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Custom
Size: 100Est cost: $244.21
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $244.21
No deck tags
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Commander

Qty: 1 Price: $3.49
Urza, Academy Headmaster
+1: Head to AskUrza.com and click +1.
−1: Head to AskUrza.com and click -1.
−6: Head to AskUrza.com and click -6.
Legendary Planeswalker - Urza
Urza, Academy Headmaster (ust) 136

Commander

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Artifact

Qty: 6 Price: $2.28
Buzzing Whack-a-Doodle
As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz.
• Whack —
: Target player loses 2 life.
• Doodle —
: You gain 3 life.
• Buzz —
,
: Draw a card.
Artifact
Buzzing Whack-a-Doodle (ust) 141
Krark's Other Thumb
If you would roll a die, instead roll two of those dice and ignore one of those results.
Legendary Artifact
Krark's Other Thumb (und) 79
Mad Science Fair Project
: Roll a six-sided die. On a 3 or lower, target player adds
. Otherwise, that player adds one mana of any color they choose.
Artifact
Mad Science Fair Project (ust) 154
Mirror Mirror
This artifact enters tapped.
,
, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Artifact
Mirror Mirror (ugl) 77
Split Screen
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Artifact
Split Screen (ulst) 60
Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Artifact - Equipment
Sword of Dungeons & Dragons (ulst) 61

Artifact

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Creature

Qty: 33 Price: $10.51
Baron Von Count
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
Legendary Creature - Human Villain
Baron Von Count (ulst) 43
Blurry Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature Artifact - Cyborg Beeble
Blurry Beeble (ust) 27
Border Guardian
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature.
Whenever you cast a black-bordered spell, this creature can't be blocked this turn.
Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
Creature Artifact - Knight
Border Guardian (ust) 140
Clam-I-Am
If you roll a 3 on a six-sided die, you may reroll that die.
Creature - Clamfolk
Clam-I-Am (ugl) 19
Earl of Squirrel
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
Creature - Advisor Squirrel Noble
Earl of Squirrel (ulst) 108
Elvish Impersonators
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
Creature - Elves
Elvish Impersonators (und) 62
Free-Range Chicken
: Roll two six-sided dice. If both results are the same, this creature gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
Creature - Bird
Free-Range Chicken (und) 63
Goblin Haberdasher
Menace (This creature can't be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.
Creature - Goblin Hatificer
Goblin Haberdasher (und) 51
Graveyard Busybody
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
Creature - Human Spy
Graveyard Busybody (ulst) 15
Ground Pounder
: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.
Creature - Goblin Warrior
Ground Pounder (ust) 110
Hammer Jammer
As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.
Creature - Goblin Warrior
Hammer Jammer (ust) 86
Hangman
As this creature enters, secretly note a word with six to eight letters.
: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice this creature.
Creature - Human Villain
Hangman (ust) 56
Hoisted Hireling
This creature has flying as long as it's being held above the battlefield.
Creature - Zombie
Hoisted Hireling (und) 37
Hungry Hungry Heifer
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice this creature.
Creature - Cow
Hungry Hungry Heifer (ugl) 63
Hydradoodle
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Creature - Hydra Dog
Hydradoodle (ulst) 36
Infinity Elemental
(This creature has INFINITE POWER.)
Creature - Elemental
Infinity Elemental (ulst) 29
Inhumaniac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
Creature - Brainiac
Inhumaniac (und) 41
It That Gets Left Hanging
When this creature enters, ask a person outside the game to high-five you. If they won't, this creature gains haste until end of turn.
Creature - Elemental Horror
It That Gets Left Hanging (ust) 89
Johnny, Combo Player
: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Human Gamer
Johnny, Combo Player (und) 23
Miss Demeanor
Flying, first strike
At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice this creature.
Creature - Lady of Proper Etiquette
Miss Demeanor (ugl) 10
Ol' Buzzbark
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
Legendary Creature - Goblin Warrior
Ol' Buzzbark (ulst) 51
Old-Fashioned Vampire
Flying
This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.
Creature - Vampyre
Old-Fashioned Vampire (ust) 62
Painiac
At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.
Creature - Brainiac
Painiac (und) 55
Poultrygeist
Flying
Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice this creature. Otherwise, put a +1/+1 counter on this creature.
Creature - Bird Spirit
Poultrygeist (und) 43
Shellephant
: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
Creature - Elephant Turtle and/or
Shellephant (ust) 121
Slaying Mantis
Just a second (As long as this spell is on the stack, players can't move permanents.)
This creature enters by being thrown from a distance of at least three feet.
When this creature enters, it fights each creature an opponent controls that it touched as it entered.
Creature - Insect Wrestler
Slaying Mantis (und) 69
Snickering Squirrel
You may tap this creature to increase the result of a die any player rolled by 1.
Creature - Advisor Squirrel
Snickering Squirrel (und) 45
Spark Fiend
When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.
Creature - Beast
Spark Fiend (ugl) 51
Spike, Tournament Grinder
(
can be paid with either
or 2 life.)
: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
Legendary Creature - Human Gamer
Spike, Tournament Grinder (ulst) 24
Steel Squirrel
Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result.
: Roll a six-sided die.
Creature Artifact - Squirrel
Steel Squirrel (ust) 162
The Big Idea
,
: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
Legendary Creature - Villain Brainiac
The Big Idea (ulst) 26
Timmy, Power Gamer
: You may put a creature card from your hand onto the battlefield.
Legendary Creature - Human Gamer
Timmy, Power Gamer (und) 73
Willing Test Subject
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature.
: Roll a six-sided die.
Creature - Spider Scientist Monkey
Willing Test Subject (ust) 126

