Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 100Est cost: $130.04
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 100Est cost: $130.04
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $10.99
Minn, Wily Illusionist
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Legendary Creature - Wizard Gnome
Minn, Wily Illusionist (afc) 16

Commander

(CTRL to add secondary)

Clones

Qty: 2 Price: $7.18
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (afc) 89
Phantom Steed
Flash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Creature - Illusion Horse
Phantom Steed (afc) 18

Clones

(CTRL to add secondary)

Counters

Qty: 2 Price: $1.04
Jace's Projection
Whenever you draw a card, put a +1/+1 counter on this creature.
: Put a loyalty counter on target Jace planeswalker.
Creature - Wizard Illusion
Jace's Projection (war) 272
Oneirophage
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
Creature - Illusion Squid
Oneirophage (jmp) 162

Counters

(CTRL to add secondary)

Creature

Qty: 13 Price: $4.63
Illusionary Servant
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Illusion
Illusionary Servant (m10) 57
Illusory Angel
Cast this spell only if you've cast another spell this turn.
Flying
Creature - Angel Illusion
Illusory Angel (ima) 59
Jace's Phantasm
Flying
This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Creature - Illusion
Jace's Phantasm (ima) 60
Krovikan Mist
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Creature - Illusion
Krovikan Mist (ddm) 8
Labyrinth Guardian
When this creature becomes the target of a spell, sacrifice it.
Embalm
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
Creature - Warrior Illusion
Labyrinth Guardian (akh) 60
Phantasmal Abomination
Defender
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Illusion
Phantasmal Abomination (roe) 80
Phantasmal Bear
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Illusion Bear
Phantasmal Bear (a25) 69
Phantasmal Dragon
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Dragon Illusion
Phantasmal Dragon (ddm) 14
Phantasmal Dreadmaw
Trample
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Dinosaur Illusion
Phantasmal Dreadmaw (mh2) 55
Phantasmal Forces
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay
.
Creature - Illusion
Phantasmal Forces (5ed) 106
Phantasmal Shieldback
When this creature becomes the target of a spell or ability, sacrifice it.
When this creature dies, draw a card.
Creature - Illusion Turtle
Phantasmal Shieldback (j25) 8
Phantom Beast
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Beast Illusion
Phantom Beast (m11) 69
Wandering Eye
Flying
Players play with their hands revealed.
Creature - Illusion
Wandering Eye (nem) 50

Creature

(CTRL to add secondary)

Draw

Qty: 16 Price: $29.62
Academy Loremaster
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost
more to cast.
Creature - Human Wizard
Academy Loremaster (dmu) 40
Artificer's Epiphany
Draw two cards. If you control no artifacts, discard a card.
Instant
Artificer's Epiphany (ddu) 36
Carnage Altar
, Sacrifice a creature: Draw a card.
Artifact
Carnage Altar (c13) 238
Dream Strix
Flying
When this creature becomes the target of a spell, sacrifice it.
When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Bird Illusion
Dream Strix (stx) 42
Endless Atlas
,
: Draw a card. Activate only if you control three or more lands with the same name.
Artifact
Endless Atlas (cmm) 947
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 96
Illusory Ambusher
Flash (You may cast this spell any time you could cast an instant.)
Whenever this creature is dealt damage, draw that many cards.
Creature - Cat Illusion
Illusory Ambusher (c20) 113
Inscription of Insight
Kicker

Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Sorcery
Inscription of Insight (znr) 61
Meeting of Minds
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Draw two cards.
Instant
Meeting of Minds (mom) 66
Perilous Research
Draw two cards, then sacrifice a permanent.
Instant
Perilous Research (mma) 58
Pulse of the Grid
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Instant
Pulse of the Grid (dst) 29
Quick Study
Draw two cards.
Instant
Quick Study (fdn) 513
Soul Read
Choose one —
• Counter target spell unless its controller pays
.
• Draw two cards.
Instant
Soul Read (j25) 362
Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion
Toothy, Imaginary Friend (bbd) 12
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (afr) 81
Words of Wisdom
You draw two cards, then each other player draws a card.
Instant
Words of Wisdom (ody) 114

Draw

(CTRL to add secondary)

Enchantment

Qty: 3 Price: $1.05
Halcyon Glaze
Whenever you cast a creature spell, this enchantment becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
Enchantment
Halcyon Glaze (rav) 54
Veiled Apparition
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay
."
Enchantment
Veiled Apparition (usg) 107
Veiled Sentry
When an opponent casts a spell, if this permanent is an enchantment, it becomes an Illusion creature with power and toughness each equal to that spell's mana value.
Enchantment
Veiled Sentry (usg) 109

Enchantment

(CTRL to add secondary)

Land

Qty: 39 Price: $31.87
Blighted Cataract
: Add
.
,
, Sacrifice this land: Draw two cards.
Land
Blighted Cataract (bfz) 229
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (iko) 245
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (eld) 242
Coral Atoll
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add
.
Land
Coral Atoll (cmr) 480
Desert of the Mindful
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Mindful (hou) 173
Island
(
: Add
.)
Basic Land - Island
Island (dsk) 280
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (mh1) 242
Memorial to Genius
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw two cards.
Land
Memorial to Genius (c21) 301
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (who) 296
Remote Isle
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Remote Isle (dmr) 254
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (fdn) 267
The Surgical Bay
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw a card.
Land - Sphere
The Surgical Bay (one) 260
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (lcc) 366
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (who) 330

Land

(CTRL to add secondary)

Protection

Qty: 2 Price: $2.28
Kasmina, Enigmatic Mentor
Spells your opponents cast that target a creature or planeswalker you control cost
more to cast.
−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Legendary Planeswalker - Kasmina
Kasmina, Enigmatic Mentor (j22) 60
Lord of the Unreal
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature - Human Wizard
Lord of the Unreal (m12) 62

Protection

(CTRL to add secondary)

Ramp

Qty: 7 Price: $15.29
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dsc) 92
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (fdn) 726
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dsc) 248
Mistform Warchief
Creature spells you cast that share a creature type with this creature cost
less to cast.
: This creature becomes the creature type of your choice until end of turn.
Creature - Illusion
Mistform Warchief (scg) 43
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (clb) 337
Sol Ring
: Add
.
Artifact
Sol Ring (dsc) 94

Ramp

(CTRL to add secondary)

Removal

Qty: 15 Price: $26.09
Aether Gale
Return six target nonland permanents to their owners' hands.
Sorcery
Aether Gale (dsc) 109
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (dsc) 110
Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (mh1) 40
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (otc) 92
Dismiss into Dream
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Enchantment
Dismiss into Dream (m14) 50
Draining Whelk
Flash
Flying
When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
Creature - Illusion
Draining Whelk (tsr) 62
Frogify
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Enchantment - Aura
Frogify (2xm) 52
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (fdn) 156
Kasmina's Transmutation
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Enchantment - Aura
Kasmina's Transmutation (rvr) 46
Spellgyre
Choose one —
• Counter target spell.
• Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Spellgyre (blb) 72
Summoner's Bane
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Instant
Summoner's Bane (ddm) 31
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168
You Find the Villains' Lair
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
Instant
You Find the Villains' Lair (afr) 84

Removal

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
3 mana - 3 cards
71 pips - 53 cards
36 mana - 36 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
14 mana - 12 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards