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Custom
Size: 101Est cost: $334.45
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0 viewsNaN secs ago
Custom
Size: 101Est cost: $334.45
No deck tags
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Commander

Qty: 1 Price: $0.49
Myrkul, Lord of Bones
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Legendary Creature - God
Myrkul, Lord of Bones (clb) 433

Commander

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Creature

Qty: 6 Price: $2.24
Clattering Skeletons
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Skeleton
Clattering Skeletons (afr) 312
Lim-Dûl's High Guard
First strike
: Regenerate this creature.
Creature - Skeleton
Lim-Dûl's High Guard (all) 55a
Looming Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Looming Shade (usg) 139
Unworthy Dead
: Regenerate this creature.
Creature - Skeleton Phyrexian
Unworthy Dead (usg) 163
Urborg Skeleton
Kicker
(You may pay an additional
as you cast this spell.)
: Regenerate this creature.
If this creature was kicked, it enters with a +1/+1 counter on it.
Creature - Skeleton
Urborg Skeleton (inv) 134
Yawgmoth Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.
Creature - Demon Phyrexian
Yawgmoth Demon (chr) 42

Creature

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Discard

Qty: 2 Price: $1.78
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
,
: Each opponent discards a card. Activate only as a sorcery.
Legendary Creature - Skeleton Rogue
Tinybones, Bauble Burglar (fdn) 72
Volrath's Dungeon
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn.
Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
Enchantment
Volrath's Dungeon (plst) EXO-78

Discard

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Drain

Qty: 1 Price: $0.49
Corrupted Roots
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Enchantment - Aura
Corrupted Roots (con) 41

Drain

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Draw

Qty: 4 Price: $3.54
Casting of Bones
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
Enchantment - Aura
Casting of Bones (all) 44a
Clattering Augur
This creature can't block.
When this creature enters, you draw a card and you lose 1 life.
: Return this card from your graveyard to your hand.
Creature - Skeleton Shaman
Clattering Augur (mh2) 79
Grim Flowering
Draw a card for each creature card in your graveyard.
Sorcery
Grim Flowering (cma) 114
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (tsr) 328

Draw

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Enchantment

Qty: 1 Price: $0.35
Heroism
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays
.
Enchantment
Heroism (fem) 6

Enchantment

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Evasion

Qty: 2 Price: $0.70
Dirge of Dread
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have target creature gain fear until end of turn.
Sorcery
Dirge of Dread (plst) A25-86
Fear
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment - Aura
Fear (3ed) 111

Evasion

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Land

Qty: 38 Price: $277.90
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (wc99) mlp315
Bad River
This land enters tapped.
, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Bad River (mir) 324
Bottomless Vault
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Bottomless Vault (fem) 92
Festering Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Forest
Festering Thicket (eoc) 41
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (tsr) 407
Forest
(
: Add
.)
Basic Land - Forest
Forest (cma) 316
Grim Backwoods
: Add
.
,
, Sacrifice a creature: Draw a card.
Land
Grim Backwoods (dka) 156
Halls of Mist
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
Land
Halls of Mist (ice) 354
Havenwood Battleground
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Havenwood Battleground (fem) 96
Hidden Necropolis
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Necropolis (lci) 275
Howltooth Hollow
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Land
Howltooth Hollow (lrw) 269
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (blc) 313
Koskun Keep
: Add
.
,
: Add
.
,
: Add
or
.
Land
Koskun Keep (hml) 114
Lake of the Dead
If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
, Sacrifice a Swamp: Add
.
Land
Lake of the Dead (all) 140
Piranha Marsh
This land enters tapped.
When this land enters, target player loses 1 life.
: Add
.
Land
Piranha Marsh (zen) 222
Plains
(
: Add
.)
Basic Land - Plains
Plains (brc) 30
Restless Fortress
This land enters tapped.
: Add
or
.
: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
Land
Restless Fortress (woe) 259
Ruins of Trokair
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Ruins of Trokair (fem) 100
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (hou) 182
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (fdn) 266
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (plst) CHK-283
Spawning Pool
This land enters tapped.
: Add
.
: This land becomes a 1/1 black Skeleton creature with "
: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Spawning Pool (10e) 358
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (m11) 240
Unholy Citadel
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Land
Unholy Citadel (leg) 309

Land

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Lifegain

Qty: 1 Price: $0.35
Throne of Bone
Whenever a player casts a black spell, you may pay
. If you do, you gain 1 life.
Artifact
Throne of Bone (5ed) 403

Lifegain

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Mill

Qty: 3 Price: $1.19
Gutless Plunderer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Creature - Skeleton Pirate
Gutless Plunderer (fdn) 60
Rot Farm Skeleton
This creature can't block.
, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Skeleton Plant
Rot Farm Skeleton (dgm) 98
Sigil of Myrkul
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Enchantment
Sigil of Myrkul (clb) 147

Mill

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Protection

Qty: 3 Price: $1.49
Kjeldoran Dead
When this creature enters, sacrifice a creature.
: Regenerate this creature.
Creature - Skeleton
Kjeldoran Dead (ice) 137
Skeleton Scavengers
This creature enters with a +1/+1 counter on it.
Pay
for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
Creature - Skeleton
Skeleton Scavengers (sth) 70
Wall of Bone
Defender (This creature can't attack.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Skeleton Wall
Wall of Bone (3ed) 134

