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Custom
Size: 105
No deck tags
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0 viewsNaN secs ago
Custom
Size: 105
No deck tags
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Creature

Qty: 12 Price: $24.18
Dandân
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Creature - Fish
Dandân (chr) 18
Dandân
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Creature - Fish
Dandân (5ed) 79

Creature

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Cycling

Qty: 4 Price: $1.48
Censor
Counter target spell unless its controller pays
.
Cycling
(
, Discard this card: Draw a card.)
Instant
Censor (akh) 46
Complicate
Counter target spell unless its controller pays
.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell unless its controller pays
.
Instant
Complicate (ons) 76

Cycling

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Draw

Qty: 28 Price: $84.48
Accumulated Knowledge
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Instant
Accumulated Knowledge (nem) 26
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (ice) 61
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (xln) 48
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (jmp) 142
Diminishing Returns
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Sorcery
Diminishing Returns (all) 26
Enervate
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Enervate (ice) 67
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (dmr) 48
Mental Note
Mill two cards.
Draw a card.
Instant
Mental Note (jud) 46
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (pewk) 2022b
Portent
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Portent (ice) 90
Portent
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Portent (cst) 90
Predict
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Instant
Predict (ody) 94
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (m11) 70
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (j22) 63
Ray of Erasure
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
Instant
Ray of Erasure (ice) 93
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Telling Time (gk1) 4
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Telling Time (sld) 2157

Draw

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Evasion

Qty: 2 Price: $0.70
Piracy Charm
Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
Instant
Piracy Charm (tsr) 78

Evasion

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Finisher

Qty: 2 Price: $399.98
Capture of Jingzhou
Take an extra turn after this one.
Sorcery
Capture of Jingzhou (ptk) 38

Finisher

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Land

Qty: 34 Price: $66.44
Coral Atoll
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add
.
Land
Coral Atoll (vis) 160
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (sld) 2159
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (afc) 244
Haunted Fengraf
: Add
.
,
, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Land
Haunted Fengraf (sld) 2160
Island
(
: Add
.)
Basic Land - Island
Island (dmr) 405
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (ons) 320
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (c21) 298
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (tsr) 408
Soaring Seacliff
This land enters tapped.
When this land enters, target creature gains flying until end of turn.
: Add
.
Land
Soaring Seacliff (zen) 225
Soldevi Excavations
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
,
: Scry 1.
Land
Soldevi Excavations (all) 143
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (brc) 207

Land

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Mill

Qty: 2 Price: $4.58
Vision Charm
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Vision Charm (vis) 49
Vision Charm
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Vision Charm (vis) 49

Mill

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Protection

Qty: 4 Price: $1.40
Mage's Guile
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Mage's Guile (ons) 91
Mage's Guile
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Mage's Guile (ons) 91

Protection

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Ramp

Qty: 2 Price: $3.98
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Instant
Mind Bend (mir) 77

Ramp

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Removal

Qty: 11 Price: $500.39
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (pcy) 34
Magical Hack
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Instant
Magical Hack (leb) 64
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (hml) 32a
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (hml) 32b
Repulse
Return target creature to its owner's hand.
Draw a card.
Instant
Repulse (inv) 70
Unsubstantiate
Return target spell or creature to its owner's hand.
Instant
Unsubstantiate (emn) 79
Unsubstantiate
Return target spell or creature to its owner's hand.
Instant
Unsubstantiate (m21) 82

Removal

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Theft

Qty: 2 Price: $0.70
Ray of Command
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Instant
Ray of Command (ice) 92

Theft

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Untap

Qty: 2 Price: $35.98
Twiddle
You may tap or untap target artifact, creature, or land.
Instant
Twiddle (leb) 86

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
89 pips - 71 cards
32 mana - 32 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
6 mana - 6 cards
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