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1 - Specialize
1 - Specialize
(CTRL to add secondary)
2 - Spellbook
Darigaaz, Shivan Champion
Flying
At the beginning of your end step, conjure a random card from Darigaaz, Shivan Champion's spellbook into exile face down with three egg counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove an egg counter from it. Then if it has no egg counters on it, put it onto the battlefield."
At the beginning of your end step, conjure a random card from Darigaaz, Shivan Champion's spellbook into exile face down with three egg counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove an egg counter from it. Then if it has no egg counters on it, put it onto the battlefield."
Legendary Creature - Dragon

Garruk, Wrath of the Wilds
+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs less to cast."
−1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.
−6: Until end of turn, creatures you control get +3/+3 and gain trample.
−1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.
−6: Until end of turn, creatures you control get +3/+3 and gain trample.
Legendary Planeswalker - Garruk

Ominous Traveler
When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand."
Creature - Human

Saint Elenda
Lifelink
When Saint Elenda enters, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost.
At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.
When Saint Elenda enters, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost.
At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.
Legendary Creature - Vampire Cleric

Tajic, Legion's Valor
Indestructible, haste
At the beginning of combat on your turn, put a +1/+1 counter on Tajic, Legion's Valor. Then conjure a card with mana value equal to the number of +1/+1 counters on it from Tajic, Legion's Valor's spellbook onto the battlefield. It gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, put a +1/+1 counter on Tajic, Legion's Valor. Then conjure a card with mana value equal to the number of +1/+1 counters on it from Tajic, Legion's Valor's spellbook onto the battlefield. It gains haste until end of turn and attacks this combat if able.
Legendary Creature - Human Soldier

Tibalt, Wicked Tormentor
+1: Add . Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.
+1: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.
−X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
+1: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.
−X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
Legendary Planeswalker - Tibalt

2 - Spellbook
(CTRL to add secondary)
3 - Conjure
Caldera Breaker
Trample
When Caldera Breaker enters, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls.
When Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.
When Caldera Breaker enters, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls.
When Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.
Creature Artifact - Golem

Chitinous Crawler
At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.
Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.
Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.
Creature - Horror Insect

Emerald Collector
Whenever Emerald Collector deals combat damage to a player, draw a card.
When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.
: Emerald Collector has base power and toughness 4/4 until end of turn.
When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.
: Emerald Collector has base power and toughness 4/4 until end of turn.
Creature - Human Pirate

Jet Collector
At the beginning of your second main phase, if four or more cards are in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once.
: Put target creature card with mana value X from your graveyard onto the battlefield with a finality counter on it. Activate only as a sorcery.
: Put target creature card with mana value X from your graveyard onto the battlefield with a finality counter on it. Activate only as a sorcery.
Creature - Scout Merfolk

Jewel Mine Overseer
When Jewel Mine Overseer enters, conjure seven cards named Seven Dwarves on top of your library. They perpetually gain "When this creature enters, draw a card." Then shuffle.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Creature - Human Noble

Kari Zev, Crew of Two
Menace, Haste
Whenever Kari Zev attacks while you don't control a legendary Monkey, conjure a card named Ragavan, Nimble Pilferer onto the battlefield tapped and attacking. At the beginning of the next end step, if that card is on the battlefield, return it to its owner's hand.
Whenever Kari Zev attacks while you don't control a legendary Monkey, conjure a card named Ragavan, Nimble Pilferer onto the battlefield tapped and attacking. At the beginning of the next end step, if that card is on the battlefield, return it to its owner's hand.
Legendary Creature - Human Pirate

Liara of the Flaming Fist
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
Legendary Creature - Human Soldier

Mythweaver Poq
Mythweaver Poq's power and toughness are each equal to the number of lands you control.
Whenever one or more nontoken lands enter under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn.
Whenever one or more nontoken lands enter under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn.
Legendary Creature - Shaman Cat

Nantuko Slicer
Kicker
When Nantuko Slicer enters, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
When Nantuko Slicer enters, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Creature - Insect

Rusko, Clockmaker
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Artificer

Sapphire Collector
Prowess
When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once.
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once.
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Creature - Human Mercenary

Smog Smasher
Menace
Start your engines!
Whenever one or more creatures you control deal combat damage to a player, conjure a duplicate of target nontoken creature into exile.
Max speed — At the beginning of combat on your turn, put all cards exiled with this creature onto the battlefield. They gain haste. Sacrifice them at the beginning of the next end step.
Start your engines!
Whenever one or more creatures you control deal combat damage to a player, conjure a duplicate of target nontoken creature into exile.
Max speed — At the beginning of combat on your turn, put all cards exiled with this creature onto the battlefield. They gain haste. Sacrifice them at the beginning of the next end step.
Creature - Mutant Berserker

Tan Jolom, the Worldwalker
At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types.
Legendary Creature - Spirit

