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Custom
Size: 100Est cost: $68.44
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $68.44
No deck tags
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Commander

Qty: 1 Price: $0.35
Mistmeadow Witch
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Wizard Kithkin
Mistmeadow Witch (shm) 144

Commander

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Artifact

Qty: 5 Price: $8.65
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368

Artifact

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Creature

Qty: 42 Price: $18.50
Aarakocra Sneak
Flying
When this creature enters, you take the initiative.
Creature - Bird Rogue
Aarakocra Sneak (clb) 54
Aether Adept
When this creature enters, return target creature to its owner's hand.
Creature - Human Wizard
Aether Adept (ddm) 12
Aethersnipe
When this creature enters, return target nonland permanent to its owner's hand.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Aethersnipe (2x2) 37
Alabaster Host Intercessor
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Samurai Phyrexian
Alabaster Host Intercessor (mom) 3
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (j25) 285
Azure Fleet Admiral
When this creature enters, you become the monarch.
This creature can't be blocked by creatures the monarch controls.
Creature - Human Pirate
Azure Fleet Admiral (lcc) 144
Bigfin Bouncer
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Pirate Shark
Bigfin Bouncer (fdn) 31
Chrome Courier
Flying
When this creature enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
Creature Artifact - Thopter
Chrome Courier (brc) 123
Cloudkin Seer
Flying
When this creature enters, draw a card.
Creature - Wizard Elemental
Cloudkin Seer (j25) 300
Daily Bugle Reporters
When this creature enters, choose one —
• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
Creature - Human Citizen
Daily Bugle Reporters (spm) 6
Dawnbringer Cleric
When this creature enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Creature - Human Cleric
Dawnbringer Cleric (clb) 15
Elite Interceptor
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Elite Interceptor // Rejoinder (sos) 12
Goliath Paladin
Vigilance
When this creature enters, you take the initiative.
Creature - Knight Giant
Goliath Paladin (clb) 21
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (j25) 212
Jeering Homunculus
When this creature enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Homunculus
Jeering Homunculus (clu) 88
Kindly Customer
When this creature enters, draw a card.
Creature - Human Citizen
Kindly Customer (tle) 79
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (khc) 28
Landscape Painter
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk
Landscape Painter // Vibrant Idea (sos) 56
Lone Missionary
When this creature enters, you gain 4 life.
Creature - Kor Monk
Lone Missionary (plst) DDN-49
Man-o'-War
When this creature enters, return target creature to its owner's hand.
Creature - Jellyfish
Man-o'-War (dmr) 58
Merchant of Secrets
When this creature enters, draw a card.
Creature - Human Wizard
Merchant of Secrets (c17) 87
Mist Raven
Flying
When this creature enters, return target creature to its owner's hand.
Creature - Bird
Mist Raven (inr) 362
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (ecc) 67
Palace Sentinels
When this creature enters, you become the monarch.
Creature - Human Soldier
Palace Sentinels (cmm) 48
Pegasus Guardian
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
Creature - Pegasus
Pegasus Guardian // Rescue the Foal (clb) 36
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 292
Priest of Ancient Lore
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Dwarf
Priest of Ancient Lore (clb) 704
Roving Harper
When this creature enters, draw a card.
Creature - Elf Scout
Roving Harper (clb) 40
Saiba Cryptomancer
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Hexproof
Creature - Ninja Moonfolk
Saiba Cryptomancer (mom) 76
Sea Gate Oracle
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature - Human Wizard
Sea Gate Oracle (khc) 43
Serum Visionary
When this creature enters, draw a card, then scry 2.
Creature - Wizard Vedalken
Serum Visionary (mh3) 69
Skyscanner
Flying
When this creature enters, draw a card.
Creature Artifact - Thopter
Skyscanner (scd) 274
Soul of Migration
Flying
When this creature enters, create two 1/1 white Bird creature tokens with flying.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Soul of Migration (mh2) 33
Spellbook Seeker
Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bird
Spellbook Seeker // Careful Study (sos) 68
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (j25) 256
Staunch Throneguard
Vigilance
When this creature enters, you become the monarch.
Creature Artifact - Construct
Staunch Throneguard (cmm) 412
Stonehorn Dignitary
When this creature enters, target opponent skips their next combat phase.
Creature - Soldier Rhino
Stonehorn Dignitary (plst) M12-37
Tome Raider
Flying
When this creature enters, draw a card.
Creature - Faerie
Tome Raider (plst) ELD-68
Vedalken Dismisser
When this creature enters, put target creature on top of its owner's library.
Creature - Wizard Vedalken
Vedalken Dismisser (plst) RAV-73
Whitemane Lion
Flash
When this creature enters, return a creature you control to its owner's hand.
Creature - Cat
Whitemane Lion (dmr) 277
Winter Eladrin
Gust of Wind — When this creature enters, return up to one other target creature to its owner's hand.
Creature - Wizard Elf Faerie
Winter Eladrin (clb) 104

Creature

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Instant

Qty: 15 Price: $35.49
Acrobatic Maneuver
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
Acrobatic Maneuver (j22) 138
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (soc) 187
Blur
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
Blur (clb) 58
Cloudshift
Exile target creature you control, then return that card to the battlefield under your control.
Instant
Cloudshift (tle) 152
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Ephemerate (h1r) 1
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (inr) 354
Flicker of Fate
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Instant
Flicker of Fate (j22) 56
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (cmm) 98
Justiciar's Portal
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Instant
Justiciar's Portal (j22) 202
Momentary Blink
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Momentary Blink (dmr) 15
Otherworldly Journey
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant - Arcane
Otherworldly Journey (plst) DDC-16
Siren's Ruse
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Instant
Siren's Ruse (xln) 80
Slip On the Ring
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Instant
Slip On the Ring (ltr) 31
Turn to Mist
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Turn to Mist (clu) 214

Instant

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Land

Qty: 36 Price: $5.10
Abandoned Campground
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Abandoned Campground (dsk) 255
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (fdn) 683
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (fic) 404
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Meandering River
This land enters tapped.
: Add
or
.
Land
Meandering River (scd) 308
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (eoc) 171
Sharlayan, Nation of Scholars
This land enters tapped.
: Add
or
.
Land - Town
Sharlayan, Nation of Scholars (fin) 288
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (ecc) 172
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (tmc) 78
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270

Land

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Sorcery

Qty: 1 Price: $0.35
Settle Beyond Reality
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Sorcery
Settle Beyond Reality (j22) 242

Sorcery

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Deck Info

Deck stats

33 pips - 30 cards
26 mana - 26 cards
36 pips - 30 cards
26 mana - 26 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
2 mana - 2 cards
Card NameQtyOdds
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