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Commander

Qty: 1 Price: $6.99
Narset, Enlightened Master
First strike, hexproof
Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
Legendary Creature - Human Monk
Narset, Enlightened Master (pktk) 190s

Commander

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Artifact

Qty: 5 Price: $168.45
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (tsr) 262
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 228
Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (msc) 196
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 240
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251

Artifact

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Creature

Qty: 2 Price: $7.28
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (fdn) 651
Vision, Spectral Synthezoid
Flying
Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
Legendary Creature Artifact - Hero Robot
Vision, Spectral Synthezoid (msc) 644

Creature

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Enchantment

Qty: 10 Price: $52.00
Curse of Unbinding
Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Enchantment - Aura Curse
Curse of Unbinding (mic) 12
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (soc) 131
Mind's Dilation
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Enchantment
Mind's Dilation (msc) 277
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
One with the Multiverse
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Enchantment
One with the Multiverse (dsc) 121
Rite of the Dragoncaller
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Enchantment
Rite of the Dragoncaller (fdn) 92
Shadow of the Second Sun
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Enchantment - Aura
Shadow of the Second Sun (mh3) 402
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (dsc) 127
Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura
Super State (sld) 2081
Swarm Intelligence
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Enchantment
Swarm Intelligence (c21) 130

Enchantment

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Instant

Qty: 5 Price: $15.31
Creative Outburst
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
, Discard this card: Create a Treasure token.
Instant
Creative Outburst (stx) 171
Magma Opus
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
, Discard this card: Create a Treasure token.
Instant
Magma Opus (soc) 318
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (plst) M19-306
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant
Perch Protection (blc) 11
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (fic) 271

Instant

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Land

Qty: 40 (42 w/ MDFC)Price: $1384.71
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Calciform Pools
: Add
.
,
: Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of
and/or
.
Land
Calciform Pools (tsr) 275
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
City of Traitors
When you play another land, sacrifice this land.
: Add
.
Land
City of Traitors (exo) 143
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (plst) MIR-325
Dwarven Hold
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Dwarven Hold (5ed) 414
Dwarven Ruins
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Dwarven Ruins (6ed) 323
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Fountain of Cho
This land enters tapped.
: Put a storage counter on this land.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Fountain of Cho (mmq) 317
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (plst) CHK-277
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Icatian Store
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Icatian Store (5ed) 419
Mage-Ring Network
: Add
.
,
: Put a storage counter on this land.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Mage-Ring Network (cmm) 1009
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mercadian Bazaar
This land enters tapped.
: Put a storage counter on this land.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Mercadian Bazaar (mmq) 321
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Remote Farm
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Remote Farm (mmq) 323
Ruins of Trokair
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Ruins of Trokair (6ed) 327
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Sand Silos
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Sand Silos (5ed) 423
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (mmq) 326
Saprazzan Cove
This land enters tapped.
: Put a storage counter on this land.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Saprazzan Cove (mmq) 327
Saprazzan Skerry
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Saprazzan Skerry (mmq) 328
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Svyelunite Temple
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Svyelunite Temple (6ed) 329
Teferi's Isle
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Isle enters tapped.
: Add
.
Legendary Land
Teferi's Isle (mir) 330
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Untaidake, the Cloud Keeper
Untaidake enters tapped.
, Pay 2 life: Add
. Spend this mana only to cast legendary spells.
Legendary Land
Untaidake, the Cloud Keeper (chk) 285
Watermarket
: Add
. Spend this mana only to cast spells with watermarks.
Land
Watermarket (ulst) 62

Land

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Planeswalker

Qty: 3 Price: $9.27
Chandra, Hope's Beacon
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra deals X damage to each of up to two targets.
Legendary Planeswalker - Chandra
Chandra, Hope's Beacon (mom) 134
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (mkc) 62
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (one) 11

Planeswalker

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Sorcery

Qty: 34 Price: $427.88
Alrund's Epiphany
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Alrund's Epiphany (khm) 41
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (plst) AKH-4
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Beacon of Tomorrows
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Sorcery
Beacon of Tomorrows (dds) 2
Blatant Thievery
For each opponent, gain control of target permanent that player controls.
Sorcery
Blatant Thievery (plst) E02-8
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (hoc) 22
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Clone Legion (ncc) 215
Elemental Masterpiece
Create two 4/4 blue and red Elemental creature tokens.
, Discard this card: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Elemental Masterpiece (stx) 182
Emeria's Call
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Sorcery
Enter the Infinite (rvr) 449
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (plst) CN2-30
Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Sorcery
Flood of Tears (voc) 104
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Full Throttle (dft) 127
Fury of the Horde
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Fury of the Horde (ddn) 30
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Hit the Mother Lode (lci) 153
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Improvisation Capstone (sos) 120
Inspired Ultimatum
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Sorcery
Inspired Ultimatum (iko) 191
Inundate
Return all nonblue creatures to their owners' hands.
Sorcery
Inundate (eve) 25
Karn's Temporal Sundering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Legendary Sorcery
Karn's Temporal Sundering (dom) 55
Mass Calcify
Destroy all nonwhite creatures.
Sorcery
Mass Calcify (m15) 18
Mind's Desire
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Mind's Desire (c21) 123
Mnemonic Deluge
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Sorcery
Mnemonic Deluge (cmr) 82
Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—
(If you cast this spell for
, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Part the Waterveil (plst) BFZ-80
Rise of the Eldrazi
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Sorcery
Rise of the Eldrazi (cmm) 716
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Storm Herd
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Sorcery
Storm Herd (scd) 36
Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Temporal Mastery (inr) 90
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Take an extra turn after this one. Exile Temporal Trespass.
Sorcery
Temporal Trespass (acr) 86
Time Spiral
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Sorcery
Time Spiral (usg) 103
Time Stretch
Target player takes two extra turns after this one.
Sorcery
Time Stretch (dmr) 294
Visionary's Dance
Create two 3/3 blue and red Elemental creature tokens with flying.
, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Sorcery
Visionary's Dance (sos) 242
Walk the Aeons
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Sorcery
Walk the Aeons (tsr) 98
Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery
Will of the Temur (tdc) 24
Worldfire
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Sorcery
Worldfire (m13) 158

Sorcery

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Deck Info

Deck stats

21 pips - 11 cards
24 mana - 18 cards
70 pips - 35 cards
27 mana - 20 cards
0 pips - 0 cards
9 mana - 6 cards
30 pips - 15 cards
24 mana - 16 cards
0 pips - 0 cards
9 mana - 6 cards
3 pips - 1 card
21 mana - 10 cards
Card NameQtyOdds
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