Thendar, the Overminer
Menace
Whenever a nonbasic land is put into a graveyard from the battlefield, its controller conjures a card named Wastes onto the battlefield tapped.
At the beginning of your end step, if you control two or more tapped creatures, destroy up to one target nonbasic land.
Whenever a nonbasic land is put into a graveyard from the battlefield, its controller conjures a card named Wastes onto the battlefield tapped.
At the beginning of your end step, if you control two or more tapped creatures, destroy up to one target nonbasic land.
Legendary Creature - Kavu Pirate

Ulder Ravengard, Marshal
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.
Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
Legendary Creature - Human Soldier Noble

Vona de Iedo, the Antifex
Menace
When Vona de Iedo enters, destroy target nonland, nontoken permanent an opponent controls. Then you may discard a card. If you do, conjure a duplicate of that permanent into your hand, and the duplicate perpetually gains "Mana of any type can be spent to cast this spell."
When Vona de Iedo enters, destroy target nonland, nontoken permanent an opponent controls. Then you may discard a card. If you do, conjure a duplicate of that permanent into your hand, and the duplicate perpetually gains "Mana of any type can be spent to cast this spell."
Legendary Creature - Knight Vampire Cleric

Warzone Duplicator
Prototype — 3/3
When this creature enters, return target creature an opponent controls with power less than this creature's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
When this creature enters, return target creature an opponent controls with power less than this creature's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Creature Artifact - Construct

3 - Conjure
(CTRL to add secondary)
Creature
Arvad, Weatherlight Smuggler
Deathtouch, lifelink
At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
Legendary Creature - Knight Vampire

Bloodrage Alpha
When this creature enters the battlefield, choose one —
• Another target Wolf or Werewolf you control fights target creature you don't control.
• You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters, it fights up to one target creature you don't control.'"
• Another target Wolf or Werewolf you control fights target creature you don't control.
• You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters, it fights up to one target creature you don't control.'"
Creature - Wolf

Eager Flameguide
When Eager Flameguide enters, add . Spend this mana only to cast creature spells.
When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
Creature Enchantment - Raccoon Glimmer

Effluence Devourer
Whenever you sacrifice Effluence Devourer or another creature, it perpetually gains ", Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery."
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Crocodile

Great Desert Hellion
Starting intensity 1
Menace
At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1.
When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity.
Menace
At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1.
When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity.
Creature - Hellion

Highway Reaver
Flying
Start your engines!
Whenever this creature enters or attacks, target creature card in your graveyard without unearth perpetually gains unearth. The unearth cost is equal to its mana cost.
Max speed — You may pay rather than pay the unearth cost of the first unearth ability you activate each turn.
Start your engines!
Whenever this creature enters or attacks, target creature card in your graveyard without unearth perpetually gains unearth. The unearth cost is equal to its mana cost.
Max speed — You may pay rather than pay the unearth cost of the first unearth ability you activate each turn.
Creature - Dragon Scorpion

Kami of Mourning
Whenever this creature enters, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped."
Creature - Spirit

Lupine Harbingers
Trample, haste
Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Wolf

Managorger Phoenix
Flying
Managorger Phoenix can't block.
Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
Managorger Phoenix can't block.
Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
Creature - Phoenix

Minthara of the Absolute
Starting intensity 0
Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity.
Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn.
Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity.
Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn.
Legendary Creature - Cleric Elf

Mutable Pupa
Evolve
Whenever another creature you control enters, this creature perpetually gains flying if that creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Whenever another creature you control enters, this creature perpetually gains flying if that creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature - Insect

Niambi, Beloved Protector
Flash
When Niambi, Beloved Protector enters, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn."
When Niambi, Beloved Protector enters, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn."
Legendary Creature - Human Cleric

Oglor, Devoted Assistant
At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.
Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
Legendary Creature - Homunculus

Pep, Raucous Raider
Trample, Haste
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library. It perpetually becomes an artifact if it's a nonland permanent card. Until end of turn, you may play the exiled card.
, Sacrifice an artifact: Add three mana of any one color.
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library. It perpetually becomes an artifact if it's a nonland permanent card. Until end of turn, you may play the exiled card.
, Sacrifice an artifact: Add three mana of any one color.
Legendary Creature - Rogue Noggle

Resourceful Collector
Haste
At the beginning of your end step, a random non-Food permanent card in your graveyard perpetually becomes a Food artifact in addition to its other types and gains ", Exile this artifact: You gain 3 life." You may play that card for as long as it's in your graveyard.
At the beginning of your end step, a random non-Food permanent card in your graveyard perpetually becomes a Food artifact in addition to its other types and gains ", Exile this artifact: You gain 3 life." You may play that card for as long as it's in your graveyard.
Creature - Druid Raccoon

Saiba Syphoner
Flash
This spell costs less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.
This spell costs less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.
Creature - Human Ninja

Seething Skitter-Priest
Toxic 1
When Seething Skitter-Priest enters, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"
When Seething Skitter-Priest enters, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"
Creature - Cleric Phyrexian

