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Custom
Size: 364Est cost: $416.26
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0 viewsNaN secs ago
Custom
Size: 364Est cost: $416.26
No deck tags
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Artifact

Qty: 15 Price: $21.21
Angel's Feather
Whenever a player casts a white spell, you may gain 1 life.
Artifact
Angel's Feather (m12) 202
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (ths) 42
Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (rtr) 228
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (avr) 214
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (m12) 208
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Ghoulcaller's Bell
: Each player mills a card.
Artifact
Ghoulcaller's Bell (isd) 224
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (hop) 118
Millstone
,
: Target player mills two cards.
Artifact
Millstone (m14) 213
Pristine Talisman
: Add
. You gain 1 life.
Artifact
Pristine Talisman (nph) 151
Quicksilver Amulet
,
: You may put a creature card from your hand onto the battlefield.
Artifact
Quicksilver Amulet (m12) 214
Sands of Delirium
,
: Target player mills X cards.
Artifact
Sands of Delirium (m13) 216
Trading Post
,
, Discard a card: You gain 4 life.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
,
, Sacrifice an artifact: Draw a card.
Artifact
Trading Post (m14) 225
Traveler's Amulet
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Traveler's Amulet (ths) 221
Wanderer's Twig
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Wanderer's Twig (lrw) 265

Artifact

(CTRL to add secondary)

