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Custom
Size: 60Est cost: $31.72
No deck tags
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0 viewsNaN secs ago
Custom
Size: 60Est cost: $31.72
No deck tags
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Creature

Qty: 4 Price: $1.40
Steadfast Paladin
Lifelink
Creature - Knight Dwarf
Steadfast Paladin (afr) 38

Creature

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Drain

Qty: 4 Price: $1.40
Smitten Swordmaster
Lifelink
Creature - Human Knight
Smitten Swordmaster // Curry Favor (moc) 268

Drain

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Instant

Qty: 2 Price: $1.58
Thraben Charm
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Instant
Thraben Charm (mh3) 45

Instant

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Land

Qty: 24 Price: $12.16
Contaminated Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Contaminated Landscape (mh3) 218
Plains
(
: Add
.)
Basic Land - Plains
Plains (mh3) 304
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh3) 306

Land

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Removal

Qty: 4 Price: $1.40
You Hear Something on Watch
Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
Instant
You Hear Something on Watch (afr) 42

Removal

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Tokens

Qty: 22 Price: $7.70
Argivian Cavalier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Knight Orc
Argivian Cavalier (dmu) 4
Attended Knight
First strike
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Knight
Attended Knight (mm3) 1
Call the Cavalry
Create two 2/2 white Knight creature tokens with vigilance.
Sorcery
Call the Cavalry (dom) 9
Gallant Cavalry
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
Creature - Human Knight
Gallant Cavalry (j22) 186
Hopeful Vigil
When this enchantment enters, create a 2/2 white Knight creature token with vigilance.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Enchantment
Hopeful Vigil (woe) 17
Knightly Valor
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Knightly Valor (wot) 8

Tokens

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Sideboard

Qty: 8 Price: $6.08
Dawn Charm
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Instant
Dawn Charm (cmr) 371
Ledev Guardian
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Creature - Human Knight
Ledev Guardian (grn) 18
Westfold Rider
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
Creature - Human Knight
Westfold Rider (ltr) 37
Youthful Knight
First strike
Creature - Human Knight
Youthful Knight (eld) 37

Sideboard

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Maybeboard

Qty: 39 Price: $13.99
Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (j25) 165
Ardenvale Tactician
Flying
Creature - Human Knight
Ardenvale Tactician // Dizzying Swoop (eld) 5
Benalish Cavalry
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature - Human Knight
Benalish Cavalry (tsr) 7
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (ltr) 7
Idyllic Grange
(
: Add
.)
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Land - Plains
Idyllic Grange (eld) 246
Inspiring Captain
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature - Human Knight
Inspiring Captain (jmp) 111
Inspiring Paladin
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)
During your turn, creatures you control with +1/+1 counters on them have first strike.
Creature - Human Knight
Inspiring Paladin (fdn) 18
Knight of Sorrows
This creature can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Knight
Knight of Sorrows (plst) RNA-14
Knight of the New Coalition
Vigilance
When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
Creature - Human Knight
Knight of the New Coalition (mom) 25
Lash of Thorns
Target creature gets +2/+1 and gains deathtouch until end of turn.
Instant
Lash of Thorns (eld) 92
Lost Legion
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Knight Spirit
Lost Legion (eld) 94
Luxknight Breacher
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Creature - Human Knight
Luxknight Breacher (eoe) 26
Mesa Cavalier
Flying
When this creature enters, you gain 2 life.
Creature - Human Knight
Mesa Cavalier (dmu) 26
Outflank
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Instant
Outflank (eld) 23
Paladin's Arms
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+1, has ward
, and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Paladin's Arms (fin) 28
Reave Soul
Destroy target creature with power 3 or less.
Sorcery
Reave Soul (eld) 103
Recruitment Drive
Roll a d20.
1—9 | Create two 1/1 white Soldier creature tokens.
10—19 | Create two 2/2 white Knight creature tokens.
20 | Create three 2/2 white Knight creature tokens.
Sorcery
Recruitment Drive (clb) 38
Savior of the Sleeping
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Creature - Human Knight
Savior of the Sleeping (woe) 28
Stockpiling Celebrant
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
Creature - Knight Dwarf
Stockpiling Celebrant (woe) 32
Sunlit Marsh
(
: Add
or
.)
This land enters tapped.
Land - Plains Swamp
Sunlit Marsh (dmu) 257
Sunspring Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
Enchantment
Sunspring Expedition (zen) 37
Veteran Cavalier
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Human Knight
Veteran Cavalier (9ed) 52

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Deck Info

Deck stats

32 pips - 32 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 0 cards
8 pips - 4 cards
6 mana - 6 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
4 mana - 4 cards
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