Joined: 7 months ago
Decks: 59
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{"ops":[{"insert":"I first picked up Magic: The Gathering back during the "},{"attributes":{"bold":true},"insert":"Mirage block"},{"insert":"—a long time ago! Since then, I’ve played casually on and off, but my commitment to the game is consistently fueled by my love for "},{"attributes":{"bold":true},"insert":"Limited"},{"insert":". I draft often and make it a point to play almost every "},{"attributes":{"bold":true},"insert":"Prerelease"},{"insert":" event when I can. The intricate synergy, deep lore, and excellent gameplay found in sets like the original "},{"attributes":{"bold":true},"insert":"Theros block"},{"insert":", "},{"attributes":{"bold":true},"insert":"Innistrad"},{"insert":", the legendary world of "},{"attributes":{"bold":true},"insert":"Lord of the Rings"},{"insert":", and the clever wedges of "},{"attributes":{"bold":true},"insert":"Tarkir"},{"insert":" are really what define my favorite aspects of Magic.\n\nFor me, Magic is fundamentally a "},{"attributes":{"bold":true},"insert":"social experience"},{"insert":". Every deck in my profile is something I own "},{"attributes":{"bold":true},"insert":"in paper format"},{"insert":" because I love playing in person with real people. I thrive on the casual, communal atmosphere of Commander and am generally put off by the distance of digital platforms like MTGO or Arena.\n\nWhile I played a little Commander around its \"official\" release (back when the first, rather clunky precons came out), it wasn't until "},{"attributes":{"bold":true},"insert":"2022"},{"insert":" that I finally made it my primary constructed format. Since then, I've become absolutely addicted to "},{"attributes":{"bold":true},"insert":"brewing and building Commander decks"},{"insert":". \n\nMy goal at the table is always to create "},{"attributes":{"bold":true},"insert":"fun, interesting things"},{"insert":" that lead to memorable games. My deck-building philosophy reflects this:\n\n"},{"attributes":{"bold":true},"insert":"Reduce Game Changers:"},{"insert":" I try to intentionally reduce the number of truly oppressive, game-ending spells, unless the commander is designed for pure, aggressive gameplay, or if that card is absolutely essential to making the \"magic\" of the deck happen (pun very much intended)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Color Diversity:"},{"insert":" I strive to keep a nice spread across the color pie, ensuring that all my decks do something truly unique."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI'm always on the hunt for new, fun commanders that can stand the test of time, but I'm also totally willing to replace whever is at the helm if a commander's strategy is too similar to another, better-suited commander, or if their deck is simply "},{"attributes":{"bold":true},"insert":"unfun"},{"insert":" to play against (yes, I'm looking at you, Vivi).\n\nUltimately, I hope that the game thrives for many years to come. While I appreciate the concept of crossovers, I'm not really a fan of some of the "},{"attributes":{"bold":true},"insert":"Universes Beyond"},{"insert":", especially the ones that don't feel like they fit into the world of MTG (I have to say, the "},{"attributes":{"bold":true},"insert":"Spider-Man"},{"insert":" inclusion has been the worst so far).\n"}]}

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