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Custom
Size: 11Est cost: $31.77
No deck tags
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0 viewsNaN secs ago
Custom
Size: 11Est cost: $31.77
No deck tags
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Commander

Qty: 1 Price: $0.49
Vadrik, Astral Archmage
If it's neither day nor night, it becomes day as Vadrik enters.
Instant and sorcery spells you cast cost
less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Legendary Creature - Human Wizard
Vadrik, Astral Archmage (mid) 248

Commander

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Burn

Qty: 1 Price: $0.35
Magic Missile
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Sorcery
Magic Missile (afr) 154

Burn

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Draw

Qty: 2 Price: $2.28
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Sphinx of Uthuun
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature - Sphinx
Sphinx of Uthuun (cmr) 406

Draw

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Finisher

Qty: 1 Price: $23.99
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (sta) 22

Finisher

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Land

Qty: 1 Price: $0.59
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 382

Land

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Pump

Qty: 1 Price: $0.35
Adeliz, the Cinder Wind
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Legendary Creature - Human Wizard
Adeliz, the Cinder Wind (plst) DOM-190

Pump

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Ramp

Qty: 2 Price: $2.78
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fdc) 1
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320

Ramp

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Removal

Qty: 2 Price: $0.94
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (rvr) 190
Ray of Frost
Flash
Enchant creature
When this Aura enters, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Ray of Frost (afr) 68

Removal

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Deck Info

Deck stats

0 pips - 0 cards
2 mana - 2 cards
10 pips - 7 cards
3 mana - 3 cards
0 pips - 0 cards
2 mana - 2 cards
5 pips - 4 cards
3 mana - 3 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
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