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Custom
Size: 454Est cost: $1064.85
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0 viewsNaN secs ago
Custom
Size: 454Est cost: $1064.85
No deck tags
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Artifact

Qty: 14 Price: $94.26
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (cns) 196
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Artifact
Coercive Portal (cns) 56
Deathrender
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Deathrender (cns) 197
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (cns) 198
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (cns) 199
Hedron Matrix
Equipped creature gets +X/+X, where X is its mana value.
Equip
Artifact - Equipment
Hedron Matrix (cn2) 209
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Kitesail
Equipped creature gets +1/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kitesail (cn2) 212
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
Reito Lantern
: Put target card from a graveyard on the bottom of its owner's library.
Artifact
Reito Lantern (cns) 202
Spectral Searchlight
: Choose a player. That player adds one mana of any color they choose.
Artifact
Spectral Searchlight (cns) 205
Spy Kit
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip
Artifact - Equipment
Spy Kit (cn2) 79
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (cns) 206
Warmonger's Chariot
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Warmonger's Chariot (cns) 207

Artifact

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Battle

Qty: 1 Price: $1.29
Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege
Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114

Battle

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Conspiracy

Qty: 25 Price: $10.73
Adriana's Valor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name attacks, you may pay
. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Conspiracy
Adriana's Valor (cn2) 1
Advantageous Proclamation
(Start the game with this conspiracy face up in the command zone.)
Your minimum deck size is reduced by five.
Conspiracy
Advantageous Proclamation (cns) 1
Assemble the Rank and Vile
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "When this creature dies, you may pay
. If you do, create a tapped 2/2 black Zombie creature token."
Conspiracy
Assemble the Rank and Vile (cn2) 2
Backup Plan
(Start the game with this conspiracy face up in the command zone.)
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
Conspiracy
Backup Plan (cns) 2
Brago's Favor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Spells with the chosen name you cast cost
less to cast.
Conspiracy
Brago's Favor (cns) 3
Double Stroke
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Conspiracy
Double Stroke (cns) 4
Echoing Boon
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Conspiracy
Echoing Boon (cn2) 3
Emissary's Ploy
(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
Conspiracy
Emissary's Ploy (cn2) 4
Hired Heist
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay
. If you do, draw a card.
Conspiracy
Hired Heist (cn2) 5
Hold the Perimeter
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
Conspiracy
Hold the Perimeter (cn2) 6
Hymn of the Wilds
(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs
less to cast.
You can't cast instant or sorcery spells.
Conspiracy
Hymn of the Wilds (cn2) 7
Immediate Action
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have haste.
Conspiracy
Immediate Action (cns) 5
Incendiary Dissent
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "
: This creature gets +1/+0 until end of turn."
Conspiracy
Incendiary Dissent (cn2) 8
Iterative Analysis
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Conspiracy
Iterative Analysis (cns) 6
Muzzio's Preparations
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
Conspiracy
Muzzio's Preparations (cns) 7
Natural Unity
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay
. If you do, put a +1/+1 counter on this creature."
Conspiracy
Natural Unity (cn2) 9
Power Play
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
Conspiracy
Power Play (cns) 8
Secret Summoning
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Conspiracy
Secret Summoning (cns) 9
Secrets of Paradise
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "
: Add one mana of any color."
Conspiracy
Secrets of Paradise (cns) 10
Sentinel Dispatch
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Conspiracy
Sentinel Dispatch (cns) 11
Sovereign's Realm
(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have "
: Add one mana of any color."
Conspiracy
Sovereign's Realm (cn2) 10
Summoner's Bond
Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
Conspiracy
Summoner's Bond (cn2) 11
Unexpected Potential
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
Conspiracy
Unexpected Potential (cns) 12
Weight Advantage
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
Conspiracy
Weight Advantage (cn2) 12
Worldknit
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "
: Add one mana of any color."
Conspiracy
Worldknit (cns) 13