Creature

Qty: 160 Price: $178.90
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Creature - Ooze
Acidic Slime (m10) 165
Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (m12) 201
Aether Adept
When this creature enters, return target creature to its owner's hand.
Creature - Human Wizard
Aether Adept (m11) 41
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (m11) 3
Ajani's Sunstriker
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Cleric Cat
Ajani's Sunstriker (m13) 2
Ambush Viper
Flash
Deathtouch
Creature - Snake
Ambush Viper (isd) 169
Apothecary Initiate
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.
Creature - Cleric Kithkin
Apothecary Initiate (shm) 1
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (m13) 160
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (m13) 41
Archon of Justice
Flying
When this creature dies, exile target permanent.
Creature - Archon
Archon of Justice (m12) 6
Arctic Aven
Flying
This creature gets +1/+1 as long as you control a Plains.
: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Creature - Wizard Bird
Arctic Aven (m13) 42
Arms Dealer
, Sacrifice a Goblin: This creature deals 4 damage to target creature.
Creature - Goblin Rogue
Arms Dealer (m13) 120
Ashenmoor Liege
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Creature - Knight Elemental
Ashenmoor Liege (shm) 181
Augur of Bolas
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature - Wizard Merfolk
Augur of Bolas (m13) 43
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (isd) 170
Balefire Liege
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
Creature - Spirit Horror
Balefire Liege (eve) 132
Ball Lightning
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and
as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
Creature - Elemental
Ball Lightning (m10) 125
Baneslayer Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Creature - Angel
Baneslayer Angel (m10) 4
Banisher Priest
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Human Cleric
Banisher Priest (m14) 7
Belltower Sphinx
Flying
Whenever a source deals damage to this creature, that source's controller mills that many cards.
Creature - Sphinx
Belltower Sphinx (m12) 46
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (m10) 168
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature - Human Knight
Black Knight (m10) 85
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (avr) 86
Blood Seeker
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Vampire Shaman
Blood Seeker (zen) 80
Bloodthrone Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature - Vampire
Bloodthrone Vampire (m11) 85
Boartusk Liege
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Creature - Knight Goblin
Boartusk Liege (shm) 202
Bogardan Hellkite
Flash
Flying
When this creature enters, it deals 5 damage divided as you choose among any number of targets.
Creature - Dragon
Bogardan Hellkite (m10) 127
Boneyard Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Creature - Wurm
Boneyard Wurm (isd) 171
Caller of Gales
,
: Target creature gains flying until end of turn.
Creature - Wizard Merfolk
Caller of Gales (zen) 43
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (m10) 6
Cathartic Adept
: Target player mills a card.
Creature - Human Wizard
Cathartic Adept (ala) 34
Cathedral Sanctifier
When this creature enters, you gain 3 life.
Creature - Human Cleric
Cathedral Sanctifier (avr) 11
Celestial Crusader
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Creature - Spirit
Celestial Crusader (tsp) 7
Cemetery Reaper
Other Zombie creatures you control get +1/+1.
,
: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature - Zombie
Cemetery Reaper (m10) 87
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (avr) 171
Champion of the Parish
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Champion of the Parish (isd) 6
Clone
You may have this creature enter as a copy of any creature on the battlefield.
Creature - Shapeshifter
Clone (m10) 45
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (dis) 107
Creakwood Liege
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Creature - Horror
Creakwood Liege (eve) 117
Custodi Soulbinders
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Creature - Human Cleric
Custodi Soulbinders (cns) 17
Deathbringer Liege
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Creature - Horror
Deathbringer Liege (eve) 85
Desecration Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Creature - Demon
Desecration Demon (rtr) 63
Devouring Swarm
Flying
Sacrifice a creature: This creature gets +1/+1 until end of turn.
Creature - Insect
Devouring Swarm (m12) 91
Doomed Traveler
When this creature dies, create a 1/1 white Spirit creature token with flying.
Creature - Human Soldier
Doomed Traveler (isd) 11
Drove of Elves
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Creature - Elf
Drove of Elves (shm) 112
Elite Inquisitor
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Creature - Human Soldier
Elite Inquisitor (isd) 13
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (m13) 168
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (m14) 169
Elvish Piper
,
: You may put a creature card from your hand onto the battlefield.
Creature - Elf Shaman
Elvish Piper (m10) 177
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (m13) 169
Ember Hauler
, Sacrifice this creature: It deals 2 damage to any target.
Creature - Goblin
Ember Hauler (m11) 135
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (mma) 144
Falkenrath Exterminator
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
: This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.
Creature - Vampire Archer
Falkenrath Exterminator (avr) 134
Falkenrath Noble
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire Noble
Falkenrath Noble (isd) 100
