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Custom
Size: 100Est cost: $64.32
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $64.32
No deck tags
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Commander

Qty: 1 Price: $0.49
Arcades Sabboth
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay
.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
: Arcades Sabboth gets +0/+1 until end of turn.
Legendary Creature - Elder Dragon
Arcades Sabboth (dmr) 187

Commander

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Artifact

Qty: 9 Price: $7.77
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (scd) 257
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (ncc) 361
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
,
: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Icon of Ancestry (m20) 229
Kefnet's Monument
Blue creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
Legendary Artifact
Kefnet's Monument (akh) 231
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (ncc) 370
Simic Keyrune
: Add
or
.
: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Artifact
Simic Keyrune (c15) 265
Simic Signet
,
: Add
.
Artifact
Simic Signet (dis) 166
Sol Ring
: Add
.
Artifact
Sol Ring (scd) 276
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (mh1) 232

Artifact

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Creature

Qty: 34 Price: $20.46
Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (brr) 1
Ancient Crab
Creature - Crab
Ancient Crab (akh) 40
Armored Cancrix
Creature - Crab
Armored Cancrix (m14) 44
Belligerent Brontodon
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creature - Dinosaur
Belligerent Brontodon (plst) XLN-218
Charix, the Raging Isle
Spells your opponents cast that target Charix cost
more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Legendary Creature - Crab Leviathan
Charix, the Raging Isle (znr) 49
Chromeshell Crab
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Creature - Beast Crab
Chromeshell Crab (lgn) 32
Crystacean
Flash (You may cast this spell any time you could cast an instant.)
Creature - Crab
Crystacean (iko) 46
Dreadlight Monstrosity
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: This creature can't be blocked this turn. Activate only if you own a card in exile.
Creature - Crab Horror
Dreadlight Monstrosity (dbl) 324
Drownyard Behemoth
Flash (You may cast this spell any time you could cast an instant.)
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
This creature has hexproof as long as it entered this turn.
Creature - Crab Eldrazi
Drownyard Behemoth (emn) 4
Fortress Crab
Creature - Crab
Fortress Crab (m20) 60
Giant Crab
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Crab
Giant Crab (btd) 9
Hightide Hermit
Defender
When this creature enters, you get
(four energy counters).
Pay
: This creature can attack this turn as though it didn't have defender.
Creature - Crab
Hightide Hermit (plst) KLD-51
Horseshoe Crab
: Untap this creature.
Creature - Crab
Horseshoe Crab (usg) 80
Iceberg Cancrix
Whenever another snow permanent you control enters, you may have target player mill two cards.
Snow Creature - Crab
Iceberg Cancrix (mh1) 54
Jwari Scuttler
Creature - Crab
Jwari Scuttler (roe) 73
King Crab
,
: Put target green creature on top of its owner's library.
Creature - Crab
King Crab (ulg) 34
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (voc) 93
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature - Shapeshifter
Mirror Entity (clb) 701
Mirrorshell Crab
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Channel —
, Discard this card: Counter target spell or ability unless its controller pays
.
Creature Artifact - Crab
Mirrorshell Crab (neo) 63
Oraxid
Protection from red
Creature - Beast Crab
Oraxid (nem) 35
Purple-Crystal Crab
When this creature dies, draw a card.
Creature - Crab
Purple-Crystal Crab (plst) GS1-3
Rasaad yn Bashir
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Monk
Rasaad yn Bashir (clb) 380
Riptide Crab
Vigilance
When this creature dies, draw a card.
Creature - Crab
Riptide Crab (inv) 266
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Crab
Ruin Crab (znr) 75
Salvage Scuttler
Whenever this creature attacks, return an artifact you control to its owner's hand.
Creature - Crab
Salvage Scuttler (aer) 43
Scuttlegator
Defender
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Creature - Crab Turtle Crocodile
Scuttlegator (rna) 218
Shambleshark
Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Crab Shark
Shambleshark (gtc) 193
Sharktocrab
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Crab Octopus Shark
Sharktocrab (cmr) 450
Skitter Eel
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature - Crab Fish
Skitter Eel (plst) RNA-53
Skittering Crustacean
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature - Crab
Skittering Crustacean (plst) CN2-36
Thassa's Emissary
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Whenever this creature or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.
Creature Enchantment - Crab
Thassa's Emissary (ths) 68
Vexing Scuttler
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
Creature - Crab Eldrazi
Vexing Scuttler (emn) 11
Wishcoin Crab
Creature - Crab
Wishcoin Crab (m21) 86
Wormfang Crab
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Crab Nightmare
Wormfang Crab (jud) 56

Creature

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Enchantment

Qty: 8 Price: $6.00
Assault Formation
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Enchantment
Assault Formation (plst) IMA-155
Crab Umbra
Enchant creature
: Untap enchanted creature.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Crab Umbra (roe) 58
High Alert
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
Enchantment
High Alert (rna) 182
Ichthyomorphosis
Enchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Enchantment - Aura
Ichthyomorphosis (thb) 51
Levitation
Creatures you control have flying.
Enchantment
Levitation (m12) 61
Rally the Ranks
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Enchantment
Rally the Ranks (khm) 20
Reflections of Littjara
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Enchantment
Reflections of Littjara (clb) 733
Scuttletide
, Discard a card: Create a 0/3 blue Crab creature token.
Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Enchantment
Scuttletide (mh2) 61

Enchantment

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Instant

Qty: 5 Price: $2.63
Bant Charm
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Instant
Bant Charm (2x2) 181
Negate
Counter target noncreature spell.
Instant
Negate (m14) 64
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (dbl) 195
Shell Shield
Kicker
(You may pay an additional
as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Shell Shield (znr) 79
Tower Defense
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Tower Defense (rna) 147

Instant

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Land

Qty: 34 Price: $18.10
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (brc) 175
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (scd) 292
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (40k) 272
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (dbl) 530
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (brc) 185
Forest
(
: Add
.)
Basic Land - Forest
Forest (one) 276
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Hashep Oasis
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Land - Desert
Hashep Oasis (plst) HOU-177
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (dmu) 249
Island
(
: Add
.)
Basic Land - Island
Island (bro) 270
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 262
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (40k) 289
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (40k) 290
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ncc) 425
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (2x2) 331
Tangled Islet
(
: Add
or
.)
This land enters tapped.
Land - Island Forest
Tangled Islet (dmu) 258
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (brc) 206
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (40k) 299
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (40k) 301
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (40k) 302

Land

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Planeswalker

Qty: 1 Price: $0.99
Huatli, the Sun's Heart
Each creature you control assigns combat damage equal to its toughness rather than its power.
−3: You gain life equal to the greatest toughness among creatures you control.
Legendary Planeswalker - Huatli
Huatli, the Sun's Heart (war) 230★

Planeswalker

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Sorcery

Qty: 8 Price: $7.88
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (scd) 177
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (mic) 98
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (clb) 691
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (40k) 213
Hard Evidence
Create a 0/3 blue Crab creature token.
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Hard Evidence (mh2) 46
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (nec) 120
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (40k) 220
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ravenform (khm) 72

Sorcery

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Deck Info

Deck stats

15 pips - 11 cards
14 mana - 14 cards
48 pips - 40 cards
29 mana - 29 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
16 pips - 14 cards
17 mana - 17 cards
0 pips - 0 cards
4 mana - 3 cards
Card NameQtyOdds
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