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Custom
Size: 101Est cost: $643.49
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0 viewsNaN secs ago
Custom
Size: 101Est cost: $643.49
No deck tags
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Commander

Qty: 1 Price: $5.99
Ezio Auditore da Firenze
Menace
Assassin spells you cast have freerunning
. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay
if that player has 10 or less life. When you do, that player loses the game.
Legendary Creature - Human Assassin
Ezio Auditore da Firenze (acr) 25

Commander

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Board Wipe

Qty: 2 Price: $13.48
Desynchronization
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Instant
Desynchronization (acr) 159
What Must Be Done
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
What Must Be Done (acr) 157

Board Wipe

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Buff

Qty: 19 Price: $213.81
Achilles Davenport
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Legendary Creature - Human Assassin
Achilles Davenport (acr) 294
Assassin Gauntlet
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Artifact - Equipment
Assassin Gauntlet (acr) 12
Bayek of Siwa
Double strike
During your turn, other historic creatures you control have double strike.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Legendary Creature - Human Assassin
Bayek of Siwa (acr) 231
Bleeding Effect
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Enchantment
Bleeding Effect (acr) 51
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 255
Caduceus, Staff of Hermes
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip
Legendary Artifact - Equipment
Caduceus, Staff of Hermes (acr) 155
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 201
Evie Frye
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
,
: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Legendary Creature - Human Assassin
Evie Frye (acr) 192
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 169
Hidden Blade
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Artifact - Equipment
Hidden Blade (acr) 73
Hidden Footblade
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hidden Footblade (acr) 216
Hookblade
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0.
During your turn, equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hookblade (acr) 6
Ramses, Assassin Lord
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Legendary Creature - Human Assassin
Ramses, Assassin Lord (sld) 1560
Smoke Bomb
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
Artifact
Smoke Bomb (acr) 75
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 261
The Capitoline Triad
Those Who Came Before — This spell costs
less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
Legendary Creature - Artificer God
The Capitoline Triad (acr) 172
The Spear of Leonidas
Whenever equipped creature attacks, choose one —
• Bull Rush — It gains double strike until end of turn.
• Summon — Create Phobos, a legendary 3/2 red Horse creature token.
• Revelation — Discard two cards, then draw two cards.
Equip
Legendary Artifact - Equipment
The Spear of Leonidas (acr) 165
Towering Viewpoint
Defender, reach
Leap of Faith —
: Target creature gains flying until end of turn.
Creature Artifact - Wall
Towering Viewpoint (acr) 77
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (sld) 1574

Buff

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Card Advantage

Qty: 12 Price: $101.78
Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle
Adrestia (acr) 252
Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin
Basim Ibn Ishaq (acr) 49
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 198
Cleopatra, Exiled Pharaoh
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
Legendary Creature - Human Noble
Cleopatra, Exiled Pharaoh (acr) 119
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (acr) 84
Crystal Skull, Isu Spyglass
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Legendary Artifact
Crystal Skull, Isu Spyglass (acr) 15
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 17
Ezio, Blade of Vengeance
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
Legendary Creature - Human Assassin
Ezio, Blade of Vengeance (acr) 275
Kassandra, Eagle Bearer
Haste
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
Legendary Creature - Human Warrior Assassin
Kassandra, Eagle Bearer (acr) 271
Lydia Frye
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature - Human Assassin
Lydia Frye (acr) 241
Senu, Keen-Eyed Protector
Flying, vigilance
, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Legendary Creature - Bird Scout
Senu, Keen-Eyed Protector (acr) 181
Yggdrasil, Rebirth Engine
When Yggdrasil enters, exile all creature cards from your graveyard.
: Exile the top three cards of your library.
,
: Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
Legendary Artifact
Yggdrasil, Rebirth Engine (acr) 126