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (m11) 172
Fiend Hunter
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Human Cleric
Fiend Hunter (isd) 15
Fiendslayer Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
This creature can't be the target of black or red spells your opponents control.
Creature - Human Knight
Fiendslayer Paladin (m14) 18
Flameblast Dragon
Flying
Whenever this creature attacks, you may pay
. If you do, it deals X damage to any target.
Creature - Dragon
Flameblast Dragon (m12) 133
Fog Bank
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
Creature - Wall
Fog Bank (m13) 52
Frost Titan
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Creature - Giant
Frost Titan (m11) 55
Glen Elendra Liege
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Creature - Knight Faerie
Glen Elendra Liege (shm) 163
Gnawing Zombie
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Creature - Zombie
Gnawing Zombie (m14) 99
Goblin Arsonist
When this creature dies, you may have it deal 1 damage to any target.
Creature - Goblin Shaman
Goblin Arsonist (m12) 136
Goblin Bushwhacker
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Creature - Goblin Warrior
Goblin Bushwhacker (zen) 125
Goblin Guide
Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Creature - Goblin Scout
Goblin Guide (zen) 126
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Cleric
Goldnight Commander (avr) 22
Grave Titan
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Creature - Giant
Grave Titan (m11) 97
Gravedigger
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Zombie
Gravedigger (m10) 97
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (ths) 89
Grim Lavamancer
,
, Exile two cards from your graveyard: This creature deals 2 damage to any target.
Creature - Human Wizard
Grim Lavamancer (m12) 145
Guardian of Cloverdell
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens.
, Sacrifice a Kithkin: You gain 1 life.
Creature - Shaman Treefolk
Guardian of Cloverdell (lrw) 216
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (rtr) 98
Hamlet Captain
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
Creature - Human Warrior
Hamlet Captain (isd) 187
Havengul Runebinder
,
, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Creature - Human Wizard
Havengul Runebinder (dka) 39
Healer of the Pride
Whenever another creature you control enters, you gain 2 life.
Creature - Cleric Cat
Healer of the Pride (m13) 19
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (zen) 47
Hellrider
Haste
Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Creature - Devil
Hellrider (dka) 93
Highborn Ghoul
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Zombie
Highborn Ghoul (dka) 68
Horde of Boggarts
Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Creature - Goblin
Horde of Boggarts (shm) 94
Huntmaster of the Fells
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Huntmaster of the Fells // Ravager of the Fells (dka) 140Huntmaster of the Fells // Ravager of the Fells (dka) 140
Hypnotic Specter
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Creature - Specter
Hypnotic Specter (m10) 100
Immaculate Magistrate
: Put a +1/+1 counter on target creature for each Elf you control.
Creature - Elf Shaman
Immaculate Magistrate (lrw) 219
Imperious Perfect
Other Elves you control get +1/+1.
,
: Create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Imperious Perfect (lrw) 220
Imposing Sovereign
Creatures your opponents control enter tapped.
Creature - Human Noble
Imposing Sovereign (m14) 22
Inferno Titan
: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Creature - Giant
Inferno Titan (m11) 146
Jace's Phantasm
Flying
This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Creature - Illusion
Jace's Phantasm (m13) 57
Kessig Cagebreakers
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Creature - Human Rogue
Kessig Cagebreakers (isd) 189
Knight of Meadowgrain
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Knight Kithkin
Knight of Meadowgrain (lrw) 28
Krenko, Mob Boss
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature - Goblin Warrior
Krenko, Mob Boss (m13) 138
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (isd) 61
Leaf Gilder
: Add
.
Creature - Elf Druid
Leaf Gilder (lrw) 227
Liliana's Shade
When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
: This creature gets +1/+1 until end of turn.
Creature - Shade
Liliana's Shade (m13) 98
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (m10) 189
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (isd) 21
Merfolk Looter
: Draw a card, then discard a card.
Creature - Merfolk Rogue
Merfolk Looter (m10) 61
Merfolk Wayfinder
Flying
When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Scout Merfolk
Merfolk Wayfinder (zen) 56
Mikaeus, the Lunarch
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Cleric
Mikaeus, the Lunarch (isd) 23
Mindwrack Liege
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
: You may put a blue or red creature card from your hand onto the battlefield.
Creature - Horror
Mindwrack Liege (eve) 104
Mist Raven
Flying
When this creature enters, return target creature to its owner's hand.
Creature - Bird
Mist Raven (avr) 67
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (mma) 54
Murkfiend Liege
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Creature - Horror
Murkfiend Liege (eve) 156
Nantuko Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade Insect
Nantuko Shade (m11) 106
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Creature - Nightmare Horse
Nightmare (m10) 107
Obstinate Baloth
When this creature enters, you gain 4 life.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Creature - Beast
Obstinate Baloth (m11) 188
Ogre Battledriver
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and