Conspiracy

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Creature

Qty: 240 Price: $302.14
Academy Elite
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Creature - Human Wizard
Academy Elite (cns) 20
Adriana, Captain of the Guard
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Legendary Creature - Human Knight
Adriana, Captain of the Guard (cn2) 73
Aether Searcher
Reveal this card as you draft it. Reveal the next card you draft and note its name.
When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
Creature Artifact - Construct
Aether Searcher (cns) 53
Affa Guard Hound
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, target creature gets +0/+3 until end of turn.
Creature - Dog
Affa Guard Hound (cn2) 81
Agent of Acquisitions
Draft this card face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Creature Artifact - Construct
Agent of Acquisitions (cns) 54
Air Servant
Flying
: Tap target creature with flying.
Creature - Elemental
Air Servant (cns) 90
Ajani's Sunstriker
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Cleric Cat
Ajani's Sunstriker (cns) 66
Akroan Hoplite
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
Creature - Human Soldier
Akroan Hoplite (cn2) 197
Animus of Predation
Draft this card face up.
As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)
If you removed a creature card with flying from the draft with cards named Animus of Predation, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
Creature - Avatar
Animus of Predation (cn2) 60
Apex Hawks
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Flying
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Bird
Apex Hawks (cns) 67
Arcane Savant
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
Creature - Human Wizard
Arcane Savant (cn2) 27
Archdemon of Paliano
Draft this card face up.
As long as this card is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn this card face down. (You may look at cards as you draft them.)
Flying
Creature - Demon
Archdemon of Paliano (cn2) 39
Ascended Lawmage
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Wizard Vedalken
Ascended Lawmage (cn2) 198
Avatar of Woe
If there are ten or more creature cards total in all graveyards, this spell costs
less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Creature - Avatar
Avatar of Woe (cn2) 128
Ballot Broker
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Creature - Human Advisor
Ballot Broker (cn2) 13
Barbed Shocker
Trample, haste
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Creature - Insect
Barbed Shocker (cns) 136
Basandra, Battle Seraph
Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.
Legendary Creature - Angel
Basandra, Battle Seraph (cns) 184
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (cn2) 176
Blood-Toll Harpy
Flying
When this creature enters, each player loses 1 life.
Creature - Harpy
Blood-Toll Harpy (cn2) 129
Boldwyr Intimidator
Cowards can't block Warriors.
: Target creature becomes a Coward until end of turn.
: Target creature becomes a Warrior until end of turn.
Creature - Warrior Giant
Boldwyr Intimidator (cns) 137
Borderland Explorer
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Creature - Elf Scout
Borderland Explorer (cn2) 61
Brago, King Eternal
Flying
Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Legendary Creature - Spirit Noble
Brago, King Eternal (cns) 41
Brago's Representative
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
Creature - Human Advisor
Brago's Representative (cns) 14
Bronze Sable
Creature Artifact - Sable
Bronze Sable (cn2) 208
Brushstrider
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Beast
Brushstrider (cn2) 177
Caller of Gales
,
: Target creature gains flying until end of turn.
Creature - Wizard Merfolk
Caller of Gales (cn2) 103
Caller of the Untamed
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
,
: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
Creature - Elf Shaman
Caller of the Untamed (cn2) 62
Canal Courier
When this creature enters, you become the monarch.
Whenever this creature and another creature attack different players, this creature can't be blocked this combat.
Creature - Human Rogue
Canal Courier (cn2) 28
Canal Dredger
Draft this card face up.
Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Construct
Canal Dredger (cns) 55
Carnage Gladiator
Whenever a creature blocks, that creature's controller loses 1 life.
: Regenerate this creature.
Creature - Warrior Skeleton
Carnage Gladiator (cn2) 199
Charging Rhino
This creature can't be blocked by more than one creature.
Creature - Rhino
Charging Rhino (cns) 159
Charmbreaker Devils
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Creature - Devil
Charmbreaker Devils (cn2) 153
Chartooth Cougar
: This creature gets +1/+0 until end of turn.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Beast Cat
Chartooth Cougar (cns) 139
Child of Night
Lifelink
Creature - Vampire
Child of Night (cn2) 130
Cinder Wall
Defender
When this creature blocks, destroy it at end of combat.
Creature - Wall
Cinder Wall (cns) 140
Cloaked Siren
Flash (You may cast this spell any time you could cast an instant.)
Flying
Creature - Siren
Cloaked Siren (cn2) 104
Cogwork Grinder
Draft this card face up.
As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
Creature Artifact - Construct
Cogwork Grinder (cns) 57
Cogwork Librarian
Draft this card face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
Creature Artifact - Construct
Cogwork Librarian (cns) 58
Cogwork Spy
Reveal this card as you draft it. You may look at the next card drafted from this booster pack.
Flying
Creature Artifact - Bird Construct
Cogwork Spy (cns) 59
Cogwork Tracker
Reveal this card as you draft it and note the player who passed it to you.
This creature attacks each combat if able.
This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.
Creature Artifact - Construct Dog
Cogwork Tracker (cns) 60
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (cn2) 200
Constable of the Realm
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
Creature - Soldier Giant
Constable of the Realm (moc) 179
Copperhorn Scout
Whenever this creature attacks, untap each other creature you control.
Creature - Elf Scout
Copperhorn Scout (cns) 160
Copperhorn Scout
Whenever this creature attacks, untap each other creature you control.
Creature - Elf Scout
Copperhorn Scout (cn2) 179
Council Guardian
Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.
Creature - Soldier Giant
Council Guardian (cns) 15
Courier Hawk
Flying, vigilance
Creature - Bird
Courier Hawk (cns) 68
Coveted Peacock
Flying
Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Bird
Coveted Peacock (cn2) 29
Crookclaw Transmuter
Flash
Flying
When this creature enters, switch target creature's power and toughness until end of turn.
Creature - Wizard Bird
Crookclaw Transmuter (cns) 94
Crown-Hunter Hireling
When this creature enters, you become the monarch.
This creature can't attack unless defending player is the monarch.
Creature - Ogre Mercenary
Crown-Hunter Hireling (cn2) 50
Custodi Lich
When this creature enters, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature of their choice.
Creature - Cleric Zombie
Custodi Lich (cn2) 41
Custodi Peacekeeper
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
,
: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
Creature - Human Cleric
Custodi Peacekeeper (cn2) 14
Custodi Soulbinders
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Creature - Human Cleric
Custodi Soulbinders (cns) 17
Custodi Soulcaller
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Creature - Human Cleric
Custodi Soulcaller (cn2) 15
Custodi Squire
Flying
Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Creature - Cleric Spirit
Custodi Squire (cns) 18
Dack's Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Creature - Shapeshifter
Dack's Duplicate (cns) 43
Deal Broker
Draft this card face up.
Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer.
: Draw a card, then discard a card.
Creature Artifact - Construct
Deal Broker (cns) 61
Deathforge Shaman
