Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 462
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 462
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Anthem

Qty: 1 Price: $3.49
Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (msc) 198

Anthem

(CTRL to add secondary)

Artifact

Qty: 23 Price: $196.77
Arc Reactor
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
This artifact enters tapped.
: Add
.
Artifact
Arc Reactor (msh) 243
Avengers Quinjet
Flying
Whenever this Vehicle enters or attacks, choose one —
• You may put a Hero creature card from your hand onto the battlefield.
• Return target Hero creature card from your graveyard to your hand.
Crew 3
Artifact - Vehicle
Avengers Quinjet (msc) 102
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 244
Collector's Case
When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
,
: Tap target creature.
Artifact
Collector's Case (msc) 617
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 245
Dependable Quinjet
Flying
: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dependable Quinjet (msh) 246
Experimental Armor
Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and
as soon as it comes under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Experimental Armor (msc) 543
Falcon's Wing Harness
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Falcon's Wing Harness (msh) 53
Futurist Forge
When this artifact enters, draw a card.
, Sacrifice this artifact: Draw two cards.
Artifact
Futurist Forge (msh) 55
Hawkeye's Bow
Equipped creature gets +1/+0 and has reach.
Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hawkeye's Bow (msh) 132
Hulkbuster Armor
Equipped creature has base power and toughness 9/9 and has flying.
Equip Hero

Equip
Legendary Artifact - Equipment
Hulkbuster Armor (msc) 107
Iconic Shield
Equipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Iconic Shield (msc) 520
Iron Man Armor
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has flying.
: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
Equip
Artifact - Equipment
Iron Man Armor (msh) 248
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment
Mjölnir, Hammer of Thor (msh) 146
S.H.I.E.L.D. Flying Car
Flash
Flying
When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Crew 1
Artifact - Vehicle
S.H.I.E.L.D. Flying Car (msh) 74
S.H.I.E.L.D. Helicarrier
Flying
When this Vehicle enters, create two 1/1 white Soldier creature tokens.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
S.H.I.E.L.D. Helicarrier (msh) 249
S.H.I.E.L.D. Spy Kit
Equipped creature gets +1/+1.
Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
S.H.I.E.L.D. Spy Kit (msh) 36
Stolen Stark Tech
Flash
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Stolen Stark Tech (msh) 114
Super Suit
Flash
When this Equipment enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Super Suit (msh) 78
Team Transmitter
Whenever a Hero you control enters, you gain 1 life.
: Add one mana of any color.
Artifact
Team Transmitter (msc) 573
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 313
Vibranium Energy Daggers
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vibranium Energy Daggers (msh) 254

Artifact

(CTRL to add secondary)

Burn

Qty: 1 Price: $0.35
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (msh) 142

Burn

(CTRL to add secondary)

Counters

Qty: 1 Price: $1.29
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (msc) 203

Counters

(CTRL to add secondary)

Creature

Qty: 221 Price: $245.37
A.I.M. Bot
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature Artifact - Villain Robot
A.I.M. Bot (msc) 529
A.I.M. Scientists
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Human Scientist Villain
A.I.M. Scientists (msh) 44
A.I.M. Synthoids
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature Artifact - Villain Robot
A.I.M. Synthoids (msh) 242
Abomination, Terrifying Titan
Trample
Power-up —
: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain Gamma
Abomination, Terrifying Titan (msh) 198
Absorbing Man
Vigilance
At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
Legendary Creature - Human Villain
Absorbing Man (msh) 199
Aerial Doombot
Flying
Power-up —
: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature Artifact - Villain Robot
Aerial Doombot (msh) 43
Agent 13, Sharon Carter
Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Spy Hero
Agent 13, Sharon Carter (msh) 1
Agent Maria Hill
Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
Legendary Creature - Human Spy Hero
Agent Maria Hill (msh) 2
Agent of Atlas
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Spy Hero
Agent of Atlas (msh) 3
Agent Phil Coulson
Vigilance
: Put a +1/+1 counter on each other Hero you control.
Legendary Creature - Human Spy Hero
Agent Phil Coulson (msh) 4
Agents of HYDRA
When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Creature - Human Spy Villain
Agents of HYDRA (msh) 85
Agents of S.H.I.E.L.D.
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
Creature - Human Spy Hero
Agents of S.H.I.E.L.D. (msh) 5
Ant-Man, Colony Commander
Whenever Ant-Man attacks, you may pay
. When you do, put a +1/+1 counter on target creature.
Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Legendary Creature - Human Rogue Hero
Ant-Man, Colony Commander (msh) 201
Ant-Man, Elusive Avenger
Ant-Man can't be blocked by creatures with greater power.
Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Human Rogue Hero
Ant-Man, Elusive Avenger (msc) 73
Ant-Man, Scott Lang
: Put a +1/+1 counter on Ant-Man.
Legendary Creature - Human Hero
Ant-Man, Scott Lang (msc) 834
Ant-Man's Army
When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Insect
Ant-Man's Army (msh) 161
Ares, God of War
Ares attacks each combat if able.
Whenever an attacking creature you control dies, return that card to its owner's hand.
Legendary Creature - Warrior Villain God
Ares, God of War (msh) 202
Arnim Zola, Bio-Fanatic
,
: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Legendary Creature Artifact - Scientist Villain
Arnim Zola, Bio-Fanatic (msh) 86
Atlantean Cavalry
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Soldier Merfolk
Atlantean Cavalry (msh) 45
Atlas, Sizable Stooge
Reach (This creature can block creatures with flying.)
Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.
Legendary Creature - Human Villain
Atlas, Sizable Stooge (msc) 566
Baron Helmut Zemo
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature - Human Villain Noble
Baron Helmut Zemo (msh) 87
Baron Strucker, HYDRA Overlord
Villain spells you cast cost
less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain
Baron Strucker, HYDRA Overlord (msh) 446
Beast, Erudite Aerialist
As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
Whenever Beast deals combat damage to a player, draw a card.
Legendary Creature - Mutant Scientist Hero
Beast, Erudite Aerialist (msh) 206
Black Panther, Vanguard
Whenever another nontoken Hero you control enters, choose one —
• Create a 1/1 white Soldier creature token.
• Creatures you control get +1/+1 until end of turn.
Legendary Creature - Human Warrior Hero
Black Panther, Vanguard (msh) 207
Black Widow, Agile Avenger
Menace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
Legendary Creature - Human Spy Hero
Black Widow, Agile Avenger (msc) 77
Black Widow, Double Agent
Deathtouch
Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain Hero
Black Widow, Double Agent (msh) 208
Black Widow, Natasha Romanoff
Legendary Creature - Human Assassin Hero
Black Widow, Natasha Romanoff (msc) 846
Blue Marvel, Adam Brashear
Flying (This creature can't be blocked except by creatures with flying or reach.)
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
Legendary Creature - Human Scientist Hero
Blue Marvel, Adam Brashear (msc) 530
Bold Biochemist
Power-up —
: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Scientist
Bold Biochemist (msh) 48
Boomerang, Blade Flinger
Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life.
Legendary Creature - Human Villain
Boomerang, Blade Flinger (msc) 534
Brave Brawler
Lifelink
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Warrior Hero
Brave Brawler (msh) 8
Brawn, Amadeus Cho
When Brawn enters, draw a card.
Power-up —
: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Scientist Hero Gamma
Brawn, Amadeus Cho (msc) 567
Bullseye, Death Dealer
When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
,
, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
Legendary Creature - Human Assassin Villain
Bullseye, Death Dealer (msh) 209
Captain America, Living Legend
Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Legendary Creature - Human Soldier Hero
Captain America, Living Legend (msh) 210
Captain America, Steve Rogers
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Soldier Hero
Captain America, Steve Rogers (msc) 835
Captain America, Team Leader
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
Legendary Creature - Human Soldier Hero
Captain America, Team Leader (msc) 5
Captain Mar-Vell, Space-Born
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Legendary Creature - Soldier Hero Kree
Captain Mar-Vell, Space-Born (msh) 12
Captain Marvel, Apex Avenger
Flying, double strike, indestructible
Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
Legendary Creature - Human Hero Kree
Captain Marvel, Apex Avenger (msc) 78
Cloak and Dagger, Entwined
Deathtouch, lifelink
When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
Legendary Creature - Human Hero
Cloak and Dagger, Entwined (msh) 211
Colleen Wing, Street Samurai
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature - Human Samurai Hero
Colleen Wing, Street Samurai (msh) 13
Crimson Operative
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature Artifact - Human Villain
Crimson Operative (msh) 126
Crossbones, Malicious Mercenary
Deathtouch
Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
Legendary Creature - Human Villain Mercenary
Crossbones, Malicious Mercenary (msh) 91
Crowd of True Believers
: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
Creature - Human Citizen
Crowd of True Believers (msh) 14
Daredevil, Man Without Fear
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Legendary Creature - Human Hero
Daredevil, Man Without Fear (msh) 213
Director Nick Fury
Hero spells you cast cost
less to cast.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Spy Hero
Director Nick Fury (msc) 81
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
: Add X mana of any one color, where X is Doc Samson's power.
Legendary Creature - Hero Doctor Gamma
Doc Samson, Super Psychiatrist (msh) 164
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
Legendary Creature - Human Scientist Villain