this turn.)
Creature - Warrior Ogre
Ogre Battledriver (m14) 148
Ornithopter
Flying
Creature Artifact - Thopter
Ornithopter (m10) 216
Phylactery Lich
Indestructible
As this creature enters, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice this creature.
Creature - Zombie
Phylactery Lich (m11) 110
Predator Ooze
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Whenever this creature attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature - Ooze
Predator Ooze (dka) 124
Quirion Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Creature - Dryad
Quirion Dryad (m13) 184
Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Rakish Heir (isd) 158
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (zen) 178
Reassembling Skeleton
: Return this card from your graveyard to the battlefield tapped.
Creature - Warrior Skeleton
Reassembling Skeleton (m11) 112
Royal Assassin
: Destroy target tapped creature.
Creature - Human Assassin
Royal Assassin (m11) 116
Rummaging Goblin
, Discard a card: Draw a card.
Creature - Goblin Rogue
Rummaging Goblin (m13) 146
Sage's Row Denizen
Whenever another blue creature you control enters, target player mills two cards.
Creature - Wizard Vedalken
Sage's Row Denizen (gtc) 46
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (cns) 177
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (m14) 195
Scroll Thief
Whenever this creature deals combat damage to a player, draw a card.
Creature - Merfolk Rogue
Scroll Thief (m14) 69
Seraph of Dawn
Flying, lifelink
Creature - Angel
Seraph of Dawn (avr) 35
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (m13) 31
Serra Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Avatar
Serra Avatar (m13) 32
Siege-Gang Commander
When this creature enters, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
Creature - Goblin
Siege-Gang Commander (m10) 157
Skirsdag High Priest
Morbid —
, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Creature - Human Cleric
Skirsdag High Priest (isd) 117
Skyspear Cavalry
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Creature - Human Soldier
Skyspear Cavalry (jou) 26
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (m12) 217
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (avr) 194
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (m10) 34
Spectral Rider
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Knight Spirit
Spectral Rider (isd) 35
Sphinx of Uthuun
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature - Sphinx
Sphinx of Uthuun (m13) 69
Sporemound
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature - Fungus
Sporemound (m14) 196
Springjack Shepherd
Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
Creature - Wizard Kithkin
Springjack Shepherd (eve) 15
Squee, Goblin Nabob
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Legendary Creature - Goblin
Squee, Goblin Nabob (mma) 130
Stromkirk Noble
This creature can't be blocked by Humans.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire Noble
Stromkirk Noble (isd) 164
Sturmgeist
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever this creature deals combat damage to a player, draw a card.
Creature - Spirit
Sturmgeist (isd) 82
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (m11) 35
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (nph) 25
Sylvan Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Elf Scout Ranger
Sylvan Ranger (m11) 198
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (m13) 72
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (dka) 24
Thistledown Liege
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Creature - Knight Kithkin
Thistledown Liege (shm) 153
Thragtusk
When this creature enters, you gain 5 life.
When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Creature - Beast
Thragtusk (m13) 193
Thundermaw Hellkite
Flying
Haste (This creature can attack and
as soon as it comes under your control.)
When this creature enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Creature - Dragon
Thundermaw Hellkite (m13) 150
Tormented Soul
This creature can't block and can't be blocked.
Creature - Spirit
Tormented Soul (m12) 114
Tower Geist
Flying
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature - Spirit
Tower Geist (dka) 53
Triskelion
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Triskelion (m11) 218
Undead Alchemist
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Creature - Zombie
Undead Alchemist (isd) 84
Unruly Mob
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature - Human
Unruly Mob (isd) 39
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (m13) 112
Vampire Outcasts
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Vampire Outcasts (m12) 115
Viridian Shaman
When this creature enters, destroy target artifact.
Creature - Elf Shaman
Viridian Shaman (mrd) 139
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (m11) 120
Wall of Frost
Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature - Wall
Wall of Frost (m10) 80
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (roe) 53
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature - Human Knight
White Knight (m10) 41
Wild Beastmaster
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
Creature - Human Shaman
Wild Beastmaster (rtr) 139
Wilt-Leaf Liege
(
can be paid with either
or
.)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Creature - Knight Elf
Wilt-Leaf Liege (shm) 245
Windreader Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
Creature - Sphinx
Windreader Sphinx (m14) 81
Witchstalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
Creature - Wolf
Witchstalker (m14) 202
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (m14) 163
Zealous Conscripts
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Creature - Human Warrior
Zealous Conscripts (avr) 166