Protection

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Ramp

Qty: 1 Price: $3.99
Black Mana Battery
,
: Put a charge counter on this artifact.
, Remove any number of charge counters from this artifact: Add
, then add an additional
for each charge counter removed this way.
Artifact
Black Mana Battery (leg) 274

Ramp

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Recursion

Qty: 23 Price: $28.29
Blood for Bones
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Sorcery
Blood for Bones (m20) 89
Bone Harvest
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
Instant
Bone Harvest (mir) 108
Champion of Stray Souls
,
, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
: Put this card from your graveyard on top of your library.
Creature - Warrior Skeleton
Champion of Stray Souls (c19) 109
Defiled Crypt
Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Defiled Crypt // Cadaver Lab (dsk) 91
Drudge Skeletons
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Skeleton
Drudge Skeletons (2ed) 107
Emperor of Bones
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Creature - Skeleton Noble
Emperor of Bones (mh3) 453
Forsaken Miner
This creature can't block.
Whenever you commit a crime, you may pay
. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Skeleton Rogue
Forsaken Miner (otj) 88
Grave Exchange
Return target creature card from your graveyard to your hand. Target player sacrifices a creature of their choice.
Sorcery
Grave Exchange (avr) 105
Gutterbones
This creature enters tapped.
: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
Creature - Warrior Skeleton
Gutterbones (rna) 76
Immortal Servitude
Return each creature card with mana value X from your graveyard to the battlefield.
Sorcery
Immortal Servitude (gtc) 220
Macabre Waltz
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Sorcery
Macabre Waltz (rvr) 82
Manor Skeleton
Haste
: Regenerate this creature.
Creature - Skeleton
Manor Skeleton (isd) 106
March of the Drowned
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
Sorcery
March of the Drowned (plst) XLN-112
Moss-Pit Skeleton
Kicker
(You may pay an additional
as you cast this spell.)
If this creature was kicked, it enters with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
Creature - Skeleton Plant
Moss-Pit Skeleton (znr) 228
Persistent Specimen
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton
Persistent Specimen (dbl) 392
Raise Dead
Return target creature card from your graveyard to your hand.
Sorcery
Raise Dead (3ed) 124
Recover
Return target creature card from your graveyard to your hand.
Draw a card.
Sorcery
Recover (plst) MM3-82
Restless Dead
: Regenerate this creature.
Creature - Skeleton
Restless Dead (mir) 138
Retrieve
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Sorcery
Retrieve (vow) 215
Sanitarium Skeleton
: Return this card from your graveyard to your hand.
Creature - Skeleton
Sanitarium Skeleton (uma) 111
Shadow of the Grave
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
Instant
Shadow of the Grave (akh) 107
Skull of Orm
,
: Return target enchantment card from your graveyard to your hand.
Artifact
Skull of Orm (drk) 109
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (plst) STH-74

Recursion

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Removal

Qty: 9 Price: $7.55
Crime
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Sorcery
Crime // Punishment (otp) 39
Dry Spell
Dry Spell deals 1 damage to each creature and each player.
Sorcery
Dry Spell (hml) 46b
Infernal Harvest
As an additional cost to cast this spell, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Sorcery
Infernal Harvest (vis) 62
Myrkul's Edict
Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature of their choice.
10—19 | Each opponent sacrifices a creature of their choice.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Sorcery
Myrkul's Edict (clb) 135
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (mm3) 179
Repel the Vile
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
Instant
Repel the Vile (neo) 33
Skeleton Archer
When this creature enters, it deals 1 damage to any target.
Creature - Skeleton Archer
Skeleton Archer (m20) 324
Terror
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Instant
Terror (dmr) 312
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
Winds of Rath (tmp) 52

Removal

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Sac Outlet

Qty: 1 Price: $0.35
Skull Catapult
,
, Sacrifice a creature: This artifact deals 2 damage to any target.
Artifact
Skull Catapult (ice) 336

Sac Outlet

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Tokens

Qty: 3 Price: $1.47
Skeletal Swarming
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Enchantment
Skeletal Swarming (afr) 389
Skeletal Vampire
Flying
When this creature enters, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate this creature.
Creature - Vampire Skeleton
Skeletal Vampire (gpt) 62
Tolls of War
When this enchantment enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Enchantment
Tolls of War (tla) 245

Tokens

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Tutor

Qty: 2 Price: $2.28
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case
Case of the Stashed Skeleton (mkm) 80
Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Skeleton
Dimir House Guard (rvr) 324

Tutor

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Deck Info

Deck stats

10 pips - 7 cards
9 mana - 7 cards
0 pips - 0 cards
0 mana - 0 cards
65 pips - 54 cards
27 mana - 22 cards
0 pips - 0 cards
1 mana - 1 card
8 pips - 8 cards
10 mana - 8 cards
0 pips - 0 cards
6 mana - 5 cards
Card NameQtyOdds
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