Doctor Doom (msh) 95
Doom's Servo-Guards
When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.)
Creature Artifact - Villain Robot
Doom's Servo-Guards (msc) 535
Echo, Perceptive Prodigy
Vigilance
,
: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Legendary Creature - Human Hero
Echo, Perceptive Prodigy (msh) 51
Elektra, Daughter of the Hand
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
When Elektra enters, destroy target creature an opponent controls with power 3 or less.
Legendary Creature - Human Villain Ninja
Elektra, Daughter of the Hand (msh) 97
Falcon and Redwing
Flying
Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
Legendary Creature - Human Bird Hero
Falcon and Redwing (msc) 14
Falcon, Winged Wonder
Flying
Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature - Human Hero
Falcon, Winged Wonder (msh) 52
Fin Fang Foom
Flying
Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
Legendary Creature - Dragon Villain Alien
Fin Fang Foom (msh) 129
Firebird, Blazing Ranger
Flying
Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.
Legendary Creature - Human Hero Ranger
Firebird, Blazing Ranger (msc) 50
Flora Colossus
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Flora Colossus's power and toughness are each equal to the number of lands you control.
Creature - Treefolk
Flora Colossus (msc) 561
Gamma Grotesque
Vigilance (Attacking doesn't cause this creature to tap.)
Power-up —
: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Horror Villain Gamma
Gamma Grotesque (msc) 562
Gert and Old Lace, Runaways
Trample (This creature can deal excess combat damage to the player they're attacking.)
When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Dinosaur Hero
Gert and Old Lace, Runaways (msc) 568
Ghost, Spectral Saboteur
Flash
Intangibility — Ghost can't be blocked.
Legendary Creature - Human Rogue Villain
Ghost, Spectral Saboteur (msh) 214
Giant-Sized Flying Ant
Flash
Flying
When this creature enters, choose one —
• Tap target nonland permanent.
• Untap target nonland permanent.
Creature - Insect
Giant-Sized Flying Ant (msh) 56
Glamorous Grapplers
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Human Villain Performer
Glamorous Grapplers (msc) 536
Graviton, Fundamental Force
Whenever you draw your second card each turn, choose one —
• Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
• Tap target creature.
Legendary Creature - Human Villain
Graviton, Fundamental Force (msc) 531
Grim Reaper, Lethal Legionnaire
Whenever Grim Reaper attacks, you may pay
. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Human Villain
Grim Reaper, Lethal Legionnaire (msh) 98
Guerrilla Gorilla
Reach
Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
Creature - Soldier Ape Hero
Guerrilla Gorilla (msh) 169
H.E.R.B.I.E. Scout Unit
Flying
When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Creature Artifact - Scout Robot
H.E.R.B.I.E. Scout Unit (msh) 247
Happy Hogan, Dauntless Driver
Legendary Creature - Human Pilot
Happy Hogan, Dauntless Driver (msc) 545
Hawkeye, Avenging Archer
Reach
Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
: Hawkeye deals 1 damage to any target.
Legendary Creature - Human Archer Hero
Hawkeye, Avenging Archer (msc) 84
Hawkeye, Clint Barton
Vigilance (Attacking doesn't cause this creature to tap.)
Legendary Creature - Human Archer Hero
Hawkeye, Clint Barton (msc) 518
Hawkeye, Master Marksman
First strike, reach
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay
up to three times. When you do, choose up to that many.
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Legendary Creature - Human Archer Hero
Hawkeye, Master Marksman (msh) 130
Hawkeye, Young Avenger
Reach
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
Legendary Creature - Human Archer Hero
Hawkeye, Young Avenger (msh) 131
Hellcat, Undying Vigilante
Haste
When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
Legendary Creature - Human Hero
Hellcat, Undying Vigilante (msh) 170
Hercules, Olympian Hero
Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
Legendary Creature - Warrior Hero Demigod
Hercules, Olympian Hero (msc) 16
Hercules, Prince of Power
Power-up —
: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Warrior Hero Demigod
Hercules, Prince of Power (msh) 171
Hero in Training
When this creature enters, draw a card. If you control another Hero, you gain 2 life.
Creature - Human Hero
Hero in Training (msh) 16
Hulk, Bruce Banner
Trample (This creature can deal excess combat damage to the player he's attacking.)
Legendary Creature - Berserker Hero Gamma
Hulk, Bruce Banner (msc) 850
Hulk, Gamma Goliath
Reach, trample
Power-up abilities of other creatures you control cost
less to activate.
Power-up —
: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Berserker Hero Gamma
Hulk, Gamma Goliath (msh) 215
Hulkling, Burgeoning Bruiser
Vigilance
Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
Legendary Creature - Hero Skrull Kree
Hulkling, Burgeoning Bruiser (msh) 173
Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up —
: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero
Human Torch, Johnny Storm (msh) 136
HYDRA Assault Robot
Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
Creature Artifact - Villain Robot
HYDRA Assault Robot (msh) 137
HYDRA Troopers
When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Soldier Villain
HYDRA Troopers (msh) 101
Hydraulic Helper
Defender
: Add
. This mana can't be spent to cast a nonartifact spell.
Creature Artifact - Robot
Hydraulic Helper (msh) 57
Invisible Woman, Sue Storm
Lifelink
Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
Legendary Creature - Human Hero
Invisible Woman, Sue Storm (msh) 17
Iron Fist, Living Weapon
Whenever you cast a spell that targets a creature you control, Iron Fist gains "
: Iron Fist deals damage equal to his power to any other target" until end of turn.
Legendary Creature - Human Warrior Hero
Iron Fist, Living Weapon (msh) 138
Iron Lad, Diverging Destiny
Flying, vigilance
You may look at the top card of your library any time.
: Reveal the top card of your library. If it's an artifact card, draw a card.
Legendary Creature Artifact - Human Hero
Iron Lad, Diverging Destiny (msh) 59
Iron Lad, Young Avenger
Flying (This creature can't be blocked except by creatures with flying or reach.)
Noncreature spells you cast cost
less to cast.
Legendary Creature Artifact - Human Hero
Iron Lad, Young Avenger (msc) 569
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
Iron Man, Armored Avenger (msc) 33
Iron Man, Master of Machines
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Legendary Creature Artifact - Human Hero
Iron Man, Master of Machines (msh) 216
Iron Man, Tony Stark
Flying (This creature can't be blocked except by creatures with flying or reach.)
Attacking creatures you control get +1/+0.
Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
Legendary Creature Artifact - Human Hero
Iron Man, Tony Stark (msc) 851
Jarvis, Earth's Mightiest Butler
Whenever you cast a Hero spell, draw a card.
Legendary Creature - Human Advisor
Jarvis, Earth's Mightiest Butler (msc) 34
Jennifer Walters
Your opponents can't cast spells during your turn.
: Transform Jennifer Walters. Activate only as a sorcery.
Legendary Creature - Human Advisor Hero