Creature

(CTRL to add secondary)

Enchantment

Qty: 24 Price: $14.60
Ajani's Mantra
At the beginning of your upkeep, you may gain 1 life.
Enchantment
Ajani's Mantra (m11) 2
Angelic Accord
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Enchantment
Angelic Accord (m14) 3
Armored Ascension
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Enchantment - Aura
Armored Ascension (m11) 5
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (jou) 5
Collective Blessing
Creatures you control get +3/+3.
Enchantment
Collective Blessing (rtr) 150
Curse of the Bloody Tome
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
Enchantment - Aura Curse
Curse of the Bloody Tome (isd) 50
Dark Favor
Enchant creature
When this Aura enters, you lose 1 life.
Enchanted creature gets +3/+1.
Enchantment - Aura
Dark Favor (m13) 86
Dark Tutelage
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Enchantment
Dark Tutelage (m11) 90
Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (avr) 51
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (lrw) 211
Flight
Enchant creature
Enchanted creature has flying.
Enchantment - Aura
Flight (m12) 53
Jace's Erasure
Whenever you draw a card, you may have target player mill a card.
Enchantment
Jace's Erasure (m11) 59
Levitation
Creatures you control have flying.
Enchantment
Levitation (m12) 61
Lifelink
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Lifelink (m12) 24
Lignify
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Enchantment Kindred - Aura Treefolk
Lignify (lrw) 228
Mark of the Vampire
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchantment - Aura
Mark of the Vampire (m14) 105
Mind Control
Enchant creature
You control enchanted creature.
Enchantment - Aura
Mind Control (m10) 63
Oblivion Ring
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Oblivion Ring (m12) 27
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (m11) 23
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (m13) 185
Squirrel Nest
Enchant land
Enchanted land has "
: Create a 1/1 green Squirrel creature token."
Enchantment - Aura
Squirrel Nest (cns) 180
Sulfuric Vortex
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Enchantment
Sulfuric Vortex (cns) 152
Underworld Connections
Enchant land
Enchanted land has "
, Pay 1 life: Draw a card."
Enchantment - Aura
Underworld Connections (rtr) 83
Zombie Infestation
Discard two cards: Create a 2/2 black Zombie creature token.
Enchantment
Zombie Infestation (m12) 120

Enchantment

(CTRL to add secondary)

Instant

Qty: 52 Price: $32.42
Altar's Reap
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Altar's Reap (m14) 84
Ancient Grudge
Destroy target artifact.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Ancient Grudge (isd) 127
Brimstone Volley
Brimstone Volley deals 3 damage to any target.
Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
Instant
Brimstone Volley (isd) 132
Burning Oil
Burning Oil deals 3 damage to target attacking or blocking creature.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Burning Oil (dka) 84
Burst Lightning
Kicker
(You may pay an additional
as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Instant
Burst Lightning (zen) 119
Cancel
Counter target spell.
Instant
Cancel (m10) 44
Cloudshift
Exile target creature you control, then return that card to the battlefield under your control.
Instant
Cloudshift (avr) 12
Disperse
Return target nonland permanent to its owner's hand.
Instant
Disperse (m14) 51
Dissolve
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Dissolve (ths) 47
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (m10) 93
Dream Twist
Target player mills three cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Dream Twist (isd) 54
Essence Scatter
Counter target creature spell.
Instant
Essence Scatter (m13) 50
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (cns) 97
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (m11) 139
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (m10) 182
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (avr) 57
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (m10) 184
Glorious Charge
Creatures you control get +1/+1 until end of turn.
Instant
Glorious Charge (m13) 15
Grisly Salvage
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Grisly Salvage (rtr) 165
Guardians' Pledge
White creatures you control get +2/+2 until end of turn.
Instant
Guardians' Pledge (m12) 22
Hero's Downfall
Destroy target creature or planeswalker.
Instant
Hero's Downfall (ths) 90
Incinerate
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Instant
Incinerate (m12) 146
Into the Roil
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Into the Roil (zen) 48
Kindled Fury
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Kindled Fury (m13) 137
Lightning Axe
As an additional cost to cast this spell, discard a card or pay
.
Lightning Axe deals 5 damage to target creature.
Instant
Lightning Axe (tsp) 168
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (m10) 146
Lightning Helix
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Lightning Helix (mma) 179
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (ths) 127
Mana Leak
Counter target spell unless its controller pays
.
Instant
Mana Leak (m11) 62
Momentary Blink
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Momentary Blink (tsp) 29
Mortify
Destroy target creature or enchantment.
Instant
Mortify (cns) 190
Murder
Destroy target creature.
Instant
Murder (m13) 101
Natural End
Destroy target artifact or enchantment. You gain 3 life.
Instant
Natural End (avr) 185
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (m10) 195
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (cns) 171
Negate
Counter target noncreature spell.
Instant
Negate (m10) 65
Reclaim
Put target card from your graveyard on top of your library.
Instant
Reclaim (m12) 191
Redirect
You may choose new targets for target spell.
Instant
Redirect (m12) 74
Respite
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Instant
Respite (cns) 176
Searing Spear
Searing Spear deals 3 damage to any target.
Instant
Searing Spear (m13) 147
Shock
Shock deals 2 damage to any target.
Instant
Shock (m12) 154
Spell Contortion
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Counter target spell unless its controller pays
. Draw a card for each time Spell Contortion was kicked.
Instant
Spell Contortion (wwk) 38
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (zen) 67
Sphinx's Revelation
You gain X life and draw X cards.
Instant
Sphinx's Revelation (rtr) 200
Steam Augury
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Instant
Steam Augury (ths) 205
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cns) 84
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (dka) 52
Titanic Growth
Target creature gets +4/+4 until end of turn.
Instant
Titanic Growth (m12) 198
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (dka) 76
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (m10) 79
Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Instant
Victim of Night (isd) 124
Volcanic Geyser
Volcanic Geyser deals X damage to any target.
Instant
Volcanic Geyser (m13) 154

