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Custom
Size: 100Est cost: $121.96
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $121.96
No deck tags
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Commander

Qty: 1 Price: $6.99
Akroma, Angel of Wrath
Flying, first strike, vigilance, trample, haste, protection from black and from red
Legendary Creature - Angel
Akroma, Angel of Wrath (ddc) 1

Commander

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Anthem

Qty: 2 Price: $1.68
Glorious Anthem
Creatures you control get +1/+1.
Enchantment
Glorious Anthem (9ed) 16
Honor of the Pure
White creatures you control get +1/+1.
Enchantment
Honor of the Pure (md1) 6

Anthem

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Burn

Qty: 1 Price: $0.49
Royal Decree
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
Enchantment
Royal Decree (all) 14

Burn

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Creature

Qty: 5 Price: $1.83
Abbey Gargoyles
Flying, protection from red
Creature - Gargoyle
Abbey Gargoyles (5ed) 1
Death Speakers
Protection from black
Creature - Human Cleric
Death Speakers (hml) 7
Ivory Guardians
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Creature - Cleric Giant
Ivory Guardians (5ed) 40
Order of the White Shield
Protection from black
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
Creature - Human Knight
Order of the White Shield (5ed) 49
Sacred Knight
This creature can't be blocked by black and/or red creatures.
Creature - Human Knight
Sacred Knight (por) 24

Creature

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Draw

Qty: 2 Price: $1.04
Honor
Put a +1/+1 counter on target creature.
Draw a card.
Sorcery
Honor (eoe) 21
Revitalize
You gain 3 life.
Draw a card.
Instant
Revitalize (j25) 244

Draw

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Enchantment

Qty: 1 Price: $0.35
Righteous Indignation
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Enchantment
Righteous Indignation (mmq) 46

Enchantment

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Evasion

Qty: 2 Price: $1.34
Red Scarab
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Enchantment - Aura
Red Scarab (ice) 49
Soltari Monk
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature - Cleric Monk Soltari
Soltari Monk (plst) TMP-45

Evasion

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Land

Qty: 33 Price: $16.29
Drifting Meadow
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Drifting Meadow (usg) 320
Idyllic Grange
(
: Add
.)
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Land - Plains
Idyllic Grange (eld) 246
Karoo
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
: Add
.
Land
Karoo (plst) VIS-165
Plains
(
: Add
.)
Basic Land - Plains
Plains (5ed) 432
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (ons) 324
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (dsc) 313

Land

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Lifegain

Qty: 6 Price: $14.42
Auriok Champion
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Auriok Champion (plst) IMA-9
Fiendslayer Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
This creature can't be the target of black or red spells your opponents control.
Creature - Human Knight
Fiendslayer Paladin (m14) 18
Honorable Scout
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
Creature - Human Soldier Scout
Honorable Scout (pls) 8
Kithkin Zealot
When this creature enters, you gain 1 life for each black and/or red permanent target opponent controls.
Creature - Cleric Kithkin
Kithkin Zealot (eve) 9
Kor Firewalker
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Creature - Soldier Kor
Kor Firewalker (wwk) 11
Shield Mare
This creature can't be blocked by red creatures.
When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Creature - Horse
Shield Mare (j25) 253

Lifegain

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Protection

Qty: 19 Price: $28.25
Absolute Grace
All creatures have protection from black.
Enchantment
Absolute Grace (usg) 1
Absolute Law
All creatures have protection from red.
Enchantment
Absolute Law (usg) 2
Black Scarab
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Enchantment - Aura
Black Scarab (ice) 6
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (cmm) 375
Crimson Acolyte
Protection from red
: Target creature gains protection from red until end of turn.
Creature - Human Cleric
Crimson Acolyte (inv) 11
Crusading Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
Creature - Human Knight
Crusading Knight (inv) 12
Greater Realm of Preservation
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Greater Realm of Preservation (5ed) 31
Inquisitor's Snare
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Instant
Inquisitor's Snare (shm) 8
Knight of Grace
First strike (This creature deals combat damage before creatures without first strike.)
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a black permanent.
Creature - Human Knight
Knight of Grace (fdn) 576
Light of Day
Black creatures can't attack or block.
Enchantment
Light of Day (6ed) 29
Luminesce
Prevent all damage that black sources and red sources would deal this turn.
Instant
Luminesce (10e) 28
Mask of Law and Grace
Enchant creature
Enchanted creature has protection from black and from red.
Enchantment - Aura
Mask of Law and Grace (uds) 11
Obsidian Acolyte
Protection from black
: Target creature gains protection from black until end of turn.
Creature - Human Cleric
Obsidian Acolyte (inv) 22
Paladin en-Vec
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Creature - Human Knight
Paladin en-Vec (9ed) 32
Penance
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Enchantment
Penance (exo) 15
Samite Ministration
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Instant
Samite Ministration (inv) 36
Surge of Salvation
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Instant
Surge of Salvation (mom) 41
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (brc) 166
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature - Human Knight
White Knight (lgn) 27

Protection

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Ramp

Qty: 6 Price: $20.04
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Gauntlet of Power
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Artifact
Gauntlet of Power (dmr) 378
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (9ed) 15
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (scd) 267
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Sol Ring
: Add
.
Artifact
Sol Ring (c19) 221

Ramp

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Recursion

Qty: 5 Price: $3.27
Argivian Find
Return target artifact or enchantment card from your graveyard to your hand.
Instant
Argivian Find (plst) WTH-6
Breath of Life
Return target creature card from your graveyard to the battlefield.
Sorcery
Breath of Life (7ed) 4
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (soa) 5
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (soc) 151
Reinforcements
Put up to three target creature cards from your graveyard on top of your library.
Instant
Reinforcements (all) 12b

Recursion

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Removal

Qty: 15 Price: $24.93
Aura Blast
Destroy target enchantment.
Draw a card.
Instant
Aura Blast (pls) 1
Celestial Purge
Exile target black or red permanent.
Instant
Celestial Purge (m10) 7
Devout Decree
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Devout Decree (fdn) 571
Devout Lightcaster
Protection from black
When this creature enters, exile target black permanent.
Creature - Cleric Kor
Devout Lightcaster (zen) 10
Exorcist
,
: Destroy target black creature.
Creature - Human Cleric
Exorcist (drk) 6
Lightwielder Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
Creature - Human Knight
Lightwielder Paladin (m10) 19
Lucky Offering
Destroy target artifact with mana value 3 or less. You gain 3 life.
Sorcery
Lucky Offering (neo) 27
Mass Calcify
Destroy all nonwhite creatures.
Sorcery
Mass Calcify (shm) 12
Northern Paladin
,
: Destroy target black permanent.
Creature - Human Knight
Northern Paladin (7ed) 28
Order of the Sacred Torch
, Pay 1 life: Counter target black spell.
Creature - Human Knight
Order of the Sacred Torch (5ed) 48
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (soa) 10
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (vow) 33
Southern Paladin
,
: Destroy target red permanent.
Creature - Human Knight
Southern Paladin (7ed) 46
Surge of Righteousness
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Instant
Surge of Righteousness (dtk) 42
Unyaro Griffin
Flying
Sacrifice this creature: Counter target red instant or sorcery spell.
Creature - Griffin
Unyaro Griffin (6ed) 49

Removal

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Stax

Qty: 2 Price: $1.04
Drought
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Enchantment
Drought (ice) 21
Sanctifier en-Vec
Protection from black and from red
When this creature enters, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Creature - Human Cleric
Sanctifier en-Vec (mh2) 386

Stax

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Deck Info

Deck stats

88 pips - 61 cards
33 mana - 33 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
5 mana - 3 cards
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