Jennifer Walters // The Sensational She-Hulk (msh) 18Jennifer Walters // The Sensational She-Hulk (msh) 18
Jessica Jones, Private Eye
, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Human Hero Detective
Jessica Jones, Private Eye (msh) 139
Jocasta, Automaton Avenger
Flying
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
Legendary Creature Artifact - Hero Robot
Jocasta, Automaton Avenger (msc) 108
Justice, Vance Astrovik
Flying
When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
Legendary Creature - Mutant Hero
Justice, Vance Astrovik (msh) 61
K'un-Lun Warrior
When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
Creature - Human Warrior Hero
K'un-Lun Warrior (msh) 140
Ka-Zar of the Savage Land
You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Legendary Creature - Human Barbarian Hero
Ka-Zar of the Savage Land (msh) 174
Kang the Conqueror
Flying
Power-up —
: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Villain
Kang the Conqueror (msh) 62
Kang, Temporal Tyrant
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Villain
Kang, Temporal Tyrant (msh) 217
Kid Loki
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
Legendary Creature - Villain God Hero
Kid Loki (msh) 63
Killmonger, Scourge of Wakanda
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
Legendary Creature - Human Villain Mercenary
Killmonger, Scourge of Wakanda (msh) 218
Kingpin's Enforcers
Lifelink
, Sacrifice an artifact or creature: Draw a card.
Creature - Human Villain
Kingpin's Enforcers (msh) 102
Klaw, Sonic Subjugator
Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Legendary Creature - Human Rogue Villain
Klaw, Sonic Subjugator (msh) 103
Knight of Wundagore
Trample
Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Knight Cat Villain
Knight of Wundagore (msh) 175
Kree Commandos
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Soldier Villain Kree
Kree Commandos (msh) 19
Kree Sentinel
Reach
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Villain Robot Kree
Kree Sentinel (msh) 141
Loki Laufeyson
,
: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
Power-up —
: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain God Sorcerer
Loki Laufeyson (msh) 143
Loki, God of Mischief
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
Legendary Creature - Villain God Sorcerer
Loki, God of Mischief (msh) 65
Luke Cage, Power Man
Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Legendary Creature - Human Hero
Luke Cage, Power Man (msh) 20
M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain
M.O.D.O.K. (msh) 106
Machinesmith Automaton
Trample
Whenever another artifact you control enters, put a +1/+1 counter on this creature.
Creature Artifact - Villain Robot
Machinesmith Automaton (msh) 144
Madame Hydra
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Madame Hydra (msh) 221
Madame Hydra, Reanimated
Menace (This creature can't be blocked except by two or more creatures.)
Madame Hydra gets +1/+1 for each creature card in your graveyard.
Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.)
Legendary Creature - Human Horror Villain
Madame Hydra, Reanimated (msc) 538
Madame Masque
When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Madame Masque (msh) 104
Mandroid Squadron
When this creature enters, you gain 2 life.
Creature Artifact - Human Soldier
Mandroid Squadron (msc) 841
Minotaur, Roxxon CEO
Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Minotaur Villain
Minotaur, Roxxon CEO (msc) 539
Mister Fantastic, Reed Richards
Reach
Whenever one or more tokens you control enter, you may draw a card.
Legendary Creature - Human Scientist Hero
Mister Fantastic, Reed Richards (msh) 445
Mister Hyde, Monster Within
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on Mister Hyde.
• Remove a counter from a creature you control. If you do, draw a card.
Legendary Creature - Human Villain
Mister Hyde, Monster Within (msh) 176
Misty Knight, Hero for Hire
,
, Discard a card: Draw a card for each card you've discarded this turn.
Legendary Creature - Human Hero Detective
Misty Knight, Hero for Hire (msh) 145
Mockingbird, Ace Agent
Double strike
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
Legendary Creature - Human Spy Hero
Mockingbird, Ace Agent (msh) 22
Mockingbird, Bobbi Morse
Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
Legendary Creature - Human Hero
Mockingbird, Bobbi Morse (msc) 522
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177
Moon-Boy, Dino Rider
Dinosaur spells you cast cost
less to cast.
Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn.
Legendary Creature - Human Ape
Moon-Boy, Dino Rider (msc) 563
Moonstone, Harsh Mistress
Flying
Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
Legendary Creature - Human Villain Doctor
Moonstone, Harsh Mistress (msh) 107
Nick Fury, Agent of S.H.I.E.L.D.
Power-up —
: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Spy Hero
Nick Fury, Agent of S.H.I.E.L.D. (msh) 25
Night Nurse, Healer of Heroes
Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
Legendary Creature - Human Hero Doctor
Night Nurse, Healer of Heroes (msh) 26
Ninja of the Hand
Deathtouch
Power-up —
: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Villain Ninja
Ninja of the Hand (msh) 108
Okoye, Dora Milaje Leader
When Okoye enters, create two 1/1 white Soldier creature tokens.
Attacking creature tokens you control have first strike.
Legendary Creature - Human Warrior Hero
Okoye, Dora Milaje Leader (msh) 27
Patriot, Shield Wielder
,
: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Hero
Patriot, Shield Wielder (msh) 30
Patriot, Young Avenger
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
As long as Patriot is equipped, other creatures you control get +1/+0.
Legendary Creature - Human Hero
Patriot, Young Avenger (msc) 570
Peggy Carter, Secret Agent
Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spy Hero
Peggy Carter, Secret Agent (msc) 523
Pet Avengers
Reach
Power-up —
: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Dragon Bird Cat Frog Hero Dog
Pet Avengers (msh) 178
Photon, Mighty Marvel
Flying
Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Human Hero
Photon, Mighty Marvel (msc) 58
Powerful Broker
: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.
Creature - Human Villain
Powerful Broker (msh) 179
Professor Hulk
Trample
Whenever Professor Hulk deals combat damage to a player, draw that many cards.
Legendary Creature - Scientist Hero Gamma
Professor Hulk (msc) 37
Project Deathlok Soldier
: Return this card from your graveyard to your hand.
Creature Artifact - Soldier Zombie
Project Deathlok Soldier (msh) 109
Quake, Agent of S.H.I.E.L.D.
Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
Legendary Creature - Spy Hero Inhuman
Quake, Agent of S.H.I.E.L.D. (msh) 32
Quicksilver, Brash Blur
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up —
: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Mutant Hero
Quicksilver, Brash Blur (msh) 148
Quicksilver, Pietro Maximoff
Haste (This creature can attack and
as soon as he comes under your control.)
Legendary Creature - Mutant Hero
Quicksilver, Pietro Maximoff (msc) 551
Quicksilver, Speedster
Flash
Double strike, haste
As long as Quicksilver is tapped, you may cast spells as though they had flash.