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
When this creature enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
Creature - Shaman Ogre
Deathforge Shaman (cns) 141
Deceiver Exarch
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
Creature - Cleric Phyrexian
Deceiver Exarch (cn2) 106
Deputized Protester
Menace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature - Human Warrior
Deputized Protester (cn2) 51
Dimir Doppelganger
: Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.
Creature - Shapeshifter
Dimir Doppelganger (cns) 186
Domesticated Hydra
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has trample.
Creature - Hydra
Domesticated Hydra (cn2) 63
Doomed Artisan
Sculptures you control can't attack or block.
At the beginning of your end step, create a colorless Sculpture artifact creature token with "This token's power and toughness are each equal to the number of Sculptures you control."
Creature - Human Artificer
Doomed Artisan (c19) 3
Doomed Traveler
When this creature dies, create a 1/1 white Spirit creature token with flying.
Creature - Human Soldier
Doomed Traveler (cns) 69
Doomed Traveler
When this creature dies, create a 1/1 white Spirit creature token with flying.
Creature - Human Soldier
Doomed Traveler (cn2) 83
Dragonlair Spider
Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Creature - Spider
Dragonlair Spider (cn2) 201
Drakestown Forgotten
This creature enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
, Remove a +1/+1 counter from this creature: Target creature gets -1/-1 until end of turn.
Creature - Zombie
Drakestown Forgotten (cns) 27
Driver of the Dead
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Creature - Vampire
Driver of the Dead (cn2) 133
Duskmantle Seer
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Creature - Wizard Vampire
Duskmantle Seer (cn2) 202
Edric, Spymaster of Trest
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Legendary Creature - Elf Rogue
Edric, Spymaster of Trest (cns) 187
Elvish Aberration
: Add
.
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature - Elf Mutant
Elvish Aberration (cns) 163
Ember Beast
This creature can't attack or block alone.
Creature - Beast
Ember Beast (cn2) 155
Enclave Elite
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Soldier Merfolk
Enclave Elite (cns) 96
Enraged Revolutionary
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Creature - Human Warrior
Enraged Revolutionary (cns) 31
Entourage of Trest
When this creature enters, you become the monarch.
This creature can block an additional creature each combat as long as you're the monarch.
Creature - Soldier Elf
Entourage of Trest (cn2) 64
Fang of the Pack
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
Creature - Wolf
Fang of the Pack (cn2) 65
Farbog Boneflinger
When this creature enters, target creature gets -2/-2 until end of turn.
Creature - Zombie
Farbog Boneflinger (cn2) 134
Flamewright
,
: Create a 1/1 colorless Construct artifact creature token with defender.
, Sacrifice a creature with defender: This creature deals 1 damage to any target.
Creature - Human Artificer
Flamewright (cns) 46
Flaring Flame-Kin
As long as this creature is enchanted, it gets +2/+2, has trample, and has "
: This creature gets +1/+0 until end of turn."
Creature - Warrior Elemental
Flaring Flame-Kin (cns) 142
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (cn2) 136
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (cn2) 182
Galvanic Juggernaut
This creature attacks each combat if able.
This creature doesn't untap during your untap step.
Whenever another creature dies, untap this creature.
Creature Artifact - Juggernaut
Galvanic Juggernaut (cns) 200
Gamekeeper
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Creature - Elf
Gamekeeper (cns) 165
Gang of Devils
When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.
Creature - Devil
Gang of Devils (cn2) 158
Garrulous Sycophant
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
Creature - Human Advisor
Garrulous Sycophant (cn2) 43
Glimmerpoint Stag
Vigilance
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Elk
Glimmerpoint Stag (cns) 70
Gnarlid Pack
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Beast
Gnarlid Pack (cns) 166
Goblin Balloon Brigade
: This creature gains flying until end of turn.
Creature - Goblin Warrior
Goblin Balloon Brigade (cn2) 159
Goblin Racketeer
Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Goblin Rogue
Goblin Racketeer (cn2) 53
Goblin Trashmaster
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
Creature - Goblin Warrior
Goblin Trashmaster (m19) 144
Goblin Tunneler
: Target creature with power 2 or less can't be blocked this turn.
Creature - Goblin Rogue
Goblin Tunneler (cn2) 160
Grenzo, Dungeon Warden
Grenzo enters with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
Legendary Creature - Goblin Rogue
Grenzo, Dungeon Warden (cns) 47
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue
Grenzo, Havoc Raiser (cn2) 54
Grenzo's Cutthroat
First strike
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Creature - Goblin Rogue
Grenzo's Cutthroat (cns) 32
Grenzo's Ruffians
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Creature - Goblin
Grenzo's Ruffians (cn2) 55
Grixis Illusionist
: Target land you control becomes the basic land type of your choice until end of turn.
Creature - Human Wizard
Grixis Illusionist (cns) 99
Grudge Keeper
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
Creature - Wizard Zombie
Grudge Keeper (cns) 28
Guardian of the Gateless
Flying
This creature can block any number of creatures.
Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Creature - Angel
Guardian of the Gateless (cn2) 89
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (cn2) 162
Guul Draz Specter
Flying
This creature gets +3/+3 as long as an opponent has no cards in hand.
Whenever this creature deals combat damage to a player, that player discards a card.
Creature - Specter
Guul Draz Specter (cn2) 137
Hamletback Goliath
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.
Creature - Warrior Giant
Hamletback Goliath (cn2) 163
Harvester of Souls
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
Creature - Demon
Harvester of Souls (cn2) 138
Havengul Vampire
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on this creature.
Creature - Vampire
Havengul Vampire (cn2) 164
Heartless Hidetsugu
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Legendary Creature - Shaman Ogre
Heartless Hidetsugu (cns) 144
Heckling Fiends
: Target creature attacks this turn if able.
Creature - Devil
Heckling Fiends (cns) 145
Hexplate Golem
Creature Artifact - Golem
Hexplate Golem (cn2) 210
Hollowhenge Spirit
Flash (You may cast this spell any time you could cast an instant.)
Flying
When this creature enters, remove target attacking or blocking creature from combat.
Creature - Spirit
Hollowhenge Spirit (cn2) 92
Howling Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Creature - Wolf
Howling Wolf (cns) 167
Hundred-Handed One
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Creature - Giant
Hundred-Handed One (cn2) 93
Hydra Omnivore
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Creature - Hydra
Hydra Omnivore (cns) 169
Ignition Team
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
, Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Creature - Goblin Warrior
Ignition Team (cns) 34
Ill-Tempered Cyclops
Trample
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Creature - Cyclops
Ill-Tempered Cyclops (cn2) 166
Illusionary Informant
Draft this card face up.
During the draft, you may turn this card face down. If you do, look at the next card drafted by a player of your choice.
Flying
Creature - Bird Illusion
Illusionary Informant (cn2) 32
Infectious Horror
Whenever this creature attacks, each opponent loses 2 life.
Creature - Horror Zombie
Infectious Horror (cns) 115
Jeering Homunculus
When this creature enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Homunculus
Jeering Homunculus (cn2) 33
Jetting Glasskite
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Creature - Spirit
