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Size: 100Est cost: $67.69
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Custom
Size: 100Est cost: $67.69
No deck tags
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Commander

Qty: 1 Price: $0.49
Wowzer, the Aspirational
Whenever Wowzer, the Aspirational attacks, if you have an
, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
Legendary Snow Creature - Wurm
Wowzer, the Aspirational (mb2) 604

Commander

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Artifact

Qty: 3 Price: $1.29
Corrupted Key
As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Artifact - Key
Corrupted Key (cmb2) 39
Luxior, Ignited
Equipped creature gets +1/+1 for each counter on Luxior, Ignited.
+1: Attach this Equipment to up to one target creature you control.
−2: Equipped creature gets +2/+2 and gains double strike until end of turn.
Legendary Artifact Planeswalker - Equipment Luxior
Luxior, Ignited (mb2) 606
Pithing Spyglass
As Pithing Spyglass enters, name a keyword ability or ability word.
All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
Artifact
Pithing Spyglass (cmb2) 108

Artifact

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Creature

Qty: 34 Price: $16.94
A Girl and Her Dogs
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.
Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
Creature - Human
A Girl and Her Dogs (mb2) 515
Anax and Cymede & Kynaios and Tiro
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Legendary Creature - Human Soldier
Anax and Cymede & Kynaios and Tiro (mb2) 589
Blurry Visionary
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)
Creature - Human Wizard
Blurry Visionary (mb2) 526
Bolshack Dragon
Double b̶r̶e̶a̶k̶e̶r̶ strike
While attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.
Creature - Dragon Armored
Bolshack Dragon (mb2) 558
Catch of the Day
As Catch of the Day enters the battlefield, choose one for each of the following.
Keyword → Vigilance; ward
; or islandwalk.
Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls.
Size → 6/2; 4/4; or 2/6.
Creature - Serpent
Catch of the Day (mb2) 528
Chronobot
When Chronobot enters, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
Creature Artifact - Construct
Chronobot (cmb2) 105
Convention Maro
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
Legendary Creature - Elemental Gamer
Convention Maro (pf24) 2
Dairy Cow
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)
Creature - Cow
Dairy Cow (mb2) 574
Defender of the Queue
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)
Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
Creature - Soldier Centaur
Defender of the Queue (mb2) 512
Experiment Five
: Put a +1/+2 counter on Experiment Five. (
is paid with one mana from any source that could produce two or more colors of mana.)
Creature - Bear Mutant Snake
Experiment Five (cmb2) 73
Five Kids in a Trenchcoat
Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.
Creature - Human Citizen
Five Kids in a Trenchcoat (cmb2) 5
Frogkin Kidnapper
When Frogkin Kidnapper enters, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay
at any time to return it to their hand.)
Creature - Rogue Frog
Frogkin Kidnapper (cmb2) 42
Gobland
(Gobland isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Gobland can't block.
Creature Land - Goblin Mountain
Gobland (mb2) 563
High Troller
All targeted spells and abilities cost
less and have their targets chosen randomly.
Creature - Shaman Troll
High Troller (cmb2) 54
Inspirational Antelope
Legacy — Before the game starts, choose a keyword or ability word and write it below.
Spells with __________ you cast cost
less to cast.
Creature - Antelope
Inspirational Antelope (cmb2) 78
Jasconian Isle
(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "
: Add
.")
Jasconian Isle enters tapped.
Jasconian Isle doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap Jasconian Isle.
Creature Land - Fish Island
Jasconian Isle (cmb2) 117
Keeper of the Crown
(
can be paid with one mana from a legendary source.)
Other legendary creatures you control get +1/+1 and have indestructible.
Creature - Human Noble
Keeper of the Crown // Coronation of the Wilds (mb2) 577
Knight of Lost Causes
Vigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
Creature - Human Knight
Knight of Lost Causes (mb2) 518
Lightning Colt
When Lightning Colt enters, it deals 3 damage to any target.
Instant Creature - Horse
Lightning Colt (cmb2) 57
Loopy Lobster
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)
Stage 1 — (1/4)
Stage 2 — (4/1) Evolve
Stage 3 — (2/4)
: Loopy Lobster gets +1/-1 until end of turn.
Stage 4 — (4/4) Vigilance.
: Draw 2 cards.
Creature - Lobster
Loopy Lobster (cmb2) 26
Louvaq, the Aberrant
Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.)
At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
Legendary Creature - Mutant
Louvaq, the Aberrant (cmb2) 95
Omnipresent Impostor
Changeling
Omnipresent Impostor has all card names.
As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)
Basic Creature - Shapeshifter
Omnipresent Impostor (mb2) 504
Patient Turtle
Patient Turtle enters with two +1/+1 counters on it if you didn't go first this game.
Creature - Turtle
Patient Turtle (cmb2) 82
Phyrexian Seedling
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it.
Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)
Creature - Plant Phyrexian
Phyrexian Seedling (mb2) 581
Pinchy McStingbutt
Deathtouch
Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)
Creature - Scorpion
Pinchy McStingbutt (mb2) 552
Plain Walker
Plainswalk
Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.)
Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)
Creature - Rogue Kithkin
Plain Walker (mb2) 522
Runed Terror
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
Creature Artifact - Elemental Champion
Runed Terror (mb2) 610
Siege Elemental
Trample
Untapped creatures can't block.
Tapped creatures can block.
Creature - Elemental
Siege Elemental (cmb2) 64
Squidnapper
When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom —
and 2 life
Creature - Pirate Squid
Squidnapper (cmb2) 29
Starting Town NPC
Each creature card in your hand has a
Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for
. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Creature - Human Peasant
Starting Town NPC (mb2) 585
Subgoyf
Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)
Creature Artifact - Lhurgoyf
Subgoyf (mb2) 536
Teferi, Druid of Argoth
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Legendary Creature - Human Druid
Teferi, Druid of Argoth (mb2) 586
Vazal, the Compleat
Megalegendary (Your deck can have only one copy of this card.)
Vigilance, trample
Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
Legendary Creature Artifact - Phyrexian
Vazal, the Compleat (cmb2) 85
Wizened Arbiter
When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
Creature - Human Wizard Soldier
Wizened Arbiter (cmb2) 14