Shellfish Scholar
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard.
Threshold — : Spells you cast from your graveyard this turn cost less to cast. Activate only if seven or more cards are in your graveyard.
Threshold — : Spells you cast from your graveyard this turn cost less to cast. Activate only if seven or more cards are in your graveyard.
Creature - Wizard Rat

Switchgrass Grazer
Haste
Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps."
Saddle 1
Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps."
Saddle 1
Creature - Horse Mount

Tempest Trapper
: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells.
Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.
Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.
Creature - Wizard Otter

Teysa of the Ghost Council
Starting intensity 0
When Teysa enters, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1.
Spirits you control get +X/+0, where X is Teysa's intensity.
At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste.
When Teysa enters, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1.
Spirits you control get +X/+0, where X is Teysa's intensity.
At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste.
Legendary Creature - Spirit Advisor

Thought-String Analyst
At the beginning of your upkeep, exile the top card of target opponent's library face down. You lose life equal to its mana value. You may look at and play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Human Wizard

Underbridge Warlock
Deathtouch
When Underbridge Warlock enters, you get a one-time boon with "At the beginning of your end step, if three or more creatures died this turn, each opponent loses 5 life and you gain 5 life."
At the beginning of your end step, if you have a boon, you mill three cards, draw a card, and lose 2 life.
When Underbridge Warlock enters, you get a one-time boon with "At the beginning of your end step, if three or more creatures died this turn, each opponent loses 5 life and you gain 5 life."
At the beginning of your end step, if you have a boon, you mill three cards, draw a card, and lose 2 life.
Creature - Ogre Warlock

Veko, Death's Doorkeeper
Extort
, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay rather than pay this spell's mana cost." Activate only as a sorcery.
, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay rather than pay this spell's mana cost." Activate only as a sorcery.
Legendary Creature - Cleric Spirit

Wildgrove Summoner
When this creature enters, Forest cards in your hand and library perpetually become 3/4 Treefolk creatures in addition to their other types and gain reach and haste.
When this creature dies, seek two Forest cards and put them onto the battlefield.
When this creature dies, seek two Forest cards and put them onto the battlefield.
Creature - Druid Treefolk

Xho Cai, Flickering Talon
Flying, Vigilance, Haste
When Xho Cai enters, the next noncreature spell you cast costs less to cast.
Flurry — Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
When Xho Cai enters, the next noncreature spell you cast costs less to cast.
Flurry — Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Legendary Creature - Bird Monk

Creature
(CTRL to add secondary)
Instant
Three Tree Battalion
Look at the top six cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield, then conjure a duplicate of that card onto the battlefield. The duplicate perpetually has base power and toughness 1/1. Put the rest on the bottom of your library in a random order.
Instant

Instant
(CTRL to add secondary)
Other
Blighted Nightmare
When this enchantment enters, creature cards in your graveyard perpetually get +1/+1.
Blight X, Return this enchantment to its owner's hand: Return target creature card with mana value X or less from your graveyard to the battlefield. X can't be greater than the greatest toughness among creatures you control. Activate only as a sorcery.
Blight X, Return this enchantment to its owner's hand: Return target creature card with mana value X or less from your graveyard to the battlefield. X can't be greater than the greatest toughness among creatures you control. Activate only as a sorcery.
Enchantment

Case of the Market Melee
When this Case enters, it deals 1 damage to any target.
Damage isn't removed from creatures during cleanup steps.
To solve — Three or more creatures are damaged.
Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
Damage isn't removed from creatures during cleanup steps.
To solve — Three or more creatures are damaged.
Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
Enchantment - Case

Forsaken Crossroads
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
: Add one mana of the chosen color.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
: Add one mana of the chosen color.
Land

Pull of the Mist Moon
Kicker
When Pull of the Mist Moon enters, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.
When Pull of the Mist Moon enters, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
When Pull of the Mist Moon enters, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.
When Pull of the Mist Moon enters, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Enchantment

Tasha, Unholy Archmage
+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.
−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward .
−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.
−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward .
−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.
Legendary Planeswalker - Tasha

Victory of the Pyrohammer
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)
I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."
II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.
I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."
II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.
Enchantment - Saga

Other
(CTRL to add secondary)
Rebalanced
A-Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land enters under your control, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land enters under your control, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

A-Nael, Avizoa Aeronaut
Flying
Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Legendary Creature - Elf Scout

A-Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class

A-Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat

Rebalanced
(CTRL to add secondary)
Sorcery
Molten Impact
This sorcery deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast an instant or sorcery spell, this boon deals damage equal to the noted number to target creature or planeswalker an opponent controls."
Sorcery

Sorcery
(CTRL to add secondary)
zPossibly
Assemble from Parts
Target creature card in your graveyard perpetually gains ", Exile this card from your graveyard: Shuffle it into its owner's library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
Instant

