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Custom
Size: 97
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Custom
Size: 97
No deck tags
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Commander

Qty: 1 Price: $0.49
The Wandering Minstrel
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Legendary Creature - Human Bard
The Wandering Minstrel (fin) 249

Commander

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Anthem

Qty: 6 Price: $8.04
Balefire Liege
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
Creature - Spirit Horror
Balefire Liege (2x2) 180
Boartusk Liege
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Creature - Knight Goblin
Boartusk Liege (2x2) 186
Creakwood Liege
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Creature - Horror
Creakwood Liege (2x2) 197
Knight of New Alara
Each other multicolored creature you control gets +1/+1 for each of its colors.
Creature - Human Knight
Knight of New Alara (dmc) 156
Murkfiend Liege
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Creature - Horror
Murkfiend Liege (2x2) 259
Wilt-Leaf Liege
(
can be paid with either
or
.)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Creature - Knight Elf
Wilt-Leaf Liege (fdn) 668

Anthem

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Artifact

Qty: 4 Price: $11.46
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (tmc) 58
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59
Timeless Lotus
Timeless Lotus enters tapped.
: Add
.
Legendary Artifact
Timeless Lotus (ecc) 143

Artifact

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Creature

Qty: 18 Price: $24.88
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Elemental Sorcerer
Champion of the Path (ecl) 130
Explosive Prodigy
Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control.
Creature - Elemental Sorcerer
Explosive Prodigy (ecl) 136
Flamebraider
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources.
Creature - Elemental Bard
Flamebraider (ecl) 139
Glister Bairn
Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control.
Creature - Ouphe
Glister Bairn (ecl) 227
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature - Elemental
Omnath, Locus of Rage (ecc) 129
Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental
Omnath, Locus of the Roil (ecc) 130
Prismabasher
Trample
Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.
Creature - Elemental
Prismabasher (ecl) 188
Shimmercreep
Menace (This creature can't be blocked except by two or more creatures.)
Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
Creature - Elemental
Shimmercreep (ecl) 120
Shinestriker
Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
Creature - Elemental
Shinestriker (ecl) 68
Smokebraider
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
Creature - Elemental Shaman
Smokebraider (ecc) 96
Soulbright Seeker
As an additional cost to cast this spell, behold an Elemental or pay
. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add
.
Creature - Elemental Sorcerer
Soulbright Seeker (ecl) 157
Squawkroaster
Double strike
Vivid — Squawkroaster's power is equal to the number of colors among permanents you control.
Creature - Elemental
Squawkroaster (ecl) 160
Sunderflock
This spell costs
less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
Creature - Elemental
Sunderflock (ecl) 74
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
Legendary Creature - Wizard Gorgon
Tam, Mindful First-Year (ecl) 245
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
Twinflame Travelers
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
Creature - Elemental Sorcerer
Twinflame Travelers (ecl) 248
Wistfulness
When this creature enters, if
was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if
was spent to cast it, draw two cards, then discard a card.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Incarnation
Wistfulness (ecl) 252
Yarok, the Desecrated
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Elemental Horror
Yarok, the Desecrated (ecc) 136

Creature

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Draw

Qty: 2 Price: $1.64
Tannuk, Memorial Ensign
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Legendary Creature - Kavu Pilot
Tannuk, Memorial Ensign (eoe) 233
Urban Evolution
Draw three cards. You may play an additional land this turn.
Sorcery
Urban Evolution (m3c) 276

Draw

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Enchantment

Qty: 1 Price: $2.49
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment
Collective Inferno (ecl) 132

Enchantment

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Extra land

Qty: 16 Price: $45.28
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Creature Enchantment - Centaur
Courser of Kruphix (cmm) 888
Eureka Moment
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Eureka Moment (dsc) 216
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Mina and Denn, Wildborn
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature - Elf Ally
Mina and Denn, Wildborn (plst) OGW-156
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Prishe's Wanderings
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Instant
Prishe's Wanderings (fin) 193
Prismatic Undercurrents
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
Enchantment
Prismatic Undercurrents (ecl) 189
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Reach the Horizon
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Sorcery
Reach the Horizon (fin) 195
Risen Reef
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Creature - Elemental
Risen Reef (ecc) 132
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (blc) 122
The Regalia
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
Legendary Artifact - Vehicle
The Regalia (fin) 267
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (lcc) 263

