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Custom
Size: 100Est cost: $812.24
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $812.24
No deck tags
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Commander

Qty: 1 Price: $22.99
Esika, God of the Tree
Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and "
: Add one mana of any color."
Legendary Creature - God
Esika, God of the Tree // The Prismatic Bridge (khm) 168Esika, God of the Tree // The Prismatic Bridge (khm) 168

Commander

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Artifact

Qty: 8 Price: $111.42
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (tmc) 58
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 228
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Gate to the Aether
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
Artifact
Gate to the Aether (mrd) 174
Mana Matrix
Instant and enchantment spells you cast cost
less to cast.
Artifact
Mana Matrix (leg) 285
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59

Artifact

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Creature

Qty: 16 Price: $101.96
Bramble Familiar
: Add
.
,
, Discard a card: Return this creature to its owner's hand.
Creature - Elemental Raccoon
Bramble Familiar // Fetch Quest (woe) 164
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Go-Shintai of Ancient Wars
First strike
At the beginning of your end step, you may pay
. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Ancient Wars (neo) 144
Go-Shintai of Boundless Vigor
Trample
At the beginning of your end step, you may pay
. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Boundless Vigor (neo) 187
Go-Shintai of Hidden Cruelty
Deathtouch
At the beginning of your end step, you may pay
. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Hidden Cruelty (neo) 97
Go-Shintai of Life's Origin
,
: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Legendary Creature Enchantment - Shrine
Go-Shintai of Life's Origin (nec) 37
Go-Shintai of Lost Wisdom
Flying
At the beginning of your end step, you may pay
. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature Enchantment - Shrine
Go-Shintai of Lost Wisdom (neo) 55
Go-Shintai of Shared Purpose
Vigilance
At the beginning of your end step, you may pay
. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Shared Purpose (neo) 14
Guru Pathik
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
Legendary Creature - Human Ally Monk
Guru Pathik (tla) 223
Hei Bai, Forest Guardian
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
,
: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Legendary Creature - Spirit Bear
Hei Bai, Forest Guardian (tle) 139
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (woc) 131
Shrine Steward
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct
Shrine Steward (neo) 259
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Legendary Creature Enchantment - Nymph
Sythis, Harvest's Hand (cmm) 938
Weaver of Harmony
Other enchantment creatures you control get +1/+1.
,
: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature Enchantment - Druid Snake
Weaver of Harmony (neo) 213

Creature

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Enchantment

Qty: 23 Price: $58.47
Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Legendary Enchantment - Shrine
Crescent Island Temple (tla) 129
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Estrid's Invocation
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchantment
Estrid's Invocation (mh3) 269
Hallowed Haunting
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Enchantment
Hallowed Haunting (vow) 17
Honden of Cleansing Fire
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Cleansing Fire (ema) 13
Honden of Infinite Rage
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Legendary Enchantment - Shrine
Honden of Infinite Rage (plst) EMA-134
Honden of Life's Web
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Life's Web (ema) 172
Honden of Night's Reach
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Night's Reach (ema) 91
Honden of Seeing Winds
At the beginning of your upkeep, draw a card for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Seeing Winds (plst) CHK-69
Kyoshi Island Plaza
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Enchantment - Shrine
Kyoshi Island Plaza (tla) 184
Leyline of the Guildpact
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Enchantment
Leyline of the Guildpact (mkm) 217
Northern Air Temple
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
Legendary Enchantment - Shrine
Northern Air Temple (tla) 111
Sanctum of All
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Legendary Enchantment - Shrine
Sanctum of All (m21) 225
Sanctum of Calm Waters
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Legendary Enchantment - Shrine
Sanctum of Calm Waters (m21) 68
Sanctum of Fruitful Harvest
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Fruitful Harvest (m21) 203
Sanctum of Shattered Heights
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Shattered Heights (m21) 157
Sanctum of Stone Fangs
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Stone Fangs (m21) 120
Sanctum of Tranquil Light
: Tap target creature. This ability costs
less to activate for each Shrine you control.
Legendary Enchantment - Shrine
Sanctum of Tranquil Light (m21) 33
Secret Arcade
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Secret Arcade // Dusty Parlor (dsc) 10
Sigil of the Empty Throne
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Enchantment
Sigil of the Empty Throne (dsc) 103
Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment - Shrine
Southern Air Temple (tla) 36
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
The Spirit Oasis
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
Legendary Enchantment - Shrine
The Spirit Oasis (tla) 72

Enchantment

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Instant

Qty: 4 Price: $9.12
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Open the Omenpaths
Choose one —
• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.
• Creatures you control get +1/+0 until end of turn.
Instant
Open the Omenpaths (khm) 143
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ecc) 65
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45

Instant

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Land

Qty: 34 Price: $484.02
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (fic) 378
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (tmc) 61
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (tmc) 67
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (tmt) 195
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 192
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tmt) 194
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 191
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (fic) 413
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (eoc) 23
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (tmc) 73
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (tmc) 74
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tmc) 76
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tmt) 193
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (tmc) 81
White Lotus Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.
,
: Add one mana of any color.
Land
White Lotus Hideout (tla) 281
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Planeswalker

Qty: 2 Price: $1.98
Calix, Destiny's Hand
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.
Legendary Planeswalker - Calix
Calix, Destiny's Hand (cmm) 918
Estrid, the Masked
+2: Untap each enchanted permanent you control.
−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
Legendary Planeswalker - Estrid
Estrid, the Masked (c18) 40

Planeswalker

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Sorcery

Qty: 12 Price: $22.28
Aang's Journey
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson
Aang's Journey (tla) 1
Brilliant Restoration
Return all artifact and enchantment cards from your graveyard to the battlefield.
Sorcery
Brilliant Restoration (neo) 7
Commune with Spirits
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Commune with Spirits (neo) 180
Commune with the Gods
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Sorcery
Commune with the Gods (plst) EMA-162
Dawn to Dusk
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
Sorcery
Dawn to Dusk (c15) 66
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Kruphix's Insight
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Sorcery
Kruphix's Insight (c18) 155
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Plea for Guidance
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
Sorcery
Plea for Guidance (bng) 24
Reconstruct History
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
Sorcery
Reconstruct History (acr) 97
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315
Tragic Arrogance
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Sorcery
Tragic Arrogance (fic) 258

Sorcery

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Deck Info

Deck stats

33 pips - 23 cards
22 mana - 18 cards
13 pips - 11 cards
21 mana - 17 cards
7 pips - 7 cards
20 mana - 16 cards
9 pips - 9 cards
21 mana - 17 cards
35 pips - 26 cards
24 mana - 19 cards
0 pips - 0 cards
9 mana - 4 cards
Card NameQtyOdds
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