1.2k
3/20/2025
Gwafa Hazid, Profiteer: Shrewd Negotiator
Deck Size: 100
Commander
Legal
Est deck cost: $502.02
Salt sum: 33.51
1.2k
3/20/2025
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Commander

Qty: 1 Price: $3.49
Gwafa Hazid, Profiteer

{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.

Creature
Gwafa Hazid, Profiteer (bbd) 223

Commander

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5. Land

Qty: 37 Price: $178.71
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (cmm) 419
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (afc) 224
Boreal Shelf

This land enters tapped. {T}: Add {W} or {U}.

Land
Boreal Shelf (csp) 144
Castle Ardenvale

This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (eld) 238
Castle Vantress

This land enters tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (eld) 242
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c20) 264
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 260
Glacial Floodplain

({T}: Add {W} or {U}.) This land enters tapped.

Land
Glacial Floodplain (khm) 257
Horizon of Progress

{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.

Land
Horizon of Progress (m3c) 130
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (c20) 282
Lotus Field

Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (pm20) 249p
Magosi, the Waterveil

This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.

Land
Magosi, the Waterveil (zen) 218
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (plst) CHK-279
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (a25) 243
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (m3c) 359
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (ima) 242
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (pm19) 254
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (hou) 182
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (ncc) 427
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (khm) 278
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (khm) 277
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (zne) 28
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (c20) 319
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 361

5. Land

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1. Ramp

Qty: 10 Price: $31.86
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c20) 237
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (c20) 238
Deep Gnome Terramancer

Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

Creature
Deep Gnome Terramancer (clb) 658
Geyser Drake

Flying During turns other than yours, spells you cast cost {1} less to cast.

Creature
Geyser Drake (otj) 51
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Artifact
Midnight Clock (plst) ELD-54
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (c21) 251
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmr) 346
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (afc) 222
Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Creature
Weathered Wayfarer (plst) ONS-59

1. Ramp

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6. Wincon

Qty: 6 Price: $60.74
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 3
Ancient Gold Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

Creature
Ancient Gold Dragon (clb) 3
Luminarch Ascension

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

Enchantment
Luminarch Ascension (a25) 23
Mirrorweave

Each other creature becomes a copy of target nonlegendary creature until end of turn.

Instant
Mirrorweave (cm2) 162
Sakashima's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Sorcery
Sakashima's Will (cmr) 91
Sigarda's Vanguard

Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

Creature
Sigarda's Vanguard (mic) 8

6. Wincon

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2. Card Advantage

Qty: 15 Price: $106.31
Archivist of Oghma

Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Creature
Archivist of Oghma (clb) 4
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (pths) 42★
Brainsurge

Draw four cards, then put two cards from your hand on top of your library in any order.

Instant
Brainsurge (mh3) 53
Cut a Deal

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Sorcery
Cut a Deal (clb) 14
Dawn of a New Age

This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

Enchantment
Dawn of a New Age (ltr) 5
Enduring Curiosity

Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Curiosity (dsk) 51
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 328
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (cns) 97
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
Illusory Ambusher

Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.

Creature
Illusory Ambusher (ima) 58
Mangara, the Diplomat

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Creature
Mangara, the Diplomat (m21) 27
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (akh) 65
Shadow of the Second Sun

Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

Enchantment
Shadow of the Second Sun (mh3) 70
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (c20) 251
Thought Sponge

Flash This creature enters with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When this creature dies, draw cards equal to its power.

Creature
Thought Sponge (c19) 12

2. Card Advantage

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3. Removal

Qty: 10 Price: $25.22
Angel of the Dire Hour

Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.

Creature
Angel of the Dire Hour (jmp) 85
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
Final Showdown

Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

Instant
Final Showdown (otj) 11
Forsake the Worldly

Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Forsake the Worldly (akh) 13
Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (pthb) 19s
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (vow) 63
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (2x2) 23
Razorgrass Ambush

Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Rout

You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Sorcery
Rout (c21) 101
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (voc) 99

3. Removal

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4. Interaction

Qty: 21 Price: $95.69
Aboleth Spawn

Flash Ward {2} Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

Creature
Aboleth Spawn (clb) 662
Access Denied

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Instant
Access Denied (nec) 11
Call the Coppercoats

Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Instant
Call the Coppercoats (c20) 23
Draining Whelk

Flash Flying When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.

