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Custom
Size: 100Est cost: $326.44
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $326.44
No deck tags
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Commander

Qty: 1 Price: $2.99
Sidar Jabari of Zhalfir
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
Legendary Creature - Human Knight
Sidar Jabari of Zhalfir (moc) 97

Commander

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Artifact

Qty: 10 Price: $19.60
Altar of the Wretched
When this artifact enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures

: Return this card from your graveyard to your hand.
Artifact
Altar of the Wretched // Wretched Bonemass (lcc) 10Altar of the Wretched // Wretched Bonemass (lcc) 10
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (who) 239
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (voc) 161
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (c18) 203
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (c20) 247
Sol Ring
: Add
.
Artifact
Sol Ring (40k) 249
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (40k) 254
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (40k) 256
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (40k) 258
The Everflowing Well
When The Everflowing Well enters, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
Legendary Artifact
The Everflowing Well // The Myriad Pools (lci) 56The Everflowing Well // The Myriad Pools (lci) 56

Artifact

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Battle

Qty: 2 Price: $1.98
Invasion of New Phyrexia
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create X 2/2 white and blue Knight creature tokens with vigilance.
Battle - Siege
Invasion of New Phyrexia // Teferi Akosa of Zhalfir (mom) 239Invasion of New Phyrexia // Teferi Akosa of Zhalfir (mom) 239
Invasion of Tolvada
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, return target nonbattle permanent card from your graveyard to the battlefield.
Battle - Siege
Invasion of Tolvada // The Broken Sky (mom) 241Invasion of Tolvada // The Broken Sky (mom) 241

Battle

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Creature

Qty: 24 Price: $74.54
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (mid) 1
Benalish Marshal
Other creatures you control get +1/+1.
Creature - Human Knight
Benalish Marshal (dom) 6
Corpse Connoisseur
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie
Corpse Connoisseur (ala) 68
Deranged Assistant
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Wizard
Deranged Assistant (uma) 49
Elenda and Azor
Flying, ward

Whenever Elenda and Azor attacks, you may pay
. If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Legendary Creature - Knight Vampire Sphinx
Elenda and Azor (moc) 6
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (afr) 18
Haytham Kenway
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Legendary Creature - Human Knight
Haytham Kenway (acr) 57
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (moc) 188
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature - Human Knight
Knight Exemplar (moc) 192
Knight-Captain of Eos
When this creature enters, create two 1/1 white Soldier creature tokens.
, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Creature - Human Knight
Knight-Captain of Eos (ala) 17
Lena, Selfless Champion
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Legendary Creature - Human Knight
Lena, Selfless Champion (m19) 21
Lord Skitter, Sewer King
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
Legendary Creature - Rat Noble
Lord Skitter, Sewer King (woe) 97
Millikin
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (mh2) 297
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature - Shapeshifter
Mirror Entity (c16) 70
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (woe) 21
Moorland Rescuer
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this card.
Creature - Human Knight
Moorland Rescuer (mic) 7
Ria Ivor, Bane of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Legendary Creature - Knight Phyrexian
Ria Ivor, Bane of Bladehold (one) 214
Silverwing Squadron
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Creature - Human Knight
Silverwing Squadron (moc) 207
Skyhunter Strike Force
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.
Creature - Knight Cat
Skyhunter Strike Force (onc) 21
Stormscape Familiar
Flying
White spells and black spells you cast cost
less to cast.
Creature - Bird
Stormscape Familiar (pls) 36
Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 36
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (mh2) 108
Werefox Bodyguard
Flash
When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.
, Sacrifice this creature: You gain 2 life.
Creature - Knight Elf Fox
Werefox Bodyguard (woe) 39
Westfold Rider
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
Creature - Human Knight
Westfold Rider (ltr) 37

Creature

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Enchantment

Qty: 4 Price: $14.06
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment
Champions from Beyond (fic) 11
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 15
Greed's Gambit
When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Enchantment
Greed's Gambit (big) 8
Rabble Rousing
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchantment
Rabble Rousing (snc) 24

Enchantment

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Instant

Qty: 10 Price: $53.16
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays
.
Instant
Confounding Riddle (lci) 50
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (ema) 87
Entrapment Maneuver
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Instant
Entrapment Maneuver (c16) 2
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (mm3) 40
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (c21) 71
Intrude on the Mind
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Instant
Intrude on the Mind (mkm) 61
Occult Epiphany
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Instant
Occult Epiphany (voc) 14
Pile On
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Pile On (mom) 122
Protect the Negotiators
Kicker
(You may pay an additional
as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays
for each creature you control.
Instant
Protect the Negotiators (dmu) 62
Szat's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Instant
Szat's Will (cmr) 152

Instant

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Land

Qty: 37 Price: $121.03
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (dmu) 243
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (m3c) 328
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (mh3) 300
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (moc) 396
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Contaminated Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Contaminated Landscape (mh3) 218
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ltc) 307
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (moc) 399
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (ltc) 315
Island
(
: Add
.)
Basic Land - Island
Island (rtr) 255
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (dom) 241
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (2xm) 324
Obscura Storefront
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Obscura Storefront (snc) 252
Plains
(
: Add
.)
Basic Land - Plains
Plains (rtr) 250
Restless Reef
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.
Land
Restless Reef (lci) 282
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (who) 305
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (rtr) 260
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 267
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (md1) 17
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (ltc) 345

Land

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Sorcery

Qty: 12 Price: $39.08
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Citywide Bust
Destroy all creatures with toughness 4 or greater.
Sorcery
Citywide Bust (grn) 4
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (tsr) 111
Dread Summons
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Dread Summons (c15) 20
Incarnation Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield.
Sorcery
Incarnation Technique (c21) 41
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Rite of Oblivion
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Rite of Oblivion (mid) 237
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mh3) 267
Unburial Rites
Return target creature card from your graveyard to the battlefield.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Unburial Rites (afc) 111
Wail of the Forgotten
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Wail of the Forgotten (lci) 244
Welcome the Dead
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Welcome the Dead (tdc) 30

Sorcery

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Deck Info

Deck stats

43 pips - 29 cards
29 mana - 25 cards
14 pips - 13 cards
22 mana - 20 cards
27 pips - 23 cards
25 mana - 23 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
15 mana - 14 cards
Card NameQtyOdds
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