581
3/23/2025
Token Turbo - Emmara EDH
Deck Size: 100
Commander
Legal
Est deck cost: $498.78
Salt sum: 37.34
581
3/23/2025
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Commander

Qty: 1 Price: $0.99
Emmara, Soul of the Accord

Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.

Creature
Emmara, Soul of the Accord (pgrn) 168

Commander

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Protection

Qty: 6 Price: $126.74
Clever Concealment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Instant
Clever Concealment (onc) 43
Eldrazi Monument

Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.

Artifact
Eldrazi Monument (plst) CMA-216
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (c20) 26
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
King Darien XLVIII

Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.

Creature
King Darien XLVIII (pdmu) 204s
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (c17) 8

Protection

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Removal

Qty: 11 Price: $35.65
Aura Mutation

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.

Instant
Aura Mutation (scd) 217
Aura Shards

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (plst) INV-233
Citywide Bust

Destroy all creatures with toughness 4 or greater.

Sorcery
Citywide Bust (scd) 11
Dusk

Sorcery
Dusk // Dawn (ltc) 166
Expel the Interlopers

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Sorcery
Expel the Interlopers (woe) 381
Kabira Takedown

Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (scd) 29
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (scd) 205
Sundering Growth

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Instant
Sundering Growth (rtr) 223
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dmr) 31
Witch Enchanter

Creature
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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buff

Qty: 2 Price: $7.28
Champion of Lambholt

Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.

Creature
Champion of Lambholt (scd) 174
Shalai, Voice of Plenty

Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Creature
Shalai, Voice of Plenty (woc) 74

buff

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Anthem

Qty: 6 Price: $8.64
Beastmaster Ascension

Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Enchantment
Beastmaster Ascension (ncc) 283
Collective Blessing

Creatures you control get +3/+3.

Enchantment
Collective Blessing (scd) 222
Dictate of Heliod

Flash Creatures you control get +2/+2.

Enchantment
Dictate of Heliod (scd) 19
Harmonious Archon

Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.

Creature
Harmonious Archon (eld) 338
Thunderfoot Baloth

Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.

Creature
Thunderfoot Baloth (scd) 213
Trostani Discordant

Other creatures you control get +1/+1. When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.

Creature
Trostani Discordant (scd) 253

Anthem

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Pump

Qty: 1 Price: $1.99
Strength of the Harvest

Enchantment
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258

Pump

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Tokens

Qty: 7 Price: $16.35
Divine Visitation

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Enchantment
Divine Visitation (2x2) 8
Dollmaker's Shop

Enchantment
Dollmaker's Shop // Porcelain Gallery (dsk) 4
March of the Multitudes

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.

Instant
March of the Multitudes (scd) 236
Presence of Gond

Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."

Enchantment
Presence of Gond (scd) 203
Queen Allenal of Ruadach

Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.

Creature
Queen Allenal of Ruadach (dmu) 210
Selesnya Evangel

{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

Creature
Selesnya Evangel (scd) 241
Stonybrook Schoolmaster

Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Creature
Stonybrook Schoolmaster (mor) 25

Tokens

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Draw

Qty: 12 Price: $159.68
Caretaker's Talent

(Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. {W}: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. {3}{W}: Level 3 Creature tokens you control get +2/+2.

Enchantment
Caretaker's Talent (pblb) 6p
Enduring Innocence

Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Innocence (dsk) 6
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 328
Halo Fountain

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Artifact
Halo Fountain (snc) 15
Idol of Oblivion

{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

Artifact
Idol of Oblivion (scd) 268
Ohran Frostfang

Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Ohran Frostfang (cmm) 309
Rumor Gatherer

Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Creature
Rumor Gatherer (snc) 29
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (moc) 379
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (ema) 187
Tocasia's Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Enchantment
Tocasia's Welcome (bro) 30
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (vow) 46
Wylie Duke, Atiin Hero

Vigilance Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.

Creature
Wylie Duke, Atiin Hero (otj) 239

Draw

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Ramp

Qty: 15 Price: $59.01
Avacyn's Pilgrim

{T}: Add {W}.

Creature
Avacyn's Pilgrim (scd) 171
Citanul Hierophants

Creatures you control have "{T}: Add {G}."

Creature
Citanul Hierophants (scd) 175
Cryptolith Rite

Creatures you control have "{T}: Add one mana of any color."

Enchantment
Cryptolith Rite (soi) 200
Dazzling Theater

Enchantment
Dazzling Theater // Prop Room (dsk) 334
Enduring Vitality

Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Vitality (dsk) 381
Harvest Season

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

Sorcery
Harvest Season (akh) 170
Jaspera Sentinel

Reach {T}, Tap an untapped creature you control: Add one mana of any color.

Creature
Jaspera Sentinel (scd) 194
Leyline Immersion

Enchant legendary creature Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."

Enchantment
Leyline Immersion (mat) 161
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 291
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (s99) 136
Patriar's Seal

{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.

Artifact
Patriar's Seal (clb) 332
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
Saruli Caretaker

Defender {T}, Tap an untapped creature you control: Add one mana of any color.