Instant

(CTRL to add secondary)

Land

Qty: 40 Price: $93.66
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (10e) 347
Akoum Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Akoum Refuge (zen) 210
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (10e) 348
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (10e) 349
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (10e) 350
Celestial Colonnade
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Celestial Colonnade (wwk) 133
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (isd) 238
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (m10) 223
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (m10) 224
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (m13) 224
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (m10) 226
Graypelt Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Graypelt Refuge (zen) 214
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (isd) 241
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (isd) 242
Jwar Isle Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jwar Isle Refuge (zen) 215
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (10e) 354
Kazandu Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Kazandu Refuge (zen) 217
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (10e) 355
Nephalia Drownyard
: Add
.
,
: Target player mills three cards.
Land
Nephalia Drownyard (isd) 245
Raging Ravine
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Raging Ravine (wwk) 141
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (m10) 227
Sejiri Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Sejiri Refuge (zen) 224
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (10e) 357
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (isd) 248
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (10e) 359
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (m10) 228
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (ths) 224
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (ths) 225
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (bng) 163
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (jou) 164
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (jou) 165
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (bng) 164
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (ths) 226
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (bng) 165
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (ths) 227
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (ths) 228
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (m10) 229
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (10e) 362
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (isd) 249
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (10e) 363

Land

(CTRL to add secondary)

Planeswalker

Qty: 5 Price: $17.05
Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
Legendary Planeswalker - Ajani
Ajani, Caller of the Pride (m13) 1
Chandra, Pyromaster
+1: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Legendary Planeswalker - Chandra
Chandra, Pyromaster (m14) 132
Garruk, Primal Hunter
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Legendary Planeswalker - Garruk
Garruk, Primal Hunter (m13) 174
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (m10) 58
Liliana Vess
+1: Target player discards a card.
−2: Search your library for a card, then shuffle and put that card on top.
−8: Put all creature cards from all graveyards onto the battlefield under your control.
Legendary Planeswalker - Liliana
Liliana Vess (lrw) 121

Planeswalker

(CTRL to add secondary)