Jetting Glasskite (cns) 100
Juniper Order Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
Creature - Human Knight Ranger
Juniper Order Ranger (cn2) 204
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature - Spirit
Kami of the Crescent Moon (cn2) 113
Keeper of Keys
When this creature enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
Creature - Human Rogue Mutant
Keeper of Keys (cn2) 34
Keepsake Gorgon
Deathtouch
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Creature - Gorgon
Keepsake Gorgon (cn2) 141
Kethis, the Hidden Hand
Legendary spells you cast cost
less to cast.
Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
Legendary Creature - Elf Advisor
Kethis, the Hidden Hand (m20) 211
Kiln Fiend
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Creature - Beast Elemental
Kiln Fiend (cn2) 167
Knights of the Black Rose
When this creature enters, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
Creature - Human Knight
Knights of the Black Rose (cn2) 76
Leovold, Emissary of Trest
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Legendary Creature - Elf Advisor
Leovold, Emissary of Trest (cn2) 77
Leovold's Operative
Draft this card face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn this card face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
Creature - Elf Rogue
Leovold's Operative (cn2) 66
Lieutenants of the Guard
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Creature - Human Soldier
Lieutenants of the Guard (cn2) 16
Liliana's Specter
Flying
When this creature enters, each opponent discards a card.
Creature - Specter
Liliana's Specter (cns) 116
Livio, Oathsworn Sentinel
: Choose another target creature. Its controller may exile it with an aegis counter on it.
,
: Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight
Livio, Oathsworn Sentinel (cmr) 31
Lizard Warrior
Creature - Warrior Lizard
Lizard Warrior (cns) 146
Lore Seeker
Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
Creature Artifact - Construct
Lore Seeker (cns) 62
Lurking Automaton
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
Creature Artifact - Construct
Lurking Automaton (cns) 63
Magister of Worth
Flying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Creature - Angel
Magister of Worth (cns) 48
Magus of the Mirror
, Sacrifice this creature: Exchange life totals with target opponent. Activate only during your upkeep.
Creature - Human Wizard
Magus of the Mirror (cns) 117
Manaplasm
Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is that spell's mana value.
Creature - Ooze
Manaplasm (cn2) 186
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard
Marchesa, the Black Rose (cns) 49
Marchesa's Emissary
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Creature - Human Rogue
Marchesa's Emissary (cns) 21
Marchesa's Infiltrator
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature deals combat damage to a player, draw a card.
Creature - Human Rogue
Marchesa's Infiltrator (cns) 22
Marchesa's Smuggler
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
: Target creature you control gains haste until end of turn and can't be blocked this turn.
Creature - Human Rogue
Marchesa's Smuggler (cns) 50
Mausoleum Turnkey
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
Creature - Rogue Ogre
Mausoleum Turnkey (cn2) 142
Menagerie Liberator
Trample
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature - Human Warrior
Menagerie Liberator (cn2) 67
Merfolk Looter
: Draw a card, then discard a card.
Creature - Merfolk Rogue
Merfolk Looter (cn2) 114
Merfolk Skyscout
Flying
Whenever this creature attacks or blocks, untap target permanent.
Creature - Scout Merfolk
Merfolk Skyscout (cn2) 115
Messenger Jays
Flying
Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Creature - Bird
Messenger Jays (cn2) 35
Minamo Scrollkeeper
Defender
Your maximum hand size is increased by one.
Creature - Human Wizard
Minamo Scrollkeeper (cns) 101
Mnemonic Wall
Defender
When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Creature - Wall
Mnemonic Wall (cn2) 116
Morkrut Banshee
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
Creature - Spirit
Morkrut Banshee (cns) 118
Muzzio, Visionary Architect
,
: Look at the top X cards of your library, where X is the greatest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Legendary Creature - Human Artificer
Muzzio, Visionary Architect (cns) 23
Nessian Asp
Reach
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Creature - Snake
Nessian Asp (cn2) 187
Netcaster Spider
Reach (This creature can block creatures with flying.)
Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Creature - Spider
Netcaster Spider (cn2) 188
Noble Banneret
Draft this card face up.
As you draft a creature card, you may reveal it, note its name, then turn this card face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.
Creature - Human Knight
Noble Banneret (cn2) 17
Noble Templar
Vigilance
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Human Soldier Cleric
Noble Templar (cns) 75
Ogre Sentry
Defender
Creature - Warrior Ogre
Ogre Sentry (cn2) 168
Omenspeaker
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Human Wizard
Omenspeaker (cn2) 118
Opaline Unicorn
: Add one mana of any color.
Creature Artifact - Unicorn
Opaline Unicorn (cn2) 213
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (cmr) 141
Orchard Elemental
Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.
Creature - Elemental
Orchard Elemental (cn2) 68
Ornithopter
Flying
Creature Artifact - Thopter
Ornithopter (dmr) 233
Palace Jailer
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Creature - Human Soldier
Palace Jailer (cn2) 18
Palace Sentinels
When this creature enters, you become the monarch.
Creature - Human Soldier
Palace Sentinels (cn2) 19
Paliano Vanguard
Draft this card face up.
As you draft a creature card, you may reveal it, note its creature types, then turn this card face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
Creature - Human Soldier
Paliano Vanguard (cn2) 20
Peace Strider
When this creature enters, you gain 3 life.
Creature Artifact - Construct
Peace Strider (cns) 201
Pelakka Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, you gain 7 life.
When this creature dies, draw a card.
Creature - Wurm
Pelakka Wurm (cns) 172
Phage the Untouchable
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Legendary Creature - Avatar Minion
Phage the Untouchable (cns) 120
Pharika's Mender
When this creature enters, you may return target creature or enchantment card from your graveyard to your hand.
Creature - Gorgon
Pharika's Mender (cn2) 205
Pillarfield Ox
Creature - Ox
Pillarfield Ox (cns) 76
Pitchburn Devils
When this creature dies, it deals 3 damage to any target.
Creature - Devil
Pitchburn Devils (cns) 149
Plagued Rusalka
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Creature - Spirit
Plagued Rusalka (cns) 121
Plated Seastrider
Creature - Beast
Plated Seastrider (cns) 103
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (cn2) 214
Pride Guardian
Defender
Whenever this creature blocks, you gain 3 life.
Creature - Cat Monk
Pride Guardian (cns) 77
Pristine Angel
Flying
As long as this creature is untapped, it has protection from artifacts and from each color.
Whenever you cast a spell, you may untap this creature.
Creature - Angel
Pristine Angel (cns) 78
Protector of the Crown
When this creature enters, you become the monarch.
All damage that would be dealt to you is dealt to this creature instead.
Creature - Soldier Giant
Protector of the Crown (cn2) 21
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (cn2) 215
Pyretic Hunter
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
Menace (This creature can't be blocked except by two or more creatures.)
This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
Creature - Elemental Cat
Pyretic Hunter (cn2) 56
Quag Vampires
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Vampire Rogue
Quag Vampires (cns) 122
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Legendary Creature - Human Assassin
Queen Marchesa (cn2) 78
Ravenous Leucrocota