Card Advantage

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Graveyard Play

Qty: 9 Price: $21.31
Altaïr Ibn-La'Ahad
First strike
Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
Legendary Creature - Human Assassin
Altaïr Ibn-La'Ahad (acr) 45
Ballad of the Black Flag
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV — Historic spells you cast this turn cost
less to cast.
Enchantment - Saga
Ballad of the Black Flag (acr) 13
Havi, the All-Father
Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
Legendary Creature - Warrior God
Havi, the All-Father (acr) 146
Jacob Frye
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Legendary Creature - Human Assassin
Jacob Frye (acr) 132
Layla Hassan
First strike
When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
Legendary Creature - Human Assassin
Layla Hassan (acr) 177
Reconstruct History
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
Sorcery
Reconstruct History (acr) 97
Restart Sequence
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature card from your graveyard to the battlefield.
Sorcery
Restart Sequence (acr) 30
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (acr) 262
The Aesir Escape Valhalla
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile a permanent card from your graveyard. You gain life equal to its mana value.
II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III — Return this Saga and the exiled card to their owner's hand.
Enchantment - Saga
The Aesir Escape Valhalla (acr) 39

Graveyard Play

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Land

Qty: 36 Price: $157.64
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 171
Brotherhood Headquarters
: Add
.
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
Land
Brotherhood Headquarters (acr) 80
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 806
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (pip) 792
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (acr) 112
Forest
(
: Add
.)
Basic Land - Forest
Forest (acr) 109
Island
(
: Add
.)
Basic Land - Island
Island (acr) 103
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (acr) 107
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (acr) 114
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (pip) 279
Plains
(
: Add
.)
Basic Land - Plains
Plains (acr) 101
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (acr) 115
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (acr) 111
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (acr) 106
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (acr) 116

Land

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Misc.

Qty: 4 Price: $13.96
Arbaaz Mir
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Assassin
Arbaaz Mir (acr) 138
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 179
Shay Cormac
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Legendary Creature - Human Knight Rogue
Shay Cormac (acr) 153
The Animus
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Legendary Artifact
The Animus (acr) 168

Misc.

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Protection

Qty: 3 Price: $35.47
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (sld) 1572
Haystack
,
: Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Artifact
Haystack (sld) 802
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (acr) 195

Protection

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Ramp

Qty: 4 Price: $22.76
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (rvr) 442
Eivor, Wolf-Kissed
Trample, haste
Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
Legendary Creature - Human Warrior Assassin
Eivor, Wolf-Kissed (acr) 235
Shaun & Rebecca, Agents
Vigilance
When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
: Add
. When you do, mill two cards.
Legendary Creature - Human Assassin Scientist
Shaun & Rebecca, Agents (acr) 152
Viewpoint Synchronization
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Viewpoint Synchronization (acr) 43

Ramp

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Removal

Qty: 8 Price: $18.32
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (acr) 166
Chain Assassination
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
Instant
Chain Assassination (acr) 23
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (acr) 205
Mortify
Destroy target creature or enchantment.
Instant
Mortify (acr) 96
Murder
Destroy target creature.
Instant
Murder (acr) 208
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (acr) 178
Royal Assassin
: Destroy target tapped creature.
Creature - Human Assassin
Royal Assassin (acr) 164
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (acr) 251

Removal

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Token Gen.

Qty: 3 Price: $38.97
Aya of Alexandria
Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Assassin
Aya of Alexandria (acr) 140
Edward Kenway
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Legendary Creature - Human Assassin Pirate
Edward Kenway (acr) 234
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Legendary Creature - Human Assassin
Queen Marchesa (sld) 1559

Token Gen.

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Maybeboard

Qty: 8 Price: $8.90
Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (plst) CON-141
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (woe) 254
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (c16) 299
Hall of Oracles
: Add
.
,
: Add one mana of any color.
: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Land
Hall of Oracles (stx) 267
Hidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Hidden Grotto (blb) 254
Public Thoroughfare
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped artifact or land you control.
: Add one mana of any color.
Land
Public Thoroughfare (mkm) 265
Shimmering Grotto
: Add
.
,
: Add one mana of any color.
Land
Shimmering Grotto (ima) 248
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (lcc) 366

Maybeboard

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Deck Info

Deck stats

22 pips - 21 cards
12 mana - 11 cards
19 pips - 15 cards
14 mana - 13 cards
26 pips - 23 cards
20 mana - 19 cards
13 pips - 13 cards
13 mana - 12 cards
7 pips - 7 cards
13 mana - 12 cards
0 pips - 0 cards
3 mana - 3 cards
Card NameQtyOdds
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