Brokers' Safeguard
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Instant

Brood Astronomer
When this creature enters, you may sacrifice a land. If you do, draft a card from the Planets Spellbook and put it onto the battlefield tapped.
: Add one mana of any color. If you control a Planet with twelve or more charge counters on it, add three mana of any one color instead.
: Add one mana of any color. If you control a Planet with twelve or more charge counters on it, add three mana of any one color instead.
Creature - Insect Scientist

Cerise, Slayer of Fear
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
Legendary Creature - Human Knight Cleric

Dunbarrow Revivalist
Bargain
When Dunbarrow Revivalist enters, you get a one-time boon with "When one or more creatures enter under your control, create a Wicked Role token attached to one of them." Then if Dunbarrow Revivalist was bargained, return a creature card from your graveyard to your hand.
When Dunbarrow Revivalist enters, you get a one-time boon with "When one or more creatures enter under your control, create a Wicked Role token attached to one of them." Then if Dunbarrow Revivalist was bargained, return a creature card from your graveyard to your hand.
Creature - Human Warlock

Lurking Spinecrawler
When Lurking Spinecrawler enters, you may choose a nonland card in your hand. If you do, that card perpetually incorporates and gains "When you cast this spell, each opponent sacrifices a creature. Each opponent who can't discards a card."
Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life.
Creature - Horror

Oyaminartok, Polar Werebear
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.
Whenever Oyaminartok deals combat damage to a player, create a Food token.
, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add . Spend this mana only to cast blue creature spells.
Whenever Oyaminartok deals combat damage to a player, create a Food token.
, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add . Spend this mana only to cast blue creature spells.
Legendary Creature - Bear Giant

Recruit Instructor
Whenever Recruit Instructor attacks, draft a card from Recruit Instructor's spellbook.
Valiant — Whenever Recruit Instructor becomes the target of a spell or ability you control for the first time each turn, create a 1/1 white Mouse creature token.
Valiant — Whenever Recruit Instructor becomes the target of a spell or ability you control for the first time each turn, create a 1/1 white Mouse creature token.
Creature - Warrior Mouse

Richlau, Headmaster
At the beginning of your end step, you may pay . When you do, target artifact card in your graveyard perpetually gains "This spell costs less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.
Legendary Creature - Human Advisor

Sanguine Soothsayer
Flying, lifelink
Whenever this creature attacks, conjure a card named Sanguine Bond into the top fifteen cards of your library at random. It perpetually gains "You may pay rather than pay this spell's mana cost" and "When this permanent enters, draw a card."
Whenever this creature attacks, conjure a card named Sanguine Bond into the top fifteen cards of your library at random. It perpetually gains "You may pay rather than pay this spell's mana cost" and "When this permanent enters, draw a card."
Creature - Cleric Bat

zPossibly
(CTRL to add secondary)
Bad / Boring
A Golden Opportunity
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)
I — Conjure a card named Gilded Goose onto the battlefield.
II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
I — Conjure a card named Gilded Goose onto the battlefield.
II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
Enchantment - Saga

Agent of Raffine
, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
Creature - Human Rogue

Antique Collector
This creature can't be blocked by creatures with power 2 or less.
When this creature enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
When this creature enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
Creature - Human Rogue

Arek, False Goldwarden
Starting intensity 0
Whenever another creature enters under your control, cards you own named Arek, False Goldwarden intensify by 1.
, , Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity.
Whenever another creature enters under your control, cards you own named Arek, False Goldwarden intensify by 1.
, , Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity.
Legendary Creature - Human Cleric

Awestruck Cygnet
Starting intensity 0
Whenever another creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.
As long as this card's intensity is 3 or more, it has base power and toughness 4/4, has flying and vigilance, and is named Radiant Swan.
Whenever another creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.
As long as this card's intensity is 3 or more, it has base power and toughness 4/4, has flying and vigilance, and is named Radiant Swan.
Creature - Bird Scout

Bind to Secrecy
Choose one —
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Instant

Brazen Boarding
Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding's spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield.
Sorcery

By Elspeth's Command
At the beginning of combat on your turn, choose one that wasn't chosen during your last combat —
• Up to one target Soldier perpetually gets +1/+1 and gains flying.
• Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.
• Create a 1/1 colorless Soldier artifact creature token.
• Up to one target Soldier perpetually gets +1/+1 and gains flying.
• Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.
• Create a 1/1 colorless Soldier artifact creature token.
Enchantment

Calim, Djinn Emperor
Flying, ward
Calim's Breath — , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
Calim's Breath — , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
Legendary Creature - Djinn Noble

Candela, Aegis of Adagia
Flash
When Candela enters, return up to one target creature you control to its owner's hand. It perpetually gets +1/+1.
Station
8+ | Flying
Whenever Candela deals combat damage to a player, you may put a creature card with mana value 3 or less from your hand onto the battlefield.
When Candela enters, return up to one target creature you control to its owner's hand. It perpetually gets +1/+1.
Station
8+ | Flying
Whenever Candela deals combat damage to a player, you may put a creature card with mana value 3 or less from your hand onto the battlefield.
Legendary Artifact - Spacecraft

