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Custom
Size: 70
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Custom
Size: 70
No deck tags
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Commander

Qty: 1 Price: $0.99
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Legendary Creature - Scout Merfolk
Hakbal of the Surging Soul (lcc) 123

Commander

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Artifact

Qty: 22 Price: $32.40
Amorphous Axe
Equipped creature gets +3/+0 and is every creature type.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Amorphous Axe (cmr) 295
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Bloodforged Battle-Axe (pip) 226
Darksteel Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+0.
Equip
Artifact - Equipment
Darksteel Axe (2xm) 247
Greataxe
Equipped creature gets +4/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greataxe (afr) 245
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Obsidian Battle-Axe
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Warrior
Obsidian Battle-Axe (mor) 144
Paleontologist's Pick-Axe
Whenever equipped creature attacks, draw a card, then discard a card.
Equip

Craft with one or more creatures
(
, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact - Equipment
Paleontologist's Pick-Axe // Dinosaur Headdress (lcc) 16Paleontologist's Pick-Axe // Dinosaur Headdress (lcc) 16
Relic Axe
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Relic Axe (j25) 759
Skyclave Pick-Axe
When this Equipment enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Skyclave Pick-Axe (j25) 712
Thirsting Axe
Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.
Equip
Artifact - Equipment
Thirsting Axe (emn) 202
Vanquisher's Axe
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vanquisher's Axe (dmu) 240
Vanquisher's Axe
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vanquisher's Axe (dmu) 240
Warlord's Axe
Equipped creature gets +3/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Warlord's Axe (m11) 220

Artifact

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Creature

Qty: 41 Price: $21.17
Axebane Beast
Creature - Beast
Axebane Beast (rna) 121
Axebane Ferox
Deathtouch, haste
Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
Creature - Beast
Axebane Ferox (mkm) 153
Axebane Stag
Creature - Elk
Axebane Stag (rtr) 116
Coral Merfolk
Creature - Merfolk
Coral Merfolk (m20) 315
Experiment Kraj
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
Legendary Creature - Ooze Mutant
Experiment Kraj (cmm) 337
First Responder
Vigilance
At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on this creature.
Creature - Ogre Citizen
First Responder (ncc) 60
Gray Harbor Merfolk
This creature can't be blocked.
This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Creature - Merfolk Rogue
Gray Harbor Merfolk (clb) 75
Merfolk Branchwalker
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Merfolk Branchwalker (j25) 688
Merfolk Coralsmith
: This creature gets +1/-1 until end of turn.
When this creature dies, scry 2.
Creature - Merfolk
Merfolk Coralsmith (woe) 60
Merfolk Falconer
Flying
Whenever you cast a kicked spell, scry 2.
Creature - Wizard Merfolk
Merfolk Falconer (znr) 69
Merfolk Looter
: Draw a card, then discard a card.
Creature - Merfolk Rogue
Merfolk Looter (afc) 86
Merfolk Mistbinder
Other Merfolk you control get +1/+1.
Creature - Merfolk Shaman
Merfolk Mistbinder (lcc) 276
Merfolk Observer
When this creature enters, look at the top card of target player's library.
Creature - Merfolk Rogue
Merfolk Observer (roe) 76
Merfolk of the Depths
Flash (You may cast this spell any time you could cast an instant.)
Creature - Soldier Merfolk
Merfolk of the Depths (rvr) 200
Merfolk Pupil
When this creature enters, draw a card, then discard a card.
, Exile this card from your graveyard: Draw a card, then discard a card.
Creature - Wizard Merfolk
Merfolk Pupil (j25) 326
Merfolk Skydiver
Flying
When this creature enters, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Merfolk Mutant
Merfolk Skydiver (lcc) 277
Merfolk Skyscout
Flying
Whenever this creature attacks or blocks, untap target permanent.
Creature - Scout Merfolk
Merfolk Skyscout (cn2) 115
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
Creature - Merfolk Noble
Merfolk Sovereign (lcc) 164
Merfolk Wayfinder
Flying
When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Scout Merfolk
Merfolk Wayfinder (ddt) 12
Mindspring Merfolk
Exhaust —
,
: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
Creature - Wizard Merfolk
Mindspring Merfolk (dft) 51
Pathfinding Axejaw
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Dinosaur
Pathfinding Axejaw (lci) 206
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (otc) 116
Waxen Shapethief
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Shapeshifter
Waxen Shapethief (dft) 74
Wishful Merfolk
Defender
: This creature loses defender and becomes a Human until end of turn.
Creature - Merfolk
Wishful Merfolk (plst) ELD-73

Creature

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Sorcery

Qty: 6 Price: $7.54
Gaea's Blessing
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Sorcery
Gaea's Blessing (plst) DOM-161
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
Sorcery
Wave Goodbye (tmc) 46

Sorcery

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Deck Info

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39 pips - 30 cards
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32 pips - 26 cards
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