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Creature - Beast
Ravenous Leucrocota (cn2) 192
Realm Seekers
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Creature - Elf Scout
Realm Seekers (cns) 38
Reckless Scholar
: Target player draws a card, then discards a card.
Creature - Human Wizard
Reckless Scholar (cns) 104
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (cn2) 22
Regal Behemoth
Trample
When this creature enters, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Creature - Dinosaur
Regal Behemoth (cn2) 69
Reya Dawnbringer
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Legendary Creature - Angel
Reya Dawnbringer (cns) 79
Runed Servitor
When this creature dies, each player draws a card.
Creature Artifact - Construct
Runed Servitor (cns) 203
Runed Servitor
When this creature dies, each player draws a card.
Creature Artifact - Construct
Runed Servitor (cn2) 216
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (cns) 177
Sanctum Prelate
As this creature enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
Creature - Human Cleric
Sanctum Prelate (cn2) 23
Sangromancer
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Creature - Vampire Shaman
Sangromancer (cn2) 147
Scaled Wurm
Creature - Wurm
Scaled Wurm (cns) 178
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon
Scourge of the Throne (cns) 35
Screaming Seahawk
Flying
When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
Creature - Bird
Screaming Seahawk (cns) 105
Scurrilous Sentry
Menace
Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Knight Rogue
Scurrilous Sentry (mh3) 108
Selvala, Explorer Returned
Parley —
: Each player reveals the top card of their library. For each nonland card revealed this way, add
and you gain 1 life. Then each player draws a card.
Legendary Creature - Elf Scout
Selvala, Explorer Returned (cns) 51
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cn2) 70
Selvala's Enforcer
Parley — When this creature enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on this creature. Then each player draws a card.
Creature - Warrior Elf
Selvala's Enforcer (cns) 40
Shambling Goblin
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Creature - Goblin Zombie
Shambling Goblin (cn2) 148
Shipwreck Singer
Flying
: Target creature an opponent controls attacks this turn if able.
,
: Attacking creatures get -1/-1 until end of turn.
Creature - Siren
Shipwreck Singer (cn2) 206
Shoreline Ranger
Flying
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird Ranger
Shoreline Ranger (cns) 106
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cns) 204
Silverchase Fox
, Sacrifice this creature: Exile target enchantment.
Creature - Fox
Silverchase Fox (cns) 81
Sinuous Vermin
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Creature - Rat Horror
Sinuous Vermin (cn2) 46
Skitter of Lizards
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Haste
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Lizard
Skitter of Lizards (cns) 151
Skittering Crustacean
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature - Crab
Skittering Crustacean (cn2) 36
Sky Spirit
Flying, first strike
Creature - Spirit
Sky Spirit (cns) 192
Skyline Despot
Flying
When this creature enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Creature - Dragon
Skyline Despot (cn2) 57
Smuggler Captain
Draft this card face up.
As you draft a card, you may reveal it, note its name, then turn this card face down.
When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
Creature - Human Pirate
Smuggler Captain (cn2) 47
Soulcatcher
Flying
Whenever a creature with flying dies, put a +1/+1 counter on this creature.
Creature - Soldier Bird
Soulcatcher (cns) 82
Sphinx of Magosi
Flying
: Draw a card, then put a +1/+1 counter on this creature.
Creature - Sphinx
Sphinx of Magosi (cn2) 122
Spire Phantasm
Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
Creature - Illusion Gargoyle
Spire Phantasm (cn2) 37
Spirit of the Hearth
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Creature - Spirit Cat
Spirit of the Hearth (cn2) 98
Spiritmonger
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
: Regenerate this creature.
: This creature becomes the color of your choice until end of turn.
Creature - Beast
Spiritmonger (cns) 193
Splitting Slime
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, create a token that's a copy of this creature. (The token has no counters and isn't monstrous.)
Creature - Ooze
Splitting Slime (cn2) 72
Sporecap Spider
Reach
Creature - Spider
Sporecap Spider (cns) 179
Staunch Throneguard
Vigilance
When this creature enters, you become the monarch.
Creature Artifact - Construct
Staunch Throneguard (cmm) 412
Stoneshock Giant
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, creatures without flying your opponents control can't block this turn.
Creature - Giant
Stoneshock Giant (cn2) 169
Stormchaser Chimera
Flying
: Scry 1, then reveal the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Creature - Chimera
Stormchaser Chimera (cn2) 207
Stromkirk Patrol
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire Soldier
Stromkirk Patrol (cn2) 149
Stunt Double
Flash
You may have this creature enter as a copy of any creature on the battlefield.
Creature - Shapeshifter
Stunt Double (cn2) 38
Sydri, Galvanic Genius
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
: Target artifact creature gains deathtouch and lifelink until end of turn.
Legendary Creature - Human Artificer
Sydri, Galvanic Genius (c16) 224
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (cns) 181
Thorn of the Black Rose
Deathtouch
When this creature enters, you become the monarch.
Creature - Human Assassin
Thorn of the Black Rose (cn2) 48
Throne Warden
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on this creature.
Creature - Human Soldier
Throne Warden (cn2) 25
Torch Fiend
, Sacrifice this creature: Destroy target artifact.
Creature - Devil
Torch Fiend (cns) 153
Treasonous Ogre
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Pay 3 life: Add
.
Creature - Shaman Ogre
Treasonous Ogre (cns) 36
Twisted Abomination
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Zombie Mutant
Twisted Abomination (cns) 129
Typhoid Rats
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Rat
Typhoid Rats (cns) 130
Vampire Hexmage
First strike
Sacrifice this creature: Remove all counters from target permanent.
Creature - Vampire Shaman
Vampire Hexmage (cns) 132
Vaporkin
Flying
This creature can block only creatures with flying.
Creature - Elemental
Vaporkin (cn2) 124
Vent Sentinel
Defender
,
: This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.
Creature - Elemental
Vent Sentinel (cns) 156
Vertigo Spawn
Defender
Whenever this creature blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Creature - Illusion
Vertigo Spawn (cn2) 125
Volatile Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
Creature - Elemental Chimera
Volatile Chimera (cn2) 59
Voyaging Satyr
: Untap target land.
Creature - Druid Satyr
Voyaging Satyr (cn2) 195
Wakedancer
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Creature - Human Shaman
Wakedancer (cns) 134
Wakestone Gargoyle
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
Creature - Gargoyle
Wakestone Gargoyle (cns) 88
Whispergear Sneak
Draft this card face up.
During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
Creature Artifact - Construct
Whispergear Sneak (cns) 64
Wild Griffin
Flying
Creature - Griffin
Wild Griffin (cn2) 99
Wind Dancer
Flying
: Target creature gains flying until end of turn.
Creature - Faerie
Wind Dancer (cns) 111
Wings of the Guard
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature - Bird
Wings of the Guard (cn2) 26
Wolfbriar Elemental
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
Creature - Elemental
Wolfbriar Elemental (cns) 182
Wood Sage
: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Creature - Human Druid
Wood Sage (cns) 195
Woodvine Elemental
Trample
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
Creature - Elemental
Woodvine Elemental (cns) 52
Zombie Goliath
Creature - Zombie Giant
Zombie Goliath (cns) 135

