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Custom
Size: 100Est cost: $119.00
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $119.00
No deck tags
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Commander

Qty: 1 Price: $2.29
Ramses, Assassin Lord
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Legendary Creature - Human Assassin
Ramses, Assassin Lord (dmc) 39

Commander

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Anthem

Qty: 1 Price: $4.99
Achilles Davenport
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Legendary Creature - Human Assassin
Achilles Davenport (acr) 294

Anthem

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Burn

Qty: 2 Price: $1.64
Agate-Blade Assassin
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.
Creature - Assassin Lizard
Agate-Blade Assassin (blb) 82
Iridescent Vinelasher
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
Creature - Assassin Lizard
Iridescent Vinelasher (blb) 99

Burn

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Creature

Qty: 2 Price: $0.70
Brotherhood Ambushers
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Creature - Human Assassin
Brotherhood Ambushers (acr) 285
Hired Blade
Flash (You may cast this spell any time you could cast an instant.)
Creature - Human Assassin
Hired Blade (acr) 299

Creature

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Discard

Qty: 1 Price: $0.35
Never Happened
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Sorcery
Never Happened (plst) GRN-80

Discard

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Drain

Qty: 1 Price: $0.35
Brotherhood Patriarch
When this creature dies, each opponent loses 2 life and you gain 2 life.
Creature - Human Assassin
Brotherhood Patriarch (acr) 286

Drain

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Draw

Qty: 12 Price: $15.60
Adéwalé, Breaker of Chains
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Legendary Creature - Human Assassin Pirate
Adéwalé, Breaker of Chains (acr) 136
Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle
Adrestia (acr) 68
Bottomless Pool
When you unlock this door, return up to one target creature to its owner's hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Bottomless Pool // Locker Room (dsk) 43
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 17
Ezio, Blade of Vengeance
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
Legendary Creature - Human Assassin
Ezio, Blade of Vengeance (acr) 275
Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Goggles of Night (clb) 384
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Instant
Harmonized Crescendo (ecl) 54
Merciless Harlequin
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
When this creature enters, you draw a card and you lose 1 life.
Creature - Human Assassin
Merciless Harlequin (acr) 287
Modify Memory
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Sorcery
Modify Memory (clb) 83
Notion Rain
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Notion Rain (grn) 193
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (m13) 110
Thorn of the Black Rose
Deathtouch
When this creature enters, you become the monarch.
Creature - Human Assassin
Thorn of the Black Rose (cn2) 48

Draw

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Evasion

Qty: 15 Price: $7.23
Assassin Den
Defender (This creature can't attack.)
: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
Creature - Wall
Assassin Den (acr) 281
Assassin Initiate
: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
Creature - Human Assassin
Assassin Initiate (acr) 22
Brotherhood Spy
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature - Human Assassin
Brotherhood Spy (acr) 282
Cloak of the Bat
Equipped creature has flying and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cloak of the Bat (clb) 443
Dirge of Dread
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have target creature gain fear until end of turn.
Sorcery
Dirge of Dread (plst) A25-86
Falthis, Shadowcat Familiar
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Cat Nightmare
Falthis, Shadowcat Familiar (cmr) 126
Fear
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment - Aura
Fear (5ed) 162
Hookblade Veteran
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
Creature - Human Assassin
Hookblade Veteran (acr) 283
Levitation
Creatures you control have flying.
Enchantment
Levitation (m12) 61
Lydia Frye
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature - Human Assassin
Lydia Frye (acr) 149
Poison-Blade Mentor
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.
Creature - Human Assassin
Poison-Blade Mentor (acr) 288
Sword Coast Sailor
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Legendary Enchantment - Background
Sword Coast Sailor (clb) 98
Thieves' Tools
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature can't be blocked as long as its power is 3 or less.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thieves' Tools (clb) 152
Towering Viewpoint
Defender, reach
Leap of Faith —
: Target creature gains flying until end of turn.
Creature Artifact - Wall
Towering Viewpoint (acr) 77
Tricks of the Trade
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
Enchantment - Aura
Tricks of the Trade (m13) 74

