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Size: 3645Est cost: $1359.73
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Custom
Size: 3645Est cost: $1359.73
No deck tags
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Qty: 127 Price: $46.77
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Legendary Creature - Human Avatar Ally
Aang, the Last Airbender (tla) 4
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Beast Sloth
Aardvark Sloth (tle) 212
Abzan Advantage
Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Instant
Abzan Advantage (frf) 2
Aegis of the Heavens
Target creature gets +1/+7 until end of turn.
Instant
Aegis of the Heavens (jmp) 79
Aerial Assault
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Sorcery
Aerial Assault (jmp) 80
Aerith Rescue Mission
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Aerith Rescue Mission (fin) 5
Airbender's Reversal
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Instant - Lesson
Airbender's Reversal (tla) 7
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Draw a card.
Instant - Lesson
Airbending Lesson (tla) 8
Airdrop Aeronauts
Flying
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
Creature - Scout Dwarf
Airdrop Aeronauts (aer) 5
Alabaster Mage
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature - Human Wizard
Alabaster Mage (jmp) 83
Appa, Loyal Sky Bison
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Ally Bison
Appa, Loyal Sky Bison (tla) 9
Ardent Militia
Vigilance
Creature - Human Soldier
Ardent Militia (wth) 5
Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Arrest (rtr) 3
Attended Knight
First strike
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Knight
Attended Knight (mm3) 1
Ballynock Cohort
First strike
This creature gets +1/+1 as long as you control another white creature.
Creature - Soldier Kithkin
Ballynock Cohort (ema) 3
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (ema) 4
Brightmare
When this creature enters, tap up to one target creature. You gain life equal to that creature's power.
Creature - Unicorn
Brightmare (jmp) 2
Bulwark Giant
When this creature enters, you gain 5 life.
Creature - Soldier Giant
Bulwark Giant (jmp) 93
Clergy en-Vec
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Clergy en-Vec (tmp) 14
Compassionate Healer
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
Creature - Human Cleric Ally
Compassionate Healer (tla) 13
Countless Gears Renegade
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
Creature - Artificer Dwarf
Countless Gears Renegade (aer) 13
Curious Farm Animals
When this creature dies, you gain 3 life.
, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Creature - Bird Boar Ox Elk
Curious Farm Animals (tla) 14
Dauntless Onslaught
Up to two target creatures each get +2/+2 until end of turn.
Instant
Dauntless Onslaught (jmp) 99
Deadeye Harpooner
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, destroy target tapped creature an opponent controls.
Creature - Warrior Dwarf
Deadeye Harpooner (aer) 15
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Destined Confrontation (tla) 15
Doomed Traveler
When this creature dies, create a 1/1 white Spirit creature token with flying.
Creature - Human Soldier
Doomed Traveler (bbd) 91
Dwarven Castle Guard
When this creature dies, create a 1/1 colorless Hero creature token.
Creature - Soldier Dwarf
Dwarven Castle Guard (fin) 18
Earth Kingdom Jailer
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
Creature - Human Soldier Ally
Earth Kingdom Jailer (tla) 16
Earth Kingdom Protectors
Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Soldier Ally
Earth Kingdom Protectors (tla) 17
Elite Javelineer
Whenever this creature blocks, it deals 1 damage to target attacking creature.
Creature - Human Soldier
Elite Javelineer (tmp) 17
Faith's Fetters
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Faith's Fetters (m21) 17
Fancy Footwork
Untap one or two target creatures. They each get +2/+2 until end of turn.
Instant - Lesson
Fancy Footwork (tla) 19
Feat of Resistance
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Feat of Resistance (m21) 19
Felidar Cub
Sacrifice this creature: Destroy target enchantment.
Creature - Beast Cat
Felidar Cub (bfz) 25
Fortify
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Instant
Fortify (jmp) 105
Gather the White Lotus
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Gather the White Lotus (tla) 20
Glider Kids
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
Creature - Human Ally Pilot
Glider Kids (tla) 21
Glider Staff
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equip
Artifact - Equipment
Glider Staff (tla) 22
Griffin Aerie
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Enchantment
Griffin Aerie (m21) 22
Healer's Hawk
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Bird
Healer's Hawk (jmp) 107
Infantry Veteran
: Target attacking creature gets +1/+1 until end of turn.
Creature - Human Soldier
Infantry Veteran (vis) 9
Inspiring Captain
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature - Human Knight
Inspiring Captain (jmp) 111
Jeong Jeong's Deserters
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Ally Rebel
Jeong Jeong's Deserters (tla) 25
Karametra's Blessing
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Karametra's Blessing (thb) 26
Kyoshi Warriors
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Kyoshi Warriors (tla) 26
Lightwalker
This creature has flying as long as it has a +1/+1 counter on it.
Creature - Human Warrior
Lightwalker (jmp) 118
Lone Missionary
When this creature enters, you gain 4 life.
Creature - Kor Monk
Lone Missionary (mm3) 14
Long Road Home
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Long Road Home (jmp) 120
Magitek Armor
When this Vehicle enters, create a 1/1 colorless Hero creature token.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Magitek Armor (fin) 24
Magitek Infantry
This creature gets +1/+0 as long as you control another artifact.
: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Creature Artifact - Soldier Robot
Magitek Infantry (fin) 25
Monk Idealist
When this creature enters, return target enchantment card from your graveyard to your hand.
Creature - Human Cleric Monk
Monk Idealist (ema) 21
Nagao, Bound by Honor
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Legendary Creature - Human Samurai
Nagao, Bound by Honor (chk) 36
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (tmp) 34
Paladin's Arms
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+1, has ward
, and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Paladin's Arms (fin) 28
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Enchantment - Aura
Path to Redemption (tla) 31
Pegasus Charger
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Pegasus
Pegasus Charger (usg) 30
Quarry Colossus
When this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Creature - Giant
Quarry Colossus (jou) 22
Rabaroo Troop
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Kangaroo Rabbit
Rabaroo Troop (tla) 32
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (mm2) 31
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (jmp) 129
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
Instant
Razor Rings (tla) 33
Release the Dogs
Create four 1/1 white Dog creature tokens.
Sorcery
Release the Dogs (jmp) 4
Revitalize
You gain 3 life.
Draw a card.
Instant
Revitalize (m21) 31
Revoke Existence
Exile target artifact or enchantment.
Sorcery
Revoke Existence (ddi) 26
Sanctum Gargoyle
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
Creature Artifact - Gargoyle
Sanctum Gargoyle (c16) 76
Sandbenders' Storm
Choose one —
• Destroy target creature with power 4 or greater.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Instant
Sandbenders' Storm (tla) 34
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Cleansing (ema) 26
Second Thoughts
Exile target attacking creature.
Draw a card.
Instant
Second Thoughts (ema) 27
Sensor Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.
Creature - Artificer Phyrexian
Sensor Splicer (mm3) 23
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (ema) 28
Sheer Drop
Destroy target tapped creature.
Awaken 3—
(If you cast this spell for
, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Sheer Drop (bfz) 48
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (ema) 29
Sky Tether
Enchant creature
Enchanted creature has defender and loses flying.
Enchantment - Aura
Sky Tether (jmp) 133
Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment - Shrine
Southern Air Temple (tla) 36
Stone Haven Pilgrim
Whenever this creature attacks, if you control an artifact or enchantment, this creature gets +1/+1 and gains lifelink until end of turn.
Creature - Cleric Kor
Stone Haven Pilgrim (jmp) 6
Summon: Choco/Mog
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Creature Enchantment - Saga Bird Moogle
Summon: Choco/Mog (fin) 35
Supply Runners
When this creature enters, put a +1/+1 counter on each other creature you control.
Creature - Dog
Supply Runners (jmp) 7
Swift Response
Destroy target tapped creature.
Instant
Swift Response (m21) 40
Team Avatar
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Enchantment
Team Avatar (tla) 38
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (inr) 301
Triumphant Surge
Destroy target creature with power 4 or greater. You gain 3 life.
Instant
Triumphant Surge (thb) 41
Trusty Retriever
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Return target artifact or enchantment card from your graveyard to your hand.
Creature - Dog
Trusty Retriever (jmp) 8
Weapons Vendor
When this creature enters, draw a card.
At the beginning of combat on your turn, if you control an Equipment, you may pay
. When you do, attach target Equipment you control to target creature you control.
Creature - Human Artificer
Weapons Vendor (fin) 40
White Auracite
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
: Add
.
Artifact
White Auracite (fin) 41
White Mage's Staff
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
White Mage's Staff (fin) 42
Yip Yip!
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
Instant - Lesson
Yip Yip! (tla) 43
You're Not Alone
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.
Instant
You're Not Alone (fin) 44
Youthful Knight
First strike
Creature - Human Knight
Youthful Knight (mm3) 29

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Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Legendary Creature - Human Avatar Ally
Aang, the Last Airbender (tla) 4
Abiding Grace
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Enchantment
Abiding Grace (mh2) 1
Absolving Lammasu
Flying
When this creature enters, all suspected creatures are no longer suspected.
When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature - Lammasu
Absolving Lammasu (mkm) 2
Absolving Lammasu
Flying
When this creature enters, all suspected creatures are no longer suspected.
When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature - Lammasu
Absolving Lammasu (mkm) 2
Abuna's Chant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Abuna's Chant (5dn) 1
Abzan Advantage
Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Instant
Abzan Advantage (frf) 2
Abzan Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Enchantment - Aura
Abzan Runemark (frf) 3
Accorder Paladin
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature - Human Knight
Accorder Paladin (mbs) 1
Acolyte's Reward
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Instant
Acolyte's Reward (bng) 1
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Creature - Human Survivor
Acrobatic Cheerleader (dsk) 1
Acrobatic Leap
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Instant
Acrobatic Leap (lci) 2
Adamant Will
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Adamant Will (vow) 1
Adanto Vanguard
As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Vampire Soldier
Adanto Vanguard (xln) 1
Adaptive Gemguard
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature Artifact - Gnome
Adaptive Gemguard (lci) 3
Aerial Boost
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +2/+2 and gains flying until end of turn.
Instant
Aerial Boost (mom) 2
Aerial Boost
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +2/+2 and gains flying until end of turn.
Instant
Aerial Boost (mom) 2
Aerie Auxiliary
Flying
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Creature - Soldier Bird
Aerie Auxiliary (mh3) 18
Aerie Auxiliary
Flying
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Creature - Soldier Bird
Aerie Auxiliary (mh3) 18
Aeronaut Admiral
Flying
Vehicles you control have flying.
Creature - Human Pilot
Aeronaut Admiral (aer) 2
Aether Inspector
Vigilance
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, create a 1/1 colorless Servo artifact creature token.
Creature - Artificer Dwarf
Aether Inspector (aer) 3
Aether Shockwave
Choose one —
• Tap all Spirits.
• Tap all non-Spirit creatures.
Instant
Aether Shockwave (psal) C26
Aethershield Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Artificer Dwarf
Aethershield Artificer (m19) 2
Air Response Unit
Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Air Response Unit (dft) 1
Airbender's Reversal
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Instant - Lesson
Airbender's Reversal (tla) 7
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Draw a card.
Instant - Lesson
Airbending Lesson (tla) 8
Airdrop Aeronauts
Flying
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
Creature - Scout Dwarf
Airdrop Aeronauts (aer) 5
Ajani Fells the Godsire
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target creature an opponent controls with power 3 or greater.
II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.
III — Target creature you control gains double strike until end of turn.
Enchantment - Saga
Ajani Fells the Godsire (mh3) 19
Ajani's Mantra
At the beginning of your upkeep, you may gain 1 life.
Enchantment
Ajani's Mantra (ddh) 22
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (ddh) 9
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (ddh) 9
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (m19) 5
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (war) 4
Ajani's Sunstriker
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Cleric Cat
Ajani's Sunstriker (m13) 2
Akroan Jailer
,
: Tap target creature.
Creature - Human Soldier
Akroan Jailer (ori) 1
Akroan Skyguard
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creature - Human Soldier
Akroan Skyguard (bng) 3
Akroma's Blessing
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Akroma's Blessing (ons) 1
Akroma's Devoted
Cleric creatures have vigilance.
Creature - Human Cleric
Akroma's Devoted (lgn) 2
Alabaster Host Intercessor
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Samurai Phyrexian
Alabaster Host Intercessor (mom) 3
Alabaster Host Sanctifier
Lifelink
Creature - Cleric Phyrexian
Alabaster Host Sanctifier (mom) 4
Alaborn Veteran
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Creature - Human Knight
Alaborn Veteran (p02) 5
Alacrian Armory
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
Artifact
Alacrian Armory (dft) 2
Alharu, Solemn Ritualist
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Monk
Alharu, Solemn Ritualist (cmr) 4
Alley Evasion
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
Instant
Alley Evasion (aer) 6
Allied Assault
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Allied Assault (znr) 1
Alseid of Life's Bounty
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature Enchantment - Nymph
Alseid of Life's Bounty (thb) 1
Altar's Light
Exile target artifact or enchantment.
Instant
Altar's Light (mrd) 1
Ambitious Farmhand
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven —
: Transform this creature. Activate only if you control three or more creatures with different powers.
Creature - Human Peasant
Ambitious Farmhand // Seasoned Cathar (mid) 2Ambitious Farmhand // Seasoned Cathar (mid) 2
Amrou Seekers
This creature can't be blocked except by artifact creatures and/or white creatures.
Creature - Kithkin Rebel
Amrou Seekers (tsp) 2
Ancestor's Chosen
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 1 life for each card in your graveyard.
Creature - Human Cleric
Ancestor's Chosen (10e) 1
Ancestral Blade
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Blade (cmr) 5
Angel of Fury
Flying
When this creature dies, you may shuffle it into its owner's library.
Creature - Angel
Angel of Fury (p02) 7
Angel of Mercy
Flying
When this creature enters, you gain 3 life.
Creature - Angel
Angel of Mercy (p02) 8
Angel of Mercy
Flying
When this creature enters, you gain 3 life.
Creature - Angel
Angel of Mercy (psal) G14
Angel of Mercy
Flying
When this creature enters, you gain 3 life.
Creature - Angel
Angel of Mercy (psal) G38
Angel of Mercy
Flying
When this creature enters, you gain 3 life.
Creature - Angel
Angel of Mercy (10e) 2
Angel of the Dawn
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature - Angel
Angel of the Dawn (m19) 7
Angel of the Dawn
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature - Angel
Angel of the Dawn (cmr) 6
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (mh3) 262
Angel's Mercy
You gain 7 life.
Instant
Angel's Mercy (avr) 3
Angel's Mercy
You gain 7 life.
Instant
Angel's Mercy (m13) 3
Angelic Ascension
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Instant
Angelic Ascension (m21) 3
Angelic Blessing
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Sorcery
Angelic Blessing (9ed) 2
Angelic Curator
Flying, protection from artifacts
Creature - Angel Spirit
Angelic Curator (ulg) 1
Angelic Curator
Flying, protection from artifacts
Creature - Angel Spirit
Angelic Curator (mh2) 262
Angelic Exaltation
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Enchantment
Angelic Exaltation (rna) 2
Angelic Exaltation
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Enchantment
Angelic Exaltation (rna) 2
Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (bfz) 19
Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (cmr) 7
Angelic Intervention
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Instant
Angelic Intervention (mom) 5
Angelic Observer
Affinity for Citizens (This spell costs
less to cast for each Citizen you control.)
Flying
Creature - Angel Advisor
Angelic Observer (snc) 1
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature - Angel Spirit
Angelic Page (usg) 4
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature - Angel Spirit
Angelic Page (7ed) 1
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature - Angel Spirit
Angelic Page (psal) C14
Angelic Wall
Defender (This creature can't attack.)
Flying
Creature - Wall
Angelic Wall (ody) 3
Angelic Wall
Defender (This creature can't attack.)
Flying
Creature - Wall
Angelic Wall (avr) 4
Angelic Wall
Defender (This creature can't attack.)
Flying
Creature - Wall
Angelic Wall (m14) 4
Anointer of Valor
Flying
Whenever a creature attacks, you may pay
. When you do, put a +1/+1 counter on that creature.
Creature - Angel
Anointer of Valor (cmr) 8
Anointer Priest
Whenever a creature token you control enters, you gain 1 life.
Embalm
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Creature - Human Cleric
Anointer Priest (akh) 3
Apex Hawks
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Flying
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Bird
Apex Hawks (wwk) 2
Appa, Loyal Sky Bison
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Ally Bison
Appa, Loyal Sky Bison (tla) 9
Appeal to Eirdu
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
One or two target creatures each get +2/+1 until end of turn.
Instant
Appeal to Eirdu (ecl) 5
Arborea Pegasus
Flying
When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
Creature - Pegasus
Arborea Pegasus (afr) 2
Archangel
Flying, vigilance
Creature - Angel
Archangel (p02) 11
Archangel
Flying, vigilance
Creature - Angel
Archangel (avr) 5
Archon of Absolution
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Creature - Archon
Archon of Absolution (eld) 3
Archon of Falling Stars
Flying
When this creature dies, you may return target enchantment card from your graveyard to the battlefield.
Creature - Archon
Archon of Falling Stars (thb) 2
Archway Angel
Flying
When this creature enters, you gain 2 life for each Gate you control.
Creature - Angel
Archway Angel (rna) 3
Ardent Militia
Vigilance
Creature - Human Soldier
Ardent Militia (wth) 5
Ardent Militia
Vigilance
Creature - Human Soldier
Ardent Militia (psal) G15
Ardent Militia
Vigilance
Creature - Human Soldier
Ardent Militia (psal) G26
Ardent Recruit
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Creature - Human Soldier
Ardent Recruit (mbs) 2
Ardenvale Paladin
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Creature - Human Knight
Ardenvale Paladin (eld) 4
Ardenvale Tactician
Flying
Creature - Human Knight
Ardenvale Tactician // Dizzying Swoop (eld) 5
Argivian Cavalier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Knight Orc
Argivian Cavalier (dmu) 4
Argivian Phalanx
Affinity for creatures (This spell costs
less to cast for each creature you control.)
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Human Soldier Kor
Argivian Phalanx (dmu) 5
Arm the Cathars
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Sorcery
Arm the Cathars (vow) 3
Armament of Nyx
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Enchantment - Aura
Armament of Nyx (jou) 4
Armed Response
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Instant
Armed Response (5dn) 2
Armored Ascension
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Enchantment - Aura
Armored Ascension (m11) 5
Armory Guard
This creature has vigilance as long as you control a Gate.
Creature - Soldier Giant
Armory Guard (rtr) 2
Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Arrest (som) 2
Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Arrest (rtr) 3
Arrester's Zeal
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Instant
Arrester's Zeal (rna) 4
Artful Maneuver
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Artful Maneuver (dtk) 4
Artillery Blast
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Instant
Artillery Blast (dmu) 6
Astral Slide
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Astral Slide (ons) 4
Astral Steel
Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Astral Steel (scg) 2
Attended Knight
First strike
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Knight
Attended Knight (m13) 5
Attentive Skywarden
Flying
Whenever this creature deals combat damage to a player or battle, transform up to one target Incubator token you control.
Creature - Kor Phyrexian
Attentive Skywarden (mom) 7
Attentive Skywarden
Flying
Whenever this creature deals combat damage to a player or battle, transform up to one target Incubator token you control.
Creature - Kor Phyrexian
Attentive Skywarden (mom) 7
Attentive Sunscribe
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature Artifact - Gnome
Attentive Sunscribe (lci) 4
Attentive Sunscribe
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature Artifact - Gnome
Attentive Sunscribe (lci) 4
Audacious Infiltrator
This creature can't be blocked by artifact creatures.
Creature - Rogue Dwarf
Audacious Infiltrator (aer) 7
Aura Blast
Destroy target enchantment.
Draw a card.