Creature

(CTRL to add secondary)

Enchantment

Qty: 36 Price: $190.88
Bonds of Quicksilver
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Bonds of Quicksilver (cn2) 102
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (cn2) 178
Curse of Verbosity
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Verbosity (clb) 717
Deadly Designs
: Put a plot counter on this enchantment. Any player may activate this ability.
When there are five or more plot counters on this enchantment, sacrifice it. If you do, destroy up to two target creatures.
Enchantment
Deadly Designs (cn2) 42
Deathreap Ritual
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Enchantment
Deathreap Ritual (cns) 44
Elephant Guide
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Enchantment - Aura
Elephant Guide (cns) 162
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (cns) 164
Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (cns) 98
Fires of Yavimaya
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Enchantment
Fires of Yavimaya (cns) 188
Flowstone Blade
Enchant creature
: Enchanted creature gets +1/-1 until end of turn.
Enchantment - Aura
Flowstone Blade (cns) 143
Followed Footsteps
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Enchantment - Aura
Followed Footsteps (cn2) 111
Ghostly Possession
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment - Aura
Ghostly Possession (cn2) 85
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (cn2) 86
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Gratuitous Violence (cn2) 161
Gruul War Chant
Attacking creatures you control get +1/+0 and have menace.
Enchantment
Gruul War Chant (cn2) 203
Guardian Zendikon
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Enchantment - Aura
Guardian Zendikon (cns) 71
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (cns) 72
Marchesa's Decree
When this enchantment enters, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Enchantment
Marchesa's Decree (cn2) 44
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (cns) 189
Necromantic Thirst
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Enchantment - Aura
Necromantic Thirst (cns) 119
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (p22) 9
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (cn2) 95
Pernicious Deed
, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Enchantment
Pernicious Deed (cns) 191
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (cn2) 144
Power of Fire
Enchant creature
Enchanted creature has "
: This creature deals 1 damage to any target."
Enchantment - Aura
Power of Fire (cns) 150
Spectral Grasp
Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
Enchanted creature can't block creatures you control.
Enchantment - Aura
Spectral Grasp (cn2) 24
Squirrel Nest
Enchant land
Enchanted land has "
: Create a 1/1 green Squirrel creature token."
Enchantment - Aura
Squirrel Nest (cns) 180
Stasis Cell
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Attach this Aura to target creature.
Enchantment - Aura
Stasis Cell (cns) 107
Sulfuric Vortex
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Enchantment
Sulfuric Vortex (cns) 152
Traveler's Cloak
Enchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Enchantment - Aura
Traveler's Cloak (cns) 109
Uncontrollable Anger
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Enchantment - Aura
Uncontrollable Anger (cns) 155
Unhallowed Pact
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment - Aura
Unhallowed Pact (cns) 131
Unquestioned Authority
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Enchantment - Aura
Unquestioned Authority (cns) 85
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Duty (cns) 87
Vow of Flight
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Flight (cmr) 105
Wild Pair
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Enchantment
Wild Pair (cn2) 196