Sorcery

Qty: 68 Price: $58.42
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)
Sorcery
Act of Treason (m10) 124
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (hop) 1
Army of the Damned
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Army of the Damned (isd) 87
Assassinate
Destroy target tapped creature.
Sorcery
Assassinate (m10) 84
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (lrw) 3
Burn at the Stake
As an additional cost to cast this spell, tap any number of untapped creatures you control.
Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
Sorcery
Burn at the Stake (avr) 130
Consume Spirit
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Sorcery
Consume Spirit (m12) 88
Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Sorcery
Corrupt (m11) 89
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (m11) 12
Devil's Play
Devil's Play deals X damage to any target.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Devil's Play (isd) 140
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (m10) 91
Divination
Draw two cards.
Sorcery
Divination (m13) 47
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (tsp) 104
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Duress (m10) 96
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthquake (m10) 134
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Empty the Warrens (mma) 112
Extract from Darkness
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Sorcery
Extract from Darkness (cns) 45
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (dka) 87
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (m13) 170
Fireball
This spell costs
more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
Fireball (m10) 136
Flame Slash
Flame Slash deals 4 damage to target creature.
Sorcery
Flame Slash (roe) 145
Flames of the Firebrand
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Sorcery
Flames of the Firebrand (m13) 132
Fungal Sprouting
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Sorcery
Fungal Sprouting (m13) 173
Gather the Townsfolk
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
Sorcery
Gather the Townsfolk (dka) 8
Goblin Grenade
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Sorcery
Goblin Grenade (m12) 140
Goblin Rally
Create four 1/1 red Goblin creature tokens.
Sorcery
Goblin Rally (rtr) 95
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (mma) 116
Harness by Force
Strive — This spell costs
more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Harness by Force (jou) 100
Howl of the Night Pack
Create a 2/2 green Wolf creature token for each Forest you control.
Sorcery
Howl of the Night Pack (m10) 187
Increasing Confusion
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Confusion (dka) 41
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Devotion (dka) 11
Krenko's Command
Create two 1/1 red Goblin creature tokens.
Sorcery
Krenko's Command (m13) 139
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Lingering Souls (dka) 12
Mark of Mutiny
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and
this turn.)
Sorcery
Mark of Mutiny (m13) 141
Mind Rot
Target player discards two cards.
Sorcery
Mind Rot (m13) 100
Mind Sculpt
Target opponent mills seven cards.
Sorcery
Mind Sculpt (m13) 61
Mind Shatter
Target player discards X cards at random.
Sorcery
Mind Shatter (m10) 106
Mind Spring
Draw X cards.
Sorcery
Mind Spring (m10) 64
Moan of the Unhallowed
Create two 2/2 black Zombie creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Moan of the Unhallowed (isd) 109
Mulch
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Mulch (isd) 196
Nature's Spiral
Return target permanent card from your graveyard to your hand.
Sorcery
Nature's Spiral (m11) 187
Oust
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Sorcery
Oust (roe) 40
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (m10) 198
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (m11) 189
Pillar of Flame
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Pillar of Flame (avr) 149
Planar Cleansing
Destroy all nonland permanents.
Sorcery
Planar Cleansing (m10) 24
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (m10) 68
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (m11) 70
Prey Upon
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Prey Upon (m13) 181
Primal Command
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Primal Command (lrw) 233
Profane Command
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery
Profane Command (lrw) 135
Pyroclasm
Pyroclasm deals 2 damage to each creature.
Sorcery
Pyroclasm (m10) 152
Rakdos's Return
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
Sorcery
Rakdos's Return (rtr) 188
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (m10) 201
Raven's Crime
Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Raven's Crime (eve) 41
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (ths) 101
Rise from the Grave
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sorcery
Rise from the Grave (m13) 107
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (m10) 112
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sorcery
Sleep (m13) 67
Smallpox
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Sorcery
Smallpox (m12) 108
Talrand's Invocation
Create two 2/2 blue Drake creature tokens with flying.
Sorcery
Talrand's Invocation (m13) 73
Time Ebb
Put target creature on top of its owner's library.
Sorcery
Time Ebb (m14) 74
Toil to Renown
You gain 1 life for each tapped artifact, creature, and land you control.
Sorcery
Toil to Renown (shm) 130
Tome Scour
Target player mills five cards.
Sorcery
Tome Scour (m10) 76
Traitorous Blood
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Sorcery
Traitorous Blood (isd) 166
Unburial Rites
Return target creature card from your graveyard to the battlefield.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Unburial Rites (isd) 122
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (cns) 133
Wild Guess
As an additional cost to cast this spell, discard a card.
Draw two cards.
Sorcery
Wild Guess (m14) 161

Sorcery

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Deck Info

Deck stats

97 pips - 63 cards
20 mana - 18 cards
97 pips - 68 cards
19 mana - 17 cards
100 pips - 63 cards
18 mana - 16 cards
94 pips - 66 cards
19 mana - 17 cards
93 pips - 66 cards
23 mana - 21 cards
0 pips - 0 cards
12 mana - 12 cards
Card NameQtyOdds
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