0 viewsNaN secs ago
Custom
Size: 81
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Araumi of the Dead Tide
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature - Wizard Merfolk

Commander
(CTRL to add secondary)
Cycling
Malboro
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Horror Plant

Cycling
(CTRL to add secondary)
Drain
Diregraf Scavenger
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Creature - Bear Zombie

Drain
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Mill
Fallaji Archaeologist
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Scout

Mill
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Baleful Beholder
When this creature enters, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment of their choice.
• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
• Antimagic Cone — Each opponent sacrifices an enchantment of their choice.
• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature - Beholder

Removal
(CTRL to add secondary)
Tokens
Bloodcrazed Socialite
Menace
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Creature - Vampire

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards




