Legendary Creature - Mutant Hero
Quicksilver, Speedster (msc) 91
Raft Security Officer
,
: Tap target creature. This ability costs
less to activate if it targets a creature with power 3 or less.
Creature - Human Soldier
Raft Security Officer (msh) 33
Red Guardian, Super-Soldier
Flash
When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
Legendary Creature - Human Soldier Villain
Red Guardian, Super-Soldier (msh) 34
Red Hulk
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
Legendary Creature - Berserker Villain Gamma
Red Hulk (msh) 149
Red Room Recruit
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Spy Villain
Red Room Recruit (msh) 110
Reed Richards, Smartest Man
Reach
You have no maximum hand size.
The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
Legendary Creature - Human Scientist Hero
Reed Richards, Smartest Man (msc) 636
Reptil, Dinomorpher
Brontosaurus —
: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
Tyrannosaurus Rex —
: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
Legendary Creature - Human Hero
Reptil, Dinomorpher (msh) 182
Repulsor Bots
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands.
Creature Artifact - Hero Robot
Repulsor Bots (msc) 532
Rescue, Pepper Potts
Flash
Flying
When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
Legendary Creature Artifact - Human Hero
Rescue, Pepper Potts (msc) 755
Rick Jones, Destined Sidekick
,
: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Legendary Creature - Human Advisor
Rick Jones, Destined Sidekick (msh) 184
Ronin, Shadow Stalker
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
Legendary Creature - Human Rogue Hero
Ronin, Shadow Stalker (msh) 112
Roxxon Brutes
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Human Berserker Villain
Roxxon Brutes (msh) 113
S.H.I.E.L.D. Deployment Drone
Flying
When this creature enters, create a 1/1 white Soldier creature token.
Creature Artifact - Robot
S.H.I.E.L.D. Deployment Drone (msh) 73
Savage Land Dinosaur
Trample
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Dinosaur
Savage Land Dinosaur (msh) 185
Scarlet Witch, Chaotic Avenger
Flying
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
Legendary Creature - Mutant Hero Warlock
Scarlet Witch, Chaotic Avenger (msc) 93
Scarlet Witch, Wanda Maximoff
Menace (This creature can't be blocked except by two or more creatures.)
Legendary Creature - Mutant Hero Warlock
Scarlet Witch, Wanda Maximoff (msc) 855
Scientist Supreme of A.I.M.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
Legendary Creature - Human Scientist Villain
Scientist Supreme of A.I.M. (msh) 225
Serpent Specialist
Deathtouch
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Snake Villain
Serpent Specialist (msh) 186
Shang-Chi and the Ten Rings
First strike
Whenever you draw a card, put a +1/+1 counter on Shang-Chi.
When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
Legendary Creature - Human Warrior Hero
Shang-Chi and the Ten Rings (msc) 94
She-Hulk, Jade Defender
Reach, trample
Power-up —
: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Hero Gamma
She-Hulk, Jade Defender (msh) 188
She-Hulk, Jennifer Walters
Trample (This creature can deal excess combat damage to the player she's attacking.)
, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
Legendary Creature - Berserker Hero Gamma
She-Hulk, Jennifer Walters (msc) 554
She-Hulk, Wallbreaker
Trample
Other Heroes you control have trample.
Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
Legendary Creature - Hero Gamma
She-Hulk, Wallbreaker (msc) 60
Shuri, Wakandan Inventor
Artifact spells you cast cost
less to cast.
,
: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
Legendary Creature - Human Artificer Hero
Shuri, Wakandan Inventor (msh) 75
Speed, Young Avenger
Haste
Whenever you cast a noncreature spell, you may pay
. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
Legendary Creature - Mutant Hero
Speed, Young Avenger (msh) 152
Speedball, New Warrior
Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.
Legendary Creature - Human Hero
Speedball, New Warrior (msh) 227
Spider-Man, Hometown Hero
Reach (This creature can block creatures with flying.)
When Spider-Man enters, target creature with power 2 or less can't be blocked this turn.
Legendary Creature - Human Spider Hero
Spider-Man, Hometown Hero (msc) 857
Spider-Man, To the Rescue
Flash
Vigilance, reach
No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spider Hero
Spider-Man, To the Rescue (msh) 228
Spider-Woman, Secret Agent
Flash
When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
Legendary Creature - Human Spider Spy Hero
Spider-Woman, Secret Agent (msh) 229
Stark Industries Executive
,
: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Advisor
Stark Industries Executive (msh) 153
Stature, Size Shifter
Stature can't be blocked if her power is 1 or less.
Power-up —
: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Human Hero
Stature, Size Shifter (msh) 76
Stature, Young Avenger
Reach (This creature can block creatures with flying.)
Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.
Legendary Creature - Human Hero
Stature, Young Avenger (msc) 571
Super-Adaptoid
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Legendary Creature Artifact - Villain Robot
Super-Adaptoid (msh) 250
Super-Skrull
Flying
: Create a 0/4 colorless Wall creature token with defender.
: Super-Skrull gets +4/+4 until end of turn.
: Super-Skrull deals 4 damage to target creature.
: Target player draws four cards.
Legendary Creature - Shapeshifter Villain Skrull
Super-Skrull (msh) 115
Swordsman, Sharp Scoundrel
Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Hero
Swordsman, Sharp Scoundrel (msh) 116
Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary
Taskmaster, Mercenary Mimic (msh) 232
Thanos, the Mad Titan
Deathtouch, lifelink
Power-up —
: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
Legendary Creature - Villain Eternal
Thanos, the Mad Titan (msh) 233
The Astonishing Ant-Man
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
,
, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
Legendary Creature - Human Scientist Hero
The Astonishing Ant-Man (msh) 204
The Fabulous Frog-Man
Reach (This creature can block creatures with flying.)
Legendary Creature - Human Hero
The Fabulous Frog-Man (msc) 559
The Falcon, Sam Wilson
Flying (This creature can't be blocked except by creatures with flying or reach.)
When The Falcon enters, put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Hero
The Falcon, Sam Wilson (msc) 837
The Immortal Weapons
When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Warrior Hero
The Immortal Weapons (msc) 547
The Kingpin of Crime
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
Legendary Creature - Human Villain
The Kingpin of Crime (msh) 220
The Masters of Evil
Other Villains you control get +2/+1.
, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Villain
The Masters of Evil (msh) 105
The Mighty Thor, Jane Foster
Flying
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card.
Legendary Creature - Human God Hero
The Mighty Thor, Jane Foster (msh) 222
The Ruinous Wrecking Crew
The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
When The Ruinous Wrecking Crew enters, choose up to X —