Case of the Lost Witness
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Enchantment - Case

Coalition Construct
As Coalition Construct enters, choose a creature type.
Coalition Construct is the chosen type in addition to its other types.
When Coalition Construct enters, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1.
Coalition Construct is the chosen type in addition to its other types.
When Coalition Construct enters, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1.
Creature Artifact - Construct

Construction Arsonist
When Construction Arsonist enters, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates and gains "When you cast this spell, it deals 2 damage to each opponent."
Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors.
Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors.
Creature - Wizard Goblin Rogue

Craving of Yeenoghu
Enchant creature you control
Enchanted creature gets +3/+2, has haste, and attacks each combat if able.
: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
Enchanted creature gets +3/+2, has haste, and attacks each combat if able.
: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
Enchantment - Aura

Darksteel Hydra
Indestructible
Darksteel Hydra enters with X oil counters on it.
Darksteel Hydra's power and toughness are each equal to twice the number of oil counters on it.
When Darksteel Hydra enters, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand.
Darksteel Hydra enters with X oil counters on it.
Darksteel Hydra's power and toughness are each equal to twice the number of oil counters on it.
When Darksteel Hydra enters, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand.
Creature Artifact - Hydra Phyrexian

Dedicated Dollmaker
When Dedicated Dollmaker enters, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.
: Tokens you control gain indestructible until end of turn. Activate only once.
: Tokens you control gain indestructible until end of turn. Activate only once.
Creature - Artificer Dwarf

Dragonborn Immolator
: This creature gets +1/+0 until end of turn.
Gift of Tiamat — When this creature dies, if its power is greater than 0, note its power. You get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number."
Gift of Tiamat — When this creature dies, if its power is greater than 0, note its power. You get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number."
Creature - Dragon Shaman

Enduring Friendship
Double team
Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn.
When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn.
When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Otter Glimmer

Euru, Acorn Scrounger
When Euru, Acorn Scrounger enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield.
Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.
Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.
Legendary Creature - Soldier Squirrel

Flames of Moradin
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
Sorcery

Forgeborn Phoenix
Flying
Equipped creature has flying.
Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to battlefield tapped."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature has flying.
Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to battlefield tapped."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Phoenix

Furgul, Quag Nurturer
At the beginning of your end step, conjure a card named Slimy Dualleech onto the battlefield if you control no Leeches. Otherwise, put a +1/+1 counter on each Leech you control.
, Sacrifice a creature: Add an amount of equal to the sacrificed creature's power.
, Sacrifice a creature: Add an amount of equal to the sacrificed creature's power.
Legendary Creature - Elf Shaman

Grizzled Huntmaster
When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.
Creature - Human Warrior

Gutmorn, Pactbound Servant
Flying, deathtouch
When Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.
Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
When Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.
Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Legendary Creature - Demon

Hex, Kellan's Companion
Haste
Whenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it.
Whenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield.
Whenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it.
Whenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield.
Legendary Creature - Dog

High Marshal Arguel
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
Legendary Creature - Knight Vampire

Ichor Aberration
Flying, Defender
As long as Ichor Aberration's power is 7 or greater, it can attack as though it didn't have defender.
Whenever you proliferate, if Ichor Aberration is in your graveyard or on the battlefield, Ichor Aberration perpetually gets +1/+1. You may cast it from your graveyard this turn.
As long as Ichor Aberration's power is 7 or greater, it can attack as though it didn't have defender.
Whenever you proliferate, if Ichor Aberration is in your graveyard or on the battlefield, Ichor Aberration perpetually gets +1/+1. You may cast it from your graveyard this turn.
Creature - Horror Phyrexian

Inchblade Companion
Equipped creature gets +1/+1.
Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Insect

Kiora, the Tide's Fury
+1: Conjure a card named Kraken Hatchling into your hand.
+1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn.
−3: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.
+1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn.
−3: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.
Legendary Planeswalker - Kiora

Legion Reconsecrator
Whenever Legion Reconsecrator attacks, exile up to one target creature card from a graveyard. If you do, conjure a duplicate of it into your graveyard. The duplicate perpetually becomes a black Skeleton with base power and toughness 3/1 in addition to its other colors and types.
When Legion Reconsecrator dies, return another target creature card with power or toughness 1 from your graveyard to the battlefield.
When Legion Reconsecrator dies, return another target creature card with power or toughness 1 from your graveyard to the battlefield.
Creature - Vampire Soldier

Mothlight Processionist
Enchantment spells you cast have convoke.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.
Creature - Human Cleric

Ominous Lockbox
As Ominous Lockbox enters, secretly choose a number between 1 and 20.
When an opponent casts a spell with mana value equal to the chosen number, sacrifice Ominous Lockbox. If you do, copy that spell, and you may choose new targets for the copy.
, Sacrifice Ominous Lockbox: Draw a card.
When an opponent casts a spell with mana value equal to the chosen number, sacrifice Ominous Lockbox. If you do, copy that spell, and you may choose new targets for the copy.
, Sacrifice Ominous Lockbox: Draw a card.
Artifact - Clue