Creature

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Enchantment

Qty: 18 Price: $17.76
Animate Library
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile this Aura instead.
Enchantment - Aura
Animate Library (ulst) 11
As Luck Would Have It
Hexproof
Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
Enchantment
As Luck Would Have It (ulst) 33
Burning Cinder Fury of Crimson Chaos Fire
Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.
At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.
Enchantment
Burning Cinder Fury of Crimson Chaos Fire (ugl) 40
Censorship
As this enchantment enters, choose a word.
Whenever a player says the chosen word, this enchantment deals 2 damage to that player.
Enchantment
Censorship (ugl) 15
Chittering Doom
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Enchantment
Chittering Doom (ust) 104
Cramped Bunker
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
Enchantment
Cramped Bunker (ulst) 45
Fowl Play
Enchant creature
Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
Enchantment - Aura
Fowl Play (ugl) 24
Free-for-All
When this enchantment enters, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield.
When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.
Enchantment
Free-for-All (ugl) 25
GO TO JAIL
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Enchantment
GO TO JAIL (und) 6
Handcuffs
As this enchantment enters, choose a player.
When the chosen player's hands aren't touching each other, sacrifice this enchantment and that player sacrifices three permanents.
Enchantment
Handcuffs (ugl) 32
Hazmat Suit (Used)
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Enchantment - Aura
Hazmat Suit (Used) (ust) 57
Mine, Mine, Mine!
When this enchantment enters, each player puts their library into their hand.
Players have no maximum hand size and don't lose the game for drawing from an empty library.
Each player can't cast more than one spell each turn.
When this enchantment leaves the battlefield, each player shuffles their hand and graveyard into their library.
Enchantment
Mine, Mine, Mine! (ugl) 65
Over My Dead Bodies
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
Enchantment
Over My Dead Bodies (ulst) 23
Psychic Network
Each player plays with the top card of their library held against their forehead, revealed to each other player.
Enchantment
Psychic Network (ugl) 26
Ricochet
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
Enchantment
Ricochet (ugl) 50
Squirrel Farm
: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
Enchantment
Squirrel Farm (und) 71
Squirrel-Powered Scheme
Increase the result of each die you roll by 2.
Enchantment
Squirrel-Powered Scheme (ust) 70
Topsy Turvy
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.
Enchantment
Topsy Turvy (und) 29

Enchantment

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Instant

Qty: 5 Price: $1.75
AWOL
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Instant
AWOL (und) 2
capital offense
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
instant
capital offense (ust) 52
Double Dip
Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
Instant
Double Dip (ugl) 3
Growth Spurt
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Instant
Growth Spurt (und) 64
Time Out
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Instant
Time Out (und) 28

Instant

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Land

Qty: 28 Price: $201.72
Forest
(
: Add
.)
Basic Land - Forest
Forest (ugl) 88
Island
(
: Add
.)
Basic Land - Island
Island (unh) 137
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (unf) 489
Plains
(
: Add
.)
Basic Land - Plains
Plains (und) 88
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (und) 92

Land

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Sorcery

Qty: 9 Price: $5.02
Box of Free-Range Goblins
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
Sorcery
Box of Free-Range Goblins (ust) 77
Double Deal
Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
Sorcery
Double Deal (ugl) 42
Gerrymandering
Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
Sorcery
Gerrymandering (ugl) 59
Hammer Helper
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
Sorcery
Hammer Helper (ust) 85
Incoming!
Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Sorcery
Incoming! (ugl) 64
Oddly Uneven
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
Sorcery
Oddly Uneven (ulst) 6
Prismatic Wardrobe
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
Sorcery
Prismatic Wardrobe (ugl) 12
Selfie Preservation
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Sorcery
Selfie Preservation (ust) 119
Strategy, Schmategy
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Sorcery
Strategy, Schmategy (und) 58

Sorcery

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Tokens & Extras

Qty: 4 Price: $1.68
Brainiac
Creature Token - Brainiac
Brainiac (tust) 10
Dragon
Flying
Creature Token - Dragon
Dragon (tund) 4
Goblin
Creature Token - Goblin
Goblin (tmkm) 6
Squirrel
Creature Token - Squirrel
Squirrel (tdmr) 13

Tokens & Extras

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Deck Info

Deck stats

8 pips - 7 cards
5 mana - 5 cards
15 pips - 12 cards
5 mana - 5 cards
19 pips - 14 cards
6 mana - 6 cards
21 pips - 17 cards
6 mana - 6 cards
30 pips - 21 cards
6 mana - 6 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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