Creature

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Draw

Qty: 2 Price: $0.94
Bucket List
Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card.
☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery
Enchantment
Bucket List (cmb2) 89
Heart of a Duelist
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)
When Heart of a Duelist enters the battlefield, draw a card.
Enchantment
Heart of a Duelist (mb2) 530

Draw

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Enchantment

Qty: 10 Price: $4.82
Don't Worry About It
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)
Enchanted card costs
less to cast.
When you cast enchanted card, copy it.
Enchantment - Aura
Don't Worry About It (mb2) 592
Duelists' Convocation International
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Enchantment
Duelists' Convocation International (mb2) 529
Halving Season
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Enchantment
Halving Season (mb2) 545
Intangible Vibes
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
Enchantment
Intangible Vibes (mb2) 516
Liliana's Other Contract
When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life.
If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control.
Enchantment
Liliana's Other Contract // Liliana's Undead Minion (mb2) 548Liliana's Other Contract // Liliana's Undead Minion (mb2) 548
Night of the Flying Merfolk
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I — Create two 1/1 blue Merfolk creature tokens.
II — Put a flying counter on each tapped creature you control.
III — Draw a card for each creature you control that dealt combat damage to a player this turn.
Enchantment - Saga
Night of the Flying Merfolk (mb2) 532
Planeswalkerificate
Enchant creature you control
Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities —
+1: Add
.
−1: Exile the top card of your library. You may play it this turn.
−X: This planeswalker deals X damage to any target.
Enchantment - Aura
Planeswalkerificate (mb2) 565
Soulmates
Enchant two creatures
Enchanted creatures each get +1/+1 and have hexproof.
When one of the enchanted creatures dies, destroy the other.
Enchantment - Aura
Soulmates (cmb2) 84
Stack of Paperwork
When Stack of Paperwork enters, draw a card.
Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt. You know, like it used to.)
Enchantment
Stack of Paperwork (cmb2) 13
Zone of Flame
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)
Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
Enchantment - Aura
Zone of Flame (mb2) 571