Outfitted Jouster
When Outfitted Jouster enters, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster.
If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster.
If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster.
Creature - Human Knight

Pass the Torch
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
Instant

Priest of Possibility
When Priest of Possibility enters, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.
Creature - Cleric Kor

Propagator Primordium
When Propagator Primordium enters, conjure two cards named Propagator Primordium into your graveyard.
At the beginning of your upkeep, put a spore counter on Propagator Primordium.
Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
At the beginning of your upkeep, put a spore counter on Propagator Primordium.
Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
Creature - Fungus

Protean War Engine
As Protean War Engine enters, draft a card from Protean War Engine's spellbook and exile it.
Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Crew 3
Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Crew 3
Artifact - Vehicle

Prototype X-8
This spell costs less to cast for each creature card in your graveyard.
Whenever another creature you control enters, if you cast it, sacrifice it. Conjure a duplicate of it onto the battlefield. The duplicate perpetually becomes a Robot artifact in addition to its other types.
Whenever another creature you control enters, if you cast it, sacrifice it. Conjure a duplicate of it onto the battlefield. The duplicate perpetually becomes a Robot artifact in addition to its other types.
Legendary Creature Artifact - Octopus Robot

Rankle, Pitiless Trickster
Flying
Rankle has lifelink and haste as long as an opponent controls no creatures.
When Rankle enters, you may pay 1 life. When you do, each player discards a card and sacrifices a creature.
Whenever a player discards a card, Rankle perpetually gets +1/+0.
Rankle has lifelink and haste as long as an opponent controls no creatures.
When Rankle enters, you may pay 1 life. When you do, each player discards a card and sacrifices a creature.
Whenever a player discards a card, Rankle perpetually gets +1/+0.
Legendary Creature - Rogue Faerie

Riveteers Provocateur
Menace
When this creature enters, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
When this creature enters, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Warrior Lizard

Sarkhan, Wanderer to Shiv
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast," and "You may pay rather than pay this spell's mana cost, where X is its mana value."
+1: Conjure a card named Shivan Dragon into your hand.
−2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
+1: Conjure a card named Shivan Dragon into your hand.
−2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
Legendary Planeswalker - Sarkhan

Scrutiny of the Guildpact
When Scrutiny of the Guildpact enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."
Multicolored creatures you control get +1/+1.
Multicolored creatures you control get +1/+1.
Enchantment

Semblance Scanner
Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Shapeshifter

Shoreline Scout
When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
Creature - Scout Merfolk

Snarlfang Vermin
Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
Creature - Rat

Soul Shredder
Haste
Whenever one or more other creatures die, Soul Shredder perpetually gets +1/+1. This ability also triggers if Soul Shredder is in your graveyard.
Crew 1
, Sacrifice two creatures: Return Soul Shredder from your graveyard to the battlefield. Activate only as a sorcery.
Whenever one or more other creatures die, Soul Shredder perpetually gets +1/+1. This ability also triggers if Soul Shredder is in your graveyard.
Crew 1
, Sacrifice two creatures: Return Soul Shredder from your graveyard to the battlefield. Activate only as a sorcery.
Artifact - Vehicle

Spara's Bodyguard
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
Creature - Warrior Rhino

Spelldrain Assassin
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Creature - Vampire Assassin

Sproutwatch Dryad
At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature - Dryad

Stalwart Speartail
Enrage — Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1.
Whenever Stalwart Speartail attacks, Stalwart Speartail deals 1 damage to each creature and each planeswalker.
Whenever Stalwart Speartail attacks, Stalwart Speartail deals 1 damage to each creature and each planeswalker.
Creature - Dinosaur

Subversive Acolyte
, Pay 2 life: Choose one. Activate only once.
• This creature becomes a Human Cleric. It gets +1/+1 and gains lifelink.
• This creature becomes a Phyrexian. It gets +3/+2 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."
• This creature becomes a Human Cleric. It gets +1/+1 and gains lifelink.
• This creature becomes a Phyrexian. It gets +3/+2 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."
Creature - Human

Swine Rebellion
If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.
Sorcery

Tend to the Kiln
When this enchantment enters, all non-Elemental instant and sorcery cards you own perpetually become Elemental kindreds in addition to their other types.
Whenever you cast an Elemental spell, put a flame counter on this enchantment. Then if it has three or more flame counters on it, remove them, conjure a card named Flamebraider onto the battlefield, and it gains haste and "At the beginning of the end step, sacrifice this creature."
Whenever you cast an Elemental spell, put a flame counter on this enchantment. Then if it has three or more flame counters on it, remove them, conjure a card named Flamebraider onto the battlefield, and it gains haste and "At the beginning of the end step, sacrifice this creature."
Enchantment

