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Custom
Size: 100
No deck tags
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Commander

Qty: 2 Price: $0.88
Dungeon Delver
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Legendary Enchantment - Background
Dungeon Delver (clb) 483
Imoen, Mystic Trickster
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Wizard Rogue
Imoen, Mystic Trickster (clb) 486

Commander

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Artifact

Qty: 11 Price: $22.71
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ncc) 360
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (2xm) 243
Dungeoneer's Pack
This artifact enters tapped.
,
, Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Dungeoneer's Pack (clb) 312
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmd) 248
Kefnet's Monument
Blue creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
Legendary Artifact
Kefnet's Monument (akh) 231
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (c21) 251
Sarevok's Tome
When this artifact enters, you take the initiative.
: Add
. If you have the initiative, add
instead.
,
: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Artifact - Book
Sarevok's Tome (clb) 685
Sol Ring
: Add
.
Artifact
Sol Ring (clb) 871
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (plst) A25-234
Trailblazer's Torch
When this Equipment enters, you take the initiative.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Trailblazer's Torch (clb) 340
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (c17) 230

Artifact

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Creature

Qty: 19 Price: $23.31
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (blc) 160
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander
Amphin Mutineer (lcc) 143
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (ddm) 13
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (c18) 81
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
Creature - Spirit
Deadeye Navigator (mm3) 36
Diluvian Primordial
Flying
When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Creature - Avatar
Diluvian Primordial (otc) 96
Eccentric Apprentice
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Creature - Wizard Tiefling
Eccentric Apprentice (afr) 57
Emrakul's Messenger
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Rogue Faerie Eldrazi
Emrakul's Messenger (mh3) 61
Feywild Caretaker
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
Creature - Wizard Orc
Feywild Caretaker (clb) 69
Grazilaxx, Illithid Scholar
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Horror
Grazilaxx, Illithid Scholar (afr) 367
Meneldor, Swift Savior
Flying
Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
Legendary Creature - Soldier Bird
Meneldor, Swift Savior (ltr) 62
Micromancer
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Micromancer (fdn) 158
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (ecc) 67
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 65
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (som) 48
Trophy Mage
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Trophy Mage (paer) 48
Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard
Watcher for Tomorrow (mh1) 76
Y'shtola Rhul
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
Legendary Creature - Druid Cat
Y'shtola Rhul (fin) 86
Yuan-Ti Malison
This creature can't be blocked as long as it's attacking alone.
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Rogue Snake
Yuan-Ti Malison (afr) 86

Creature

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Enchantment

Qty: 3 Price: $5.53
Fly
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Enchantment - Aura
Fly (afr) 59
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (moc) 224
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Enchantment

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Instant

Qty: 21 Price: $36.97
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (c21) 114
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Bar the Gate
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Instant
Bar the Gate (afr) 47
Blur
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
Blur (clb) 58
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (cns) 91
Counterspell
Counter target spell.
Instant
Counterspell (plst) A25-50
Displace
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Instant
Displace (emn) 55
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (inr) 64
Filter Out
Return all noncreature, nonland permanents to their owners' hands.
Instant
Filter Out (mat) 57
Flow of Knowledge
Draw a card for each Island you control, then discard two cards.
Instant
Flow of Knowledge (bro) 49
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 96
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (cmm) 98
Illusionist's Stratagem
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Instant
Illusionist's Stratagem (aer) 36
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Planar Incision
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Planar Incision (neo) 72
Siren's Ruse
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Instant
Siren's Ruse (xln) 80
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99
Stroke of Genius
Target player draws X cards.
Instant
Stroke of Genius (dmr) 67
Teferi's Time Twist
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Instant
Teferi's Time Twist (war) 72
Wash Away
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Instant
Wash Away (dbl) 354
You Find the Villains' Lair
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
Instant
You Find the Villains' Lair (afr) 84

Instant

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Land

Qty: 35 Price: $27.91
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (pw26) 9
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (eld) 242
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 270
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (eoc) 166
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c20) 292
Mystifying Maze
: Add
.
,
: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Land
Mystifying Maze (c17) 264
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (c15) 301
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (c19) 270
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (dd2) 29

Land

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Planeswalker

Qty: 1 Price: $1.49
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (war) 61

Planeswalker

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Sorcery

Qty: 8 Price: $21.98
Combat Tutorial
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Sorcery
Combat Tutorial (fin) 48
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (khc) 37
Karn's Temporal Sundering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Legendary Sorcery
Karn's Temporal Sundering (dom) 55
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (m12) 73
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (cmr) 84
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
3 mana - 3 cards
69 pips - 54 cards
29 mana - 29 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
17 mana - 14 cards
Card NameQtyOdds
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