Extra land

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Instant

Qty: 2 Price: $1.64
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Instant
Harmonized Crescendo (ecl) 54
Rime Chill
Vivid — This spell costs
less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Instant
Rime Chill (ecl) 64

Instant

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Land

Qty: 40 Price: $29.30
Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Balamb Garden, SeeD Academy
This land enters tapped.
: Add
or
.
,
: Transform this land. This ability costs
less to activate for each other Town you control.
Land - Town
Balamb Garden, SeeD Academy // Balamb Garden, Airborne (fin) 272Balamb Garden, SeeD Academy // Balamb Garden, Airborne (fin) 272
Baron, Airship Kingdom
This land enters tapped.
: Add
or
.
Land - Town
Baron, Airship Kingdom (fin) 273
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Clive's Hideaway
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
: Add
.
,
: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Land - Town
Clive's Hideaway (fin) 275
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Crossroads Village
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Town
Crossroads Village (fin) 276
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Eden, Seat of the Sanctum
: Add
.
,
: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Land - Town
Eden, Seat of the Sanctum (fin) 277
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Forest
(
: Add
.)
Basic Land - Forest
Forest (tmt) 195
Gohn, Town of Ruin
This land enters tapped.
: Add
or
.
Land - Town
Gohn, Town of Ruin (fin) 278
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (ecc) 151
Gongaga, Reactor Town
This land enters tapped.
: Add
or
.
Land - Town
Gongaga, Reactor Town (fin) 280
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (ecc) 152
Guadosalam, Farplane Gateway
This land enters tapped.
: Add
or
.
Land - Town
Guadosalam, Farplane Gateway (fin) 281
Insomnia, Crown City
This land enters tapped.
: Add
or
.
Land - Town
Insomnia, Crown City (fin) 282
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 192
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (m3c) 350
Jidoor, Aristocratic Capital
This land enters tapped.
: Add
.
Land - Town
Jidoor, Aristocratic Capital // Overture (fin) 284
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 286
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tmt) 194
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 191
Rabanastre, Royal City
This land enters tapped.
: Add
or
.
Land - Town
Rabanastre, Royal City (fin) 287
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ecc) 161
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (clu) 246
Sharlayan, Nation of Scholars
This land enters tapped.
: Add
or
.
Land - Town
Sharlayan, Nation of Scholars (fin) 288
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tmt) 193
The Gold Saucer
: Add
.
,
: Flip a coin. If you win the flip, create a Treasure token.
,
, Sacrifice two artifacts: Draw a card.
Land - Town
The Gold Saucer (fin) 279
Treno, Dark City
This land enters tapped.
: Add
or
.
Land - Town
Treno, Dark City (fin) 290
Vector, Imperial Capital
This land enters tapped.
: Add
or
.
Land - Town
Vector, Imperial Capital (fin) 291
Windurst, Federation Center
This land enters tapped.
: Add
or
.
Land - Town
Windurst, Federation Center (fin) 292
Zanarkand, Ancient Metropolis
This land enters tapped.
: Add
.
Land - Town
Zanarkand, Ancient Metropolis // Lasting Fayth (fin) 293

Land

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Sorcery

Qty: 3 Price: $3.33
Elemental Spectacle
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.
Sorcery
Elemental Spectacle (ecc) 15
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (blc) 124
Travel the Overworld
Affinity for Towns (This spell costs
less to cast for each Town you control.)
Draw four cards.
Sorcery
Travel the Overworld (fin) 82

Sorcery

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Tokens

Qty: 4 Price: $109.96
Adrix and Nev, Twincasters
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk
Adrix and Nev, Twincasters (mkc) 198
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (mar) 36
Primal Vigor
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Primal Vigor (plst) C13-162

Tokens

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Deck Info

Deck stats

9 pips - 4 cards
20 mana - 17 cards
30 pips - 20 cards
24 mana - 21 cards
6 pips - 4 cards
21 mana - 18 cards
21 pips - 15 cards
25 mana - 19 cards
52 pips - 37 cards
25 mana - 22 cards
0 pips - 0 cards
7 mana - 6 cards
Card NameQtyOdds
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