Teyo, Aegis Adept
+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender."
−2: Conjure a card named Lumbering Lightshield onto the battlefield.
−6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
−2: Conjure a card named Lumbering Lightshield onto the battlefield.
−6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
Legendary Planeswalker - Teyo

Tsagan, Raider Warlord
Double strike
Start your engines!
Whenever Tsagan attacks, creatures you control get +1/+0 until end of turn for each creature you control with first strike or double strike.
Max speed — Tsagan has deathtouch. Other creatures you control have first strike.
Start your engines!
Whenever Tsagan attacks, creatures you control get +1/+0 until end of turn for each creature you control with first strike or double strike.
Max speed — Tsagan has deathtouch. Other creatures you control have first strike.
Legendary Creature - Dinosaur Berserker

Valiant Emberkin
Haste
Whenever this creature enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever this creature enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature Enchantment - Mouse Glimmer

Volatile Orbit
When this enchantment enters, if you control a Planet, this enchantment deals 4 damage to any target.
, Sacrifice this enchantment: Conjure a card of your choice from the Planets Spellbook onto the battlefield tapped with eight charge counters on it. Activate only as a sorcery.
, Sacrifice this enchantment: Conjure a card of your choice from the Planets Spellbook onto the battlefield tapped with eight charge counters on it. Activate only as a sorcery.
Enchantment

Wickerwing Effigy
Defender
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.
Creature Artifact - Scarecrow

Bad / Boring
(CTRL to add secondary)
Impractical / Impossible
Artillery Enthusiast
Modified creatures you control have menace. (Equipment, Auras you control, and counters are modifications.)
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. (To seek a card, put one at random from your library into your hand.)
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. (To seek a card, put one at random from your library into your hand.)
Creature - Goblin Artificer

Cackling Observer
Flying
When Cackling Observer enters, target opponent reveals each nonland card in their hand. You choose one of those cards and exile it.
When Cackling Observer leaves the battlefield, the exiled card's owner seeks a nonland card with lesser mana value than the exiled card.
When Cackling Observer enters, target opponent reveals each nonland card in their hand. You choose one of those cards and exile it.
When Cackling Observer leaves the battlefield, the exiled card's owner seeks a nonland card with lesser mana value than the exiled card.
Creature - Imp

Chaos Balor
Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
Creature - Demon

Charged Conjuration
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs less to cast."
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
Enchantment

Cogwork Progenitor
At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types.
Creature Artifact - Gnome

Cosmic Sovereign
Flying, Haste
: This creature gets +1/+0 until end of turn.
At the beginning of combat on your turn, conjure a random creature card with mana value X onto the battlefield, where X is this creature's power. That creature gains haste. Exile it at the beginning of the next end step.
: This creature gets +1/+0 until end of turn.
At the beginning of combat on your turn, conjure a random creature card with mana value X onto the battlefield, where X is this creature's power. That creature gains haste. Exile it at the beginning of the next end step.
Creature - Dragon

Crucias, Titan of the Waves
At the beginning of your end step, you may discard a card. If you do, create a Treasure token and choose ambitious or expedient. If you chose ambitious, seek a card with greater mana value than the discarded card. If you chose expedient, seek a card with lesser mana value than the discarded card.
Legendary Creature - Human Pirate

Davriel, Soul Broker
+1: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature.
−2: Accept one of Davriel's offers, then accept one of Davriel's conditions.
−3: Target creature an opponent controls perpetually gets -3/-3.
−2: Accept one of Davriel's offers, then accept one of Davriel's conditions.
−3: Target creature an opponent controls perpetually gets -3/-3.
Legendary Planeswalker - Davriel

Diviner of Fates
When this creature enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.
Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.
Creature - Wizard Octopus

Effie, Fast Learner
Enlist
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
Legendary Creature - Human Survivor

Favored Enemy
As this enchantment enters, note the most prevalent creature type in an opponent's library.
When this enchantment enters, target creature you control fights up to one target creature you don't control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
When this enchantment enters, target creature you control fights up to one target creature you don't control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
Enchantment

Fear of Ridicule
Enchantment creatures you control have menace.
Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.
Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.
Creature Enchantment - Nightmare

Foundry Beetle
First strike
Equipped creature has first strike.
At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature has first strike.
At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Insect

Geist of Regret
Flying
When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.
Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.
Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
Creature - Spirit

Gilded Ambusher
Whenever Gilded Ambusher attacks, you may sacrifice another nonland permanent. When you do, each opponent exiles a nonland, nontoken permanent they control and a random nonland card from their library, then Gilded Ambusher deals damage to them equal to the total mana value of the cards exiled this way.
Creature Enchantment - Lizard Glimmer

Gitrog, Horror of Zhava
Menace
At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.
Whenever a land enters under your control, it perpetually gains ", , Sacrifice this land: Draw a card."
At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.
Whenever a land enters under your control, it perpetually gains ", , Sacrifice this land: Draw a card."
Legendary Creature - Horror Frog

