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Custom
Size: 46
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0 viewsNaN secs ago
Custom
Size: 46
No deck tags
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Commander

Qty: 1 Price: $0.59
Tovolar, Dire Overlord
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Legendary Creature - Human Werewolf
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (mid) 246Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (mid) 246

Commander

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Creature

Qty: 42 Price: $27.16
Arlinn's Wolf
This creature can't be blocked by creatures with power 2 or less.
Creature - Wolf
Arlinn's Wolf (war) 151
Ascendant Packleader
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Creature - Wolf
Ascendant Packleader (vow) 186
Ballista Watcher
,
: This creature deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Soldier Werewolf
Ballista Watcher // Ballista Wielder (vow) 143Ballista Watcher // Ballista Wielder (vow) 143
Bird Admirer
Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Archer Werewolf
Bird Admirer // Wing Shredder (mid) 169Bird Admirer // Wing Shredder (mid) 169
Bounding Wolf
Flash
Reach
Creature - Wolf
Bounding Wolf (mid) 170
Breakneck Rider
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Scout Werewolf
Breakneck Rider // Neck Breaker (soi) 147Breakneck Rider // Neck Breaker (soi) 147
Briarpack Alpha
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, target creature gets +2/+2 until end of turn.
Creature - Wolf
Briarpack Alpha (m14) 166
Cemetery Prowler
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost
less to cast for each card type they share with cards exiled with this creature.
Creature - Wolf
Cemetery Prowler (vow) 191
Conduit of Storms
Whenever this creature attacks, add
at the beginning of your next main phase this turn.
: Transform this creature.
Creature - Horror Werewolf
Conduit of Storms // Conduit of Emrakul (emn) 124Conduit of Storms // Conduit of Emrakul (emn) 124
Cult of the Waxing Moon
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
Creature - Human Shaman
Cult of the Waxing Moon (soi) 201
Deranged Whelp
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Wolf
Deranged Whelp (emn) 125
Dire Wolf Prowler
: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Creature - Wolf
Dire Wolf Prowler (afr) 179
Dire Wolves
This creature has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Wolf
Dire Wolves (ice) 230
Elturgard Ranger
Reach
When this creature enters, create a 2/2 green Wolf creature token.
Creature - Human Elf Ranger
Elturgard Ranger (afr) 182
Fang of the Pack
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
Creature - Wolf
Fang of the Pack (cn2) 65
Fearful Villager
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Fearful Villager // Fearsome Werewolf (vow) 157Fearful Villager // Fearsome Werewolf (vow) 157
Fierce Witchstalker
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creature - Wolf
Fierce Witchstalker (eld) 154
Flourishing Hunter
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Creature - Spirit Wolf
Flourishing Hunter (vow) 199
Harvesttide Infiltrator
Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Harvesttide Infiltrator // Harvesttide Assailant (mid) 143Harvesttide Infiltrator // Harvesttide Assailant (mid) 143
Hookhand Mariner
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hookhand Mariner // Riphook Raider (vow) 203Hookhand Mariner // Riphook Raider (vow) 203
Hound Tamer
Trample
: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hound Tamer // Untamed Pup (mid) 187Hound Tamer // Untamed Pup (mid) 187
Howlgeist
Creatures with power less than this creature's power can't block it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Spirit Wolf
Howlgeist (avr) 182
Howlpack Piper
This spell can't be countered.
,
: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Howlpack Piper // Wildsong Howler (vow) 205Howlpack Piper // Wildsong Howler (vow) 205
Hungry Ridgewolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Creature - Wolf
Hungry Ridgewolf (vow) 161
Kessig Forgemaster
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Shaman Werewolf
Kessig Forgemaster // Flameheart Werewolf (soi) 169Kessig Forgemaster // Flameheart Werewolf (soi) 169
Lambholt Harrier
: Target creature can't block this turn.
Creature - Wolf
Lambholt Harrier (mid) 145
Lambholt Raconteur
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Lambholt Raconteur // Lambholt Ravager (vow) 167Lambholt Raconteur // Lambholt Ravager (vow) 167
Master of the Wild Hunt
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Creature - Human Shaman
Master of the Wild Hunt (a25) 181
Pack Guardian
Flash
When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
Creature - Spirit Wolf
Pack Guardian (soi) 221
Packsong Pup
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its power.
Creature - Wolf
Packsong Pup (vow) 213
Pestilent Wolf
: This creature gains deathtouch until end of turn.
Creature - Wolf
Pestilent Wolf (mid) 192
Primal Adversary
Trample
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Creature - Wolf
Primal Adversary (mid) 194
Runebound Wolf
,
: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
Creature - Wolf
Runebound Wolf (vow) 176
Snarling Wolf
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Wolf
Snarling Wolf (vow) 219
Somberwald Beastmaster
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature - Human Ranger
Somberwald Beastmaster (mic) 30
Sporeback Wolf
During your turn, this creature gets +0/+2.
Creature - Wolf
Sporeback Wolf (vow) 223
Tangleclaw Werewolf
This creature can block an additional creature each combat.
: Transform this creature.
Creature - Horror Werewolf
Tangleclaw Werewolf // Fibrous Entangler (emn) 174Tangleclaw Werewolf // Fibrous Entangler (emn) 174
Tavern Ruffian
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Warrior Werewolf
Tavern Ruffian // Tavern Smasher (mid) 163Tavern Ruffian // Tavern Smasher (mid) 163
Thornhide Wolves
Creature - Wolf
Thornhide Wolves (m19) 204
Timberpack Wolf
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Creature - Wolf
Timberpack Wolf (a25) 190
Ulrich's Kindred
Trample
: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Wolf
Ulrich's Kindred (soi) 187
Weaver of Blossoms
: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226

Creature

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Enchantment

Qty: 2 Price: $1.08
Journey to the Lost City
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.
Enchantment
Journey to the Lost City (clb) 681
Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class
Ranger Class (afr) 202

Enchantment

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Sorcery

Qty: 1 Price: $0.35
Howl of the Night Pack
Create a 2/2 green Wolf creature token for each Forest you control.
Sorcery
Howl of the Night Pack (m14) 178

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
3 mana - 1 card
0 pips - 0 cards
3 mana - 1 card
0 pips - 0 cards
3 mana - 1 card
16 pips - 14 cards
4 mana - 2 cards
39 pips - 33 cards
3 mana - 1 card
0 pips - 0 cards
2 mana - 1 card
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