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Custom
Size: 64Est cost: $28.64
No deck tags
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0 viewsNaN secs ago
Custom
Size: 64Est cost: $28.64
No deck tags
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Creature

Qty: 23 Price: $10.57
Bird Admirer
Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Archer Werewolf
Bird Admirer // Wing Shredder (mid) 298Bird Admirer // Wing Shredder (mid) 298
Bird Admirer
Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Archer Werewolf
Bird Admirer // Wing Shredder (mid) 298Bird Admirer // Wing Shredder (mid) 298
Bounding Wolf
Flash
Reach
Creature - Wolf
Bounding Wolf (j22) 633
Burly Breaker
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Burly Breaker // Dire-Strain Demolisher (mid) 299Burly Breaker // Dire-Strain Demolisher (mid) 299
Burly Breaker
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Burly Breaker // Dire-Strain Demolisher (mid) 299Burly Breaker // Dire-Strain Demolisher (mid) 299
Flourishing Hunter
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Creature - Spirit Wolf
Flourishing Hunter (j22) 662
Flourishing Hunter
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Creature - Spirit Wolf
Flourishing Hunter (j22) 662
Hookhand Mariner
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hookhand Mariner // Riphook Raider (vow) 203Hookhand Mariner // Riphook Raider (vow) 203
Hookhand Mariner
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hookhand Mariner // Riphook Raider (vow) 203Hookhand Mariner // Riphook Raider (vow) 203
Hound Tamer
Trample
: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hound Tamer // Untamed Pup (mid) 302Hound Tamer // Untamed Pup (mid) 302
Howlpack Piper
This spell can't be countered.
,
: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Howlpack Piper // Wildsong Howler (vow) 205Howlpack Piper // Wildsong Howler (vow) 205
Oakshade Stalker
You may cast this spell as though it had flash if you pay
more to cast it.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf Ranger
Oakshade Stalker // Moonlit Ambusher (vow) 212Oakshade Stalker // Moonlit Ambusher (vow) 212
Outland Liberator
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Outland Liberator // Frenzied Trapbreaker (mid) 190Outland Liberator // Frenzied Trapbreaker (mid) 190
Packsong Pup
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its power.
Creature - Wolf
Packsong Pup (j22) 703
Packsong Pup
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its power.
Creature - Wolf
Packsong Pup (j22) 703
Snarling Wolf
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Wolf
Snarling Wolf (vow) 219
Snarling Wolf
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Wolf
Snarling Wolf (vow) 219
Tireless Hauler
Vigilance
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Tireless Hauler // Dire-Strain Brawler (mid) 305Tireless Hauler // Dire-Strain Brawler (mid) 305
Tireless Hauler
Vigilance
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Tireless Hauler // Dire-Strain Brawler (mid) 305Tireless Hauler // Dire-Strain Brawler (mid) 305
Weaver of Blossoms
: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226
Weaver of Blossoms
: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226

Creature

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Enchantment

Qty: 2 Price: $0.70
Howl of the Hunt
Flash
Enchant creature
When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Howl of the Hunt (j22) 672
Nature's Embrace
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has "
: Add two mana of any one color."
Enchantment - Aura
Nature's Embrace (vow) 211

Enchantment

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Instant

Qty: 13 Price: $4.55
Bull's Strength
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Instant
Bull's Strength (afr) 174
Clear Shot
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Instant
Clear Shot (j25) 645
Crushing Canopy
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Instant
Crushing Canopy (vow) 194
Crushing Canopy
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Instant
Crushing Canopy (vow) 194
Crushing Canopy
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Instant
Crushing Canopy (vow) 194
Massive Might
Target creature gets +2/+2 and gains trample until end of turn.
Instant
Massive Might (vow) 208
Massive Might
Target creature gets +2/+2 and gains trample until end of turn.
Instant
Massive Might (vow) 208
Massive Might
Target creature gets +2/+2 and gains trample until end of turn.
Instant
Massive Might (vow) 208
Thwart the Enemy
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Thwart the Enemy (iko) 173
Witch's Web
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Instant
Witch's Web (vow) 227
Witch's Web
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Instant
Witch's Web (vow) 227

Instant

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Land

Qty: 22 Price: $11.42
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (j22) 813
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (j22) 813
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (j22) 813
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (j22) 813
Forest
(
: Add
.)
Basic Land - Forest
Forest (c19) 302
Forest
(
: Add
.)
Basic Land - Forest
Forest (c19) 302
Forest
(
: Add
.)
Basic Land - Forest
Forest (c19) 302
Forest
(
: Add
.)
Basic Land - Forest
Forest (c19) 302
Forest
(
: Add
.)
Basic Land - Forest
Forest (afr) 279
Forest
(
: Add
.)
Basic Land - Forest
Forest (afr) 279
Forest
(
: Add
.)
Basic Land - Forest
Forest (afr) 280
Forest
(
: Add
.)
Basic Land - Forest
Forest (afr) 281
Forest
(
: Add
.)
Basic Land - Forest
Forest (mid) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (mid) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (mid) 277
Forest
(
: Add
.)
Basic Land - Forest
Forest (vow) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (vow) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (vow) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (vow) 277
Forest
(
: Add
.)
Basic Land - Forest
Forest (vow) 277
Forest
(
: Add
.)
Basic Land - Forest
Forest (j22) 110
Forest
(
: Add
.)
Basic Land - Forest
Forest (j22) 111

Land

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Sorcery

Qty: 4 Price: $1.40
Mulch
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Mulch (vow) 210
Mulch
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Mulch (vow) 210
Mulch
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Mulch (vow) 210
Retrieve
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Sorcery
Retrieve (vow) 215

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
8 mana - 3 cards
0 pips - 0 cards
8 mana - 3 cards
0 pips - 0 cards
8 mana - 3 cards
0 pips - 0 cards
8 mana - 3 cards
46 pips - 42 cards
26 mana - 21 cards
0 pips - 0 cards
0 mana - 0 cards
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