Enchantment

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Instant

Qty: 5 Price: $2.03
Cleaver Blow
Multicleave
(You may pay an additional
any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.)
Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.
Instant
Cleaver Blow (mb2) 542
Do-Over
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Instant
Do-Over (cmb2) 20
Sarah's Wings
Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Instant Tribal - Angel
Sarah's Wings (cmb2) 11
The Grand Tour
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Instant
The Grand Tour (cmb2) 30
There
Exile target creature you control, then return it to the battlefield under its owner's control.
Instant - Lesson
There // They're // Their (mb2) 537

Instant

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Land

Qty: 30 Price: $27.10
Aggressive Crag
At the beginning of your combat step, tap Aggressive Crag.
: Add
or
.
Land
Aggressive Crag (cmb2) 112
Barry's Land
: Add
.
Basic Land - Cloud
Barry's Land (cmb2) 113
Domesticated Watercourse
Domesticated Watercourse enters tapped.
: Add
or
.
: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip
.
Whenever equipped creature deals combat damage to a player, draw a card.
Land
Domesticated Watercourse (cmb2) 114
Enchanted Prairie
Enchanted Prairie enters tapped.
: Add
or
.
Land Enchantment
Enchanted Prairie (cmb2) 115
Fetching Garden
(
: Add
or
.)
Fetching Garden enters the battlefield tapped if it was played from your hand.
Land - Plains Forest
Fetching Garden (mb2) 611
Glade of the Pump Spells
(You have to pay
to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
: Add
.
Land
Glade of the Pump Spells (mb2) 576
Lazotep Archway
Lazotep Archway enters the battlefield tapped.
: Add
or
.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
Land
Lazotep Archway (mb2) 613
Madlands
Madlands enters the battlefield tapped.
: Add
or
.
Madness
(If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
Land
Madlands (mb2) 614
Maestros' Totally Safe Hideout
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)
Maestros' Totally Safe Hideout enters the battlefield tapped.
: Add
,
, or
.
Land
Maestros' Totally Safe Hideout (mb2) 615
Processing Plant
Processing Plant enters the battlefield tapped.
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
: Add
,
,
, or
.
Land - Power-Plant Ulamog's
Processing Plant (mb2) 617
Rift
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)
Rift enters tapped.
: Add
.
Legendary Land
Rift (cmb2) 119
Second City
: Add
.
: Add one mana of any color. Spend this mana only to cast your second spell in a turn. When that mana is spent, create a Deep Dish Pizza token. (It's a Food artifact with "
,
, Sacrifice this token: You gain 3 life and draw a card.")
Land - Town
Second City (pf25) 4
Slumbering Waterways
Slumbering Waterways enters the battlefield tapped.
: Add
or
.
Flying, vigilance, trample
Land
Slumbering Waterways (mb2) 618
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 284
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (khm) 278
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (khm) 282
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (khm) 276
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (khm) 280
Spaghetti Junction
: Add
.
,
: Create a 3/2 colorless Vehicle artifact token with crew 1.
Whenever a Vehicle you control attacks, put a traffic counter on this land.
When this land has eight traffic counters on it, sacrifice it. If you do, create Atlantakul, a legendary 20/20 colorless Eldrazi creature token with annihilator 2.
Land
Spaghetti Junction (pf25) 16
Taiga Stadium
Taiga Stadium enters tapped unless you control a white, blue, or black permanent.
: Add
or
.
Land
Taiga Stadium (cmb2) 120
Temur Elevator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
,
, or
. If you don't have the city's blessing, you lose 1 life.
Land
Temur Elevator (mb2) 619
The Heron Moon
: Add
.
,
: Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
Legendary Land
The Heron Moon (mb2) 612
Value Town
Value Town enters the battlefield tapped.
: Add
or
.
Land - Town
Value Town // Take a Trip to... (mb2) 621
Waste Land
: Add
.
, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with
: Add
.)
Land
Waste Land (cmb2) 121
Wrenn and One
+1: Wrenn and One gains "
: Add
" until your next turn.
−1: Create a 1/1 green Squirrel creature token.
−4: You get an emblem with "At the beginning of your precombat main phase, add
for each creature you control."
Planeswalker Land - Wrenn
Wrenn and One (mb2) 588