• Discard a card, then draw a card.
• Target opponent loses 2 life.
• Destroy target token.
• Each player sacrifices a creature of their choice.
Legendary Creature - Human Villain
The Ruinous Wrecking Crew (msh) 224
The Scarlet Witch
Instant and sorcery spells you cast with mana value 4 or greater cost
less to cast, where X is The Scarlet Witch's power.
Legendary Creature - Mutant Hero Warlock
The Scarlet Witch (msh) 151
The Serpent Society
Deathtouch
Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
Legendary Creature - Human Snake Villain
The Serpent Society (msh) 226
The Thing, Ben Grimm
Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
Legendary Creature - Human Hero
The Thing, Ben Grimm (msh) 190
The Unbeatable Squirrel Girl
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! —
: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
Legendary Creature - Human Squirrel Hero
The Unbeatable Squirrel Girl (msh) 193
The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot
The Vision (msh) 255
The Wasp, Janet Van Dyne
Flying (This creature can't be blocked except by creatures with flying or reach.)
When The Wasp enters, she deals 4 damage to target tapped creature an opponent controls.
Legendary Creature - Human Hero
The Wasp, Janet Van Dyne (msc) 844
The Wasp, Winsome Avenger
Flash
Flying
When The Wasp enters, target Hero gains hexproof until end of turn.
Whenever The Wasp attacks, tap target creature defending player controls.
Legendary Creature - Human Hero
The Wasp, Winsome Avenger (msc) 39
The Wondrous Wasp
Flash
Flying
Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
Legendary Creature - Human Hero
The Wondrous Wasp (msh) 84
Thor Odinson
Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
Legendary Creature - Warrior God Hero
Thor Odinson (msh) 234
Thor, Asgard's Avenger
Flying
If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Warrior God Hero
Thor, Asgard's Avenger (msc) 756
Tigra, Feline Fury
Flash
Trample
Whenever you gain life, put a +1/+1 counter on Tigra.
Legendary Creature - Human Cat Hero
Tigra, Feline Fury (msh) 191
Titania, Rugged Rumbler
As an additional cost to cast this spell, discard a card or pay
.
Ward—Discard a card or pay
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays
.)
Legendary Creature - Human Villain
Titania, Rugged Rumbler (msh) 235
Tony Stark
,
: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Transform Tony Stark. Activate only as a sorcery.
Legendary Creature - Human Artificer Hero
Tony Stark // The Invincible Iron Man (msh) 80Tony Stark // The Invincible Iron Man (msh) 80
U.S.Agent, John Walker
When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip
. Attach it to U.S.Agent.
Legendary Creature - Human Soldier Hero
U.S.Agent, John Walker (msh) 236
Ultimo, Civilization's End
Menace (This creature can't be blocked except by two or more creatures.)
When Ultimo enters, each opponent sacrifices a creature of their choice.
, Discard this card: Each opponent sacrifices a creature of their choice.
Legendary Creature Artifact - Villain Robot
Ultimo, Civilization's End (msc) 540
Ultron Drone
Power-up —
: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature Artifact - Villain Robot
Ultron Drone (msh) 253
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay
. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot
Ultron, Artificial Malevolence (msh) 252
Undercover Skrull
As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types.
: Add one mana of any color.
Creature - Shapeshifter Villain Skrull
Undercover Skrull (msh) 194
Unliving Legionnaire
Flying
Power-up —
: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Vampire Villain
Unliving Legionnaire (msh) 119
Valkyrior Skyrider
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you gain 4 life.
Creature - Warrior God Hero
Valkyrior Skyrider (msc) 525
Victor Mancha, Runaway
When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha.
Legendary Creature Artifact - Human Hero
Victor Mancha, Runaway (msc) 574
Vision, Synthezoid Avenger
Flying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
Legendary Creature Artifact - Hero Robot
Vision, Synthezoid Avenger (msc) 119
Viv Vision, Teen Synthezoid
Flying
Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
Power-up —
: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature Artifact - Hero Robot
Viv Vision, Teen Synthezoid (msh) 256
Volcanic Villain
Haste
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Elemental Villain
Volcanic Villain (msh) 159
Wakandan Drone Flock
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature Artifact - Robot
Wakandan Drone Flock (msh) 40
Wakandan Royal Guard
Vigilance
When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead.
Creature - Human Soldier Hero
Wakandan Royal Guard (msh) 195
War Machine, Avenging Arsenal
Flying
Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
War Machine, Avenging Arsenal (msc) 63
War Machine, James Rhodes
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever War Machine attacks, tap up to one target creature.
Legendary Creature Artifact - Human Hero
War Machine, James Rhodes (msc) 572
War Machine, Legacy of Iron
Flying
At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power.
Legendary Creature Artifact - Human Hero
War Machine, Legacy of Iron (msh) 238
Warriors of Wakanda
Trample (This creature can deal excess combat damage to the player it's attacking.)
Creature - Human Warrior
Warriors of Wakanda (msc) 565
Whiplash, Vengeful Engineer
Whiplash enters tapped.
Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
Legendary Creature - Human Artificer Villain
Whiplash, Vengeful Engineer (msh) 121
White Tiger, Ava Ayala
Power-up —
: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Human Hero
White Tiger, Ava Ayala (msh) 196
White Widow, Free Agent
When White Widow enters, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature - Human Villain Hero
White Widow, Free Agent (msh) 42
Wiccan, Rising Magician
Flying
Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Mutant Hero Warlock
Wiccan, Rising Magician (msh) 83
Wiccan, Young Avenger
Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.
Legendary Creature - Mutant Hero Warlock
Wiccan, Young Avenger (msc) 557
Winter Soldier, Bucky Barnes
Winter Soldier enters tapped.
Legendary Creature - Human Soldier Hero
Winter Soldier, Bucky Barnes (msc) 845
Winter Soldier, Icy Assassin
Vigilance, menace
Winter Soldier gets +2/+0 for each Equipment attached to him.
: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Human Assassin Villain
Winter Soldier, Icy Assassin (msh) 239
Winter Soldier, Reborn Avenger
Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
Legendary Creature - Human Soldier Hero
Winter Soldier, Reborn Avenger (msc) 27
Wolverine, Fierce Fighter
Haste
When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
Legendary Creature - Mutant Berserker Hero
Wolverine, Fierce Fighter (msh) 378
Wonder Man, Hollywood Hero
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up —
: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero Performer
Wonder Man, Hollywood Hero (msh) 160
Yellowjacket, Heartless Marauder
Flying
Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
Legendary Creature - Human Rogue Villain
Yellowjacket, Heartless Marauder (msh) 123

