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Size: 100
No deck tags
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Commander

Qty: 1 Price: $0.99
Phoebe, Head of S.N.E.A.K.
Phoebe can't be blocked by creatures with flavor text.
: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
Legendary Creature - Human Spy
Phoebe, Head of S.N.E.A.K. (ulst) 52

Commander

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Artifact

Qty: 2 Price: $2.48
Kindslaver
,
, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
Legendary Artifact
Kindslaver (ust) 150
Mirror Mirror
This artifact enters tapped.
,
, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Artifact
Mirror Mirror (ugl) 77

Artifact

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Creature

Qty: 13 Price: $6.33
Cheatyface
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.
Flying
Creature - Efreet
Cheatyface (und) 20
Clocknapper
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Creature - Human Spy
Clocknapper (ust) 29
Defective Detective
This creature can't be blocked.
When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Creature - Human Spy
Defective Detective (ust) 32
Graveyard Busybody
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
Creature - Human Spy
Graveyard Busybody (ust) 34
Hangman
As this creature enters, secretly note a word with six to eight letters.
: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice this creature.
Creature - Human Villain
Hangman (ust) 56
Magical Hacker
: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Creature - Human Gamer
Magical Hacker (unh) 37
Masterful Ninja
Haste
Reveal this card from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
: This creature gets +1/+1 until end of turn.
Creature - Troll Ninja
Masterful Ninja (ust) 60
Modular Monstrosity
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.
Creature Artifact - Construct
Modular Monstrosity (ust) 155
S.N.E.A.K. Dispatcher
,
: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
Creature - Human Spy
S.N.E.A.K. Dispatcher (ust) 43
Sly Spy
Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
Creature - Human Spy
Sly Spy (ust) 67a
Sly Spy
Whenever this creature deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
Creature - Human Spy
Sly Spy (ust) 67b
Sly Spy
Whenever this creature deals combat damage to a player, that player loses a finger until this creature leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
Creature - Human Spy
Sly Spy (ust) 67c
Sly Spy
Whenever this creature deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
Creature - Human Spy
Sly Spy (ust) 67d

Creature

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Draw

Qty: 10 Price: $39.64
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Blurry Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature Artifact - Cyborg Beeble
Blurry Beeble (ust) 27
Booster Tutor
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Instant
Booster Tutor (und) 33
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (tle) 156
Loose Lips
Enchant creature
As this Aura enters, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
Enchantment - Aura
Loose Lips (unh) 36
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (msc) 153
Rings a Bell
As this enchantment enters, choose a word with four or more letters.
After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Enchantment
Rings a Bell (und) 27
Split Screen
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Artifact
Split Screen (ust) 158
Spy Eye
Flying
Whenever this creature deals combat damage to a player, you may draw a card from that player's library.
Creature - Spy Eye
Spy Eye (ust) 46
Talion, the Kindly Lord
Flying
As Talion enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Legendary Creature - Faerie Noble
Talion, the Kindly Lord (woe) 215

Draw

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Enchantment

Qty: 4 Price: $2.18
Animate Graveyard
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile this Aura.
Enchantment - Aura
Animate Graveyard (unf) 351
Archnemesis
Enchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player.
Enchantment - Aura
Archnemesis (msc) 74
Farewell to Arms
As this enchantment enters, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Enchantment
Farewell to Arms (unh) 56
Hazmat Suit (Used)
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Enchantment - Aura
Hazmat Suit (Used) (ust) 57

Enchantment

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Finisher

Qty: 1 Price: $0.79
Animate Library
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile this Aura instead.
Enchantment - Aura
Animate Library (ust) 26

Finisher

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Instant

Qty: 4 Price: $8.18
More or Less
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Instant
More or Less (ust) 40
Stop That
Target player discards a card.
Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Instant
Stop That (unh) 63
Very Cryptic Command
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.
Instant
Very Cryptic Command (ust) 49c
Very Cryptic Command
Choose two —
• Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target player controls to their owner's hand.
Instant
Very Cryptic Command (ust) 49f

Instant

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Land

Qty: 36 Price: $220.64
City of Ass
This land enters tapped.
: Add one and one-half mana of any one color.
Land
City of Ass (unh) 134
Island
(
: Add
.)
Basic Land - Island
Island (ust) 213
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ust) 214
Urza's Fun House
: Add
.
: Add
. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
,
: Head to AskUrza.com and click Urza's Fun House.
Land - Urza's
Urza's Fun House (unf) 199
Watermarket
: Add
. Spend this mana only to cast spells with watermarks.
Land
Watermarket (ust) 166

Land

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Protection

Qty: 2 Price: $10.48
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151

Protection

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Ramp

Qty: 8 Price: $47.52
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (plst) UDS-54
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Misleading Signpost
Flash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
: Add
.
Artifact
Misleading Signpost (woc) 11
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219

Ramp

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Removal

Qty: 11 Price: $10.69
Common Courtesy
Whenever a player casts a spell without asking your permission while casting it, counter that spell.
When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice this enchantment.
Enchantment
Common Courtesy (und) 22
Entirely Normal Armchair
During your turn, if this card is in your hand, you may hide it on the battlefield.
: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact.
, Sacrifice this artifact: Destroy target attacking creature.
Artifact
Entirely Normal Armchair (und) 77
Five-Finger Discount
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Sorcery
Five-Finger Discount (ust) 33
Fowl Play
Enchant creature
Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
Enchantment - Aura
Fowl Play (ugl) 24
Handcuffs
As this enchantment enters, choose a player.
When the chosen player's hands aren't touching each other, sacrifice this enchantment and that player sacrifices three permanents.
Enchantment
Handcuffs (ugl) 32
Kill! Destroy!
Destroy target nonblack creature.
Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.
Instant
Kill! Destroy! (unh) 58
Magic Word
Enchant creature
As this Aura enters, choose a word.
Whisper the chosen word: Tap enchanted creature.
Enchantment - Aura
Magic Word (ust) 38
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Sower of Temptation
Flying
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Creature - Wizard Faerie
Sower of Temptation (woc) 111
Time Out
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Instant
Time Out (ust) 48
World-Bottling Kit
, Sacrifice this artifact: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
Artifact
World-Bottling Kit (unh) 133

Removal

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Sorcery

Qty: 5 Price: $3.51
Mobile Clone
Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
Sorcery
Mobile Clone (unf) 337
Mouth to Mouth
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Sorcery
Mouth to Mouth (unh) 40
Phone a Friend
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.)
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards.
Sorcery
Phone a Friend (unf) 341
Subcontract
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Sorcery
Subcontract (ust) 73
Summon the Pack
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
Sorcery
Summon the Pack (ust) 74

Sorcery

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Theft

Qty: 1 Price: $0.49
X
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
,
: Put X into target opponent's hand.
: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
Legendary Creature - Human Spy
X (ust) 137

Theft

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Tokens

Qty: 2 Price: $1.68
Crow Storm
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Crow Storm (ust) 31
Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Artifact - Equipment
Sword of Dungeons & Dragons (ust) 163

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
2 mana - 2 cards
52 pips - 34 cards
27 mana - 27 cards
26 pips - 22 cards
18 mana - 16 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
6 mana - 4 cards
Card NameQtyOdds
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