Land

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Planeswalker

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Abian, Luvion Usurper
As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)
+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.
+1: Create a 3/2 red and green Spirit creature token.
−X: You deal X damage to any target.
Legendary Planeswalker - Abian
Abian, Luvion Usurper (cmb2) 87
Personal Decoy
Personal Decoy enters with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked.
+1: You gain 1 life.
−4: Draw a card.
Planeswalker - Duck
Personal Decoy (cmb2) 96

Planeswalker

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Ramp

Qty: 4 Price: $3.22
Generated Horizons
At the beginning of your upkeep, create a Forest land token.
Enchantment
Generated Horizons (cmb2) 75
Growth Charm
Choose one —
• Rampant Growth
• Giant Growth
• Regrowth
Instant
Growth Charm (cmb2) 77
Mana Abundance
If a player would add mana, instead all players add that mana.
World Enchantment
Mana Abundance (cmb2) 58
Mirrored Lotus
Reflect
(As this enters, each opponent may pay
. When they do, they create a token copy of this except it lacks this ability.)
, Exile Mirrored Lotus: Add three mana of any one color.
Artifact
Mirrored Lotus (cmb2) 107

Ramp

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Removal

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Avacyn's Collar, the Symbol of Her Church
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.
Shackle
(
: Attach to target creature you don't control. Shackle only as a sorcery.)
Artifact - Equipment
Avacyn's Collar, the Symbol of Her Church (mb2) 509
Common Black Removal
Choose one. Destroy target creature, then —
• Create a Food token.
• Create a Treasure token.
• Put a menace counter on a creature you control.
• That creature's controller mills cards equal to its power.
Instant
Common Black Removal (mb2) 543
Scaled Destruction
Choose one or more —
• Destroy all small creatures.
• Destroy all medium creatures.
• Destroy all large creatures.
(A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)
Sorcery
Scaled Destruction (cmb2) 12

Removal

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Sorcery

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Boltfire
Boltfire deals 2 damage to any target.
Flashforward
(You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)
Sorcery
Boltfire (mb2) 559
Largepox
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
Sorcery
Largepox (cmb2) 44
Truth or Dare
Target opponent chooses one —
• Truth — That player plays with their hand revealed for the rest of the game.
• Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
Sorcery
Truth or Dare (cmb2) 32
Wrath of Sod
Put a manabond counter on all creatures. (They lose all other abilities and become lands with "
: Add one mana of this card's color.")
Sorcery
Wrath of Sod (cmb2) 103
You're in Command
Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of
.)
Sorcery
You're in Command (cmb2) 15
Your Wish Is My Command
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
Sorcery
Your Wish Is My Command (mb2) 540

Sorcery

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Sideboard

Qty: 13 Price: $6.21
Can't Quite Recall
Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.)
Target player draws three cards.
Instant
Can't Quite Recall (mb2) 527
Enroll in the Coalition
You are a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
Enchantment
Enroll in the Coalition (cmb2) 4
Essence of Ajani
(As this spell resolves, put it into the command zone.)
Whenever you cast a spell, you gain 1 life.
Emblem
Essence of Ajani (mb2) 513
How to Keep an Izzet Mage Busy
Return How to Keep an Izzet Mage Busy to its owner's hand.
Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
Indicate
Target permanent.
Sorcery
Indicate (mb2) 501
Jund 'Em Out
Retrace (Sorry, no room for reminder text.)
Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.
• Abrupt Decay
• Blightning
• Bloodbraid Elf
• Lightning Bolt
• Liliana of the Veil
• Tarmogoyf
Sorcery
Jund 'Em Out (mb2) 596
One with Death
You lose the game.
Instant
One with Death (cmb2) 45
Priority Avenger
Flying
Players can't cast instant spells unless a spell or ability is on the stack.
Creature - Wizard Bird
Priority Avenger (cmb2) 9
Seek Bolas's Counsel
Choose one at random —
• You get an emblem with "At the beginning of your upkeep, pay
. If you don't, you lose the game."
• Each player discards their hand.
• Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.)
• For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs.
• Destroy all creatures and non-Bolas planeswalkers.
• You get an emblem with "You can cast nonland cards from your sideboard."
Sorcery
Seek Bolas's Counsel (cmb2) 98
Tax Taker
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)
Creature - Rat Advisor
Tax Taker (mb2) 524
TL;DR
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)
Instant
TL;DR (mb2) 553
Wrath of Leknif
Destroy all creatures. They can't be regenerated. Untap up to four lands you control.
Sorcery
Wrath of Leknif (mb2) 605
Yawgmoth's Testament
Until end of turn, you may play face-up cards you own from exile.
If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
Sorcery
Yawgmoth's Testament (cmb2) 52

Sideboard

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Planar Deck

Qty: 7 Price: $0.00
Black Lotus Lounge
When you planeswalk here and at the beginning of your upkeep, create a Black Lotus artifact token.
Whenever Chaos ensues, each player draws a card for each artifact token they control.
Plane - MagicCon
Black Lotus Lounge (punk) PLA003a
City Hall
When you planeswalk here, you become the Monarch.
Whenever Chaos ensues, each player may create two tapped treasure tokens. Each player who does can't attack you during their next turn.
Plane - Chicago
City Hall (punk) PLA004a
Ghirapur Grand Prix
When you planeswalk here, all players start their engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is your speed.
When you planeswalk away from Ghirapur Grand Prix, each player with the highest speed among players creates three Treasure tokens.
Plane - Avishkar
Ghirapur Grand Prix (punk) PLA040
Oteclán
When you planeswalk to Oteclán and at the beginning of your upkeep, chaos ensues.
Whenever chaos ensues, discover 3. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Plane - Ixalan
Oteclán (punk) PLA018
Shrinking Plane
When you planeswalk here and at the beginning of your upkeep, fold this plane in half. Draw cards equal to the number of times it's been folded. If you can't fold it, planeswalk.
Chaos: Completely unfold this plane. Each opponent discards two cards.
Plane - Foldaria
Shrinking Plane (punk) PLA021
The Food Court
Artifacts are Foods in addition to their other types (They have "
,
, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Add
. Activate only once each turn and only during your turn.
Chaos: You become the Monarch. If you are already the Monarch, draw a card.
Plane - Eldraine
The Food Court (punk) PLA014
The Pro Tour
Draft—When you planeswalk here, each player opens a booster pack, drafts a card, and exiles it face down. Each player may play the card they drafted for as long as it remains exiled. Players may spend any type of mana to cast spells this way.
Standard—Whenever chaos ensues, each player draws cards equal to the number of differently named Standard-legal cards they control. (Basic lands count. Tokens don't.)
Plane - MagicCon
The Pro Tour (punk) PLA045

Planar Deck

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Deck Info

Deck stats

19 pips - 16 cards
13 mana - 11 cards
24 pips - 21 cards
16 mana - 14 cards
13 pips - 9 cards
13 mana - 11 cards
19 pips - 14 cards
17 mana - 14 cards
27 pips - 20 cards
16 mana - 12 cards
1 pip - 1 card
8 mana - 7 cards
Card NameQtyOdds
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