Creature

(CTRL to add secondary)

Draw

Qty: 8 Price: $13.66
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
Legendary Creature - Warrior Merfolk Villain
Attuma, Atlantean Warlord (msh) 47
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Blazing Crescendo (msh) 125
Folk Hero
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Legendary Enchantment - Background
Folk Hero (msc) 132
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (msc) 153
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Thirst for Knowledge (msh) 79
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (msc) 223
Unlucky Witness
When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
Creature - Human Citizen
Unlucky Witness (msc) 812

Draw

(CTRL to add secondary)

Enchantment

Qty: 25 Price: $14.51
Alien Invasion
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
Enchantment
Alien Invasion (msh) 200
Armor Wars
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost
less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Enchantment - Saga
Armor Wars (msh) 203
Claim the Kingdom
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Enchantment - Plan
Claim the Kingdom (msh) 163
Construct a Cosmic Cube
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Enchantment - Plan
Construct a Cosmic Cube (msh) 90
Death to Our Enemies
Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
Enchantment - Plan
Death to Our Enemies (msh) 127
Frozen in Ice
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Enchantment - Aura
Frozen in Ice (msh) 54
Furious Strength
Enchant creature
Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Enchantment - Aura
Furious Strength (msc) 544
Heroic Feast
When this enchantment enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
Enchantment
Heroic Feast (msh) 172
HYDRA Infiltration
When this enchantment enters, target opponent discards two cards.
Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
Enchantment
HYDRA Infiltration (msh) 100
Love on the Battlefield
Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
Enchantment
Love on the Battlefield (msc) 87
Origin of the Avengers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control.
Enchantment - Saga
Origin of the Avengers (msh) 28
Political Triumph
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
Enchantment - Plan
Political Triumph (msh) 31
Power Boost
Creatures you control get +1/+0.
Enchantment
Power Boost (msc) 852
Rewrite History
Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Enchantment - Plan
Rewrite History (msh) 71
Robot Domination
Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.
Enchantment - Plan
Robot Domination (msh) 111
Secret Invasion
Enchant creature you control
When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
Enchanted creature has ward
.
Enchantment - Aura
Secret Invasion (msh) 72
Stark's Ingenuity
Enchant creature you control
When this Aura enters, you may pay
. If you do, draw X cards.
Whenever you draw a card, put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Stark's Ingenuity (msc) 533
Super Intelligence
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Enchantment - Aura
Super Intelligence (msh) 77
Super Speed
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0 and has haste.
Enchantment - Aura
Super Speed (msh) 154
Super Strength
Enchant creature
Enchanted creature gets +4/+4 and has trample and ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Super Strength (msh) 189
Super Villain Lockup
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
Super Villain Lockup (msh) 37
Super-Soldier Serum
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Enchantment - Aura
Super-Soldier Serum (msh) 38
The Super Hero Civil War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
II — Creatures you control get +1/+1 and gain vigilance until end of turn.
III — Target creature you control fights up to one other target creature.
Enchantment - Saga
The Super Hero Civil War (msh) 231
Thunderbolts Conspiracy
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
Thunderbolts Conspiracy (msh) 117
Training Regimen
Creatures you control with +1/+1 counters on them have trample.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Enchantment
Training Regimen (msh) 192

Enchantment

(CTRL to add secondary)

Evasion

Qty: 1 Price: $1.99
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (mar) 82

Evasion

(CTRL to add secondary)

Instant

Qty: 29 Price: $14.01
Captain's Defense
Target blocking creature gets +2/+2 until end of turn.
Draw a card.
Instant
Captain's Defense (msc) 836
Concentrated Fire
Concentrated Fire deals 5 damage to target creature.
Instant
Concentrated Fire (msc) 847
Dark Deed
Target creature gets -4/-4 until end of turn.
Instant
Dark Deed (msh) 93
Decoy Ploy
Choose one or both —
• Return target Villain card from your graveyard to your hand.
• Return target Hero card from your graveyard to your hand.
Instant
Decoy Ploy (msh) 94
Depower
This spell costs
less to cast if it targets an attacking creature.
Target creature gets -4/-0 until end of turn.
Draw a card.
Instant
Depower (msh) 50
Fall to Earth
Exile target creature. Each player gains 3 life.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Fall to Earth (msc) 517
Feral Ferocity
Target creature gets +4/+4 until end of turn.
Instant
Feral Ferocity (msc) 560
Helicarrier Strike
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
Instant
Helicarrier Strike (msh) 15
Heroic Return
This spell costs
less to cast if a creature is attacking you.
Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
Instant
Heroic Return (msc) 17
Heroic Sacrifice
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Instant
Heroic Sacrifice (msc) 18
Hire a Crew
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Instant
Hire a Crew (msh) 134
Hour of Defeat
Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Hour of Defeat (msh) 99
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 135
I Am Iron Man
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
Draw a card.
Instant
I Am Iron Man (msh) 58
Infernal Rebirth
Return one or two target creature cards from your graveyard to your hand.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Infernal Rebirth (msc) 537
Marvelous Melee
Marvelous Melee deals 6 damage to target creature.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Marvelous Melee (msc) 549
Methods of the Mighty
Choose one or more —
• Destroy target artifact.
• Destroy target tapped creature.
• Put a +1/+1 counter on each creature you control.
Instant
Methods of the Mighty (msc) 21
Panther Pounce
Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Panther Pounce (msh) 29
Punishing Punch
This spell costs
less to cast if there are two or more creature cards in your graveyard.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Instant
Punishing Punch (msh) 180
Rapid Rescue
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Instant
Rapid Rescue (msh) 181
Smashing Spree
Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
Instant
Smashing Spree (msc) 555
Soldier On
Put two +1/+1 counters on target creature. Untap it.
Instant
Soldier On (msc) 843
Team Tactics
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Instant
Team Tactics (msh) 155
Thing Swing
This spell costs
less to cast if it targets a Hero you control.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Instant
Thing Swing (msc) 564
Truck Toss
This spell costs
less to cast if you control a Vehicle.
Truck Toss deals 4 damage to any target.
Instant
Truck Toss (msh) 157
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158
Visions of Villainy
This spell costs
less to cast if you control a Villain.
You draw two cards and lose 2 life.
Instant
Visions of Villainy (msh) 120
We Say Thee Nay!
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Counter target spell unless its controller pays
. Counter that spell unless its controller pays
instead if this spell was cast using teamwork.
Instant - Arcane
We Say Thee Nay! (msh) 82
Widow's Bite
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Target creature gains deathtouch until end of turn.
• Target creature gets -2/-2 until end of turn.
Instant
Widow's Bite (msh) 122

Instant

(CTRL to add secondary)

