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Commander
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Legendary Creature - God Bard

Commander
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Artifact
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
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Creature
Aminatou, Veil Piercer
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Legendary Creature - Human Wizard

Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Legendary Creature Enchantment - Demigod

Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation ā Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation ā Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon

Barbara Wright
History Teacher ā Sagas you control have read ahead. (As a Saga enters, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Advisor

Bello, Bard of the Brambles
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
Legendary Creature - Raccoon Bard

Jin-Gitaxias
Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
Legendary Creature - Praetor Phyrexian


Rydia, Summoner of Mist
Landfall ā Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon ā , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Summon ā , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature - Human Shaman

Satsuki, the Living Lore
: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki dies, choose up to one ā
⢠Return target Saga or enchantment creature you control to its owner's hand.
⢠Return target Saga card from your graveyard to your hand.
When Satsuki dies, choose up to one ā
⢠Return target Saga or enchantment creature you control to its owner's hand.
⢠Return target Saga card from your graveyard to your hand.
Legendary Creature - Human Druid

Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian


Sigurd, Jarl of Ravensthorpe
Vigilance, trample, lifelink
Boast ā : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
Boast ā : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
Legendary Creature - Human Warrior

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II ā Destroy up to one target nonland permanent.
III ā Draw two cards.
IV ā Mega Flare ā This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II ā Destroy up to one target nonland permanent.
III ā Draw two cards.
IV ā Mega Flare ā This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ā Gungnir ā Destroy target creature an opponent controls.
II ā Zantetsuken ā This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III ā Hall of Sorrow ā Draw two cards. Each player loses 2 life.
I ā Gungnir ā Destroy target creature an opponent controls.
II ā Zantetsuken ā This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III ā Hall of Sorrow ā Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga

Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I ā Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III ā Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV ā Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
I ā Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III ā Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV ā Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai

Terra, Magical Adept
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance ā , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Trance ā , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Wizard Warrior


Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Elemental Wolf

Creature
(CTRL to add secondary)
Enchantment
Battle at the Helvault
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II ā For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III ā Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
I, II ā For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III ā Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Enchantment - Saga

Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ā Destroy target nonland permanent an opponent controls.
II ā Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III ā Creatures you control gain deathtouch until end of turn.
I ā Destroy target nonland permanent an opponent controls.
II ā Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III ā Creatures you control gain deathtouch until end of turn.
Enchantment - Saga

Elspeth Conquers Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ā Exile target permanent an opponent controls with mana value 3 or greater.
II ā Noncreature spells your opponents cast cost more to cast until your next turn.
III ā Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
I ā Exile target permanent an opponent controls with mana value 3 or greater.
II ā Noncreature spells your opponents cast cost more to cast until your next turn.
III ā Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment - Saga

Kiora Bests the Sea God
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ā Create an 8/8 blue Kraken creature token with hexproof.
II ā Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III ā Gain control of target permanent an opponent controls. Untap it.
I ā Create an 8/8 blue Kraken creature token with hexproof.
II ā Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III ā Gain control of target permanent an opponent controls. Untap it.
Enchantment - Saga

Michiko's Reign of Truth
(As this Saga enters and after your draw step, add a lore counter.)
I, II ā Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III ā Exile this Saga, then return it to the battlefield transformed under your control.
I, II ā Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III ā Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Aesir Escape Valhalla
(As this Saga enters and after your draw step, add a lore counter.)
I ā Exile a permanent card from your graveyard. You gain life equal to its mana value.
II ā Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III ā Return this Saga and the exiled card to their owner's hand.
I ā Exile a permanent card from your graveyard. You gain life equal to its mana value.
II ā Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III ā Return this Saga and the exiled card to their owner's hand.
Enchantment - Saga

The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I ā Destroy up to one target nonland permanent.
II, III ā Each opponent loses 2 life.
IV ā Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
I ā Destroy up to one target nonland permanent.
II, III ā Each opponent loses 2 life.
IV ā Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
Enchantment - Saga

The Creation of Avacyn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ā Search your library for a card, exile it face down, then shuffle.
II ā Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value.
III ā You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.
I ā Search your library for a card, exile it face down, then shuffle.
II ā Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value.
III ā You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.
Enchantment - Saga

The Cruelty of Gix
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I ā Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II ā Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III ā Put target creature card from a graveyard onto the battlefield under your control.
I ā Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II ā Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III ā Put target creature card from a graveyard onto the battlefield under your control.
Enchantment - Saga

The Eldest Reborn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ā Each opponent sacrifices a creature or planeswalker of their choice.
II ā Each opponent discards a card.
III ā Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
I ā Each opponent sacrifices a creature or planeswalker of their choice.
II ā Each opponent discards a card.
III ā Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Enchantment - Saga

The Kami War
(As this Saga enters and after your draw step, add a lore counter.)
I ā Exile target nonland permanent an opponent controls.
II ā Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III ā Exile this Saga, then return it to the battlefield transformed under your control.
I ā Exile target nonland permanent an opponent controls.
II ā Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III ā Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I ā Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II ā You may have target opponent draw three cards. If you do, draw three cards.
III ā Exile this Saga, then return it to the battlefield transformed under your control.
I ā Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II ā You may have target opponent draw three cards. If you do, draw three cards.
III ā Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Mountain-king's Return
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ā Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II ā Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III ā Put a +1/+1 counter on up to one target creature.
I ā Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II ā Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III ā Put a +1/+1 counter on up to one target creature.
Enchantment - Saga

The Phasing of Zhalfir
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II ā Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
III ā Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
I, II ā Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
III ā Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Enchantment - Saga

The Weatherseed Treaty
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I ā Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II ā Create a 1/1 green Saproling creature token.
III ā Domain ā Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
I ā Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II ā Create a 1/1 green Saproling creature token.
III ā Domain ā Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Enchantment - Saga

There and Back Again
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ā Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II ā Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III ā Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
I ā Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II ā Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III ā Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Enchantment - Saga

War of the Last Alliance
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II ā Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III ā Creatures you control gain double strike until end of turn. The Ring tempts you.
I, II ā Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III ā Creatures you control gain double strike until end of turn. The Ring tempts you.
Enchantment - Saga

Enchantment
(CTRL to add secondary)
Instant
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Instant
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Land
Monumental Henge
This land enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land

Land
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Sorcery
Clash of the Eikons
Choose one or more ā
⢠Target creature you control fights target creature an opponent controls.
⢠Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
⢠Put a lore counter on target Saga you control.
⢠Target creature you control fights target creature an opponent controls.
⢠Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
⢠Put a lore counter on target Saga you control.
Sorcery

Resurgent Belief
Suspend 2ā (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery

Sorcery
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Deck Info
Deck stats
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