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Commander

Qty: 1 Price: $11.99
Hei Bai, Forest Guardian
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
,
: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Legendary Creature - Spirit Bear
Hei Bai, Forest Guardian (tle) 139

Commander

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Counters

Qty: 2 Price: $0.70
Go-Shintai of Boundless Vigor
Trample
At the beginning of your end step, you may pay
. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Boundless Vigor (neo) 187
Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment - Shrine
Southern Air Temple (tla) 36

Counters

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Draw

Qty: 9 Price: $19.47
Eidolon of Blossoms
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Creature Enchantment - Spirit
Eidolon of Blossoms (woc) 124
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Entity Tracker
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Creature - Human Scout
Entity Tracker (dsk) 290
Honden of Seeing Winds
At the beginning of your upkeep, draw a card for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Seeing Winds (plst) CHK-69
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (dsc) 68
Sanctum of Calm Waters
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Legendary Enchantment - Shrine
Sanctum of Calm Waters (m21) 68
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Legendary Creature Enchantment - Nymph
Sythis, Harvest's Hand (cmm) 938
The Spirit Oasis
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
Legendary Enchantment - Shrine
The Spirit Oasis (tla) 72
Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Elemental Wolf
Wildsear, Scouring Maw (blc) 8

Draw

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Land

Qty: 38 (40 w/ MDFC)Price: $84.40
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (mb2) 240
Command Bridge
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped permanent you control.
: Add one mana of any color.
Land
Command Bridge (eoe) 252
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (brc) 185
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 295
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Inspiring Vantage
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Inspiring Vantage (otj) 269
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 293
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (tdc) 381
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (msc) 259
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (blc) 328
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 291
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (soc) 414
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (fic) 437
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (soc) 415
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271
White Lotus Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.
,
: Add one mana of any color.
Land
White Lotus Hideout (tla) 281

Land

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Lifegain/Drain

Qty: 3 Price: $9.13
Honden of Cleansing Fire
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Cleansing Fire (ema) 13
Northern Air Temple
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
Legendary Enchantment - Shrine
Northern Air Temple (tla) 111
Sanctum of Stone Fangs
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Stone Fangs (m21) 120

Lifegain/Drain

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Mass Removal

Qty: 3 Price: $3.87
Cacophony Unleashed
When this enchantment enters, if you cast it, destroy all nonenchantment creatures.
Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Enchantment
Cacophony Unleashed (cmm) 730
Extinguish All Hope
Destroy all nonenchantment creatures.
Sorcery
Extinguish All Hope (cmm) 157
Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Legendary Sorcery
Urza's Ruinous Blast (cmm) 842

Mass Removal

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Protection

Qty: 5 Price: $15.55
Alseid of Life's Bounty
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature Enchantment - Nymph
Alseid of Life's Bounty (j22) 143
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (woc) 123
Sanctum of Tranquil Light
: Tap target creature. This ability costs
less to activate for each Shrine you control.
Legendary Enchantment - Shrine
Sanctum of Tranquil Light (m21) 33
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (dsc) 104
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293

Protection

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Pump

Qty: 3 Price: $3.13
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (eld) 2
Glasswing Grace
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Enchantment - Aura
Glasswing Grace // Age-Graced Chapel (mh3) 254Glasswing Grace // Age-Graced Chapel (mh3) 254
Strength of the Harvest
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
Enchantment - Aura
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258

Pump

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Ramp/Fixing

Qty: 20 Price: $51.64
Aang's Journey
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson
Aang's Journey (tla) 1
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Abundant Growth (ecc) 97
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 332
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (ecc) 138
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (drc) 125
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (ecc) 106
Herald of the Pantheon
Enchantment spells you cast cost
less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
Creature - Shaman Centaur
Herald of the Pantheon (cmm) 898
Inquisitive Glimmer
Enchantment spells you cast cost
less to cast.
Unlock costs you pay cost
less.
Creature Enchantment - Fox Glimmer
Inquisitive Glimmer (dsk) 217
Jukai Naturalist
Lifelink
Enchantment spells you cast cost
less to cast.
Creature Enchantment - Human Monk
Jukai Naturalist (woc) 140
Kyoshi Island Plaza
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Enchantment - Shrine
Kyoshi Island Plaza (tla) 184
Leyline of the Guildpact
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Enchantment
Leyline of the Guildpact (mkm) 217
Sanctum of Fruitful Harvest
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Fruitful Harvest (m21) 203
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (woc) 131
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Starfield Mystic
Enchantment spells you cast cost
less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Creature - Human Cleric
Starfield Mystic (soc) 177

Ramp/Fixing

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Recursion

Qty: 2 Price: $9.48
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Legendary Creature Enchantment - Demigod
Anikthea, Hand of Erebos (cmm) 705
Yuna, Hope of Spira
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward
.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Legendary Creature - Human Cleric
Yuna, Hope of Spira (fin) 250

Recursion

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Removal

Qty: 5 Price: $5.11
Fear of Sleep Paralysis
Flying
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Creature Enchantment - Nightmare
Fear of Sleep Paralysis (dsc) 12
Go-Shintai of Ancient Wars
First strike
At the beginning of your end step, you may pay
. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Ancient Wars (neo) 144
Go-Shintai of Hidden Cruelty
Deathtouch
At the beginning of your end step, you may pay
. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Hidden Cruelty (neo) 97
Honden of Infinite Rage
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Legendary Enchantment - Shrine
Honden of Infinite Rage (plst) EMA-134
Leyline Binding
Flash
Domain — This spell costs
less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Leyline Binding (dmu) 24

Removal

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Tokens

Qty: 5 Price: $29.67
Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Legendary Enchantment - Shrine
Crescent Island Temple (tla) 129
Go-Shintai of Life's Origin
,
: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Legendary Creature Enchantment - Shrine
Go-Shintai of Life's Origin (nec) 37
Go-Shintai of Shared Purpose
Vigilance
At the beginning of your end step, you may pay
. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Shared Purpose (neo) 14
Hallowed Haunting
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Enchantment
Hallowed Haunting (vow) 17
Honden of Life's Web
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Life's Web (ema) 172

Tokens

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Tutor

Qty: 4 Price: $21.76
Enduring Ideal
Search your library for an enchantment card, put it onto the battlefield, then shuffle.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Sorcery
Enduring Ideal (sok) 9
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Sanctum of All
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Legendary Enchantment - Shrine
Sanctum of All (m21) 225
Zur the Enchanter
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Legendary Creature - Human Wizard
Zur the Enchanter (dmr) 206

Tutor

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Deck Info

Deck stats

30 pips - 26 cards
35 mana - 33 cards
9 pips - 9 cards
22 mana - 20 cards
13 pips - 10 cards
23 mana - 21 cards
6 pips - 6 cards
21 mana - 19 cards
29 pips - 25 cards
30 mana - 28 cards
0 pips - 0 cards
5 mana - 4 cards
Card NameQtyOdds
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