Land

Qty: 95 Price: $77.12
A.I.M. Labs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
A.I.M. Labs (msh) 257
Asgardian Citadel
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Asgardian Citadel (msh) 258
Avengers Hangar
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Avengers Hangar (msh) 259
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 260
Baxter Building
: Add
.
,
: Add four mana in any combination of colors.
,
: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Land
Baxter Building (msh) 261
Birnin Zana Plaza
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Birnin Zana Plaza (msh) 262
Castle Doom
: Add
.
: Add one mana of any color. Spend this mana only to cast an artifact spell.
,
, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
Castle Doom (msh) 263
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (msc) 232
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fisk Tower
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Fisk Tower (msh) 265
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 441
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (msc) 246
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (msc) 247
Gathering Place
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gathering Place (msh) 266
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Glittering Massif
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain
Glittering Massif (msc) 249
Hell's Kitchen
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Hell's Kitchen (msh) 268
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 269
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (msc) 251
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Los Diablos Missile Base
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Los Diablos Missile Base (msh) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 293
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (msc) 253
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (msc) 256
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (msc) 257
Pym Technologies
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Pym Technologies (msh) 271
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (msc) 258
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Scorched Geyser
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Mountain
Scorched Geyser (msc) 264
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Stark Industries
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Stark Industries (msh) 272
Subterranean Cavern
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Subterranean Cavern (msh) 273
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Surveillance Room
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Surveillance Room (msh) 274
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 437
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (msc) 578
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (msc) 579
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (msc) 580
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (msc) 581
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (msc) 582
Training Compound
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Training Compound (msh) 275
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275
Villainous Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
,
: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
Villainous Hideout (msh) 276

Land

(CTRL to add secondary)

Protection

Qty: 3 Price: $1.33
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (msc) 122
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (msc) 134
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Take Up the Shield (msh) 39

Protection

(CTRL to add secondary)

Pump

Qty: 2 Price: $0.70
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (msh) 167
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (msc) 201

Pump

(CTRL to add secondary)

Ramp

Qty: 12 Price: $35.84
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (msc) 287
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (msc) 217
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (msc) 160
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga
World War Hulk (msh) 197

Ramp

(CTRL to add secondary)

Removal

Qty: 12 Price: $20.92
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Destroy Evil (msc) 128
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Sorcery
Dismantling Wave (msc) 129
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (msc) 576
Extinction Event
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
Sorcery
Extinction Event (mar) 65
Make Your Move
Destroy target artifact, enchantment, or creature with power 4 or greater.
Instant
Make Your Move (msc) 137
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (msc) 575
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (msc) 278
Rip Apart
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Sorcery
Rip Apart (msc) 187
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Web Up (msh) 41

Removal

(CTRL to add secondary)

Sorcery

Qty: 25 Price: $18.59
Atlantis Attacks
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Target player creates a 6/5 blue Leviathan creature token with hexproof.
• Return one or two target nonland permanents to their owners' hands.
Sorcery
Atlantis Attacks (msh) 46
Avenge
This spell costs
less to cast if a player attacked you during their last turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Avenge (msc) 11
Avengers Disassembled
Choose one or both —
• Avengers Disassembled deals 3 damage to each creature.
• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Avengers Disassembled (msh) 124
Borough Backup
Create two 3/2 white Hero creature tokens with vigilance.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Borough Backup (msh) 7
Call Damage Control
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
Sorcery
Call Damage Control (msh) 162
Colossal Collision
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Colossal Collision (msc) 558
Cruel Alliance
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
Sorcery
Cruel Alliance (msh) 92
Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery
Earth's Mightiest Heroes (msh) 165
Epic Fight
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
Sorcery
Epic Fight (msh) 166
Evil's Thrall
Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn.
Sorcery
Evil's Thrall (msh) 128
Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery
Go Nuts! (msh) 168
Hawkeye's Shot
This spell costs
less to cast if it targets a tapped creature.
Exile target creature.
Sorcery
Hawkeye's Shot (msc) 839
Hex Magic
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Sorcery - Arcane
Hex Magic (msh) 133
Minion Missile
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
Sorcery
Minion Missile (msc) 663
Murdock's Crusade
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Sorcery
Murdock's Crusade (msh) 24
Photon Blast Barrage
When you cast this spell, copy it X times. You may choose new targets for the copies.
Photon Blast Barrage deals 1 damage to target creature.
Sorcery
Photon Blast Barrage (msh) 147
Pym Particles
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Sorcery
Pym Particles (msh) 70
Repulsor Blast
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller.
Sorcery
Repulsor Blast (msh) 150
Repulsor Rays
Repulsor Rays deals 3 damage to target creature.
Sorcery
Repulsor Rays (msc) 854
Restorative Technique
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Sorcery
Restorative Technique (msh) 183
Too Evil to Stay Dead
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Sorcery
Too Evil to Stay Dead (msh) 118
Trickster's Stratagem
The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Sorcery
Trickster's Stratagem (msh) 81
West Coast Expansion
Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
Sorcery
West Coast Expansion (msc) 40
Wondrous Revival
Return up to three target Hero creature cards from your graveyard to the battlefield.
Sorcery
Wondrous Revival (msc) 528
Worlds Within Worlds
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
Sorcery
Worlds Within Worlds (msh) 241

Sorcery

(CTRL to add secondary)

Stax

Qty: 1 Price: $3.49
Harbinger of the Seas
Nonbasic lands are Islands.
Creature - Wizard Merfolk
Harbinger of the Seas (mar) 55

Stax

(CTRL to add secondary)

Tokens

Qty: 2 Price: $13.48
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
Legendary Creature - Merfolk Mutant Villain
Namor the Sub-Mariner (msh) 69
The Sentry, Golden Guardian
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
Legendary Creature - Human Hero
The Sentry, Golden Guardian (msh) 35

Tokens

(CTRL to add secondary)

Deck Info

Deck stats

99 pips - 92 cards
58 mana - 52 cards
94 pips - 81 cards
57 mana - 51 cards
76 pips - 66 cards
46 mana - 40 cards
100 pips - 90 cards
58 mana - 52 cards
73 pips - 65 cards
46 mana - 40 cards
0 pips - 0 cards
22 mana - 19 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards