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Size: 100
No deck tags
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Commander

Qty: 1 Price: $1.49
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Legendary Creature - Elf Noble
Thranduil, the Elvenking (hob) 167

Commander

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Artifact

Qty: 9 Price: $185.01
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271

Artifact

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Creature

Qty: 28 Price: $288.54
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Dionus, Elvish Archdruid
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
Legendary Creature - Elf Druid
Dionus, Elvish Archdruid (j25) 52
Eladamri, Lord of Leaves
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Legendary Creature - Warrior Elf
Eladamri, Lord of Leaves (tmp) 224
Elvish Champion
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature - Elf
Elvish Champion (plst) INV-186
Ezuri, Renegade Leader
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature - Warrior Elf
Ezuri, Renegade Leader (ddu) 1
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Noble
High Perfect Morcant (ecl) 229
Immaculate Magistrate
: Put a +1/+1 counter on target creature for each Elf you control.
Creature - Elf Shaman
Immaculate Magistrate (cmr) 234
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (moc) 302
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble
Lathril, Blade of the Elves (fdn) 242
Marwyn, the Nurturer
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
: Add an amount of
equal to Marwyn's power.
Legendary Creature - Elf Druid
Marwyn, the Nurturer (j25) 687
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman
Meren of Clan Nel Toth (tdc) 297
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (ecc) 128
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (mh3) 286
Protean Hulk
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Creature - Beast
Protean Hulk (rvr) 153
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
Thranduil the Strategist
Other Elves you control have "
: Add
or
."
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
Legendary Creature - Elf Noble
Thranduil the Strategist (hoc) 106
Thranduil's Company
As long as you control another Elf, you may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
Creature - Soldier Elf
Thranduil's Company (hob) 168
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (soc) 227
Underrealm Lich
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: This creature gains indestructible until end of turn. Tap it.
Creature - Elf Shaman Zombie
Underrealm Lich (clu) 215
Urborg Elf
: Add
,
, or
.
Creature - Elf Druid
Urborg Elf (apc) 90
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—
, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror
Woe Strider (soc) 231
Zameck Guildmage
: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Elf
Zameck Guildmage (gtc) 209

Creature

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Enchantment

Qty: 5 Price: $43.81
Elderfang Venom
Attacking Elves you control have deathtouch.
Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Elderfang Venom (khc) 15
Flourishing Defenses
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Enchantment
Flourishing Defenses (ecc) 107
Morcant's Eyes
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Enchantment Kindred - Elf
Morcant's Eyes (ecl) 185
Out of the Tombs
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment
Out of the Tombs (40k) 46
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9

Enchantment

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Instant

Qty: 9 Price: $94.71
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (plst) GK1-57
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (dsc) 169
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Galadhrim Ambush
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Instant
Galadhrim Ambush (ltc) 38
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
Instant
Riddles in the Dark (hob) 53

Instant

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Land

Qty: 36 Price: $1088.23
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (30a) 274
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (msc) 267
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (30a) 279
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (30a) 281
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (soc) 419
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Land

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Planeswalker

Qty: 2 Price: $16.98
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar
Tyvar, Jubilant Brawler (one) 218

Planeswalker

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Sorcery

Qty: 10 Price: $195.70
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soc) 302
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (msc) 156
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (ema) 177
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
11 mana - 8 cards
13 pips - 10 cards
26 mana - 23 cards
27 pips - 24 cards
27 mana - 24 cards
0 pips - 0 cards
11 mana - 8 cards
48 pips - 37 cards
32 mana - 29 cards
0 pips - 0 cards
6 mana - 4 cards
Card NameQtyOdds
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