Instant
Aura Blast (pls) 1
Auramancer
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Creature - Human Wizard
Auramancer (m12) 9
Auramancer
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Creature - Human Wizard
Auramancer (ori) 5
Auratouched Mage
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Creature - Human Wizard
Auratouched Mage (psal) G27
Auratouched Mage
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Creature - Human Wizard
Auratouched Mage (psal) G50
Auriok Bladewarden
: Target creature gets +X/+X until end of turn, where X is this creature's power.
Creature - Human Soldier
Auriok Bladewarden (mrd) 3
Auriok Salvagers
: Return target artifact card with mana value 1 or less from your graveyard to your hand.
Creature - Human Soldier
Auriok Salvagers (5dn) 4
Auspicious Arrival
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Auspicious Arrival (mkm) 5
Auspicious Arrival
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Auspicious Arrival (mkm) 5
Auxiliary Boosters
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it.
Equipped creature gets +1/+2 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Auxiliary Boosters (eoe) 5
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Creature - Human Ally Peasant
Avatar Enthusiasts (tla) 11
Aven Farseer
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
Creature - Soldier Bird
Aven Farseer (scg) 3
Aven Flock
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +0/+1 until end of turn.
Creature - Soldier Bird
Aven Flock (9ed) 4
Aven Liberator
Flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Creature - Soldier Bird
Aven Liberator (scg) 4
Aven Redeemer
Flying
: Prevent the next 2 damage that would be dealt to any target this turn.
Creature - Cleric Bird
Aven Redeemer (lgn) 3
Aviary Mechanic
When this creature enters, you may return another permanent you control to its owner's hand.
Creature - Artificer Dwarf
Aviary Mechanic (kld) 6
Awe Strike
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Instant
Awe Strike (mrd) 6
Azorius Arrester
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature - Human Soldier
Azorius Arrester (rtr) 5
Backup Agent
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Citizen
Backup Agent (snc) 2
Baffling End
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less.
When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Enchantment
Baffling End (rix) 1
Bagel and Schmear
Share —
,
, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery.
Nosh —
,
, Sacrifice this artifact: You gain 3 life and draw a card.
Artifact - Food
Bagel and Schmear (spm) 161
Ballroom Brawlers
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Creature - Human Warrior
Ballroom Brawlers (snc) 3
Banish from Edoras
This spell costs
less to cast if it targets a tapped creature.
Exile target creature.
Sorcery
Banish from Edoras (ltr) 1
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (jou) 5
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (thb) 4
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (eoe) 6
Banishing Slash
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Sorcery
Banishing Slash (neo) 3
Banishment Decree
Put target artifact, creature, or enchantment on top of its owner's library.
Instant
Banishment Decree (mbs) 3
Bartered Cow
When this creature dies and when you discard this card, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creature - Ox
Bartered Cow (eld) 6
Bastion Enforcer
Creature - Soldier Dwarf
Bastion Enforcer (aer) 8
Bat Colony
When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
Enchantment
Bat Colony (lci) 5
Battershield Warrior
Boast —
: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Human Warrior
Battershield Warrior (khm) 2
Battershield Warrior
Boast —
: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Human Warrior
Battershield Warrior (khm) 2
Battle Mastery
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Battle Mastery (dtk) 7
Battle Screech
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Battle Screech (mh1) 4
Battle Screech
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Battle Screech (mh1) 4
Battlefield Medic
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Creature - Human Cleric
Battlefield Medic (ons) 9
Battlefield Promotion
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Instant
Battlefield Promotion (war) 5
Battlefield Promotion
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Instant
Battlefield Promotion (2x2) 7
Battlefield Promotion
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Instant
Battlefield Promotion (2x2) 7
Battlefield Raptor
Flying, first strike
Creature - Bird
Battlefield Raptor (khm) 3
Battlewise Aven
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has first strike.
Creature - Soldier Bird
Battlewise Aven (jud) 4
Beacon Hawk
Flying
Whenever this creature deals combat damage to a player, you may untap target creature.
: This creature gets +0/+1 until end of turn.
Creature - Bird
Beacon Hawk (dis) 3
Befriending the Moths
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Befriending the Moths // Imperial Moth (neo) 4Befriending the Moths // Imperial Moth (neo) 4
Beloved Beggar
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Peasant
Beloved Beggar // Generous Soul (mid) 3Beloved Beggar // Generous Soul (mid) 3
Beloved Princess
Lifelink
This creature can't be blocked by creatures with power 3 or greater.
Creature - Human Noble
Beloved Princess (eld) 7
Beloved Princess
Lifelink
This creature can't be blocked by creatures with power 3 or greater.
Creature - Human Noble
Beloved Princess (eld) 7
Benalish Faithbonder
Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature - Human Cleric
Benalish Faithbonder (dmu) 7
Benalish Hero
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier
Benalish Hero (5ed) 10
Benalish Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Human Knight
Benalish Knight (10e) 11
Benalish Missionary
,
: Prevent all combat damage that would be dealt by target blocked creature this turn.
Creature - Human Cleric
Benalish Missionary (wth) 10
Benalish Veteran
Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature - Human Soldier
Benalish Veteran (m12) 10
Benediction of Moons
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature this card haunts dies, you gain 1 life for each player.
Sorcery
Benediction of Moons (gpt) 3
Benevolent Ancestor
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Spirit
Benevolent Ancestor (rav) 3
Benevolent Blessing
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchantment - Aura
Benevolent Blessing (cmr) 13
Bereaved Survivor
When another creature you control dies, transform this creature.
Creature - Human Peasant
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
Bill the Pony
When Bill the Pony enters, create two Food tokens. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Horse
Bill the Pony (ltr) 3
Bishop's Soldier
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Soldier
Bishop's Soldier (xln) 6
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 381
Blade Banish
Exile target creature with power 4 or greater.
Instant
Blade Banish (iko) 4
Bladed Sentinel
: This creature gains vigilance until end of turn.
Creature Artifact - Construct
Bladed Sentinel (mbs) 98
Blazing Hope
Exile target creature with power greater than or equal to your life total.
Instant
Blazing Hope (rix) 3
Blessed Breath
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Blessed Breath (chk) 1
Blessed Defiance
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Instant
Blessed Defiance (mid) 5
Blinding Beam
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Blinding Beam (mrd) 7
Blinding Beam
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Blinding Beam (ddf) 28
Blinding Light
Tap all nonwhite creatures.
Sorcery
Blinding Light (mir) 5
Blink Dog
Double strike
Teleport —
: This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Creature - Dog
Blink Dog (afr) 3
Blossoming Calm
You gain hexproof until your next turn. You gain 2 life.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Blossoming Calm (mh2) 7
Bola Slinger
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, tap target artifact or creature an opponent controls.
Creature - Soldier Cat
Bola Slinger (mom) 8
Bold Defense
Kicker
(You may pay an additional
as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Instant
Bold Defense (zen) 3
Boon of Safety
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Scry 1.
Instant
Boon of Safety (snc) 4
Border Guard
Creature - Human Soldier
Border Guard (por) 9
Born to Drive
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel —
, Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
Enchantment - Aura
Born to Drive (neo) 6
Boros Mastiff
Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature - Dog
Boros Mastiff (dgm) 1
Borrowed Grace
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Instant
Borrowed Grace (emn) 14
Borrowed Grace
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Instant
Borrowed Grace (emn) 14
Borrowed Time
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Borrowed Time (mid) 6
Bound in Silence
Enchant creature
Enchanted creature can't attack or block.
Enchantment Kindred - Aura Rebel
Bound in Silence (fut) 20
Brainwash
Enchant creature
Enchanted creature can't attack unless its controller pays
.
Enchantment - Aura
Brainwash (5ed) 13
Break of Day
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Break of Day (dka) 3
Break Ties
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1—
(
, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Break Ties (mh2) 8
Breath of Life
Return target creature card from your graveyard to the battlefield.
Sorcery
Breath of Life (7ed) 4
Brightfield Glider
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Mount Possum
Brightfield Glider (dft) 4
Brightfield Mustang
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount
Brightfield Mustang (dft) 5
Brightspear Zealot
Vigilance
This creature gets +2/+0 as long as you've cast two or more spells this turn.
Creature - Human Soldier
Brightspear Zealot (eoe) 8
Brilliant Halo
Enchant creature
Enchanted creature gets +1/+2.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Brilliant Halo (usg) 5
Bring to Trial
Exile target creature with power 4 or greater.
Sorcery
Bring to Trial (rna) 5
Broadcast Rambler
When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Broadcast Rambler (dft) 6
Burden of Guilt
Enchant creature
: Tap enchanted creature.
Enchantment - Aura
Burden of Guilt (dka) 4
Burrenton Bombardier
Flying
Reinforce 2—
(
, Discard this card: Put two +1/+1 counters on target creature.)
Creature - Soldier Kithkin
Burrenton Bombardier (mor) 3
Burrenton Bombardier
Flying
Reinforce 2—
(
, Discard this card: Put two +1/+1 counters on target creature.)
Creature - Soldier Kithkin
Burrenton Bombardier (ddf) 11
Bushi Tenderfoot
When a creature dealt damage by this creature this turn dies, flip this creature.
Creature - Human Soldier
Bushi Tenderfoot // Kenzo the Hardhearted (chk) 2
Buy Your Silence
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Buy Your Silence (snc) 6
Cage of Hands
Enchant creature
Enchanted creature can't attack or block.
: Return this Aura to its owner's hand.
Enchantment - Aura
Cage of Hands (cmr) 14
Cage of Hands
Enchant creature
Enchanted creature can't attack or block.
: Return this Aura to its owner's hand.
Enchantment - Aura
Cage of Hands (cmr) 14
Call a Surprise Witness
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Sorcery
Call a Surprise Witness (mkm) 6
Call to Glory
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Instant
Call to Glory (chk) 4
Candlegrove Witch
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
Creature - Human Warlock
Candlegrove Witch (mid) 8
Candletrap
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven —
, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Enchantment - Aura
Candletrap (mid) 9
Canyon Vaulter
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Creature - Kor Pilot
Canyon Vaulter (dft) 8
Captain's Call
Create three 1/1 white Soldier creature tokens.
Sorcery
Captain's Call (m13) 9
Captain's Call
Create three 1/1 white Soldier creature tokens.
Sorcery
Captain's Call (cmr) 15
Captain's Call
Create three 1/1 white Soldier creature tokens.
Sorcery
Captain's Call (cmr) 15
Captain's Call
Create three 1/1 white Soldier creature tokens.
Sorcery
Captain's Call (dmu) 9
Captivating Unicorn
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
Creature - Unicorn
Captivating Unicorn (thb) 6
Case File Auditor
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Creature - Human Detective
Case File Auditor (mkm) 7
Case of the Gateway Express
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
Enchantment - Case
Case of the Gateway Express (mkm) 8
Case of the Pilfered Proof
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Case
Case of the Pilfered Proof (mkm) 9
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (mid) 10
Cathar's Call
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Enchantment - Aura
Cathar's Call (mid) 11
Cavalry Drillmaster
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature - Human Knight
Cavalry Drillmaster (m19) 8
Cavalry Pegasus
Flying
Whenever this creature attacks, each attacking Human gains flying until end of turn.
Creature - Pegasus
Cavalry Pegasus (ths) 2
Cease-Fire
Target player can't cast creature spells this turn.
Draw a card.
Instant
Cease-Fire (ody) 14
Celebrity Fencer
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Elf Druid
Celebrity Fencer (snc) 7
Celestial Crusader
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Creature - Spirit
Celestial Crusader (ddf) 14
Celestial Flare
Target player sacrifices an attacking or blocking creature of their choice.
Instant
Celestial Flare (ori) 8
Celestus Sanctifier
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Creature - Human Cleric
Celestus Sanctifier (mid) 12
Celestus Sanctifier
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Creature - Human Cleric
Celestus Sanctifier (mid) 12
Center Soul
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Center Soul (dtk) 8
Champion of Arashin
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Warrior Dog
Champion of Arashin (dtk) 9
Chaplain of Alms
First strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Chaplain of Alms // Chapel Shieldgeist (mid) 13Chaplain of Alms // Chapel Shieldgeist (mid) 13
Charging Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature - Griffin
Charging Griffin (m14) 13
Charging Paladin
Whenever this creature attacks, it gets +0/+3 until end of turn.
Creature - Human Knight
Charging Paladin (exo) 4
Charismatic Vanguard
: Creatures you control get +1/+1 until end of turn.
Creature - Soldier Dwarf
Charismatic Vanguard (dmu) 10
Charitable Levy
Noncreature spells cost
more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment
Charitable Levy (mh3) 21
Charitable Levy
Noncreature spells cost
more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment
Charitable Levy (mh3) 21
Checkpoint Officer
,
: Tap target creature.
Creature - Human Soldier
Checkpoint Officer (iko) 5
Choking Fumes
Put a -1/-1 counter on each attacking creature.
Instant
Choking Fumes (mbs) 4
Choking Restraints
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature.
Enchantment - Aura
Choking Restraints (emn) 16
Chosen by Heliod
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +0/+2.
Enchantment - Aura
Chosen by Heliod (ths) 5
Circle of Confinement
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
Enchantment
Circle of Confinement (vow) 7
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (7ed) 6
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (9ed) 10
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (5ed) 18
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (7ed) 7
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (5ed) 19
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (7ed) 9
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (9ed) 11
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (5ed) 21
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (6ed) 12
Citizen's Arrest
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
Enchantment
Citizen's Arrest (dmu) 11
Civic Stalwart
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature - Soldier Elephant
Civic Stalwart (rna) 6
Clachan Festival
When this enchantment enters, create two 1/1 green and white Kithkin creature tokens.
: Create a 1/1 green and white Kithkin creature token.
Enchantment Kindred - Kithkin
Clachan Festival (ecl) 10
Clarion Cathars
When this creature enters, create a 1/1 white Human creature token.
Creature - Human Knight
Clarion Cathars (mid) 14
Clarion Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit
Clarion Spirit (khm) 6
Clay-Fired Bricks
When this artifact enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact
(
, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Clay-Fired Bricks // Cosmium Kiln (lci) 6Clay-Fired Bricks // Cosmium Kiln (lci) 6
Cleansing Ray
Choose one —
• Destroy target Vampire.
• Destroy target enchantment.
Sorcery
Cleansing Ray (rix) 4
Cleric of the Forward Order
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
Creature - Human Cleric
Cleric of the Forward Order (ori) 10
Cliffhaven Sell-Sword
Creature - Warrior Kor
Cliffhaven Sell-Sword (znr) 8
Clockwork Drawbridge
Defender
,
: Tap target creature.
Creature Artifact - Wall
Clockwork Drawbridge (dmu) 13
Cloudspire Captain
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
Creature - Human Pilot
Cloudspire Captain (dft) 9
Codespell Cleric
Vigilance
When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Creature - Human Cleric
Codespell Cleric (khm) 7
Collision Course
Choose one —
• Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles.
• Destroy target artifact.
Sorcery
Collision Course (dft) 10
Colossal Plow
Whenever this Vehicle attacks, add
and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Colossal Plow (khm) 236
Colossal Plow
Whenever this Vehicle attacks, add
and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Colossal Plow (nec) 148
Commanding Presence
Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Enchantment - Aura
Commanding Presence (thb) 7
Commanding Presence
Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Enchantment - Aura
Commanding Presence (thb) 7
Compassionate Healer
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
Creature - Human Cleric Ally
Compassionate Healer (tla) 13
Conclave Equenaut
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flying
Creature - Human Soldier
Conclave Equenaut (ddf) 19
Conclave Phalanx
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, you gain 1 life for each creature you control.
Creature - Human Soldier
Conclave Phalanx (ddf) 16
Concordia Pegasus
Flying
Creature - Pegasus
Concordia Pegasus (rna) 7
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (cmr) 369
Confessor
Whenever a player discards a card, you may gain 1 life.
Creature - Human Cleric
Confessor (ody) 15
Constable of the Realm
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
Creature - Soldier Giant
Constable of the Realm (mh2) 10
Conviction
Enchant creature
Enchanted creature gets +1/+3.
: Return this Aura to its owner's hand.
Enchantment - Aura
Conviction (aer) 12
Coordinated Barrage
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Instant
Coordinated Barrage (mor) 7
Coordinated Charge
Creatures you control get +2/+1 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Coordinated Charge (iko) 6
Coppercoat Vanguard
Each other Human you control gets +1/+0 and has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Soldier
Coppercoat Vanguard (mat) 1
Coppercoat Vanguard
Each other Human you control gets +1/+0 and has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Soldier
Coppercoat Vanguard (mat) 1
Cosmium Blast
Cosmium Blast deals 4 damage to target attacking or blocking creature.
Instant
Cosmium Blast (lci) 7
Cosmium Blast
Cosmium Blast deals 4 damage to target attacking or blocking creature.
Instant
Cosmium Blast (lci) 7
Countless Gears Renegade
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
Creature - Artificer Dwarf
Countless Gears Renegade (aer) 13
Court Street Denizen
Whenever another white creature you control enters, tap target creature an opponent controls.
Creature - Human Soldier
Court Street Denizen (cmr) 17
Court Street Denizen
Whenever another white creature you control enters, tap target creature an opponent controls.
Creature - Human Soldier
Court Street Denizen (cmr) 17
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Instant Kindred - Shapeshifter
Crib Swap (ecl) 11
Crossbow Infantry
: This creature deals 1 damage to target attacking or blocking creature.
Creature - Human Soldier Archer
Crossbow Infantry (mmq) 16
Crossbow Infantry
: This creature deals 1 damage to target attacking or blocking creature.
Creature - Human Soldier Archer
Crossbow Infantry (8ed) 15
Crossbow Infantry
: This creature deals 1 damage to target attacking or blocking creature.
Creature - Human Soldier Archer
Crossbow Infantry (9ed) 12
Crown of Awe
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Enchantment - Aura
Crown of Awe (ons) 16
Crown of Awe
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Enchantment - Aura
Crown of Awe (ons) 16
Cult Healer
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Creature - Human Doctor
Cult Healer (dsk) 2
Curious Farm Animals
When this creature dies, you gain 3 life.
, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Creature - Bird Boar Ox Elk
Curious Farm Animals (tla) 14
Curse of Vitality
Enchant player
Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Vitality (c17) 3
Cursebreak
Destroy target enchantment. You gain 2 life.
Instant
Cursebreak (avr) 14
Curtain of Light
Cast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.
Instant
Curtain of Light (sok) 6
Cut Short
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target planeswalker that was activated this turn or tapped creature.
Instant
Cut Short (mom) 10
D'Avenant Archer
: This creature deals 1 damage to target attacking or blocking creature.
Creature - Human Soldier Archer
D'Avenant Archer (5ed) 23
D'Avenant Archer
: This creature deals 1 damage to target attacking or blocking creature.
Creature - Human Soldier Archer
D'Avenant Archer (6ed) 15
Dapper Shieldmate
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
During your turn, this creature gets +2/+0.
Creature - Human Soldier
Dapper Shieldmate (snc) 9
Daring Mechanic
: Put a +1/+1 counter on target Mount or Vehicle.
Creature - Human Artificer
Daring Mechanic (dft) 11
Daru Cavalier
First strike
When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Daru Cavalier (ons) 18
Daru Lancer
First strike
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Soldier
Daru Lancer (ons) 20
Daru Mender
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, regenerate target creature.
Creature - Human Cleric
Daru Mender (lgn) 8
Daru Sanctifier
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target enchantment.
Creature - Human Cleric
Daru Sanctifier (lgn) 9
Daru Spiritualist
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Creature - Human Cleric
Daru Spiritualist (scg) 5
Daru Stinger
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Creature - Soldier
Daru Stinger (lgn) 10
Daru Warchief
Soldier spells you cast cost
less to cast.
Soldier creatures you control get +1/+2.
Creature - Human Soldier
Daru Warchief (scg) 6
Daunting Defender
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Creature - Human Cleric
Daunting Defender (ons) 21
Dauntless Dismantler
Artifacts your opponents control enter tapped.
, Sacrifice this creature: Destroy each artifact with mana value X.
Creature - Human Artificer
Dauntless Dismantler (lci) 8
Dauntless Onslaught
Up to two target creatures each get +2/+2 until end of turn.
Instant
Dauntless Onslaught (ths) 6
Dauntless Unity
Kicker
(You may pay an additional
as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Instant
Dauntless Unity (znr) 9
Dawn Charm
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Instant
Dawn Charm (plc) 4
Dawn Evangel
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Creature Enchantment - Human Cleric
Dawn Evangel (thb) 8
Dawn to Dusk
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
Sorcery
Dawn to Dusk (bng) 6
Dawnbringer Cleric
When this creature enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Creature - Human Cleric
Dawnbringer Cleric (afr) 9
Dawnfeather Eagle
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature - Bird
Dawnfeather Eagle (aer) 14
Dawnhart Geist
Whenever you cast an enchantment spell, you gain 2 life.
Creature - Spirit Warlock
Dawnhart Geist (vow) 8
Dawnstrike Vanguard
Lifelink
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
Creature - Human Knight
Dawnstrike Vanguard (eoe) 10
Daxos, Blessed by the Sun
Daxos's toughness is equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Legendary Creature Enchantment - Demigod
Daxos, Blessed by the Sun (thb) 9
Daybreak Chaplain
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Human Cleric
Daybreak Chaplain (m19) 10
Daybreak Chimera
This spell costs
less to cast, where X is your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Flying
Creature - Chimera
Daybreak Chimera (thb) 10
Daysquad Marshal
When this creature enters, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
Daysquad Marshal (iko) 8
Dazzling Beauty
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Dazzling Beauty (mir) 8
Deadeye Harpooner
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, destroy target tapped creature an opponent controls.
Creature - Warrior Dwarf
Deadeye Harpooner (aer) 15
Decommission
Destroy target artifact or enchantment.
Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
Instant
Decommission (aer) 16
Deconstruction Hammer
Equipped creature gets +1/+1 and has "
,
, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Deconstruction Hammer (lci) 9
Decree of Justice
Create X 4/4 white Angel creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may pay
. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Decree of Justice (mh3) 263
Defang
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Enchantment - Aura
Defang (avr) 15
Defender of Law
Flash
Protection from red
Creature - Human Knight
Defender of Law (ulg) 5
Defenestrated Phantom
Flying
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Creature - Spirit
Defenestrated Phantom (mkm) 11
Defensive Maneuvers
Creatures of the creature type of your choice get +0/+4 until end of turn.
Instant
Defensive Maneuvers (ons) 23
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
Instant
Defiant Strike (war) 9
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
Instant
Defiant Strike (m21) 15
Deft Dismissal
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
Instant
Deft Dismissal (aer) 17
Deftblade Elite
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Creature - Human Soldier
Deftblade Elite (lgn) 12
Demystify
Destroy target enchantment.
Instant
Demystify (ons) 24
Demystify
Destroy target enchantment.
Instant
Demystify (9ed) 13
Desperate Sentry
When this creature dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Creature - Human Soldier
Desperate Sentry (emn) 21
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Destined Confrontation (tla) 15
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Destroy Evil (dmu) 17
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Destroy Evil (dmu) 17
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling
(
, Discard this card: Draw a card.)
Artifact - Vehicle
Detention Chariot (dft) 12
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling
(
, Discard this card: Draw a card.)
Artifact - Vehicle
Detention Chariot (dft) 12
Devoted Paladin
Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature - Knight Orc
Devoted Paladin (afr) 11
Devoted Retainer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Devoted Retainer (chk) 7
Devout Chaplain
, Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature - Human Cleric
Devout Chaplain (avr) 17
Disciple of Grace
Protection from black
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Cleric
Disciple of Grace (usg) 10
Disciple of Law
Protection from red
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Cleric
Disciple of Law (usg) 11
Disciple of the Sun
Lifelink
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
Creature - Human Cleric
Disciple of the Sun (mh2) 11
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (5ed) 26
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (znr) 10
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (cmr) 372
Dispeller's Capsule
,
, Sacrifice this artifact: Destroy target artifact or enchantment.
Artifact
Dispeller's Capsule (c16) 64
Dispeller's Capsule
,
, Sacrifice this artifact: Destroy target artifact or enchantment.
Artifact
Dispeller's Capsule (cmr) 18
Distinguished Conjurer
Whenever another creature you control enters, you gain 1 life.
,
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Creature - Human Wizard
Distinguished Conjurer (mh3) 264
Distracting Geist
Whenever this creature attacks, tap target creature defending player controls.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Distracting Geist // Clever Distraction (vow) 9Distracting Geist // Clever Distraction (vow) 9
Distracting Geist
Whenever this creature attacks, tap target creature defending player controls.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Distracting Geist // Clever Distraction (vow) 9Distracting Geist // Clever Distraction (vow) 9
Dive Bomber
Flying
, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
Creature - Soldier Bird
Dive Bomber (ons) 26
Divine Arrow
Divine Arrow deals 4 damage to target attacking or blocking creature.
Instant
Divine Arrow (war) 10
Divine Arrow
Divine Arrow deals 4 damage to target attacking or blocking creature.
Instant
Divine Arrow (iko) 9
Divine Congregation
You gain 2 life for each creature target player controls.
Suspend 5—
(Rather than cast this card from your hand, you may pay
and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Divine Congregation (tsp) 13
Divine Congregation
You gain 2 life for each creature target player controls.
Suspend 5—
(Rather than cast this card from your hand, you may pay
and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Divine Congregation (tsp) 13
Divine Favor
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
Enchantment - Aura
Divine Favor (m13) 11
Divine Favor
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
Enchantment - Aura
Divine Favor (m14) 17
Divine Light
Prevent all damage that would be dealt this turn to creatures you control.
Sorcery
Divine Light (apc) 8
Divine Offering
Destroy target artifact. You gain life equal to its mana value.
Instant
Divine Offering (mir) 11
Divine Offering
Destroy target artifact. You gain life equal to its mana value.
Instant
Divine Offering (mbs) 5
Divine Smite
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Divine Smite (afr) 12
Divine Verdict
Destroy target attacking or blocking creature.
Instant
Divine Verdict (ori) 274
Divine Verdict
Destroy target attacking or blocking creature.
Instant
Divine Verdict (rix) 5
Dockworker Drone
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
Creature Artifact - Robot
Dockworker Drone (eoe) 11
Dog Umbra
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Dog Umbra (mh3) 22
Dog Umbra
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Dog Umbra (mh3) 22
Doomed Traveler
When this creature dies, create a 1/1 white Spirit creature token with flying.
Creature - Human Soldier
Doomed Traveler (cmr) 19
Doomed Traveler
When this creature dies, create a 1/1 white Spirit creature token with flying.
Creature - Human Soldier
Doomed Traveler (cmr) 19
Dragon Bell Monk
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Monk
Dragon Bell Monk (frf) 10
Dragon's Disciple
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it.
Dragons you control have ward
. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Monk
Dragon's Disciple (afr) 13
Drannith Healer
Whenever you cycle another card, you gain 1 life.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Cleric
Drannith Healer (iko) 10
Dreadful Apathy
Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature.
Enchantment - Aura
Dreadful Apathy (thb) 11
Drogskol Infantry
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Soldier Spirit
Drogskol Infantry // Drogskol Armaments (vow) 10Drogskol Infantry // Drogskol Armaments (vow) 10
Dromoka Captain
First strike
Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Creature - Human Soldier
Dromoka Captain (dtk) 12
Dromoka Dunecaster
,
: Tap target creature without flying.
Creature - Human Wizard
Dromoka Dunecaster (dtk) 13
Dromoka Warrior
Creature - Human Warrior
Dromoka Warrior (dtk) 14
Droning Bureaucrats
,
: Each creature with mana value X can't attack or block this turn.
Creature - Human Advisor
Droning Bureaucrats (gpt) 4
Dual-Sun Adepts
Double strike
: Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Dual-Sun Adepts (eoe) 12
Dub
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchantment - Aura
Dub (m21) 16
Due Diligence
Enchant creature
When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Due Diligence (mkm) 14
Due Diligence
Enchant creature
When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Due Diligence (mkm) 14
Duelcraft Trainer
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
Creature - Human Soldier
Duelcraft Trainer (mid) 16
Dúnedain Blade
Equipped creature gets +2/+1.
Equip Human

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dúnedain Blade (ltr) 6
Dusk Rose Reliquary
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward

When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.
Artifact
Dusk Rose Reliquary (lci) 10
Duskborne Skymarcher
Flying
,
: Target attacking Vampire gets +1/+1 until end of turn.
Creature - Vampire Cleric
Duskborne Skymarcher (xln) 9
Dwarfhold Champion
As long as this creature is equipped, it gets +0/+2.
Creature - Warrior Dwarf
Dwarfhold Champion (afr) 14
Dwarven Priest
When this creature enters, you gain 1 life for each creature you control.
Creature - Cleric Dwarf
Dwarven Priest (m19) 11
Eager Cadet
Creature - Human Soldier
Eager Cadet (9ed) S1
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (ltr) 7
Earth Kingdom Jailer
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
Creature - Human Soldier Ally
Earth Kingdom Jailer (tla) 16
Earth Kingdom Protectors
Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Soldier Ally
Earth Kingdom Protectors (tla) 17
East-Mark Cavalier
Vigilance
Whenever this creature deals damage to a Goblin or Orc, destroy that creature.
Creature - Human Knight
East-Mark Cavalier (ltr) 9
Eastfarthing Farmer
When this creature enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creature - Peasant Halfling
Eastfarthing Farmer (ltr) 8
Echoes of the Kin Tree
: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchantment
Echoes of the Kin Tree (dtk) 15
Eiganjo Exemplar
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature Enchantment - Human Samurai
Eiganjo Exemplar (neo) 10
Ekundu Griffin
Flying, first strike
Creature - Griffin
Ekundu Griffin (6ed) 18
Elder Cathar
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Creature - Human Soldier
Elder Cathar (isd) 12
Elite Scaleguard
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature - Human Soldier
Elite Scaleguard (frf) 12
Elite Skirmisher
Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.
Creature - Human Soldier
Elite Skirmisher (bng) 8
Elite Vanguard
Creature - Human Soldier
Elite Vanguard (ddf) 2
Elite Vanguard
Creature - Human Soldier
Elite Vanguard (m12) 15
Elspeth's Smite
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Instant
Elspeth's Smite (mom) 13
Embolden
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Embolden (ody) 22
Emerge from the Cocoon
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Sorcery
Emerge from the Cocoon (dsk) 5
Emeria Captain
Flying, vigilance
When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Warrior Angel
Emeria Captain (znr) 11
Emissary of Sunrise
First strike
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Cleric
Emissary of Sunrise (xln) 10
Enduring Bondwarden
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.
Creature - Human Scout
Enduring Bondwarden (mom) 14
Enduring Bondwarden
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.
Creature - Human Scout
Enduring Bondwarden (mom) 14
Enduring Victory
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Instant
Enduring Victory (dtk) 16
Enlightened Ascetic
When this creature enters, you may destroy target enchantment.
Creature - Cat Monk
Enlightened Ascetic (ori) 12
Enshrouding Mist
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Instant
Enshrouding Mist (ori) 13
Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson
Enter the Avatar State (tla) 18
Envoy of Okinec Ahau
: Create a 1/1 colorless Gnome artifact creature token.
Creature - Advisor Cat
Envoy of Okinec Ahau (lci) 11
Éowyn, Lady of Rohan
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost
less to activate.
Legendary Creature - Human Noble
Éowyn, Lady of Rohan (ltr) 10
Ephara's Radiance
Enchant creature
Enchanted creature has "
,
: You gain 3 life."
Enchantment - Aura
Ephara's Radiance (bng) 9
Era of Enlightenment
(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Era of Enlightenment // Hand of Enlightenment (neo) 11Era of Enlightenment // Hand of Enlightenment (neo) 11
Erase
Exile target enchantment.
Instant
Erase (m13) 13
Errand-Rider of Gondor
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
Creature - Human Soldier
Errand-Rider of Gondor (ltr) 11
Escape from Orthanc
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Instant
Escape from Orthanc (ltr) 12
Esquire of the King
,
: Creatures you control get +1/+1 until end of turn. This ability costs
less to activate if you control a legendary creature.
Creature - Human Soldier
Esquire of the King (ltr) 13
Essence of Antiquity
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Creature Artifact - Golem
Essence of Antiquity (mkm) 15
Essence Reliquary
: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
Artifact
Essence Reliquary (mh3) 24
Estwald Shieldbasher
Whenever this creature attacks, you may pay
. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Soldier
Estwald Shieldbasher (vow) 11
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment - Aura
Ethereal Armor (dsk) 7
Even the Odds
Cast this spell only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.
Instant
Even the Odds (fut) 6
Everdawn Champion
Prevent all combat damage that would be dealt to this creature.
Creature - Human Soldier
Everdawn Champion (rix) 6
Evershrike's Gift
Enchant creature
Enchanted creature gets +1/+0 and has flying.
, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)
Enchantment - Aura
Evershrike's Gift (ecl) 15
Excoriate
Exile target tapped creature.
Sorcery
Excoriate (bng) 10
Exorcise
Exile target artifact, enchantment, or creature with power 4 or greater.
Sorcery
Exorcise (dsk) 8
Exosuit Savior
Flying
When this creature enters, return up to one other target permanent you control to its owner's hand.
Creature - Human Soldier
Exosuit Savior (eoe) 16
Expedition Envoy
Creature - Human Scout Ally
Expedition Envoy (bfz) 24
Expel the Unworthy
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature with mana value 3 or less. If this spell was kicked, instead choose target creature. Exile the chosen creature, then its controller gains life equal to its mana value.
Sorcery
Expel the Unworthy (mh3) 25
Expose to Daylight
Destroy target artifact or enchantment. Scry 1.
Instant
Expose to Daylight (rna) 8
Exultant Skymarcher
Flying
Creature - Vampire Soldier
Exultant Skymarcher (rix) 7
Faerie Guidemother
Flying
Creature - Faerie
Faerie Guidemother // Gift of the Fae (eld) 11
Fairgrounds Patrol
, Exile this card from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
Creature - Human Soldier
Fairgrounds Patrol (mh2) 13
Fairgrounds Warden
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Soldier Dwarf
Fairgrounds Warden (kld) 13
Faith Unbroken
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Enchantment - Aura
Faith Unbroken (cmr) 373
Faith's Fetters
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Faith's Fetters (rav) 16
Faith's Fetters
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Faith's Fetters (m21) 17
Faith's Fetters
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Faith's Fetters (cmr) 20
Faith's Shield
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Instant
Faith's Shield (dka) 7
Faithbearer Paladin
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Human Knight
Faithbearer Paladin (emn) 25
Family Reunion
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Family Reunion (lci) 13
Famished Paladin
This creature doesn't untap during your untap step.
Whenever you gain life, untap this creature.
Creature - Knight Vampire
Famished Paladin (rix) 8
Fancy Footwork
Untap one or two target creatures. They each get +2/+2 until end of turn.
Instant - Lesson
Fancy Footwork (tla) 19
Faramir, Field Commander
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Soldier
Faramir, Field Commander (ltr) 14
Faramir, Field Commander
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Soldier
Faramir, Field Commander (ltr) 303
Fate Forgotten
Exile target artifact or enchantment.
Instant
Fate Forgotten (dtk) 17
Favored of Iroas
Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Creature - Human Soldier
Favored of Iroas (thb) 15
Fear of Abduction
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Creature Enchantment - Nightmare
Fear of Abduction (dsk) 9
Fear of Abduction
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Creature Enchantment - Nightmare
Fear of Abduction (dsk) 9
Fear of Immobility
When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature Enchantment - Nightmare
Fear of Immobility (dsk) 10
Fear of Surveillance
Vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature Enchantment - Nightmare
Fear of Surveillance (dsk) 11
Feat of Resistance
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Feat of Resistance (m21) 19
Felidar Cub
Sacrifice this creature: Destroy target enchantment.
Creature - Beast Cat
Felidar Cub (bfz) 25
Femeref Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature gains vigilance until end of turn.
Creature - Human Knight
Femeref Knight (mir) 18
Femeref Scouts
Creature - Human Scout
Femeref Scouts (mir) 19
Fiend Binder
Whenever this creature attacks, tap target creature defending player controls.
Creature - Human Soldier
Fiend Binder (emn) 26
Fierce Retribution
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy target [attacking] creature.
Instant
Fierce Retribution (vow) 13
Fierce Retribution
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy target [attacking] creature.
Instant
Fierce Retribution (vow) 13
Fight as One
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Instant
Fight as One (iko) 12
Fight as One
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Instant
Fight as One (iko) 12
First Response
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Enchantment
First Response (cmr) 22
Flare of Faith
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
Instant
Flare of Faith (mid) 19
Fleeting Spirit
, Exile three cards from your graveyard: This creature gains first strike until end of turn.
Discard a card: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature - Spirit
Fleeting Spirit (vow) 14
Flicker of Fate
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Instant
Flicker of Fate (thb) 16
Flickerwisp
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Elemental
Flickerwisp (cmr) 374
Flutterfox
As long as you control an artifact or enchantment, this creature has flying.
Creature - Fox
Flutterfox (eld) 12
Flutterfox
As long as you control an artifact or enchantment, this creature has flying.
Creature - Fox
Flutterfox (eld) 12
Fog on the Barrow-Downs
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Enchantment - Aura
Fog on the Barrow-Downs (ltr) 16
Fog on the Barrow-Downs
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Enchantment - Aura
Fog on the Barrow-Downs (ltr) 16
Font of Vigor
, Sacrifice this enchantment: You gain 7 life.
Enchantment
Font of Vigor (jou) 11
Foot Soldiers
Creature - Human Soldier
Foot Soldiers (9ed) 14
Foothill Guide
Protection from Goblins
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Cleric
Foothill Guide (ons) 29
Forbidding Spirit
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Creature - Cleric Spirit
Forbidding Spirit (rna) 9
Forerunner of the Legion
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
Creature - Knight Vampire
Forerunner of the Legion (rix) 9
Forfend
Prevent all damage that would be dealt to creatures this turn.
Instant
Forfend (mor) 10
Fortified Rampart
Defender
Creature - Wall
Fortified Rampart (bfz) 27
Fortify
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Instant
Fortify (m14) 19
Fortifying Provisions
Creatures you control get +0/+1.
When this enchantment enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Enchantment
Fortifying Provisions (eld) 13
Forum Familiar
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature.
Creature - Cat
Forum Familiar (mkm) 16
Forum Familiar
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature.
Creature - Cat
Forum Familiar (mkm) 16
Frantic Salvage
Put any number of target artifact cards from your graveyard on top of your library.
Draw a card.
Instant
Frantic Salvage (mbs) 6
Freewind Equenaut
Flying
As long as this creature is enchanted, it has "
: This creature deals 2 damage to target attacking or blocking creature."
Creature - Human Archer
Freewind Equenaut (psal) G17
Freewind Equenaut
Flying
As long as this creature is enchanted, it has "
: This creature deals 2 damage to target attacking or blocking creature."
Creature - Human Archer
Freewind Equenaut (psal) G4
Freewind Equenaut
Flying
As long as this creature is enchanted, it has "
: This creature deals 2 damage to target attacking or blocking creature."
Creature - Human Archer
Freewind Equenaut (psal) G41
Freewind Equenaut
Flying
As long as this creature is enchanted, it has "
: This creature deals 2 damage to target attacking or blocking creature."
Creature - Human Archer
Freewind Equenaut (dis) 9
Friendly Ghost
Flying
When this creature enters, target creature gets +2/+4 until end of turn.
Creature - Spirit
Friendly Ghost (dsk) 12
Frontline Strategist
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Creature - Human Soldier
Frontline Strategist (scg) 15
Fulgent Distraction
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
Instant
Fulgent Distraction (som) 7
Funeral Pyre
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Instant
Funeral Pyre (jud) 10
Gallant Cavalry
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
Creature - Human Knight
Gallant Cavalry (m19) 12
Gallant Strike
Destroy target creature with toughness 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Gallant Strike (dft) 13
Garrison Cat
When this creature dies, create a 1/1 white Human Soldier creature token.
Creature - Cat
Garrison Cat (iko) 14
Garrison Cat
When this creature dies, create a 1/1 white Human Soldier creature token.
Creature - Cat
Garrison Cat (iko) 14
Garrison Cat
When this creature dies, create a 1/1 white Human Soldier creature token.
Creature - Cat
Garrison Cat (iko) 14
Gather the White Lotus
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Gather the White Lotus (tla) 20
Gathering Throng
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
Creature - Human Citizen
Gathering Throng (snc) 13
Gathering Throng
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
Creature - Human Citizen
Gathering Throng (snc) 13
Gavony Dawnguard
Ward

If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature - Human Soldier
Gavony Dawnguard (mid) 20
Gavony Silversmith
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Creature - Human Soldier
Gavony Silversmith (mid) 21
Gavony Trapper
,
: Tap target creature.
Creature - Human Soldier
Gavony Trapper (mid) 22
Gaze of Justice
As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Gaze of Justice (tsp) 20
Gelid Shackles
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
: Enchanted creature gains defender until end of turn. (
can be paid with one mana from a snow source.)
Snow Enchantment - Aura
Gelid Shackles (csp) 6
Gempalm Avenger
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
Creature - Human Soldier
Gempalm Avenger (lgn) 14
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmr) 375
Genju of the Fields
Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Enchantment - Aura
Genju of the Fields (psal) G28
Ghalma's Warden
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Creature - Soldier Elephant
Ghalma's Warden (som) 8
Ghirapur Osprey
Flying
Creature - Bird
Ghirapur Osprey (aer) 20
Ghost Warden
: Target creature gets +1/+1 until end of turn.
Creature - Spirit
Ghost Warden (gpt) 5
Ghost Warden
: Target creature gets +1/+1 until end of turn.
Creature - Spirit
Ghost Warden (10e) 16
Ghostblade Eidolon
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Double strike (This creature deals both first-strike and regular combat damage.)
Enchanted creature gets +1/+1 and has double strike.
Creature Enchantment - Spirit
Ghostblade Eidolon (bng) 12
Ghostly Sentinel
Flying, vigilance
Creature - Spirit Kor
Ghostly Sentinel (bfz) 28
Gideon's Reproach
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Instant
Gideon's Reproach (bfz) 30
Gideon's Sacrifice
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Instant
Gideon's Sacrifice (war) 14
Gideon's Triumph
Target opponent sacrifices a creature of their choice that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures of their choice instead.
Instant
Gideon's Triumph (war) 15
Glacial Plating
Enchant creature
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.
can be paid with one mana from a snow source.)
Enchanted creature gets +3/+3 for each age counter on this Aura.
Snow Enchantment - Aura
Glacial Plating (csp) 7
Glaring Aegis
Enchant creature
When this Aura enters, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
Enchantment - Aura
Glaring Aegis (dtk) 18
Glaring Aegis
Enchant creature
When this Aura enters, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
Enchantment - Aura
Glaring Aegis (dtk) 18
Glider Kids
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
Creature - Human Ally Pilot
Glider Kids (tla) 21
Glider Staff
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equip
Artifact - Equipment
Glider Staff (tla) 22
Glimmer Seeker
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Creature - Human Survivor
Glimmer Seeker (dsk) 14
Glimmering Angel
Flying
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Angel
Glimmering Angel (inv) 17
Glimpse the Sun God
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Glimpse the Sun God (bng) 13
Gloom Stalker
As long as you've completed a dungeon, this creature has double strike.
Creature - Dwarf Ranger
Gloom Stalker (afr) 16
Glorifier of Dusk
Pay 2 life: This creature gains flying until end of turn.
Pay 2 life: This creature gains vigilance until end of turn.
Creature - Vampire Soldier
Glorifier of Dusk (xln) 12
Glorifier of Suffering
When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
Creature - Vampire Soldier
Glorifier of Suffering (lci) 15
Glorious Charge
Creatures you control get +1/+1 until end of turn.
Instant
Glorious Charge (m13) 15
Glorious Enforcer
Flying, lifelink
At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.
Creature - Angel
Glorious Enforcer (mh2) 14
Glory Bearers
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
Creature Enchantment - Human Cleric
Glory Bearers (thb) 17
Glory Seeker
Creature - Human Soldier
Glory Seeker (ons) 31
Glory Seeker
Creature - Human Soldier
Glory Seeker (9ed) 17
Glory Seeker
Creature - Human Soldier
Glory Seeker (ddf) 7
Gloryheath Lynx
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Cat Mount
Gloryheath Lynx (dft) 14
Glyph Elemental
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.
Creature Enchantment - Elemental
Glyph Elemental (mh3) 27
Glyph Elemental
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.
Creature Enchantment - Elemental
Glyph Elemental (mh3) 27
Go-Shintai of Shared Purpose
Vigilance
At the beginning of your end step, you may pay
. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Shared Purpose (neo) 14
God-Favored General
Inspired — Whenever this creature becomes untapped, you may pay
. If you do, create two 1/1 white Soldier enchantment creature tokens.
Creature - Human Soldier
God-Favored General (bng) 14
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (ths) 16
Gold Myr
: Add
.
Creature Artifact - Myr
Gold Myr (nec) 153
Golden-Scale Aeronaut
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Flying
Creature - Dwarf Pilot
Golden-Scale Aeronaut (mom) 15
Golden-Tail Disciple
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature Enchantment - Monk Fox
Golden-Tail Disciple (neo) 15
Goldmeadow Harrier
,
: Tap target creature.
Creature - Soldier Kithkin
Goldmeadow Harrier (ddf) 3
Goldmeadow Nomad
, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Creature - Scout Kithkin
Goldmeadow Nomad (ecl) 18
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Cleric
Goldnight Commander (avr) 22
Graceful Cat
Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature - Cat
Graceful Cat (akh) 273
Grand Entryway
When you unlock this door, create a 1/1 white Glimmer enchantment creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Grand Entryway // Elegant Rotunda (dsk) 15
Grand Entryway
When you unlock this door, create a 1/1 white Glimmer enchantment creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Grand Entryway // Elegant Rotunda (dsk) 15
Grasp of the Hieromancer
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Enchantment - Aura
Grasp of the Hieromancer (ori) 15
Grasp of the Hieromancer
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Enchantment - Aura
Grasp of the Hieromancer (ori) 15
Grateful Apparition
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Spirit
Grateful Apparition (war) 17
Gravel Slinger
: This creature deals 1 damage to target attacking or blocking creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Soldier
Gravel Slinger (ons) 33
Great Teacher's Decree
Creatures you control get +2/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Great Teacher's Decree (dtk) 21
Griffin Aerie
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Enchantment
Griffin Aerie (m21) 22
Griffin Guide
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Enchantment - Aura
Griffin Guide (ddh) 25
Griffin Protector
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature - Griffin
Griffin Protector (dmu) 18
Griffin Sentinel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Griffin
Griffin Sentinel (m14) 20
Griffnaut Tracker
Flying
When this creature enters, exile up to two target cards from a single graveyard.
Creature - Human Detective
Griffnaut Tracker (mkm) 17
Griffnaut Tracker
Flying
When this creature enters, exile up to two target cards from a single graveyard.
Creature - Human Detective
Griffnaut Tracker (mkm) 17
Gryff Rider
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Creature - Human Knight
Gryff Rider (vow) 15
Gryffwing Cavalry
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature attacks, you may pay
. If you do, target attacking creature without flying gains flying until end of turn.
Creature - Human Knight
Gryffwing Cavalry (vow) 16
Guardian Kirin
Flying
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature - Kirin
Guardian Kirin (mh2) 15
Guardian of the Forgotten
Vigilance
Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Warrior Elephant
Guardian of the Forgotten (mh3) 28
Guardian of the Great Door
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
Creature - Angel
Guardian of the Great Door (lci) 16
Guardian of the Guildpact
Protection from monocolored
Creature - Spirit
Guardian of the Guildpact (dis) 10
Guardian Zendikon
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Enchantment - Aura
Guardian Zendikon (wwk) 6
Guardian's Magemark
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Enchantment - Aura
Guardian's Magemark (psal) G5
Guardians of Akrasa
Defender (This creature can't attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Soldier
Guardians of Akrasa (ala) 12
Guardians' Pledge
White creatures you control get +2/+2 until end of turn.
Instant
Guardians' Pledge (m12) 22
Guided Strike
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
Instant
Guided Strike (wth) 16
Guided Strike
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
Instant
Guided Strike (jud) 13
Guidelight Synergist
Flying
This creature gets +1/+0 for each artifact you control.
Creature Artifact - Artificer Robot
Guidelight Synergist (dft) 16
Guidelight Synergist
Flying
This creature gets +1/+0 for each artifact you control.
Creature Artifact - Artificer Robot
Guidelight Synergist (dft) 16
Guilty Conscience
Enchant creature
Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Enchantment - Aura
Guilty Conscience (scg) 17
Gustcloak Harrier
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
Creature - Soldier Bird
Gustcloak Harrier (ons) 34
Gustcloak Runner
Whenever this creature becomes blocked, you may untap it and remove it from combat.
Creature - Human Soldier
Gustcloak Runner (ons) 35
Gustcloak Skirmisher
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
Creature - Soldier Bird
Gustcloak Skirmisher (ons) 38
Haazda Officer
When this creature enters, target creature you control gets +1/+1 until end of turn.
Creature - Human Soldier
Haazda Officer (rna) 10
Haazda Vigilante
Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
Creature - Soldier Giant
Haazda Vigilante (mkm) 18
Haazda Vigilante
Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
Creature - Soldier Giant
Haazda Vigilante (mkm) 18
Half-Elf Monk
Vigilance
Stunning Strike —
,
: Tap target creature.
Creature - Human Elf Monk
Half-Elf Monk (afr) 19
Hallowed Healer
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold —
: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.
Creature - Human Cleric
Hallowed Healer (ody) 25
Hardened Escort
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Soldier
Hardened Escort (dsk) 16
Harnessed Snubhorn
Vigilance
Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
Creature - Dinosaur
Harnessed Snubhorn (mat) 3
Harnessed Snubhorn
Vigilance
Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
Creature - Dinosaur
Harnessed Snubhorn (mat) 3
Harrier Griffin
Flying
At the beginning of your upkeep, tap target creature.
Creature - Griffin
Harrier Griffin (gpt) 9
Healer's Flock
Flying, lifelink
Creature - Bird
Healer's Flock (mh2) 16
Healer's Headdress
Equipped creature gets +0/+2 and has "
: Prevent the next 1 damage that would be dealt to any target this turn."
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Healer's Headdress (5dn) 129
Healing Hands
Target player gains 4 life.
Draw a card.
Sorcery
Healing Hands (ori) 17
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Healing Salve (5ed) 33
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Healing Salve (6ed) 22
Heart of Light
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
Enchantment - Aura
Heart of Light (bok) 6
Heavy Infantry
When this creature enters, tap target creature an opponent controls.
Creature - Human Soldier
Heavy Infantry (ori) 18
Helica Glider
This creature enters with your choice of a flying counter or a first strike counter on it.
Creature - Nightmare Squirrel
Helica Glider (iko) 15
Heliod's Emissary
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Whenever this creature or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.
Creature Enchantment - Elk
Heliod's Emissary (ths) 18
Heliod's Pilgrim
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Creature - Human Cleric
Heliod's Pilgrim (thb) 20
Heliod's Punishment
Enchant creature
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "
: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Enchantment - Aura
Heliod's Punishment (thb) 21
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (lci) 17
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (lci) 17
Herald of Dromoka
Vigilance
Other Warrior creatures you control have vigilance.
Creature - Human Warrior
Herald of Dromoka (dtk) 22
Herald of Faith
Flying
Whenever this creature attacks, you gain 2 life.
Creature - Angel
Herald of Faith (m19) 13
Herald of the Sun
Flying
: Put a +1/+1 counter on another target creature with flying.
Creature - Angel
Herald of the Sun (m20) 23
Hero of the Pride
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature - Soldier Cat
Hero of the Pride (thb) 22
Hero of the Winds
Flying
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature - Human Soldier
Hero of the Winds (thb) 23
Hero's Resolve
Enchant creature
Enchanted creature gets +1/+5.
Enchantment - Aura
Hero's Resolve (6ed) 24
Heron of Hope
Flying
If you would gain life, you gain that much life plus 1 instead.
: This creature gains lifelink until end of turn.
Creature - Bird
Heron of Hope (vow) 18
Heron-Blessed Geist
Flying
, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
Creature - Spirit
Heron-Blessed Geist (vow) 19
Hexgold Slith
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, it gains first strike until end of turn.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Slith
Hexgold Slith (mh3) 30
Hieromancer's Cage
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Hieromancer's Cage (m19) 14
Hobbit's Sting
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
Instant
Hobbit's Sting (ltr) 20
Hobble
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Enchantment - Aura
Hobble (pls) 7
Hold for Ransom
Enchant creature
Enchanted creature can't attack or block and has "
: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Enchantment - Aura
Hold for Ransom (snc) 16
Holy Justiciar
,
: Tap target creature. If that creature is a Zombie, exile it.
Creature - Human Cleric
Holy Justiciar (avr) 25
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (7ed) 20
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (9ed) 19
Homestead Courage
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Homestead Courage (mid) 24
Honor Guard
: This creature gets +0/+1 until end of turn.
Creature - Human Soldier
Honor Guard (sth) 7
Honor Guard
: This creature gets +0/+1 until end of turn.
Creature - Human Soldier
Honor Guard (9ed) 20
Honor's Reward
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Instant
Honor's Reward (frf) 14
Honorable Scout
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
Creature - Human Soldier Scout
Honorable Scout (pls) 8
Hopeful Eidolon
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Creature Enchantment - Spirit
Hopeful Eidolon (ths) 19
Horizon Seed
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
Creature - Spirit
Horizon Seed (psal) C38
Hotshot Mechanic
This creature crews Vehicles as though its power were 2 greater.
Creature Artifact - Pilot Fox
Hotshot Mechanic (neo) 16
Hundred-Talon Strike
Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Hundred-Talon Strike (bok) 8
Huntmaster Liger
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Creature - Cat
Huntmaster Liger (iko) 16
Hyena Umbra
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Hyena Umbra (2x2) 13
Impassioned Orator
Whenever another creature you control enters, you gain 1 life.
Creature - Human Cleric
Impassioned Orator (rna) 12
Impeccable Timing
Impeccable Timing deals 3 damage to target attacking or blocking creature.
Instant
Impeccable Timing (akh) 18
Imperial Ceratops
Enrage — Whenever this creature is dealt damage, you gain 2 life.
Creature - Dinosaur
Imperial Ceratops (rix) 10
Imperial Oath
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Sorcery
Imperial Oath (neo) 17
Imperial Subduer
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Creature - Human Samurai
Imperial Subduer (neo) 19
Imposing Vantasaur
Vigilance
Cycling
(
, Discard this card: Draw a card.)
Creature - Dinosaur
Imposing Vantasaur (iko) 17
Improvised Armor
Enchant creature
Enchanted creature gets +2/+5.
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Improvised Armor (ons) 40
Indebted Spirit
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.
Creature Enchantment - Spirit
Indebted Spirit (mh3) 31
Indomitable Will
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Indomitable Will (chk) 17
Indomitable Will
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Indomitable Will (thb) 25
Infantry Veteran
: Target attacking creature gets +1/+1 until end of turn.
Creature - Human Soldier
Infantry Veteran (9ed) 21
Infantry Veteran
: Target attacking creature gets +1/+1 until end of turn.
Creature - Human Soldier
Infantry Veteran (ddf) 4
Infected Defector
When this creature dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature - Knight Phyrexian
Infected Defector (mom) 18
Ingenious Smith
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Human Artificer
Ingenious Smith (afr) 21
Inside Source
When this creature enters, create a 2/2 white and blue Detective creature token.
,
: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Creature - Human Citizen
Inside Source (mkm) 19
Inspired Charge
Creatures you control get +2/+1 until end of turn.
Instant
Inspired Charge (m11) 19
Inspired Charge
Creatures you control get +2/+1 until end of turn.
Instant
Inspired Charge (bfz) 32
Inspired Charge
Creatures you control get +2/+1 until end of turn.
Instant
Inspired Charge (mom) 19
Inspired Inventor
When this creature enters, choose one —
• You get
(three energy counters).
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
Creature - Human Artificer
Inspired Inventor (mh3) 32
Inspiring Cleric
When this creature enters, you gain 4 life.
Creature - Vampire Cleric
Inspiring Cleric (xln) 16
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (snc) 18
Inspiring Roar
Put a +1/+1 counter on each creature you control.
Sorcery
Inspiring Roar (cmr) 23
Inspiring Roar
Put a +1/+1 counter on each creature you control.
Sorcery
Inspiring Roar (cmr) 23
Inspirit
Untap target creature. It gets +2/+4 until end of turn.
Instant
Inspirit (ons) 41
Inspirit
Untap target creature. It gets +2/+4 until end of turn.
Instant
Inspirit (9ed) 22
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (cmr) 24
Intercessor's Arrest
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Intercessor's Arrest (neo) 20
Interface Ace
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Creature Artifact - Pilot Robot
Interface Ace (dft) 17
Invasion Reinforcements
Flash
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Invasion Reinforcements (tla) 24
Invasion Reinforcements
Flash
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Invasion Reinforcements (tla) 24
Iona's Judgment
Exile target creature or enchantment.
Sorcery
Iona's Judgment (cmr) 25
Iron Will
Target creature gets +0/+4 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Iron Will (ulg) 10
Ironclad Slayer
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Creature - Human Warrior
Ironclad Slayer (emn) 31
Ironclad Slayer
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Creature - Human Warrior
Ironclad Slayer (cmr) 376
Ironpaw Aspirant
When this creature enters, put a +1/+1 counter on target creature.
Creature - Warrior Cat
Ironpaw Aspirant (lci) 18
Ironpaw Aspirant
When this creature enters, put a +1/+1 counter on target creature.
Creature - Warrior Cat
Ironpaw Aspirant (lci) 18
Ironwright's Cleansing
Exile target artifact or enchantment.
Sorcery
Ironwright's Cleansing (emn) 32
Ixalan's Binding
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
Enchantment
Ixalan's Binding (xln) 17
Jasmine Seer
,
: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Creature - Human Wizard
Jasmine Seer (uds) 10
Jeong Jeong's Deserters
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Ally Rebel
Jeong Jeong's Deserters (tla) 25
Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get
(two energy counters). Then you may pay an amount of
equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Jolted Awake (mh3) 33
Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get
(two energy counters). Then you may pay an amount of
equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Jolted Awake (mh3) 33
Journey to Nowhere
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Journey to Nowhere (zen) 14
Journey to Nowhere
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Journey to Nowhere (ddf) 23
Jump Scare
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
Instant
Jump Scare (dsk) 17
Just Fate
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Instant
Just Fate (p02) 17
Justice
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Enchantment
Justice (5ed) 41
Justiciar's Portal
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Instant
Justiciar's Portal (rna) 13
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Kami of Ancient Law
Sacrifice this creature: Destroy target enchantment.
Creature - Spirit
Kami of Ancient Law (chk) 21
Kami of the Painted Road
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
Creature - Spirit
Kami of the Painted Road (chk) 23
Kami of the Palace Fields
Flying, first strike
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Creature - Spirit
Kami of the Palace Fields (psal) C27
Kami of the Palace Fields
Flying, first strike
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Creature - Spirit
Kami of the Palace Fields (psal) C50
Kangee's Lieutenant
Flying
Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Soldier Bird
Kangee's Lieutenant (cmr) 26
Karametra's Blessing
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Karametra's Blessing (thb) 26
Karlov Watchdog
Vigilance
Permanents your opponents control can't be turned face up during your turn.
Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
Creature - Dog
Karlov Watchdog (mkm) 20
Keen-Eared Sentry
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.
Creature - Human Soldier
Keen-Eared Sentry (afr) 22
Keensight Mentor
When this creature enters, put a vigilance counter on target non-Human creature you control.
,
: Put a +1/+1 counter on each creature you control with vigilance.
Creature - Human Cleric
Keensight Mentor (iko) 18
Keep Out
Choose one —
• Keep Out deals 4 damage to target tapped creature.
• Destroy target enchantment.
Instant
Keep Out (ecl) 19
Keleth, Sunmane Familiar
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Horse
Keleth, Sunmane Familiar (cmr) 28
Kelsinko Ranger
: Target green creature gains first strike until end of turn.
Creature - Human Ranger
Kelsinko Ranger (ice) 33
Kemba's Legion
Vigilance
This creature can block an additional creature each combat for each Equipment attached to this creature.
Creature - Soldier Cat
Kemba's Legion (mbs) 9
Kemba's Skyguard
Flying
When this creature enters, you gain 2 life.
Creature - Knight Cat
Kemba's Skyguard (ddf) 13
Kill Shot
Destroy target attacking creature.
Instant
Kill Shot (snc) 19
Kindly Ancestor
Lifelink
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Kindly Ancestor // Ancestor's Embrace (vow) 22Kindly Ancestor // Ancestor's Embrace (vow) 22
Kinjalli's Dawnrunner
Double strike
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Scout
Kinjalli's Dawnrunner (lci) 19
Kinsbaile Aspirant
As an additional cost to cast this spell, behold a Kithkin or pay
. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.)
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature - Kithkin Citizen
Kinsbaile Aspirant (ecl) 21
Kinsbaile Courier
When this creature enters, put a +1/+1 counter on target creature.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Soldier Kithkin
Kinsbaile Courier (cmr) 29
Kinsbaile Courier
When this creature enters, put a +1/+1 counter on target creature.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Soldier Kithkin
Kinsbaile Courier (cmr) 29
Kirtar's Desire
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.
Enchantment - Aura
Kirtar's Desire (ody) 27
Kitesail Cleric
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, tap up to two target creatures.
Creature - Cleric Kor
Kitesail Cleric (znr) 20
Kithkin Armor
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Enchantment - Aura
Kithkin Armor (wth) 19
Kithkin Billyrider
Double strike
Creature - Knight Kithkin
Kithkin Billyrider (mom) 24
Kithkin Rabble
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
Creature - Kithkin
Kithkin Rabble (shm) 9
Kithkin Shielddare
,
: Target blocking creature gets +2/+2 until end of turn.
Creature - Soldier Kithkin
Kithkin Shielddare (shm) 10
Kitsune Ace
Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap this creature.
Creature - Pilot Fox
Kitsune Ace (neo) 22
Kitsune Blademaster
First strike
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Fox Samurai
Kitsune Blademaster (chk) 25
Kitsune Dawnblade
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
When this creature enters, you may tap target creature.
Creature - Fox Samurai
Kitsune Dawnblade (sok) 16
Kitsune Loreweaver
: This creature gets +0/+X until end of turn, where X is the number of cards in your hand.
Creature - Cleric Fox
Kitsune Loreweaver (sok) 17
Kjeldoran Outrider
: This creature gets +0/+1 until end of turn.
Creature - Human Soldier
Kjeldoran Outrider (csp) 12
Knight Luminary
When this creature enters, create a 1/1 white Human Soldier creature token.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Knight
Knight Luminary (eoe) 23
Knight of Dawn's Light
First strike
If you would gain life, you gain that much life plus 1 instead.
: This creature gets +1/+1 until end of turn.
Creature - Human Knight
Knight of Dawn's Light (dmu) 23
Knight of Sorrows
This creature can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Knight
Knight of Sorrows (rna) 14
Knight of the Keep
Creature - Human Knight
Knight of the Keep (eld) 19
Knight of the New Coalition
Vigilance
When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
Creature - Human Knight
Knight of the New Coalition (mom) 25
Knight of the Pilgrim's Road
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Creature - Human Knight
Knight of the Pilgrim's Road (ori) 20
Knight of the Tusk
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Human Knight
Knight of the Tusk (m19) 18
Knight's Pledge
Enchant creature
Enchanted creature gets +2/+2.
Enchantment - Aura
Knight's Pledge (m19) 19
Knighthood
Creatures you control have first strike.
Enchantment
Knighthood (7ed) 25
Knightly Valor
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Knightly Valor (rtr) 13
Knightly Valor
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Knightly Valor (ori) 22
Knightly Valor
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Knightly Valor (m19) 20
Knightly Valor
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Knightly Valor (m19) 20
Knightly Valor
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Knightly Valor (2x2) 14
Knockout Blow
This spell costs
less to cast if it targets a red creature.
Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
Instant
Knockout Blow (snc) 20
Konda's Hatamoto
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Creature - Human Samurai
Konda's Hatamoto (chk) 31
Kor Aeronaut
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, target creature gains flying until end of turn.
Creature - Soldier Kor
Kor Aeronaut (zen) 17
Kor Aeronaut
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, target creature gains flying until end of turn.
Creature - Soldier Kor
Kor Aeronaut (ddf) 10
Kor Bladewhirl
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
Creature - Soldier Kor Ally
Kor Bladewhirl (bfz) 34
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (cmr) 30
Kor Celebrant
Whenever this creature or another creature you control enters, you gain 1 life.
Creature - Cleric Kor
Kor Celebrant (znr) 22
Kor Celebrant
Whenever this creature or another creature you control enters, you gain 1 life.
Creature - Cleric Kor
Kor Celebrant (znr) 22
Kor Entanglers
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
Creature - Soldier Kor Ally
Kor Entanglers (bfz) 36
Kor Hookmaster
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Soldier Kor
Kor Hookmaster (ddf) 12
Kor Sanctifiers
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, destroy target artifact or enchantment.
Creature - Cleric Kor
Kor Sanctifiers (zen) 22
Kor Skyfisher
Flying
When this creature enters, return a permanent you control to its owner's hand.
Creature - Soldier Kor
Kor Skyfisher (ddf) 8
Krovod Haunch
Equipped creature gets +2/+0.
,
, Sacrifice this Equipment: You gain 3 life.
When this Equipment is put into a graveyard from the battlefield, you may pay
. If you do, create two 1/1 white Dog creature tokens.
Equip
Artifact - Equipment Food
Krovod Haunch (mkm) 21
Kyoshi Warriors
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Kyoshi Warriors (tla) 26
Kytheon's Tactics
Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
Sorcery
Kytheon's Tactics (ori) 25
Kytheon's Tactics
Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
Sorcery
Kytheon's Tactics (ori) 25
Lagonna-Band Storyteller
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
Creature - Advisor Centaur
Lagonna-Band Storyteller (thb) 27
Landbind Ritual
You gain 2 life for each Plains you control.
Sorcery
Landbind Ritual (zen) 24
Landroval, Horizon Witness
Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
Legendary Creature - Bird Noble
Landroval, Horizon Witness (ltr) 21
Landscaper Colos
When this creature enters, put target card from an opponent's graveyard on the bottom of their library.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Beast Goat
Landscaper Colos (mh2) 18
Landscaper Colos
When this creature enters, put target card from an opponent's graveyard on the bottom of their library.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Beast Goat
Landscaper Colos (mh2) 18
Lantern Kami
Flying
Creature - Spirit
Lantern Kami (chk) 32
Last Breath
Exile target creature with power 2 or less. Its controller gains 4 life.
Instant
Last Breath (2x2) 15
Late to Dinner
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Late to Dinner (mh2) 19
Lead Astray
Tap up to two target creatures.
Instant
Lead Astray (jud) 14
Leave No Trace
Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
Instant
Leave No Trace (rav) 23
Legion Conquistador
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
Creature - Vampire Soldier
Legion Conquistador (xln) 20
Legion Conquistador
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
Creature - Vampire Soldier
Legion Conquistador (rix) 11
Lens Flare
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Lens Flare deals 5 damage to target attacking or blocking creature.
Instant
Lens Flare (mh2) 20
Leonin Elder
Whenever an artifact enters, you may gain 1 life.
Creature - Cleric Cat
Leonin Elder (mrd) 10
Leonin of the Lost Pride
When this creature dies, exile target card from an opponent's graveyard.
Creature - Warrior Cat
Leonin of the Lost Pride (thb) 28
Leonin Skyhunter
Flying
Creature - Knight Cat
Leonin Skyhunter (mbs) 11
Leonin Squire
When this creature enters, return target artifact card with mana value 1 or less from your graveyard to your hand.
Creature - Soldier Cat
Leonin Squire (5dn) 9
Leonin Surveyor
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
During your turn, this creature has first strike.
Max speed —
, Exile this card from your graveyard: Draw a card.
Creature - Scout Cat
Leonin Surveyor (dft) 18
Life Burst
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Instant
Life Burst (ody) 30
Light of Hope
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
Instant
Light of Hope (iko) 20
Light the Way
Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.
Instant
Light the Way (neo) 24
Lightshield Parry
Target creature gets +2/+2 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Lightshield Parry (dft) 19
Lightshield Parry
Target creature gets +2/+2 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Lightshield Parry (dft) 19
Lightwalker
This creature has flying as long as it has a +1/+1 counter on it.
Creature - Human Warrior
Lightwalker (dtk) 24
Lightwheel Enhancements
Enchant creature or Vehicle
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Enchanted permanent gets +1/+1 and has vigilance.
Max speed — You may cast this card from your graveyard.
Enchantment - Aura
Lightwheel Enhancements (dft) 20
Lightwheel Enhancements
Enchant creature or Vehicle
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Enchanted permanent gets +1/+1 and has vigilance.
Max speed — You may cast this card from your graveyard.
Enchantment - Aura
Lightwheel Enhancements (dft) 20
Lionheart Glimmer
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you attack, creatures you control get +1/+1 until end of turn.
Creature Enchantment - Cat Glimmer
Lionheart Glimmer (dsk) 19
Lionheart Maverick
Vigilance
: This creature gets +1/+2 until end of turn.
Creature - Human Knight
Lionheart Maverick (gpt) 11
Lithomancer's Focus
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
Instant
Lithomancer's Focus (bfz) 38
Living Phone
When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature Artifact - Toy
Living Phone (dsk) 20
Lonesome Unicorn
Vigilance
Creature - Unicorn
Lonesome Unicorn // Rider in Need (eld) 21
Longbow Archer
First strike; reach (This creature can block creatures with flying.)
Creature - Human Soldier Archer
Longbow Archer (7ed) 26
Lost to Legend
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Instant
Lost to Legend (ltr) 22
Lotusguard Disciple
Flying
When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn.
Creature - Cleric Bird
Lotusguard Disciple (dft) 21
Lotusguard Disciple
Flying
When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn.
Creature - Cleric Bird
Lotusguard Disciple (dft) 21
Love Song of Night and Day
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
Enchantment - Saga
Love Song of Night and Day (dmu) 25
Lowland Tracker
First strike
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Creature - Human Soldier
Lowland Tracker (lgn) 17
Loxodon Line Breaker
Creature - Soldier Elephant
Loxodon Line Breaker (m19) 24
Loxodon Mender
,
: Regenerate target artifact.
Creature - Cleric Elephant
Loxodon Mender (mrd) 12
Loxodon Mystic
,
: Tap target creature.
Creature - Cleric Elephant
Loxodon Mystic (10e) 26
Loxodon Partisan
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature - Soldier Elephant
Loxodon Partisan (mbs) 12
Loxodon Sergeant
Vigilance
When this creature enters, other creatures you control gain vigilance until end of turn.
Creature - Soldier Elephant
Loxodon Sergeant (war) 21
Loxodon Stalwart
Vigilance
: This creature gets +0/+1 until end of turn.
Creature - Soldier Elephant
Loxodon Stalwart (psal) G2
Loyal Gryff
Flash
Flying
When this creature enters, you may return another creature you control to its owner's hand.
Creature - Hippogriff
Loyal Gryff (mid) 26
Loyal Pegasus
Flying
This creature can't attack or block alone.
Creature - Pegasus
Loyal Pegasus (m20) 28
Lucky Offering
Destroy target artifact with mana value 3 or less. You gain 3 life.
Sorcery
Lucky Offering (neo) 27
Luminous Bonds
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Luminous Bonds (rix) 12
Luminous Bonds
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Luminous Bonds (m19) 25
Luminous Guardian
: This creature gets +0/+1 until end of turn.
: This creature can block an additional creature this turn.
Creature - Human Nomad
Luminous Guardian (ody) 31
Lumithread Field
Creatures you control get +0/+1.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Enchantment
Lumithread Field (fut) 25
Lunarch Mantle
Enchant creature
Enchanted creature gets +2/+2 and has "
, Sacrifice a permanent: This creature gains flying until end of turn."
Enchantment - Aura
Lunarch Mantle (emn) 35
Lunarch Veteran
Whenever another creature you control enters, you gain 1 life.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Lunarch Veteran // Luminous Phantom (mid) 27Lunarch Veteran // Luminous Phantom (mid) 27
Lyev Decree
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Sorcery
Lyev Decree (dgm) 3
Mage's Attendant
When this creature enters, create a 1/1 blue Wizard creature token with "
, Sacrifice this token: Counter target noncreature spell unless its controller pays
."
Creature - Rogue Cat
Mage's Attendant (snc) 21
Mage's Attendant
When this creature enters, create a 1/1 blue Wizard creature token with "
, Sacrifice this token: Counter target noncreature spell unless its controller pays
."
Creature - Rogue Cat
Mage's Attendant (snc) 21
Majestic Auricorn
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance
Whenever this creature mutates, you gain 4 life.
Creature - Unicorn
Majestic Auricorn (iko) 22
Majestic Heliopterus
Flying
Whenever this creature attacks, another target Dinosaur you control gains flying until end of turn.
Creature - Dinosaur
Majestic Heliopterus (rix) 13
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Make a Stand (m19) 26
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Make a Stand (cmr) 32
Make Your Move
Destroy target artifact, enchantment, or creature with power 4 or greater.
Instant
Make Your Move (mkm) 22
Make Your Move
Destroy target artifact, enchantment, or creature with power 4 or greater.
Instant
Make Your Move (mkm) 22
Makeshift Binding
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Enchantment
Makeshift Binding (mkm) 23
Makeshift Binding
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Enchantment
Makeshift Binding (mkm) 23
Makindi Patrol
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Creature - Human Knight Ally
Makindi Patrol (bfz) 39
Malamet War Scribe
When this creature enters, creatures you control get +2/+1 until end of turn.
Creature - Warrior Cat
Malamet War Scribe (lci) 21
Mandibular Kite
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has flying.
Equip
Artifact - Equipment
Mandibular Kite (mh3) 34
Maned Serval
Vigilance
Creature - Cat
Maned Serval (iko) 23
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (cmr) 323
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (cmr) 323
Mardu Hordechief
Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.
Creature - Human Warrior
Mardu Hordechief (ktk) 17
Mardu Woe-Reaper
Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Creature - Human Warrior
Mardu Woe-Reaper (frf) 18
Marked by Honor
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Enchantment - Aura
Marked by Honor (w16) 2
Market Gnome
When this creature dies, you gain 1 life and draw a card.
When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
Creature Artifact - Gnome
Market Gnome (lci) 22
Marketwatch Phantom
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
Creature - Spirit Detective
Marketwatch Phantom (mkm) 24
Martyr for the Cause
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Soldier
Martyr for the Cause (war) 23
Martyr of Dusk
When this creature dies, create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Martyr of Dusk (rix) 14
Master Decoy
,
: Tap target creature.
Creature - Human Soldier
Master Decoy (9ed) 27
Master of Diversion
Whenever this creature attacks, tap target creature defending player controls.
Creature - Human Scout
Master of Diversion (m14) 24
Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Warrior Ally
Master Piandao (tla) 28
Master Skald
When this creature enters, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
Creature - Warrior Dwarf
Master Skald (khm) 19
Master Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
Creature - Human Artificer Phyrexian
Master Splicer (m20) 29
Master's Call
Create two 1/1 colorless Myr artifact creature tokens.
Instant
Master's Call (mbs) 13
Mending Hands
Prevent the next 4 damage that would be dealt to any target this turn.
Instant
Mending Hands (9ed) 29
Mesa Cavalier
Flying
When this creature enters, you gain 2 life.
Creature - Human Knight
Mesa Cavalier (dmu) 26
Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Pegasus
Mesa Pegasus (5ed) 47
Michiko's Reign of Truth
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Michiko's Reign of Truth // Portrait of Michiko (neo) 29Michiko's Reign of Truth // Portrait of Michiko (neo) 29
Might of the Ancestors
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Enchantment
Might of the Ancestors (lci) 23
Mighty Leap
Target creature gets +2/+2 and gains flying until end of turn.
Instant
Mighty Leap (ddf) 24
Mighty Leap
Target creature gets +2/+2 and gains flying until end of turn.
Instant
Mighty Leap (ori) 26
Militia Bugler
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier
Militia Bugler (m19) 29
Militia Rallier
This creature can't attack alone.
Whenever this creature attacks, untap target creature.
Creature - Human Soldier
Militia Rallier (vow) 24
Miner's Guidewing
Flying, vigilance
When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature - Bird
Miner's Guidewing (lci) 24
Minimus Containment
Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "
, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)
Enchantment - Aura
Minimus Containment (afr) 24
Ministrant of Obligation
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creature - Human Cleric
Ministrant of Obligation (rna) 16
Mischievous Pup
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return up to one other target permanent you control to its owner's hand.
Creature - Dog
Mischievous Pup (lci) 25
Mischievous Pup
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return up to one other target permanent you control to its owner's hand.
Creature - Dog
Mischievous Pup (lci) 25
Mistmeadow Skulk
Lifelink, protection from mana value 3 or greater
Creature - Rogue Kithkin
Mistmeadow Skulk (fut) 27
Moment of Heroism
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
Moment of Heroism (isd) 24
Moment of Triumph
Target creature gets +2/+2 until end of turn. You gain 2 life.
Instant
Moment of Triumph (rix) 15
Momo, Playful Pet
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2.
Legendary Creature - Ally Bat Lemur
Momo, Playful Pet (tla) 30
Monk of the Open Hand
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Creature - Elf Monk
Monk of the Open Hand (afr) 25
Monk Realist
When this creature enters, destroy target enchantment.
Creature - Human Cleric Monk
Monk Realist (usg) 21
Moorland Inquisitor
: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature - Human Soldier
Moorland Inquisitor (avr) 30
Moorland Inquisitor
: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature - Human Soldier
Moorland Inquisitor (m20) 31
Mortal Obstinacy
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.
Enchantment - Aura
Mortal Obstinacy (jou) 17
Mortal Obstinacy
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.
Enchantment - Aura
Mortal Obstinacy (jou) 17
Mosquito Guard
First strike
Reinforce 1—
(
, Discard this card: Put a +1/+1 counter on target creature.)
Creature - Soldier Kithkin
Mosquito Guard (ddf) 6
Mothrider Patrol
Flying
,
: Tap target creature.
Creature - Warrior Fox
Mothrider Patrol (neo) 30
Mothrider Samurai
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Mothrider Samurai (chk) 34
Mourning Patrol
Vigilance
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Soldier
Mourning Patrol // Morning Apparition (mid) 28Mourning Patrol // Morning Apparition (mid) 28
Mtenda Griffin
Flying
,
: Return this creature to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
Creature - Griffin
Mtenda Griffin (mir) 28
Mtenda Herder
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature - Human Scout
Mtenda Herder (mir) 29
Murder Investigation
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Enchantment - Aura
Murder Investigation (ori) 27
Museum Nightwatch
When this creature dies, create a 2/2 white and blue Detective creature token.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Creature - Soldier Centaur
Museum Nightwatch (mkm) 25
Museum Nightwatch
When this creature dies, create a 2/2 white and blue Detective creature token.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Creature - Soldier Centaur
Museum Nightwatch (mkm) 25
Muster the Departed
When this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Muster the Departed (mh3) 36
Mysterious Pathlighter
Flying
Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Creature - Faerie
Mysterious Pathlighter (eld) 22
Mysterious Pathlighter
Flying
Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Creature - Faerie
Mysterious Pathlighter (eld) 22
Mystic Visionary
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
Creature - Human Nomad Mystic
Mystic Visionary (ody) 35
Nagao, Bound by Honor
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Legendary Creature - Human Samurai
Nagao, Bound by Honor (chk) 36
Nearheath Pilgrim
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have lifelink.
Creature - Human Cleric
Nearheath Pilgrim (avr) 31
Nebelgast Beguiler
,
: Tap target creature.
Creature - Spirit
Nebelgast Beguiler (vow) 25
Nebelgast Beguiler
,
: Tap target creature.
Creature - Spirit
Nebelgast Beguiler (vow) 25
Neighborhood Guardian
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
Creature - Unicorn
Neighborhood Guardian (mkm) 26
Nesting Bot
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
Creature Artifact - Robot
Nesting Bot (dft) 22
Niblis of the Urn
Flying
Whenever this creature attacks, you may tap target creature.
Creature - Spirit
Niblis of the Urn (dka) 16
Nightguard Patrol
First strike, vigilance
Creature - Human Soldier
Nightguard Patrol (psal) G18
Nightguard Patrol
First strike, vigilance
Creature - Human Soldier
Nightguard Patrol (rav) 26
Nikko-Onna
When this creature enters, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Creature - Spirit
Nikko-Onna (psal) C2
Nimble Hobbit
Whenever this creature attacks, you may sacrifice a Food or pay
. When you do, tap target creature an opponent controls.
Creature - Peasant Halfling
Nimble Hobbit (ltr) 23
Ninth Bridge Patrol
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Creature - Soldier Dwarf
Ninth Bridge Patrol (cmr) 33
Ninth Bridge Patrol
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Creature - Soldier Dwarf
Ninth Bridge Patrol (cmr) 33
Noble Templar
Vigilance
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Human Soldier Cleric
Noble Templar (scg) 19
Norika Yamazaki, the Poet
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Legendary Creature - Human Samurai
Norika Yamazaki, the Poet (neo) 31
Norn's Inquisitor
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
Creature - Knight Phyrexian
Norn's Inquisitor (mom) 29
Norn's Inquisitor
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
Creature - Knight Phyrexian
Norn's Inquisitor (mom) 29
Not on My Watch
Exile target attacking creature.
Instant
Not on My Watch (mkm) 28
Novice Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Novice Inspector (mkm) 29
Novice Knight
Defender (This creature can't attack.)
As long as this creature is enchanted or equipped, it can attack as though it didn't have defender.
Creature - Human Knight
Novice Knight (m19) 30
Now for Wrath, Now for Ruin!
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Sorcery
Now for Wrath, Now for Ruin! (ltr) 24
Nurturing Presence
Enchant creature
Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."
When this Aura enters, create a 1/1 white Spirit creature token with flying.
Enchantment - Aura
Nurturing Presence (vow) 26
Nurturing Presence
Enchant creature
Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."
When this Aura enters, create a 1/1 white Spirit creature token with flying.
Enchantment - Aura
Nurturing Presence (vow) 26
Nyxborn Courser
Creature Enchantment - Scout Centaur
Nyxborn Courser (thb) 29
Nyxborn Shieldmate
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +1/+2.
Creature Enchantment - Human Soldier
Nyxborn Shieldmate (bng) 21
Nyxborn Unicorn
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Enchanted creature gets +2/+2 and has mentor.
Creature Enchantment - Unicorn
Nyxborn Unicorn (mh3) 37
Oaken Brawler
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Creature - Warrior Treefolk
Oaken Brawler (lrw) 33
Oathsworn Giant
Vigilance
Other creatures you control get +0/+2 and have vigilance.
Creature - Soldier Giant
Oathsworn Giant (rav) 27
Oblivion Ring
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Oblivion Ring (m13) 22
Observant Alseid
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Vigilance
Enchanted creature gets +2/+2 and has vigilance.
Creature Enchantment - Nymph
Observant Alseid (ths) 24
Odric's Outrider
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Creature - Human Knight
Odric's Outrider (mid) 29
Ollenbock Escort
Vigilance
Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
Creature - Human Cleric
Ollenbock Escort (vow) 27
Oltec Archaeologists
When this creature enters, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Human Artificer Scout
Oltec Archaeologists (lci) 27
Oltec Archaeologists
When this creature enters, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Human Artificer Scout
Oltec Archaeologists (lci) 27
Oltec Cloud Guard
Flying
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
Creature - Human Soldier
Oltec Cloud Guard (lci) 28
Omen of the Sun
Flash
When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
, Sacrifice this enchantment: Scry 2.
Enchantment
Omen of the Sun (thb) 30
On Serra's Wings
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Legendary Enchantment - Aura
On Serra's Wings (cmr) 380
On the Job
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
On the Job (mkm) 30
Ondu Cleric
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
Creature - Cleric Kor Ally
Ondu Cleric (zen) 30
Ondu Greathorn
First strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Beast
Ondu Greathorn (bfz) 40
Ondu Rising
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4—
(If you cast this spell for
, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Ondu Rising (bfz) 41
Opal Caryatid
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.
Enchantment
Opal Caryatid (usg) 24
Opal Champion
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Enchantment
Opal Champion (ulg) 16
Opal Gargoyle
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
Enchantment
Opal Gargoyle (usg) 25
Optimistic Scavenger
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Creature - Human Scout
Optimistic Scavenger (dsk) 21
Ordeal of Heliod
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, you gain 10 life.
Enchantment - Aura
Ordeal of Heliod (ths) 25
Order of the Golden Cricket
Whenever this creature attacks, you may pay
. If you do, it gains flying until end of turn.
Creature - Knight Kithkin
Order of the Golden Cricket (mor) 19
Oreskos Explorer
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Creature - Scout Cat
Oreskos Explorer (cmr) 381
Oreskos Sun Guide
Inspired — Whenever this creature becomes untapped, you gain 2 life.
Creature - Cat Monk
Oreskos Sun Guide (bng) 22
Oreskos Swiftclaw
Creature - Warrior Cat
Oreskos Swiftclaw (m19) 31
Orphans of the Wheat
Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Creature - Human
Orphans of the Wheat (dsk) 22
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature - Human Advisor
Orzhov Advokist (cmr) 35
Oteclan Landmark
When this artifact enters, scry 2.
Craft with artifact
(
, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Oteclan Landmark // Oteclan Levitator (lci) 29Oteclan Landmark // Oteclan Levitator (lci) 29
Outflank
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Instant
Outflank (eld) 23
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (mir) 32
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (usg) 27
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (6ed) 33
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (7ed) 29
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (ons) 47
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (9ed) 31
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (psal) G42
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (psal) G53
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (10e) 31
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (m13) 24
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (m14) 25
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (dtk) 29
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (iko) 25
Palace Guard
This creature can block any number of creatures.
Creature - Human Soldier
Palace Guard (m11) 24
Palace Sentinels
When this creature enters, you become the monarch.
Creature - Human Soldier
Palace Sentinels (cmr) 36
Paladin of the Bloodstained
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Creature - Knight Vampire
Paladin of the Bloodstained (xln) 25
Pallid Mycoderm
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Creature - Fungus
Pallid Mycoderm (plc) 10
Paragon of New Dawns
Other white creatures you control get +1/+1.
,
: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
Creature - Human Soldier
Paragon of New Dawns (m15) 23
Parish-Blade Trainee
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When this creature dies, put its counters on target creature you control.
Creature - Human Soldier
Parish-Blade Trainee (vow) 29
Patagia Tiger
Flying
When this creature enters, target Human you control gets +2/+2 until end of turn.
Creature - Cat
Patagia Tiger (iko) 26
Patch Up
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
Sorcery
Patch Up (snc) 23
Patched Plaything
Double strike
This creature enters with two -1/-1 counters on it if you cast it from your hand.
Creature Artifact - Toy
Patched Plaything (dsk) 24
Path of Peace
Destroy target creature. Its owner gains 4 life.
Sorcery
Path of Peace (p02) 18
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Enchantment - Aura
Path to Redemption (tla) 31
Patrician's Scorn
If you've cast another white spell this turn, you may cast this spell without paying its mana cost.
Destroy all enchantments.
Instant
Patrician's Scorn (fut) 29
Patrol Hound
Discard a card: This creature gains first strike until end of turn.
Creature - Dog
Patrol Hound (ody) 38
Patron of the Valiant
Flying
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Creature - Angel
Patron of the Valiant (cmr) 37
Pay No Heed
Prevent all damage a source of your choice would deal this turn.
Instant
Pay No Heed (tor) 12
Pearlspear Courier
You may choose not to untap this creature during your untap step.
,
: Target Soldier creature gets +2/+2 and has vigilance for as long as this creature remains tapped.
Creature - Human Soldier
Pearlspear Courier (ons) 48
Pegasus Charger
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Pegasus
Pegasus Charger (usg) 30
Perimeter Enforcer
Flying, lifelink
Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
Creature - Human Detective
Perimeter Enforcer (mkm) 31
Perimeter Enforcer
Flying, lifelink
Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
Creature - Human Detective
Perimeter Enforcer (mkm) 31
Perimeter Sergeant
Whenever this creature attacks, other Humans you control get +1/+0 until end of turn.
Creature - Human Soldier
Perimeter Sergeant (iko) 27
Personify
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Instant
Personify (ecl) 28
Petrify
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Petrify (lci) 30
Petrify
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Petrify (lci) 30
Phalanx Formation
Strive — This spell costs
more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Instant
Phalanx Formation (jou) 21
Phalanx Leader
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Phalanx Leader (ths) 26
Phalanx Tactics
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Instant
Phalanx Tactics (thb) 31
Phantom Flock
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Creature - Soldier Bird Spirit
Phantom Flock (psal) C3
Phantom Flock
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Creature - Soldier Bird Spirit
Phantom Flock (psal) C39
Phantom General
Creature tokens you control get +1/+1.
Creature - Soldier Spirit
Phantom General (rtr) 16
Phantom Nomad
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Creature - Spirit Nomad
Phantom Nomad (jud) 17
Phantom Nomad
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Creature - Spirit Nomad
Phantom Nomad (psal) C17
Phantom Nomad
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Creature - Spirit Nomad
Phantom Nomad (psal) C7
Phyrexian Awakening
When this enchantment enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Phyrexians you control have vigilance.
Enchantment
Phyrexian Awakening (mom) 30
Phyrexian Censor
Each player can't cast more than one non-Phyrexian spell each turn.
Non-Phyrexian creatures enter tapped.
Creature - Wizard Phyrexian
Phyrexian Censor (mom) 31
Piercing Light
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Piercing Light (vow) 30
Piercing Rays
Exile target tapped creature.
Forecast —
, Reveal this card from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)
Sorcery
Piercing Rays (mh2) 24
Piety Charm
Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.
Instant
Piety Charm (ons) 49
Pious Wayfarer
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Creature - Human Scout
Pious Wayfarer (thb) 32
Planar Ally
Flying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Angel
Planar Ally (afr) 31
Plated Sliver
All Sliver creatures get +0/+1.
Creature - Sliver
Plated Sliver (lgn) 19
Possessed Goat
, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once.
Creature - Goat
Possessed Goat (dsk) 25
Pouncing Lynx
During your turn, this creature has first strike.
Creature - Cat
Pouncing Lynx (war) 25
Prayer of Binding
Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Enchantment
Prayer of Binding (dmu) 28
Pressure Point
Tap target creature.
Draw a card.
Instant
Pressure Point (frf) 21
Pride of Conquerors
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Instant
Pride of Conquerors (rix) 17
Pride of the Road
Vigilance
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
Creature - Warrior Cat Zombie
Pride of the Road (dft) 24
Priest of Ancient Lore
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Dwarf
Priest of Ancient Lore (afr) 35
Priests of Norn
Vigilance
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature - Cleric Phyrexian
Priests of Norn (mbs) 16
Prismatic Ending
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Sorcery
Prismatic Ending (mh2) 25
Prized Griffin
Flying
Creature - Griffin
Prized Griffin (eld) 24
Protection of the Hekma
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Enchantment
Protection of the Hekma (akh) 23
Protector of Gondor
When this creature enters, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
Protector of Gondor (ltr) 25
Proud Pack-Rhino
When this creature enters, choose one —
• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rhino
Proud Pack-Rhino (mh3) 41
Prowling Caracal
Creature - Cat
Prowling Caracal (rna) 17
Pteron Ghost
Flying
Sacrifice this creature: Regenerate target artifact.
Creature - Dinosaur Spirit
Pteron Ghost (dst) 10
Pulsar Squadron Ace
When this creature enters, look at the top five cards of your library. You may reveal a Spacecraft card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature - Human Pilot
Pulsar Squadron Ace (eoe) 28
Pyrrhic Strike
As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.)
Choose one. If this spell's additional cost was paid, choose both instead.
• Destroy target artifact or enchantment.
• Destroy target creature with mana value 3 or greater.
Instant
Pyrrhic Strike (ecl) 30
Quarry Colossus
When this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Creature - Giant
Quarry Colossus (jou) 22
Quest for the Holy Relic
Whenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Enchantment
Quest for the Holy Relic (zen) 33
Quicksand Whirlpool
This spell costs
less to cast if it targets a tapped creature.
Exile target creature.
Instant
Quicksand Whirlpool (lci) 31
Quicksand Whirlpool
This spell costs
less to cast if it targets a tapped creature.
Exile target creature.
Instant
Quicksand Whirlpool (lci) 31
Rabaroo Troop
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Kangaroo Rabbit
Rabaroo Troop (tla) 32
Radiant Grace
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return this card to the battlefield transformed under your control attached to target opponent.
Enchantment - Aura
Radiant Grace // Radiant Restraints (vow) 31Radiant Grace // Radiant Restraints (vow) 31
Radiant Strike
Destroy target artifact or tapped creature. You gain 3 life.
Instant
Radiant Strike (eoe) 29
Radiant's Judgment
Destroy target creature with power 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Radiant's Judgment (ulg) 22
Raffine's Guidance
Enchant creature
Enchanted creature gets +1/+1.
You may cast this card from your graveyard by paying
rather than paying its mana cost.
Enchantment - Aura
Raffine's Guidance (snc) 25
Rain of Blades
Rain of Blades deals 1 damage to each attacking creature.
Instant
Rain of Blades (scg) 20
Rain of Blades
Rain of Blades deals 1 damage to each attacking creature.
Instant
Rain of Blades (m13) 28
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (ddf) 25
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (cmr) 41
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (cmr) 41
Rally for the Throne
Create two 1/1 white Human creature tokens.
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Instant
Rally for the Throne (eld) 25
Rally for the Throne
Create two 1/1 white Human creature tokens.
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Instant
Rally for the Throne (eld) 25
Rally Maneuver
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Instant
Rally Maneuver (afr) 36
Rally of Wings
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Instant
Rally of Wings (war) 27
Rally the Monastery
This spell costs
less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
Instant
Rally the Monastery (tdm) 19
Rally to Battle
Creatures you control get +1/+3 until end of turn. Untap them.
Instant
Rally to Battle (rna) 18
Ranger's Hawk
Flying
,
, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature - Bird
Ranger's Hawk (afr) 37
Raptor Companion
Creature - Dinosaur
Raptor Companion (rix) 19
Ray of Dissolution
Destroy target enchantment. You gain 3 life.
Instant
Ray of Dissolution (ths) 27
Ray of Distortion
Destroy target artifact or enchantment.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Ray of Distortion (ody) 42
Rayblade Trooper
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Human Soldier creature token.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Soldier
Rayblade Trooper (eoe) 30
Razor Barrier
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Razor Barrier (mrd) 17
Razor Barrier
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Razor Barrier (ddf) 26
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
Instant
Razor Rings (tla) 33
Razorfoot Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Griffin
Razorfoot Griffin (7ed) 32
Realmbreaker's Grasp
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Realmbreaker's Grasp (mom) 33
Reciprocate
Exile target creature that dealt damage to you this turn.
Instant
Reciprocate (chk) 40
Recumbent Bliss
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Enchantment - Aura
Recumbent Bliss (ddh) 26
Recumbent Bliss
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Enchantment - Aura
Recumbent Bliss (ddh) 26
Recuperate
Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.
Instant
Recuperate (scg) 21
Refuse to Yield
Target creature gets +2/+7 until end of turn. Untap it.
Instant
Refuse to Yield (snc) 27
Regent's Authority
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Instant
Regent's Authority (neo) 32
Renewed Faith
You gain 6 life.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
Instant
Renewed Faith (ons) 50
Repel the Abominable
Prevent all damage that would be dealt this turn by non-Human sources.
Instant
Repel the Abominable (emn) 38
Repel the Vile
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
Instant
Repel the Vile (neo) 33
Reprisal
Destroy target creature with power 4 or greater. It can't be regenerated.
Instant
Reprisal (7ed) 33
Reroute Systems
Choose one —
• Target artifact or creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Reroute Systems deals 2 damage to target tapped creature.
Instant
Reroute Systems (eoe) 31
Rescue Skiff
When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Artifact - Spacecraft
Rescue Skiff (eoe) 32
Resistance Fighter
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
Creature - Human Soldier
Resistance Fighter (6ed) 38
Resistance Squad
When this creature enters, if you control another Human, draw a card.
Creature - Human Soldier
Resistance Squad (vow) 32
Resolute Watchdog
Defender
, Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Dog
Resolute Watchdog (rna) 19
Rest for the Weary
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Instant
Rest for the Weary (wwk) 18
Resupply
You gain 6 life.
Draw a card.
Instant
Resupply (dtk) 32
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (tsp) 39
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (c17) 70
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (cmr) 383
Revelation of Power
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Instant
Revelation of Power (snc) 28
Revered Dead
: Regenerate this creature.
Creature - Soldier Spirit
Revered Dead (plc) 29
Reverent Hoplite
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Creature - Human Soldier
Reverent Hoplite (thb) 33
Revitalize
You gain 3 life.
Draw a card.
Instant
Revitalize (m21) 31
Revoke Existence
Exile target artifact or enchantment.
Sorcery
Revoke Existence (som) 18
Revoke Existence
Exile target artifact or enchantment.
Sorcery
Revoke Existence (thb) 34
Reward the Faithful
Any number of target players each gain life equal to the greatest mana value among permanents you control.
Instant
Reward the Faithful (scg) 22
Ride's End
This spell costs
less to cast if it targets a tapped permanent.
Exile target creature or Vehicle.
Instant
Ride's End (dft) 25
Righteousness
Target blocking creature gets +7/+7 until end of turn.
Instant
Righteousness (eld) 27
Riot Control
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Instant
Riot Control (dgm) 6
Rising Populace
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.
Creature - Human
Rising Populace (war) 29
Ritual Guardian
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn.
Creature - Human Soldier
Ritual Guardian (mid) 30
Ritual of Hope
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Instant
Ritual of Hope (mid) 31
Ritual of Restoration
Return target artifact card from your graveyard to your hand.
Sorcery
Ritual of Restoration (dst) 13
Ritual of Steel
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
Enchantment - Aura
Ritual of Steel (mir) 36
Riverguard's Reflexes
Target creature gets +2/+2 and gains first strike until end of turn. Untap it.
Instant
Riverguard's Reflexes (ecl) 33
Roadside Assistance
Enchant creature or Vehicle
When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Enchanted permanent gets +1/+1 and has lifelink.
Enchantment - Aura
Roadside Assistance (dft) 26
Roadside Assistance
Enchant creature or Vehicle
When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Enchanted permanent gets +1/+1 and has lifelink.
Enchantment - Aura
Roadside Assistance (dft) 26
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (rtr) 19
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (rtr) 19
Rosecot Knight
Vigilance
When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature - Human Knight
Rosecot Knight (mh3) 42
Rosecot Knight
Vigilance
When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature - Human Knight
Rosecot Knight (mh3) 42
Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling
Rosie Cotton of South Lane (ltr) 27
Rumbling Sentry
When this creature enters, scry 1.
Creature - Giant
Rumbling Sentry (thb) 35
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (snc) 29
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (snc) 29
Sacred Nectar
You gain 4 life.
Sorcery
Sacred Nectar (7ed) 37
Sacred Nectar
You gain 4 life.
Sorcery
Sacred Nectar (9ed) 38
Safe Passage
Prevent all damage that would be dealt to you and creatures you control this turn.
Instant
Safe Passage (m13) 30
Saltblast
Destroy target nonwhite permanent.
Sorcery
Saltblast (plc) 15
Saltblast
Destroy target nonwhite permanent.
Sorcery
Saltblast (ddf) 30
Salvage Scout
, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Creature - Human Scout
Salvage Scout (som) 19
Samite Blessing
Enchant creature
Enchanted creature has "
: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Enchantment - Aura
Samite Blessing (sth) 13
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Samite Healer (6ed) 40
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Samite Healer (9ed) 39
Samite Herbalist
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Human Cleric
Samite Herbalist (dmu) 31
Samurai Enforcers
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature - Human Samurai
Samurai Enforcers (chk) 42
Samwise the Stouthearted
Flash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Legendary Creature - Peasant Halfling
Samwise the Stouthearted (ltr) 28
Samwise the Stouthearted
Flash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Legendary Creature - Peasant Halfling
Samwise the Stouthearted (ltr) 306
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (vow) 33
Sanctuary Lockdown
Humans you control get +1/+1.
, Tap two untapped Humans you control: Tap target creature an opponent controls.
Enchantment
Sanctuary Lockdown (iko) 28
Sanctuary Wall
Defender
,
: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature Artifact - Wall
Sanctuary Wall (mkm) 32
Sanctum Gargoyle
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
Creature Artifact - Gargoyle
Sanctum Gargoyle (c16) 76
Sanctum Guardian
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Creature - Human Cleric
Sanctum Guardian (9ed) 40
Sanctum Guardian
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Creature - Human Cleric
Sanctum Guardian (psal) G51
Sandbenders' Storm
Choose one —
• Destroy target creature with power 4 or greater.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Instant
Sandbenders' Storm (tla) 34
Sandblast
Sandblast deals 5 damage to target attacking or blocking creature.
Instant
Sandblast (frf) 24
Sandcrafter Mage
When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Creature - Human Wizard
Sandcrafter Mage (dtk) 33
Sandskin
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment - Aura
Sandskin (ons) 52
Sandsower
Tap three untapped creatures you control: Tap target creature.
Creature - Spirit
Sandsower (psal) C51
Sandsower
Tap three untapped creatures you control: Tap target creature.
Creature - Spirit
Sandsower (rav) 28
Sanguine Glorifier
When this creature enters, put a +1/+1 counter on another target Vampire you control.
Creature - Vampire Cleric
Sanguine Glorifier (rix) 20
Savai Sabertooth
Creature - Cat
Savai Sabertooth (iko) 29
Savior of the Small
Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
Creature - Kor Survivor
Savior of the Small (dsk) 27
Scale Blessing
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Instant
Scale Blessing (dtk) 35
Scour the Desert
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Sorcery
Scour the Desert (mh2) 28
Scour the Desert
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Sorcery
Scour the Desert (mh2) 28
Scout for Survivors
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of them.
Sorcery
Scout for Survivors (eoe) 33
Scrollshift
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Instant
Scrollshift (mom) 34
Scrollshift
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Instant
Scrollshift (mom) 34
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Cleansing (mh2) 264
Search Party Captain
This spell costs
less to cast for each creature you attacked with this turn.
When this creature enters, draw a card.
Creature - Human Soldier
Search Party Captain (mid) 32
Seasoned Consultant
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
Creature - Human Detective
Seasoned Consultant (mkm) 33
Seasoned Consultant
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
Creature - Human Detective
Seasoned Consultant (mkm) 33
Seasoned Marshal
Whenever this creature attacks, you may tap target creature.
Creature - Human Soldier
Seasoned Marshal (ddf) 15
Second Breakfast
Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Instant
Second Breakfast (ltr) 29
Second Thoughts
Exile target attacking creature.
Draw a card.
Instant
Second Thoughts (ody) 45
Security Blockade
Enchant land
When this Aura enters, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "
: Prevent the next 1 damage that would be dealt to you this turn."
Enchantment - Aura
Security Blockade (rtr) 20
Seeker
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Enchantment - Aura
Seeker (4ed) 49
Seize the Initiative
Target creature gets +1/+1 and gains first strike until end of turn.
Instant
Seize the Initiative (som) 20
Seized from Slumber
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Seized from Slumber (dsk) 28
Seized from Slumber
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Seized from Slumber (dsk) 28
Selfless Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Fox Samurai
Selfless Samurai (neo) 35
Sentinel's Eyes
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—
, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Enchantment - Aura
Sentinel's Eyes (thb) 36
Sentinel's Eyes
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—
, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Enchantment - Aura
Sentinel's Eyes (thb) 36
Sentinel's Mark
Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Enchantment - Aura
Sentinel's Mark (rna) 20
Seraph of Dawn
Flying, lifelink
Creature - Angel
Seraph of Dawn (avr) 35
Seraph of Dawn
Flying, lifelink
Creature - Angel
Seraph of Dawn (cmr) 44
Serene Steward
Whenever you gain life, you may pay
. If you do, put a +1/+1 counter on target creature.
Creature - Human Cleric Ally
Serene Steward (bfz) 46
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (m11) 27
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (ori) 276
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (w16) 3
Serra Zealot
First strike
Creature - Human Soldier
Serra Zealot (usg) 46
Serra's Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Enchantment - Aura
Serra's Embrace (10e) 40
Servo Exhibition
Create two 1/1 colorless Servo artifact creature tokens.
Sorcery
Servo Exhibition (kld) 27
Servo Exhibition
Create two 1/1 colorless Servo artifact creature tokens.
Sorcery
Servo Exhibition (kld) 27
Seven-Tail Mentor
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Creature - Fox Samurai
Seven-Tail Mentor (neo) 36
Shackles
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return this Aura to its owner's hand.
Enchantment - Aura
Shackles (exo) 18
Sheer Drop
Destroy target tapped creature.
Awaken 3—
(If you cast this spell for
, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Sheer Drop (bfz) 48
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (ody) 46
Sheltering Light
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Instant
Sheltering Light (xln) 35
Shepherd of the Flock
Creature - Human Peasant
Shepherd of the Flock // Usher to Safety (eld) 28
Shepherding Spirits
Flying
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Spirit
Shepherding Spirits (dsk) 31
Shield Bearer
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier
Shield Bearer (ice) 52
Shield of Duty and Reason
Enchant creature
Enchanted creature has protection from green and from blue.
Enchantment - Aura
Shield of Duty and Reason (apc) 16
Shield Wall
Creatures you control get +0/+2 until end of turn.
Instant
Shield Wall (7ed) 44
Shieldhide Dragon
Flying, lifelink
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Creature - Dragon
Shieldhide Dragon (dtk) 37
Shieldmage Elder
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Creature - Human Wizard Cleric
Shieldmage Elder (ons) 54
Shields of Velis Vel
Changeling (This card is every creature type.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Instant Kindred - Shapeshifter
Shields of Velis Vel (lrw) 39
Shinen of Stars' Light
First strike
Channel —
, Discard this card: Target creature gains first strike until end of turn.
Creature - Spirit
Shinen of Stars' Light (sok) 28
Shire Shirriff
Vigilance
When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Soldier Halfling
Shire Shirriff (ltr) 30
Shore Lurker
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Scout Merfolk
Shore Lurker (ecl) 34
Show of Valor
Target creature gets +2/+4 until end of turn.
Instant
Show of Valor (m13) 34
Sigarda's Imprisonment
Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature. Create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Enchantment - Aura
Sigarda's Imprisonment (vow) 35
Sightless Brawler
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
Creature Enchantment - Human Warrior
Sightless Brawler (jou) 24
Sigiled Sentinel
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Vigilance
Creature - Human Knight
Sigiled Sentinel (mom) 37
Silkwrap
When this enchantment enters, exile target creature with mana value 3 or less an opponent controls until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Enchantment
Silkwrap (dtk) 38
Silver Sable, Mercenary Leader
When Silver Sable enters, put a +1/+1 counter on another target creature.
Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Mercenary Hero
Silver Sable, Mercenary Leader (spm) 13
Silverflame Ritual
Put a +1/+1 counter on each creature you control.
Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Sorcery
Silverflame Ritual (eld) 30
Silverflame Squire
Creature - Human Soldier
Silverflame Squire // On Alert (eld) 31
Sinstriker's Will
Enchant creature
Enchanted creature has "
: This creature deals damage equal to its power to target attacking or blocking creature."
Enchantment - Aura
Sinstriker's Will (psal) G16
Sinstriker's Will
Enchant creature
Enchanted creature has "
: This creature deals damage equal to its power to target attacking or blocking creature."
Enchantment - Aura
Sinstriker's Will (gpt) 16
Skillful Lunge
Target creature gets +2/+0 and gains first strike until end of turn.
Instant
Skillful Lunge (dka) 22
Sky Crier
Flying, lifelink
: You and target opponent each draw a card.
Creature - Bird Citizen
Sky Crier (snc) 31
Sky Tether
Enchant creature
Enchanted creature has defender and loses flying.
Enchantment - Aura
Sky Tether (rna) 21
Sky-Blessed Samurai
Affinity for enchantments (This spell costs
less to cast for each enchantment you control.)
Flying
Creature Enchantment - Human Samurai
Sky-Blessed Samurai (neo) 37
Skyblade of the Legion
Flying
Creature - Vampire Soldier
Skyblade of the Legion (xln) 37
Skyblade's Boon
Enchant creature
Enchanted creature gets +1/+1 and has flying.
: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Enchantment - Aura
Skyblade's Boon (mh2) 31
Skyblade's Boon
Enchant creature
Enchanted creature gets +1/+1 and has flying.
: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Enchantment - Aura
Skyblade's Boon (mh2) 31
Skyhunter Patrol
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Creature - Knight Cat
Skyhunter Patrol (10e) 41
Skyhunter Prowler
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Creature - Knight Cat
Skyhunter Prowler (5dn) 15
Skyhunter Prowler
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Creature - Knight Cat
Skyhunter Prowler (9ed) 45
Skyhunter Skirmisher
Flying, double strike
Creature - Knight Cat
Skyhunter Skirmisher (5dn) 16
Skyhunter Skirmisher
Flying, double strike
Creature - Knight Cat
Skyhunter Skirmisher (10e) 43
Skymarcher Aspirant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has flying as long as you have the city's blessing.
Creature - Vampire Soldier
Skymarcher Aspirant (rix) 21
Skyrider Trainee
This creature has flying as long as it's enchanted.
Creature - Human Soldier
Skyrider Trainee (psal) G54
Skyrider Trainee
This creature has flying as long as it's enchanted.
Creature - Human Soldier
Skyrider Trainee (psal) G6
Skyrider Trainee
This creature has flying as long as it's enchanted.
Creature - Human Soldier
Skyrider Trainee (gpt) 17
Skyspear Cavalry
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Creature - Human Soldier
Skyspear Cavalry (jou) 26
Skyswirl Harrier
Flying
Creature - Bird
Skyswirl Harrier (kld) 28
Skywhaler's Shot
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Skywhaler's Shot (cmr) 46
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (cmr) 48
Slip On the Ring
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Instant
Slip On the Ring (ltr) 31
Slith Ascendant
Flying
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Slith
Slith Ascendant (cmr) 49
Smite the Monstrous
Destroy target creature with power 4 or greater.
Instant
Smite the Monstrous (bfz) 49
Snare Tactician
Whenever you cycle a card, tap target creature an opponent controls.
Creature - Human Soldier
Snare Tactician (iko) 30
Snubhorn Sentry
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +3/+0 as long as you have the city's blessing.
Creature - Dinosaur
Snubhorn Sentry (rix) 23
Soaring Sandwing
Flying
When this creature enters, you gain 3 life.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Dinosaur
Soaring Sandwing (lci) 35
Soldier of the Grey Host
Flash
Flying
When this creature enters, target creature gets +2/+0 until end of turn.
Creature - Soldier Spirit
Soldier of the Grey Host (ltr) 32
Soldier Replica
, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
Creature Artifact - Soldier
Soldier Replica (mrd) 244
Solemn Offering
Destroy target artifact or enchantment. You gain 4 life.
Sorcery
Solemn Offering (m11) 32
Solid Footing
Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Enchantment - Aura
Solid Footing (iko) 31
Solstice Zealot
When this creature enters, you get
(two energy counters).
, Pay
: Tap target creature.
Creature - Cleric Rhino
Solstice Zealot (mh3) 43
Solstice Zealot
When this creature enters, you get
(two energy counters).
, Pay
: Tap target creature.
Creature - Cleric Rhino
Solstice Zealot (mh3) 43
Soltari Crusader
Shadow (This creature can block or be blocked by only creatures with shadow.)
: This creature gets +1/+0 until end of turn.
Creature - Knight Soltari
Soltari Crusader (tmp) 41
Soltari Foot Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature - Soldier Soltari
Soltari Foot Soldier (tmp) 43
Soul of Migration
Flying
When this creature enters, create two 1/1 white Bird creature tokens with flying.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Soul of Migration (mh2) 33
Soul Parry
Prevent all damage one or two target creatures would deal this turn.
Instant
Soul Parry (som) 21
Soul Snare
, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Enchantment
Soul Snare (mh2) 266
Soul Snare
, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Enchantment
Soul Snare (mh2) 266
Soul Summons
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Soul Summons (frf) 26
Soul-Guide Gryff
Flying
When this creature enters, exile up to one target card from a graveyard.
Creature - Spirit Hippogriff
Soul-Guide Gryff (mid) 35
Soul's Grace
You gain life equal to target creature's power.
Instant
Soul's Grace (ala) 28
Soulmender
: You gain 1 life.
Creature - Human Cleric
Soulmender (m14) 37
Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment - Shrine
Southern Air Temple (tla) 36
Spare from Evil
Creatures you control gain protection from non-Human creatures until end of turn.
Instant
Spare from Evil (isd) 34
Speakeasy Server
Flying
When this creature enters, you gain 1 life for each other creature you control.
Creature - Bird Citizen
Speakeasy Server (snc) 32
Spectral Gateguards
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have vigilance.
Creature - Soldier Spirit
Spectral Gateguards (avr) 37
Spectral Reserves
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
Sorcery
Spectral Reserves (emn) 43
Spiral into Solitude
Enchant creature
Enchanted creature can't attack or block.
, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)
Enchantment - Aura
Spiral into Solitude (ecl) 36
Spirit Flare
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Spirit Flare (tor) 15
Spirit Link
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment - Aura
Spirit Link (psal) C40
Spirit Link
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment - Aura
Spirit Link (psal) G3
Spirit of the Spires
Flying
Other creatures you control with flying get +0/+1.
Creature - Spirit
Spirit of the Spires (rna) 23
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (neo) 38
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (neo) 38
Splendor Mare
Lifelink
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put a lifelink counter on target creature you control.
Creature - Unicorn Elk
Splendor Mare (iko) 32
Splicer's Skill
Create a 3/3 colorless Phyrexian Golem artifact creature token.
Splice onto instant or sorcery
(As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Splicer's Skill (mh1) 31
Spontaneous Flight
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Instant
Spontaneous Flight (iko) 33
Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Spotcycle Scouter (dft) 30
Springjack Knight
Whenever this creature attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Creature - Knight Kithkin
Springjack Knight (lrw) 41
Spurnmage Advocate
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Creature - Human Nomad
Spurnmage Advocate (jud) 27
Squad Captain
Vigilance (Attacking doesn't cause this creature to tap.)
This creature enters with a +1/+1 counter on it for each other creature you control.
Creature - Human Soldier
Squad Captain (m20) 38
Squad Captain
Vigilance (Attacking doesn't cause this creature to tap.)
This creature enters with a +1/+1 counter on it for each other creature you control.
Creature - Human Soldier
Squad Captain (cmr) 51
Squire's Devotion
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
Enchantment - Aura
Squire's Devotion (rix) 25
Squire's Lightblade
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0.
Equip
Artifact - Equipment
Squire's Lightblade (eoe) 36
Stalwarts of Osgiliath
When this creature enters, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Human Soldier
Stalwarts of Osgiliath (ltr) 33
Stalwarts of Osgiliath
When this creature enters, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Human Soldier
Stalwarts of Osgiliath (ltr) 33
Standing Troops
Vigilance
Creature - Human Soldier
Standing Troops (w17) 4
Starfighter Pilot
Whenever this creature becomes tapped, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Pilot
Starfighter Pilot (eoe) 38
Starlight Invoker
: You gain 5 life.
Creature - Human Cleric Mutant
Starlight Invoker (lgn) 20
Starport Security
,
: Tap another target creature. This ability costs
less to activate if you control a creature with a +1/+1 counter on it.
Creature Artifact - Soldier Robot
Starport Security (eoe) 39
Stasis Cocoon
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Stasis Cocoon (5dn) 18
Stave Off
Target creature gains protection from the color of your choice until end of turn.
Instant
Stave Off (m12) 36
Steadfast Cathar
Whenever this creature attacks, it gets +0/+2 until end of turn.
Creature - Human Soldier
Steadfast Cathar (emn) 44
Steadfast Paladin
Lifelink
Creature - Knight Dwarf
Steadfast Paladin (afr) 38
Stir the Pride
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine
(Choose both if you pay the entwine cost.)
Instant
Stir the Pride (psal) C52
Stoic Champion
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.
Creature - Human Soldier
Stoic Champion (lgn) 21
Stonewise Fortifier
: Prevent all damage that would be dealt to this creature by target creature this turn.
Creature - Human Wizard
Stonewise Fortifier (jou) 27
Stormbeacon Blade
Equipped creature gets +3/+0.
Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Stormbeacon Blade (tdm) 27
Stormfront Riders
Flying
When this creature enters, return two creatures you control to their owner's hand.
Whenever this creature or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Stormfront Riders (ddf) 17
Stormplain Detainment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Stormplain Detainment (tdm) 28
Stormwild Capridor
Flying
If noncombat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way.
Creature - Bird Goat
Stormwild Capridor (iko) 34
Student of Ojutai
Whenever you cast a noncreature spell, you gain 2 life.
Creature - Human Monk
Student of Ojutai (dtk) 40
Summary Judgment
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Instant
Summary Judgment (rna) 24
Sun Sentinel
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Human Soldier
Sun Sentinel (rix) 26
Sun-Crested Pterodon
Flying
This creature has vigilance as long as you control another Dinosaur.
Creature - Dinosaur
Sun-Crested Pterodon (rix) 27
Sun-Dappled Celebrant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Vigilance
Creature - Cleric Treefolk
Sun-Dappled Celebrant (ecl) 37
Sun's Bounty
You gain 4 life.
Recover
(When a creature is put into your graveyard from the battlefield, you may pay
. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Instant
Sun's Bounty (csp) 18
Sunblade Samurai
Vigilance (Attacking doesn't cause this creature to tap.)
Channel —
, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Creature Enchantment - Human Samurai
Sunblade Samurai (neo) 39
Sunblade Samurai
Vigilance (Attacking doesn't cause this creature to tap.)
Channel —
, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Creature Enchantment - Human Samurai
Sunblade Samurai (neo) 39
Sunbond
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Sunbond (bng) 28
Sundial, Dawn Tyrant
Legendary Creature Artifact - Construct
Sundial, Dawn Tyrant (dft) 31
Sundial, Dawn Tyrant
Legendary Creature Artifact - Construct
Sundial, Dawn Tyrant (dft) 31
Sungold Barrage
Destroy target creature with toughness 4 or greater.
Instant
Sungold Barrage (mid) 36
Sunlance
Sunlance deals 3 damage to target nonwhite creature.
Sorcery
Sunlance (ddf) 21
Sunmane Pegasus
Flying
: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Creature - Pegasus
Sunmane Pegasus (thb) 38
Sunset Revelry
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sorcery
Sunset Revelry (mid) 38
Sunspire Gatekeepers
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Creature - Human Soldier
Sunspire Gatekeepers (dgm) 9
Sunstar Expansionist
When this creature enters, if an opponent controls more lands than you, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Creature - Human Knight
Sunstar Expansionist (eoe) 41
Sunstar Lightsmith
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and draw a card.
Creature - Human Artificer
Sunstar Lightsmith (eoe) 42
Suntail Hawk
Flying
Creature - Bird
Suntail Hawk (jud) 28
Suntail Hawk
Flying
Creature - Bird
Suntail Hawk (9ed) 49
Supernatural Rescue
This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.
Enchantment - Aura
Supernatural Rescue (vow) 37
Supply Caravan
When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
Creature - Camel
Supply Caravan (akh) 30
Suppression Bonds
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Suppression Bonds (ori) 34
Surge of Righteousness
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Instant
Surge of Righteousness (dtk) 42
Surge of Salvation
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Instant
Surge of Salvation (mom) 41
Surgical Suite
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Surgical Suite // Hospital Room (dsk) 34
Surgical Suite
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Surgical Suite // Hospital Room (dsk) 34
Suspension Field
When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Enchantment
Suspension Field (ktk) 25
Sustainer of the Realm
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
Creature - Angel
Sustainer of the Realm (7ed) 52
Swallow Whole
As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
Sorcery
Swallow Whole (iko) 35
Swallow Whole
As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
Sorcery
Swallow Whole (iko) 35
Swell of Courage
Creatures you control get +2/+2 until end of turn.
Reinforce X—
(
, Discard this card: Put X +1/+1 counters on target creature.)
Instant
Swell of Courage (ddf) 31
Swift Response
Destroy target tapped creature.
Instant
Swift Response (m21) 40
Swiftwing Assailant
Flying
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — This creature gets +0/+1 and has vigilance.
Creature - Warrior Bird
Swiftwing Assailant (dft) 32
Swiftwing Assailant
Flying
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — This creature gets +0/+1 and has vigilance.
Creature - Warrior Bird
Swiftwing Assailant (dft) 32
Swooping Protector
Flash
Flying
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature - Bird Citizen
Swooping Protector (snc) 33
Swooping Talon
Flying
: This creature loses flying until end of turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Creature - Soldier Bird
Swooping Talon (lgn) 23
Swordsworn Cavalier
This creature has first strike as long as another Knight entered the battlefield under your control this turn.
Creature - Human Knight
Swordsworn Cavalier (mom) 42
Syndicate Messenger
Flying
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Bird
Syndicate Messenger (rna) 25
Syr Alin, the Lion's Claw
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Legendary Creature - Human Knight
Syr Alin, the Lion's Claw (eld) 32
Tale of Tinúviel
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control this Saga.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
Enchantment - Saga
Tale of Tinúviel (ltr) 34
Tandem Tactics
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Instant
Tandem Tactics (bfz) 52
Team Avatar
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Enchantment
Team Avatar (tla) 38
Teeming Dragonstorm
When this enchantment enters, create two 2/2 white Soldier creature tokens.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Teeming Dragonstorm (tdm) 30
Tempest Hawk
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
Creature - Bird
Tempest Hawk (tdm) 31
Tempest of Light
Destroy all enchantments.
Instant
Tempest of Light (mrd) 28
Temple Acolyte
When this creature enters, you gain 3 life.
Creature - Human Cleric
Temple Acolyte (ddf) 9
Tenth District Veteran
Vigilance
Whenever this creature attacks, untap another target creature you control.
Creature - Human Soldier
Tenth District Veteran (rna) 26
Teremko Griffin
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Griffin
Teremko Griffin (mir) 43
Teroh's Faithful
When this creature enters, you gain 4 life.
Creature - Human Cleric
Teroh's Faithful (tor) 18
Teyo's Lightshield
When this creature enters, put a +1/+1 counter on target creature you control.
Creature - Illusion
Teyo's Lightshield (war) 33
The Birth of Meletis
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.
Enchantment - Saga
The Birth of Meletis (thb) 5
The Fall of Lord Konda
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Fall of Lord Konda // Fragment of Konda (neo) 12The Fall of Lord Konda // Fragment of Konda (neo) 12
Those Who Serve
Creature - Zombie
Those Who Serve (akh) 32
Thousand Moons Crackshot
Whenever this creature attacks, you may pay
. When you do, tap target creature.
Creature - Human Soldier
Thousand Moons Crackshot (lci) 37
Thousand Moons Crackshot
Whenever this creature attacks, you may pay
. When you do, tap target creature.
Creature - Human Soldier
Thousand Moons Crackshot (lci) 37
Thousand Moons Infantry
Untap this creature during each other player's untap step.
Creature - Human Soldier
Thousand Moons Infantry (lci) 38
Thousand Moons Infantry
Untap this creature during each other player's untap step.
Creature - Human Soldier
Thousand Moons Infantry (lci) 38
Thraben Exorcism
Exile target Spirit, creature with disturb, or enchantment.
Instant
Thraben Exorcism (mid) 39
Thraben Standard Bearer
,
, Discard a card: Create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
Thraben Standard Bearer (emn) 48
Thraben Valiant
Vigilance
Creature - Human Soldier
Thraben Valiant (avr) 39
Thwip!
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
Instant
Thwip! (spm) 20
Tiller of Flesh
Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature - Knight Phyrexian
Tiller of Flesh (mom) 44
Timid Shieldbearer
: Creatures you control get +1/+1 until end of turn.
Creature - Soldier Kithkin
Timid Shieldbearer (ecl) 39
Tinker's Tote
When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens.
, Sacrifice this artifact: You gain 3 life.
Artifact
Tinker's Tote (lci) 40
Tireless Missionaries
When this creature enters, you gain 3 life.
Creature - Human Cleric
Tireless Missionaries (m11) 36
Tireless Tribe
Discard a card: This creature gets +0/+4 until end of turn.
Creature - Human Nomad
Tireless Tribe (ody) 56
Took Reaper
When this creature dies, the Ring tempts you.
Creature - Peasant Halfling
Took Reaper (ltr) 35
Topan Freeblade
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Creature - Human Soldier
Topan Freeblade (ori) 36
Topple the Statue
Tap target permanent. If it's an artifact, destroy it.
Draw a card.
Instant
Topple the Statue (war) 35
Torii Watchward
Vigilance (Attacking doesn't cause this creature to tap.)
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Creature - Spirit
Torii Watchward (sok) 30
Town Sentry
Whenever this creature blocks, it gets +0/+2 until end of turn.
Creature - Human Soldier
Town Sentry (p02) 25
Tragic Poet
, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
Creature - Human
Tragic Poet (ulg) 24
Transcendent Envoy
Flying
Aura spells you cast cost
less to cast.
Creature Enchantment - Griffin
Transcendent Envoy (thb) 40
Transcendent Envoy
Flying
Aura spells you cast cost
less to cast.
Creature Enchantment - Griffin
Transcendent Envoy (thb) 40
Trapped in the Screen
Ward
(Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.
Enchantment
Trapped in the Screen (dsk) 36
Trapped in the Tower
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Trapped in the Tower (eld) 33
Traveling Minister
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
Creature - Human Cleric
Traveling Minister (vow) 39
Trial of Solidarity
When this enchantment enters, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche you control enters, return this enchantment to its owner's hand.
Enchantment
Trial of Solidarity (akh) 34
Tributary Vaulter
Flying
Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn.
Creature - Warrior Merfolk
Tributary Vaulter (ecl) 40
Triumphant Surge
Destroy target creature with power 4 or greater. You gain 3 life.
Instant
Triumphant Surge (thb) 41
Triumphant Surge
Destroy target creature with power 4 or greater. You gain 3 life.
Instant
Triumphant Surge (thb) 41
Trostani's Judgment
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
Instant
Trostani's Judgment (rtr) 28
True Love's Kiss
Exile target artifact or enchantment.
Draw a card.
Instant
True Love's Kiss (eld) 34
Trueheart Duelist
This creature can block an additional creature each combat.
Embalm
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
Creature - Human Warrior
Trueheart Duelist (akh) 35
Trusted Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Creature - Pegasus
Trusted Pegasus (war) 36
Trusty Packbeast
When this creature enters, return target artifact card from your graveyard to your hand.
Creature - Beast
Trusty Packbeast (cmr) 53
Tundra Wolves
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Wolf
Tundra Wolves (6ed) 48
Tune Up
Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.
Sorcery
Tune Up (dft) 33
Tune Up
Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.
Sorcery
Tune Up (dft) 33
Twinblade Geist
Double strike
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Warrior Spirit
Twinblade Geist // Twinblade Invocation (vow) 40Twinblade Geist // Twinblade Invocation (vow) 40
Twinblade Geist
Double strike
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Warrior Spirit
Twinblade Geist // Twinblade Invocation (vow) 40Twinblade Geist // Twinblade Invocation (vow) 40
Unbounded Potential
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine
(Choose both if you pay the entwine cost.)
Instant
Unbounded Potential (mh2) 36
Unholy Officiant
Vigilance
: Put a +1/+1 counter on this creature.
Creature - Vampire Cleric
Unholy Officiant (vow) 41
Unified Strike
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Instant
Unified Strike (ons) 58
Union of the Third Path
Draw a card, then you gain life equal to the number of cards in your hand.
Instant
Union of the Third Path (bro) 31
Unquestioned Authority
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Enchantment - Aura
Unquestioned Authority (cmr) 389
Unruly Mob
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature - Human
Unruly Mob (mid) 40
Unsettling Twins
When this creature enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human
Unsettling Twins (dsk) 38
Unswerving Sloth
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Sloth Mount
Unswerving Sloth (dft) 34
Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Unwanted Remake (dsk) 39
Usher of the Fallen
Boast —
: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Warrior Spirit
Usher of the Fallen (khm) 35
Valiant Rescuer
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Soldier
Valiant Rescuer (iko) 36
Valkyrie's Sword
When this Equipment enters, you may pay
. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it.
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Valkyrie's Sword (khm) 36
Valor in Akros
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Enchantment
Valor in Akros (ori) 39
Valor Made Real
Target creature can block any number of creatures this turn.
Instant
Valor Made Real (dis) 20
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (cmr) 390
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (vow) 42
Vampire Slayer
Whenever this creature deals damage to a Vampire, destroy that creature.
Creature - Human Soldier
Vampire Slayer (vow) 43
Vanguard of the Rose
, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.
Creature - Knight Vampire
Vanguard of the Rose (lci) 42
Vanquish
Destroy target blocking creature.
Instant
Vanquish (5dn) 20
Vanquish the Foul
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Vanquish the Foul (ths) 35
Venerable Knight
When this creature dies, put a +1/+1 counter on target Knight you control.
Creature - Human Knight
Venerable Knight (eld) 35
Venerable Monk
When this creature enters, you gain 2 life.
Creature - Human Cleric Monk
Venerable Monk (sth) 21
Venerable Monk
When this creature enters, you gain 2 life.
Creature - Human Cleric Monk
Venerable Monk (6ed) 50
Venerable Monk
When this creature enters, you gain 2 life.
Creature - Human Cleric Monk
Venerable Monk (7ed) 53
Venerable Monk
When this creature enters, you gain 2 life.
Creature - Human Cleric Monk
Venerable Monk (9ed) 51
Venerable Monk
When this creature enters, you gain 2 life.
Creature - Human Cleric Monk
Venerable Monk (10e) 55
Vengeful Villagers
Whenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Human Citizen
Vengeful Villagers (tla) 40
Veteran Dungeoneer
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Human Warrior
Veteran Dungeoneer (afr) 40
Veteran's Reflexes
Target creature gets +1/+1 until end of turn. Untap that creature.
Instant
Veteran's Reflexes (wwk) 23
Vigil for the Lost
Whenever a creature you control dies, you may pay
. If you do, you gain X life.
Enchantment
Vigil for the Lost (som) 26
Vigilant Sentry
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "
: Target attacking or blocking creature gets +3/+3 until end of turn."
Creature - Human Nomad
Vigilant Sentry (jud) 33
Vizier of Deferment
Flash
When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Human Cleric
Vizier of Deferment (akh) 37
Voice of the Provinces
Flying
When this creature enters, create a 1/1 white Human creature token.
Creature - Angel
Voice of the Provinces (avr) 40
Voltstorm Angel
Flying
When this creature enters, you get
(three energy counters).
At the beginning of combat on your turn, you may pay
. When you do, choose one —
• This creature gains vigilance and lifelink until end of turn.
• Other creatures you control get +1/+1 until end of turn.
Creature - Angel
Voltstorm Angel (mh3) 46
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Duty (cmd) 36
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Duty (cmr) 54
Voyager Quickwelder
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Robot
Voyager Quickwelder (dft) 37
Vulpikeet
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, put a +1/+1 counter on it.
Creature - Bird Fox
Vulpikeet (iko) 37
Wake the Reflections
Populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Wake the Reflections (dgm) 10
Wake the Reflections
Populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Wake the Reflections (dgm) 10
Wall of Hope
Defender (This creature can't attack.)
Whenever this creature is dealt damage, you gain that much life.
Creature - Wall
Wall of Hope (lgn) 24
Wall of Resistance
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
Creature - Wall
Wall of Resistance (mir) 46
Wanderbrine Preacher
Whenever this creature becomes tapped, you gain 2 life.
Creature - Cleric Merfolk
Wanderbrine Preacher (ecl) 41
Wanderbrine Trapper
,
, Tap another untapped creature you control: Tap target creature an opponent controls.
Creature - Scout Merfolk
Wanderbrine Trapper (ecl) 42
Wanderer's Intervention
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Instant
Wanderer's Intervention (neo) 41
War Priest of Thune
When this creature enters, you may destroy target enchantment.
Creature - Human Cleric
War Priest of Thune (m11) 38
War Screecher
Flying
,
: Other creatures you control get +1/+1 until end of turn.
Creature - Bird
War Screecher (war) 39
Warclamp Mastiff
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Dog
Warclamp Mastiff (m13) 40
Ward Sliver
As this creature enters, choose a color.
All Slivers have protection from the chosen color.
Creature - Sliver
Ward Sliver (lgn) 25
Warrior's Honor
Creatures you control get +1/+1 until end of turn.
Instant
Warrior's Honor (6ed) 53
Warrior's Honor
Creatures you control get +1/+1 until end of turn.
Instant
Warrior's Honor (9ed) 53
Watchful Giant
When this creature enters, create a 1/1 white Human creature token.
Creature - Soldier Giant
Watchful Giant (rna) 30
Water Tribe Captain
: Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Ally
Water Tribe Captain (tla) 41
Waxmane Baku
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
, Remove X ki counters from this creature: Tap X target creatures.
Creature - Spirit
Waxmane Baku (psal) C31
Waxmane Baku
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
, Remove X ki counters from this creature: Tap X target creatures.
Creature - Spirit
Waxmane Baku (psal) C32
Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Web Up (spm) 21
Weftblade Enhancer
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftblade Enhancer (eoe) 44
Welkin Guide
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Creature - Cleric Bird
Welkin Guide (ala) 30
Westfold Rider
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
Creature - Human Knight
Westfold Rider (ltr) 37
When We Were Young
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Instant
When We Were Young (neo) 43
Whipcorder
,
: Tap target creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Soldier Rebel
Whipcorder (ons) 60
Whipgrass Entangler
: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays
for each Cleric on the battlefield."
Creature - Human Cleric
Whipgrass Entangler (lgn) 26
White Dragon
Flying
Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Dragon
White Dragon (afr) 41
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature - Human Knight
White Knight (lgn) 27
Wild Griffin
Flying
Creature - Griffin
Wild Griffin (10e) 59
Will of the All-Hunter
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling
(
, Discard this card: Draw a card.)
Instant
Will of the All-Hunter (iko) 38
Windborne Charge
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Sorcery
Windborne Charge (zen) 38
Wing It
Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.
Instant
Wing It (mh3) 48
Wingbeat Warrior
Flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gains first strike until end of turn.
Creature - Warrior Soldier Bird
Wingbeat Warrior (lgn) 29
Wingmantle Chaplain
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Creature - Human Cleric
Wingmantle Chaplain (dmu) 39
Withstand
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
Instant
Withstand (gpt) 21
Wojek Siren
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Instant
Wojek Siren (rav) 37
Wrench
Equipped creature gets +1/+1 and has vigilance and "
,
: Tap target creature."
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Wrench (mkm) 37
Yip Yip!
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
Instant - Lesson
Yip Yip! (tla) 43
You Cannot Pass!
Destroy target creature that blocked or was blocked by a legendary creature this turn.
Instant
You Cannot Pass! (ltr) 38
You Hear Something on Watch
Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
Instant
You Hear Something on Watch (afr) 42
You're Ambushed on the Road
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
Instant
You're Ambushed on the Road (afr) 43
Youthful Knight
First strike
Creature - Human Knight
Youthful Knight (10e) 62
Youthful Knight
First strike
Creature - Human Knight
Youthful Knight (eld) 37
Zealot il-Vec
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
Creature - Human Rebel
Zealot il-Vec (tsp) 47
Zealous Display
Creatures you control get +2/+0 until end of turn. If it's not your turn, untap those creatures.
Instant
Zealous Display (eoe) 45
Zealous Display
Creatures you control get +2/+0 until end of turn. If it's not your turn, untap those creatures.
Instant
Zealous Display (eoe) 45
Zealous Inquisitor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
Creature - Human Cleric
Zealous Inquisitor (scg) 27
Zealous Strike
Target creature gets +2/+2 and gains first strike until end of turn.
Instant
Zealous Strike (avr) 41
Zhalfirin Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature gains first strike until end of turn.
Creature - Human Knight
Zhalfirin Knight (mir) 50
Zhalfirin Lancer
Whenever another Knight you control enters, this creature gets +1/+1 and gains vigilance until end of turn.
Creature - Human Knight
Zhalfirin Lancer (mom) 45

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Kithkin Armor
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Enchantment - Aura
Kithkin Armor (wth) 19

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Deck Info

Deck stats

3923 pips - 3622 cards
27 mana - 21 cards
0 pips - 0 cards
10 mana - 10 cards
0 pips - 0 cards
10 mana - 10 cards
0 pips - 0 cards
10 mana - 10 cards
0 pips - 0 cards
10 mana - 10 cards
0 pips - 0 cards
0 mana - 0 cards
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