Enchant artifact or creature
When this Aura enters, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Enchantment - Aura
Stop Cold (otj) 72
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 149
This Town Ain't Big Enough
This spell costs
less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
Instant
This Town Ain't Big Enough (otj) 74
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Throw from the Saddle
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Sorcery
Throw from the Saddle (otj) 185
Thunder Salvo
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
Instant
Thunder Salvo (otj) 150
Trick Shot
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
Instant
Trick Shot (otj) 151
Unfortunate Accident
Spree (Choose one or more additional costs.)
+
— Destroy target creature.
+
— Create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Instant
Unfortunate Accident (otj) 111
Voracious Varmint
Vigilance
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Varmint
Voracious Varmint (otj) 188

Removal

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Akul the Unrepentant
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Legendary Creature - Dragon Rogue Scorpion
Akul the Unrepentant (otj) 189
Boneyard Desecrator
Menace
, Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Creature - Zombie Mercenary
Boneyard Desecrator (otj) 81

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Stax

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High Noon
Each player can't cast more than one spell each turn.
, Sacrifice this enchantment: It deals 5 damage to any target.
Enchantment
High Noon (otj) 15

Stax

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Theft

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Eriette, the Beguiler
Lifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
Legendary Creature - Human Warlock
Eriette, the Beguiler (otj) 202
Laughing Jasper Flint
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Legendary Creature - Rogue Lizard
Laughing Jasper Flint (otj) 215
Take for a Ride
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Take for a Ride (otj) 148
Tinybones, the Pickpocket
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Legendary Creature - Skeleton Rogue
Tinybones, the Pickpocket (otj) 109

Theft

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At Knifepoint
During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Enchantment
At Knifepoint (otj) 193
Baron Bertram Graywater
Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
, Sacrifice another creature or artifact: Draw a card.
Legendary Creature - Vampire Noble
Baron Bertram Graywater (otj) 195
Bridled Bighorn
Vigilance
Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Sheep Mount
Bridled Bighorn (otj) 7
Brimstone Roundup
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment
Brimstone Roundup (otj) 115
Form a Posse
Create X 1/1 red Mercenary creature tokens with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Sorcery
Form a Posse (otj) 204
Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Legendary Creature - Human Warlock
Geralf, the Fleshwright (otj) 50
Ghired, Mirror of the Wilds
Haste
Nontoken creatures you control have "
: Create a token that's a copy of target token you control that entered this turn."
Legendary Creature - Human Shaman
Ghired, Mirror of the Wilds (otj) 205
Gisa, the Hellraiser
Ward—
, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Human Warlock
Gisa, the Hellraiser (otj) 89
Hellspur Posse Boss
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When this creature enters, create two 1/1 red Mercenary creature tokens with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Rogue Lizard
Hellspur Posse Boss (otj) 128
Nezumi Linkbreaker
When this creature dies, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Rat Warlock
Nezumi Linkbreaker (otj) 96
Outlaw Stitcher
When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Warlock
Outlaw Stitcher (otj) 59
Prickly Pair
When this creature enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Plant Mercenary
Prickly Pair (otj) 137
Prosperity Tycoon
When this creature enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
, Sacrifice a token: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Noble
Prosperity Tycoon (otj) 25
Rictus Robber
When this creature enters, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Rogue Zombie
Rictus Robber (otj) 102
Rise of the Varmints
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Rise of the Varmints (otj) 179
Scalestorm Summoner
Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
Creature - Human Warlock
Scalestorm Summoner (otj) 144
Seraphic Steed
First strike, lifelink
Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Unicorn Mount
Seraphic Steed (otj) 232
Tumbleweed Rising
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Tumbleweed Rising (otj) 187
Wanted Griffin
Flying
When this creature dies, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Griffin
Wanted Griffin (otj) 38
Wrangler of the Damned
Flash
At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
Creature - Human Soldier
Wrangler of the Damned (otj) 238

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Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Servant of the Stinger
Deathtouch
Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Warlock
Servant of the Stinger (otj) 105

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Rustler Rampage
Spree (Choose one or more additional costs.)
+
— Untap all creatures target player controls.
+
— Target creature gains double strike until end of turn.
Instant
Rustler Rampage (otj) 27

Untap

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Deck Info

Deck stats

62 pips - 59 cards
17 mana - 15 cards
68 pips - 60 cards
17 mana - 15 cards
66 pips - 59 cards
17 mana - 15 cards
69 pips - 61 cards
19 mana - 16 cards
67 pips - 61 cards
18 mana - 15 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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