Creature
Draining Whelk (tsr) 62
Final-Word Phantom

Flash Flying During each opponent's end step, you may cast spells as though they had flash.

Creature
Final-Word Phantom (mkc) 22
Flare of Denial

You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell.

Instant
Flare of Denial (pmh3) 62s
Flare of Fortitude

You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Instant
Flare of Fortitude (mh3) 26
Grand Crescendo

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

Instant
Grand Crescendo (ncc) 16
Guardian of Faith

Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Creature
Guardian of Faith (afr) 18
High Fae Trickster

Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.

Creature
High Fae Trickster (fdn) 40
Hydroelectric Specimen

Creature
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62
Portal Manipulator

Flash When this creature enters during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.

Creature
Portal Manipulator (clu) 40
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (m21) 63
Selfless Squire

Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.

Creature
Selfless Squire (c21) 103
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Smirking Spelljacker

Flash Flying When this creature enters, exile target spell an opponent controls. Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

Creature
Smirking Spelljacker (otc) 16
Torrential Gearhulk

Flash When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature Artifact
Torrential Gearhulk (kld) 67
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
Windshaper Planetar

Flash Flying When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

Creature
Windshaper Planetar (clb) 50
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52

4. Interaction

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Deck Info

Deck stats

40 pips - 31 cards
27 mana - 23 cards
43 pips - 29 cards
31 mana - 27 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
13 mana - 12 cards
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Description

{"ops":[{"insert":"Pass, Go"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHave you ever wanted to feel like a dirty blue player without having to play 30 counterspells in a deck? If yes, then this might be the deck for you. Close to the entirety of this deck can be played at instant speed either through creatures with flash or any of the instants. On top of that, a significant chunk of this deck is interaction, not necessarily just removal or counterspells but also redirects or things that benefit off of opponents' game actions. In some ways this deck resembles something closer to a tempo deck than a control deck, it's not necessarily just trying to stop anything your opponents do. Rather, it tries to provide incremental value while coming out mana positive in a 4-player setting. For example, counterspells that bring the countered permanent in under your control, which leaves only your opponent down a card and mana, and at the same time technically leaving you neutral in both categories. The same logic applies to other aspects of the deck involving, draw, ramp, and combat. Although this deck doesn't play all that many counterspells, don't get me wrong, this is a control deck. However, this is probably the most interesting and entertaining way to play control.\n\n"},{"attributes":{"bold":true},"insert":"Stats (Updated January 2025)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2025:\tGames Won- 0\n\t\t\t\tGames Played- 0\n\t\t\t\tWin Percentage- 0%\n\t\t\t\tAvg. Turn Length- 0.00\n\t\t\t\tTotal Turns Played- 0\n\t\t\t\tSalt Score Progression- 31.9 --> ?\n\t\t\t\tEDHrec Commander Rank- 1494 --> ?\n\n2024:\tGames Won- 7\n\t\t\t\tGames Played- 13\n\t\t\t\tWin Percentage- 54%\n\t\t\t\tAvg. Turn Length- 11.08\n\t\t\t\tTotal Turns Played- 144\n\t\t\t\tSalt Score Progression- 32.3 --> 31.9\n\t\t\t\tEDHrec Commander Rank- 1130 --> 1487\n\n2023:\tGames Won- 2\n\t\t\t\tGames Played- 5\n\t\t\t\tWin Percentage- 40%\n\t\t\t\tAvg. Turn Length- 12.8\n\t\t\t\tTotal Turns Played- 64\n\t\t\t\tSalt Score Progression- 28.2 --> 29.4\n\t\t\t\tEDHrec Commander Rank- 839 --> 1126\n\n2022:\tGames Won- 6\n\t\t\t\tGames Played- 11\n\t\t\t\tWin Percentage- 55%\n\t\n\n"}]}
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