Evasion

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Land

Qty: 29 Price: $28.39
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ncc) 395
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (pip) 492
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (mm2) 239
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (gtc) 241
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (pip) 262
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (pip) 265
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 255
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 259
Island
(
: Add
.)
Basic Land - Island
Island (lci) 288
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 273
Island
(
: Add
.)
Basic Land - Island
Island (fin) 298
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 280
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (pip) 283
Salt Marsh
This land enters tapped.
: Add
or
.
Land
Salt Marsh (inv) 326
Submerged Boneyard
This land enters tapped.
: Add
or
.
Land
Submerged Boneyard (m19) 257
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (bfz) 260
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (bfz) 261
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (bfz) 262
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (bfz) 263
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (bfz) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (one) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (one) 269
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (pip) 321
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (pip) 322
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 274
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 302
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 276
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (pip) 299

Land

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Landfall

Qty: 1 Price: $0.69
Retreat to Hagra
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Enchantment
Retreat to Hagra (bfz) 121

Landfall

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Protection

Qty: 6 Price: $24.76
Agent of the Shadow Thieves
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Legendary Enchantment - Background
Agent of the Shadow Thieves (clb) 108
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (pip) 233
Offer Immortality
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Offer Immortality (fdn) 525
Silver Shroud Costume
Flash
When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
Artifact - Equipment
Silver Shroud Costume (pip) 142
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (clb) 339
Xathrid Slyblade
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
Creature - Human Assassin
Xathrid Slyblade (m15) 124

Protection

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Pump

Qty: 1 Price: $0.69
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (pip) 232

Pump

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Ramp

Qty: 4 Price: $12.96
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (who) 239
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 284
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (pip) 246

Ramp

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Recursion

Qty: 3 Price: $1.39
Midnight Recovery
Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Midnight Recovery (gtc) 73
Restart Sequence
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature card from your graveyard to the battlefield.
Sorcery
Restart Sequence (acr) 30
Unmake the Graves
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Return up to two target creature cards from your graveyard to your hand.
Instant
Unmake the Graves (m15) 120

Recursion

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Removal

Qty: 18 Price: $10.14
Auditore Ambush
Choose one or both —
• Return target creature to its owner's hand.
• Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
Sorcery
Auditore Ambush (acr) 295
Coerced to Kill
Enchant creature
You control enchanted creature.
Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Enchantment - Aura
Coerced to Kill (mkm) 192
Cone of Cold
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
Sorcery
Cone of Cold (clb) 61
Contract Killing
Destroy target creature. Create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Contract Killing (xln) 95
Devious Cover-Up
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Instant
Devious Cover-Up (mid) 48
Dimir Charm
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Instant
Dimir Charm (gk1) 11
Hero's Downfall
Destroy target creature or planeswalker.
Instant
Hero's Downfall (fdn) 175
Hullcarver
Deathtouch
Creature Artifact - Assassin Robot
Hullcarver (eoe) 105
Hunter of Eyeblights
When this creature enters, put a +1/+1 counter on target creature you don't control.
,
: Destroy target creature with a counter on it.
Creature - Elf Assassin
Hunter of Eyeblights (plst) LRW-119
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (otc) 140
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (6ed) 81
Murder
Destroy target creature.
Instant
Murder (acr) 92
Orzhov Euthanist
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
Creature - Human Assassin
Orzhov Euthanist (gpt) 54
Overkill
Target creature gets -0/-9999 until end of turn.
Instant
Overkill (fin) 109
Rooftop Assassin
Flash
Flying, lifelink
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature - Vampire Assassin
Rooftop Assassin (otj) 103
Shoot the Sheriff
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Instant
Shoot the Sheriff (otj) 106
The Revelations of Ezio
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target tapped creature an opponent controls.
II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.
III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Enchantment - Saga
The Revelations of Ezio (acr) 31
Tranquilize
Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Tranquilize (acr) 284

Removal

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Sorcery

Qty: 1 Price: $0.35
Lobotomy
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Sorcery
Lobotomy (tmp) 267

Sorcery

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Theft

Qty: 1 Price: $0.49
Petty Larceny
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.
Sorcery
Petty Larceny (acr) 28

Theft

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Tokens

Qty: 1 Price: $5.99
Rooftop Bypass
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
Enchantment
Rooftop Bypass (acr) 298

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
5 mana - 5 cards
30 pips - 26 cards
21 mana - 21 cards
52 pips - 45 cards
27 mana - 27 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 4 cards
Card NameQtyOdds
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