Glistening Extractor
Glistening Extractor enters with four oil counters on it.
At the beginning of your upkeep, if there are one or more oil counters on Glistening Extractor, seek a card with mana value equal to the number of oil counters on Glistening Extractor, then remove an oil counter from Glistening Extractor.
At the beginning of your upkeep, if there are one or more oil counters on Glistening Extractor, seek a card with mana value equal to the number of oil counters on Glistening Extractor, then remove an oil counter from Glistening Extractor.
Artifact

Gyox, Brutal Carnivora
At the beginning of your end step, put an oil counter on up to one target creature.
Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library.
Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library.
Legendary Creature - Warlock Phyrexian

Inquisitor Captain
Vigilance
When this creature enters, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
When this creature enters, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
Creature - Human Cleric

Jukai Liberator
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen kind.
Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen kind.
Creature - Snake Ninja

Kamachal, Ship's Mascot
Menace
: Kamachal, Ship's Mascot gets +1/+0 until end of turn.
Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.
: Kamachal, Ship's Mascot gets +1/+0 until end of turn.
Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.
Legendary Creature - Dinosaur Pirate

Kami of Transmutation
When Kami of Transmutation enters or leaves the battlefield, choose one —
• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.
• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.
• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.
• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.
Creature - Spirit

Kardum, Patron of Flames
Haste
Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.
When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.
When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
Legendary Creature - Demon

Lae'zel, Githyanki Warrior
Double strike
Specialize
When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control."
Specialize
When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control."
Legendary Creature - Warrior Gith

Naktamun Shines Again
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)
I — All creature cards you own with mana value 2 or less perpetually get +1/+0.
II — Seek a creature card with mana value 2 or less and put it onto the battlefield.
III — Creatures you control with mana value 2 or less gain flying until end of turn.
I — All creature cards you own with mana value 2 or less perpetually get +1/+0.
II — Seek a creature card with mana value 2 or less and put it onto the battlefield.
III — Creatures you control with mana value 2 or less gain flying until end of turn.
Enchantment - Saga

Oasis of Renewal
When Oasis of Renewal enters and whenever a land card leaves your graveyard, seek a land card. This ability triggers only once each turn.
When Oasis of Renewal enters and whenever a nonland card leaves your graveyard, seek a nonland card. This ability triggers only once each turn.
When Oasis of Renewal enters and whenever a nonland card leaves your graveyard, seek a nonland card. This ability triggers only once each turn.
Legendary Enchantment

Plunderer's Prize
Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs more to cast," then return this spell to its owner's hand.
Sorcery

Rahilda, Wanted Cutthroat
First strike
When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Legendary Creature - Human Werewolf


Roalesk, Prime Specimen
Flying
Whenever Roalesk, Prime Specimen or another permanent you control is turned face up, you may pay . If you do, if X is 1 or more, conjure a duplicate of a random creature card with mana value X into your hand. Cloak it. It gains ": Turn this creature face up" for as long as it remains face down.
Disguise
Whenever Roalesk, Prime Specimen or another permanent you control is turned face up, you may pay . If you do, if X is 1 or more, conjure a duplicate of a random creature card with mana value X into your hand. Cloak it. It gains ": Turn this creature face up" for as long as it remains face down.
Disguise
Legendary Creature - Human Mutant

Stroke of Luck
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
Sorcery

Sworn to the Legion
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. (When a creature with double team attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
Whenever you cast a creature spell, it perpetually gains double team.
Whenever you cast a creature spell, it perpetually gains double team.
Enchantment

The Conundrum of Bowls
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)
I — Seek a card with mana value less than the number of cards in your hand.
II — Seek a card with mana value greater than the number of cards in your hand.
III — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
I — Seek a card with mana value less than the number of cards in your hand.
II — Seek a card with mana value greater than the number of cards in your hand.
III — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
Enchantment - Saga

Thorna and Twigtooth
Thorna and Twigtooth enters with two -1/-1 counters on it.
Whenever Thorna and Twigtooth attacks, remove all counters from target creature you control. Each opponent loses X life, you gain X life, and the topmost creature card in your library perpetually gets +X/+X, where X is the number of counters removed this way.
Whenever Thorna and Twigtooth attacks, remove all counters from target creature you control. Each opponent loses X life, you gain X life, and the topmost creature card in your library perpetually gets +X/+X, where X is the number of counters removed this way.
Legendary Creature - Treefolk Giant

Thought Rattle
Target opponent reveals each nonland card in their hand. You choose one of those cards. Exile that card.
Threshold — If seven or more cards are in your graveyard, seek a Rat card. It perpetually gains "This spell costs less to cast."
You gain 1 life for each Rat card in your hand.
Threshold — If seven or more cards are in your graveyard, seek a Rat card. It perpetually gains "This spell costs less to cast."
You gain 1 life for each Rat card in your hand.
Sorcery

Unexpected Conversion
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Sorcery

Impractical / Impossible
(CTRL to add secondary)
Deck Info
Deck stats
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