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Custom
Size: 100
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Commander

Qty: 1 Price: $0.49
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Legendary Creature - Human Wizard
Zimone, All-Questioning (dsk) 241

Commander

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Artifact

Qty: 5 Price: $30.33
Hot Dog Cart
When this artifact enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
: Add one mana of any color.
Artifact
Hot Dog Cart (spm) 164
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Simic Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Simic Locket (rna) 240
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (lrw) 261
Wurm's Tooth
Whenever a player casts a green spell, you may gain 1 life.
Artifact
Wurm's Tooth (10e) 346

Artifact

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Creature

Qty: 30 Price: $48.94
Aeromunculus
Flying
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Creature - Mutant Homunculus
Aeromunculus (rna) 152
Ant-Man, Colony Commander
Whenever Ant-Man attacks, you may pay
. When you do, put a +1/+1 counter on target creature.
Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Legendary Creature - Human Rogue Hero
Ant-Man, Colony Commander (msh) 201
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Boreal Druid
: Add
.
Snow Creature - Elf Druid
Boreal Druid (csp) 105
Bramblewood Paragon
Each other Warrior creature you control enters with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Creature - Warrior Elf
Bramblewood Paragon (mor) 115
Civic Wayfinder
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Warrior Elf Druid
Civic Wayfinder (10e) 255
Elvish Branchbender
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Creature - Elf Druid
Elvish Branchbender (lrw) 204
Elvish Harbinger
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
Creature - Elf Druid
Elvish Harbinger (lrw) 207
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (shm) 113
Fertilid
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Creature - Elemental
Fertilid (mor) 122
Fractal Tender
Ward

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it.
Creature - Wizard Elf
Fractal Tender (sos) 190
Imperious Perfect
Other Elves you control get +1/+1.
,
: Create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Imperious Perfect (lrw) 220
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (rna) 131
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (9ed) 253
Maze Glider
Flying
Multicolored creatures you control have flying.
Creature - Elemental
Maze Glider (dgm) 13
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 107
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (lrw) 76
Prime Speaker Vannifar
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Wizard Ooze Elf
Prime Speaker Vannifar (rna) 195
Pteramander
Flying
: Adapt 4. This ability costs
less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Creature - Salamander Drake
Pteramander (rna) 47
Renegade Krasis
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Creature - Beast Mutant
Renegade Krasis (dgm) 47
Scuttlegator
Defender
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Creature - Crab Turtle Crocodile
Scuttlegator (rna) 218
Silhana Starfletcher
Reach (This creature can block creatures with flying.)
As this creature enters, choose a color.
: Add one mana of the chosen color.
Creature - Elf Archer Druid
Silhana Starfletcher (gpt) 95
Skatewing Spy
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Rogue Vedalken Mutant
Skatewing Spy (rna) 52
Skitter Eel
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature - Crab Fish
Skitter Eel (rna) 53
Stealer of Secrets
Whenever this creature deals combat damage to a player, draw a card.
Creature - Human Rogue
Stealer of Secrets (rtr) 53
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
Legendary Creature - Wizard Gorgon
Tam, Mindful First-Year (ecl) 245
Thornweald Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Elf Archer
Thornweald Archer (fut) 154
Trollbred Guardian
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Creature - Warrior Troll Frog
Trollbred Guardian (rna) 148
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Verduran Enchantress (9ed) 279
Yavimaya Enchantress
This creature gets +1/+1 for each enchantment on the battlefield.
Creature - Human Druid
Yavimaya Enchantress (9ed) 284

Creature

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Enchantment

Qty: 10 Price: $19.78
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (10e) 253
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Enchantment
Bred for the Hunt (dgm) 59
Flight of Fancy
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has flying.
Enchantment - Aura
Flight of Fancy (rav) 49
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Overgrowth (9ed) 262
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Enchantment
Primeval Bounty (jmp) 421
Protective Bubble
Enchant creature
Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura
Protective Bubble (lrw) 80
Stocking the Pantry
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
, Remove a supply counter from this enchantment: Draw a card.
Enchantment
Stocking the Pantry (blb) 194
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 176
Treetop Bracers
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Enchantment - Aura
Treetop Bracers (10e) 304

Enchantment

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Instant

Qty: 8 Price: $3.48
Applied Biomancy
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
Instant
Applied Biomancy (rna) 153
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (rna) 178
Luminescent Rain
Choose a creature type. You gain 2 life for each permanent you control of that type.
Instant
Luminescent Rain (mor) 129
Mindstatic
Counter target spell unless its controller pays
.
Instant
Mindstatic (dgm) 14
Negate
Counter target noncreature spell.
Instant
Negate (mor) 43
Predator's Rapport
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Instant
Predator's Rapport (gtc) 129
Prishe's Wanderings
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Instant
Prishe's Wanderings (fin) 193
Wildsize
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Instant
Wildsize (gpt) 98

Instant

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Land

Qty: 38 Price: $31.24
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 295
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 280
Memorial to Genius
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw two cards.
Land
Memorial to Genius (dom) 243
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (rna) 257

Land

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Sorcery

Qty: 8 Price: $6.02
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (tdc) 253
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rav) 163
Incremental Growth
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Sorcery
Incremental Growth (lrw) 221
Index
Look at the top five cards of your library, then put them back in any order.
Sorcery
Index (9ed) S5
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (10e) 288
Recross the Paths
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Sorcery
Recross the Paths (mor) 133
Restorative Technique
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Sorcery
Restorative Technique (msh) 183
Sift
Draw three cards, then discard a card.
Sorcery
Sift (10e) 108

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
9 mana - 6 cards
24 pips - 23 cards
29 mana - 26 cards
0 pips - 0 cards
9 mana - 6 cards
0 pips - 0 cards
9 mana - 6 cards
50 pips - 45 cards
29 mana - 26 cards
0 pips - 0 cards
2 mana - 2 cards
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