Enchantment

(CTRL to add secondary)

Instant

Qty: 67 Price: $98.91
Aether Tradewinds
Return target permanent you control and target permanent you don't control to their owners' hands.
Instant
Aether Tradewinds (cns) 89
Altar's Reap
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Altar's Reap (cns) 112
Altar's Reap
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Altar's Reap (cn2) 127
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (cn2) 174
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (cn2) 175
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (cns) 91
Brimstone Volley
Brimstone Volley deals 3 damage to any target.
Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
Instant
Brimstone Volley (cns) 138
Burn Away
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
Instant
Burn Away (cn2) 151
Coordinated Assault
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Instant
Coordinated Assault (cn2) 154
Deadly Derision
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Derision (mom) 99
Death Wind
Target creature gets -X/-X until end of turn.
Instant
Death Wind (cn2) 131
Desertion
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Instant
Desertion (cn2) 107
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (cn2) 82
Dismiss
Counter target spell.
Draw a card.
Instant
Dismiss (cn2) 108
Dream Fracture
Counter target spell. Its controller draws a card.
Draw a card.
Instant
Dream Fracture (cns) 95
Echoing Courage
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Instant
Echoing Courage (cns) 161
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (cns) 97
Faith's Reward
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
Faith's Reward (cn2) 84
Fiery Fall
Fiery Fall deals 5 damage to target creature.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Fiery Fall (cn2) 156
Fleeting Distraction
Target creature gets -1/-0 until end of turn.
Draw a card.
Instant
Fleeting Distraction (cn2) 110
Garbage Fire
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
Instant
Garbage Fire (cn2) 52
Gleam of Resistance
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Gleam of Resistance (cn2) 87
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (cn2) 88
Hail of Arrows
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Instant
Hail of Arrows (cn2) 90
Hunger of the Howlpack
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
Instant
Hunger of the Howlpack (cns) 168
Illusion of Choice
You choose how each player votes this turn.
Draw a card.
Instant
Illusion of Choice (cn2) 31
Kill Shot
Destroy target attacking creature.
Instant
Kill Shot (cn2) 94
Kor Chant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Instant
Kor Chant (cns) 73
Lace with Moonglove
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.
Instant
Lace with Moonglove (cn2) 184
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (cns) 102
Moment of Heroism
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
Moment of Heroism (cns) 74
Mortify
Destroy target creature or enchantment.
Instant
Mortify (cns) 190
Murder
Destroy target creature.
Instant
Murder (cn2) 143
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (cns) 171
Negate
Counter target noncreature spell.
Instant
Negate (cn2) 117
Orcish Cannonade
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
Instant
Orcish Cannonade (cns) 148
Plummet
Destroy target creature with flying.
Instant
Plummet (cns) 173
Plummet
Destroy target creature with flying.
Instant
Plummet (cn2) 190
Predator's Howl
Create a 2/2 green Wolf creature token.
Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
Instant
Predator's Howl (cns) 37
Provoke
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Instant
Provoke (cns) 174
Public Execution
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Instant
Public Execution (cn2) 145
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (cn2) 96
Reckless Spite
Destroy two target nonblack creatures. You lose 5 life.
Instant
Reckless Spite (cns) 123
Regicide
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
Instant
Regicide (cn2) 45
Relic Crush
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Instant
Relic Crush (cns) 175
Repulse
Return target creature to its owner's hand.
Draw a card.
Instant
Repulse (cn2) 119
Respite
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Instant
Respite (cns) 176
Reviving Dose
You gain 3 life.
Draw a card.
Instant
Reviving Dose (cn2) 97
Skeletal Scrying
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Instant
Skeletal Scrying (cns) 124
Split Decision
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Instant
Split Decision (cns) 25
Spontaneous Combustion
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Instant
Spontaneous Combustion (cns) 194
Stave Off
Target creature gains protection from the color of your choice until end of turn.
Instant
Stave Off (cns) 83
Stifle
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Instant
Stifle (cns) 108
Strength in Numbers
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Instant
Strength in Numbers (cn2) 193
Sulfurous Blast
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Instant
Sulfurous Blast (cn2) 170
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cns) 84
Sylvan Bounty
Target player gains 8 life.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Sylvan Bounty (cn2) 194
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (cns) 128
Traumatic Visions
Counter target spell.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Traumatic Visions (cn2) 123
Trumpet Blast
Attacking creatures get +2/+0 until end of turn.
Instant
Trumpet Blast (cns) 154
Trumpet Blast
Attacking creatures get +2/+0 until end of turn.
Instant
Trumpet Blast (cn2) 172
Turn the Tide
Creatures your opponents control get -2/-0 until end of turn.
Instant
Turn the Tide (cns) 110
Twin Bolt
Twin Bolt deals 2 damage divided as you choose among one or two targets.
Instant
Twin Bolt (cn2) 173
Valor Made Real
Target creature can block any number of creatures this turn.
Instant
Valor Made Real (cns) 86
Volcanic Fallout
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Instant
Volcanic Fallout (cns) 157
Wrap in Vigor
Regenerate each creature you control.
Instant
Wrap in Vigor (cns) 183
Zealous Strike
Target creature gets +2/+2 and gains first strike until end of turn.
Instant
Zealous Strike (cn2) 101

Instant

(CTRL to add secondary)

Land

Qty: 11 Price: $43.79
Dread Statuary
: Add
.
: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Land
Dread Statuary (cn2) 217
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (cn2) 218
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (cn2) 219
Mirrodin's Core
: Add
.
: Put a charge counter on this land.
, Remove a charge counter from this land: Add one mana of any color.
Land
Mirrodin's Core (cns) 208
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (sld) 130
Paliano, the High City
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
Legendary Land
Paliano, the High City (cns) 65
Quicksand
: Add
.
, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
Land
Quicksand (cns) 209
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (cns) 210
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (cn2) 220
Shimmering Grotto
: Add
.
,
: Add one mana of any color.
Land
Shimmering Grotto (cn2) 221
Throne of the High City
: Add
.
,
, Sacrifice this land: You become the monarch.
Land
Throne of the High City (cn2) 80

Land

(CTRL to add secondary)

Planeswalker

Qty: 5 Price: $17.46
Dack Fayden
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Legendary Planeswalker - Dack
Dack Fayden (cns) 42
Daretti, Ingenious Iconoclast
+1: Create a 1/1 colorless Construct artifact creature token with defender.
−1: You may sacrifice an artifact. If you do, destroy target artifact or creature.
−6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Legendary Planeswalker - Daretti
Daretti, Ingenious Iconoclast (cn2) 74
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti
Daretti, Scrap Savant (cmm) 213
Kaya, Ghost Assassin
0: Exile Kaya or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
−1: Each opponent loses 2 life and you gain 2 life.
−2: Each opponent discards a card and you draw a card.
Legendary Planeswalker - Kaya
Kaya, Ghost Assassin (cn2) 222
Kaya, Ghost Assassin
0: Exile Kaya or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
−1: Each opponent loses 2 life and you gain 2 life.
−2: Each opponent discards a card and you draw a card.
Legendary Planeswalker - Kaya
Kaya, Ghost Assassin (cn2) 75

Planeswalker

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Sorcery

Qty: 55 Price: $305.39
Absorb Vis
Target player loses 4 life and you gain 4 life.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Absorb Vis (cn2) 126
Assassinate
Destroy target tapped creature.
Sorcery
Assassinate (cns) 113
Besmirch
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sorcery
Besmirch (cn2) 49
Bite of the Black Rose
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Sorcery
Bite of the Black Rose (cns) 26
Breakthrough
Draw four cards, then choose X cards in your hand and discard the rest.
Sorcery
Breakthrough (cns) 92
Burning Wish
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Sorcery
Burning Wish (cn2) 152
Capital Punishment
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
Sorcery
Capital Punishment (cn2) 40
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (cns) 93
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (cns) 16
Covenant of Minds
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Sorcery
Covenant of Minds (cn2) 105
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (cns) 185
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (cn2) 132
Divination
Draw two cards.
Sorcery
Divination (cn2) 109
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (cn2) 180
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (cn2) 30
Extract from Darkness
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Sorcery
Extract from Darkness (cns) 45
Fade into Antiquity
Exile target artifact or enchantment.
Sorcery
Fade into Antiquity (cn2) 181
Festergloom
Nonblack creatures get -1/-1 until end of turn.
Sorcery
Festergloom (cn2) 135
Flame Slash
Flame Slash deals 4 damage to target creature.
Sorcery
Flame Slash (cn2) 157
Grenzo's Rebuttal
Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
Sorcery
Grenzo's Rebuttal (cns) 33
Hallowed Burial
Put all creatures on the bottom of their owners' libraries.
Sorcery
Hallowed Burial (cn2) 91
Hurly-Burly
Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.
Sorcery
Hurly-Burly (cn2) 165
Ill-Gotten Gains
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Sorcery
Ill-Gotten Gains (cns) 114
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Infest
All creatures get -2/-2 until end of turn.
Sorcery
Infest (cn2) 139
Inquisition of Kozilek
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Sorcery
Inquisition of Kozilek (cn2) 140
Into the Void
Return up to two target creatures to their owners' hands.
Sorcery
Into the Void (cn2) 112
Irresistible Prey
Target creature must be blocked this turn if able.
Draw a card.
Sorcery
Irresistible Prey (cn2) 183
Lay of the Land
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Lay of the Land (cn2) 185
Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Lead the Stampede (cns) 170
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (cns) 147
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (cn2) 189
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (cns) 24
Prey Upon
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Prey Upon (cn2) 191
Raise Dead
Return target creature card from your graveyard to your hand.
Sorcery
Raise Dead (cn2) 146
Reign of the Pit
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
Sorcery
Reign of the Pit (cns) 29
Rousing of Souls
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Sorcery
Rousing of Souls (cns) 19
Rout
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Sorcery
Rout (cns) 80
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Scrap Mastery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Scrap Mastery (cm2) 116
Selvala's Charge
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Sorcery
Selvala's Charge (cns) 39
Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery
Selvala's Stampede (cn2) 71
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (cn2) 120
Show and Tell
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Sorcery
Show and Tell (cn2) 121
Smallpox
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Sorcery
Smallpox (cns) 125
Stronghold Discipline
Each player loses 1 life for each creature they control.
Sorcery
Stronghold Discipline (cns) 126
Subterranean Tremors
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Sorcery
Subterranean Tremors (cn2) 58
Syphon Soul
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Sorcery
Syphon Soul (cns) 127
Tormenting Voice
As an additional cost to cast this spell, discard a card.
Draw two cards.
Sorcery
Tormenting Voice (cn2) 171
Tyrant's Choice
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Sorcery
Tyrant's Choice (cns) 30
Unnerve
Each opponent discards two cards.
Sorcery
Unnerve (cn2) 150
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (cns) 133
Wash Out
Return all permanents of the color of your choice to their owners' hands.
Sorcery
Wash Out (2x2) 67
Windborne Charge
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Sorcery
Windborne Charge (cn2) 100
Wrap in Flames
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Sorcery
Wrap in Flames (cns) 158

Sorcery

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Deck Info

Deck stats

101 pips - 86 cards
14 mana - 14 cards
103 pips - 85 cards
14 mana - 14 cards
121 pips - 93 cards
15 mana - 15 cards
105 pips - 84 cards
16 mana - 16 cards
100 pips - 82 cards
19 mana - 17 cards
0 pips - 0 cards
7 mana - 7 cards
Card NameQtyOdds
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