Creature
Saruli Caretaker (rna) 139
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (scd) 276
Song of Freyalise

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Enchantment
Song of Freyalise (dom) 179

Ramp

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Tutor

Qty: 2 Price: $15.48
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (a25) 203
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34

Tutor

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Land

Qty: 30 (33 w/ MDFC)Price: $38.74
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (bro) 259
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (scd) 292
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (scd) 297
Forest

({T}: Add {G}.)

Land
Forest (scd) 350
Fortified Village

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (scd) 301
Gavony Township

{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land
Gavony Township (c20) 276
Holdout Settlement

{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Holdout Settlement (scd) 305
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (who) 506
Plains

({T}: Add {W}.)

Land
Plains (scd) 335
Razorverge Thicket

This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.

Land
Razorverge Thicket (one) 257
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (woc) 167
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Survivors' Encampment

{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Survivors' Encampment (hou) 184
Wirewood Lodge

{T}: Add {C}. {G}, {T}: Untap target Elf.

Land
Wirewood Lodge (evg) 27

Land

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Recursion

Qty: 2 Price: $2.48
Cosmic Rebirth

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

Instant
Cosmic Rebirth (mat) 78
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (scd) 181

Recursion

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Untap

Qty: 5 Price: $25.75
Drumbellower

Flying Untap all creatures you control during each other player's untap step.

Creature
Drumbellower (nec) 40
Instill Energy

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Enchantment
Instill Energy (4ed) 252
Nature's Chosen

Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Enchantment
Nature's Chosen (all) 97
Quest for Renewal

Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

Enchantment
Quest for Renewal (wwk) 110
Sting, the Glinting Dagger

Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}

Artifact
Sting, the Glinting Dagger (ltr) 250

Untap

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Maybeboard

Qty: 27 Price: $488.83
Adeline, Resplendent Cathar

Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Creature
Adeline, Resplendent Cathar (mid) 312
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 3
Ancient Imperiosaur

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample, ward {2} This creature enters with two +1/+1 counters on it for each creature that convoked it.

Creature
Ancient Imperiosaur (mom) 174
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (akh) 2
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (dmr) 439
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (znr) 284Branchloft Pathway // Boulderloft Pathway (znr) 284
Craterhoof Behemoth

Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (sld) 376
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (sld) 209
Everybody Lives!

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Instant
Everybody Lives! (who) 18
Growing Rites of Itlimoc

Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Horn of Valhalla

Artifact
Horn of Valhalla // Ysgard's Call (clb) 26
Jaheira, Friend of the Forest

Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)

Creature
Jaheira, Friend of the Forest (clb) 518
Kutzil, Malamet Exemplar

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Creature
Kutzil, Malamet Exemplar (lci) 304
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Creature
Mondrak, Glory Dominus (pone) 23p
Moonshaker Cavalry

Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Moonshaker Cavalry (woe) 21
Myrel, Shield of Argive

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Creature
Myrel, Shield of Argive (pbro) 18p
Ojer Taq, Deepest Foundation

Creature
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314
Pili-Pala

Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)

Creature Artifact
Pili-Pala (plst) SHM-258
Pollen-Shield Hare

Creature
Pollen-Shield Hare // Hare Raising (woe) 293
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (c19) 179
Steelshaper's Gift

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Sorcery
Steelshaper's Gift (cmm) 629
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 164
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rtr) 248
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (mkc) 189
Toski, Bearer of Secrets

This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Toski, Bearer of Secrets (mkc) 191
Triumph of the Hordes

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sorcery
Triumph of the Hordes (plst) NPH-123
Umbral Mantle

Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}

Artifact
Umbral Mantle (mb2) 101

Maybeboard

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Deck Info

Deck stats

58 pips - 41 cards
37 mana - 32 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
44 pips - 37 cards
35 mana - 30 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Emmara, Soul of the Accord"},{"insert":" is an amazing commander for any pod. Selesnya has access to some extremely powerful protection ("},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":") and removal which fits well in a token theme ("},{"attributes":{"bold":true},"insert":"Sundering Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aura Mutation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":"), and going wide strategies make it difficult for our enemies to deal with us due to all of our blockers. Green also happens to have some really powerful tap and untap effects that let us profit off of Emmara's easy to trigger ability, such as "},{"attributes":{"bold":true},"insert":"Instill Energy"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Nature's Chosen"},{"insert":". Recover from a board wipe with "},{"attributes":{"bold":true},"insert":"March of the Multitudes"},{"insert":". Draw a ton of cards using "},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Idol of Oblivion"},{"insert":".\n\nTips"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open the Armory"},{"insert":" Tutors: "},{"attributes":{"bold":true},"insert":"Leyline Immersion"},{"insert":" for mana , else grab "},{"attributes":{"bold":true},"insert":"Skullclamp "},{"insert":"for card draw, and "},{"attributes":{"bold":true},"insert":"Sting, Glinting Dagger"},{"insert":" for spamming Emmara on each other player's untap step. Otherwise, "},{"attributes":{"bold":true},"insert":"Nature's Chosen "},{"insert":"lets you tap and untap Emmara on your turn for stonks, (could get you some mana since it lets you untap an artifact ("},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":") or land. If you don't have any tokens to Skullclamp and you want just a little mana and card draw, "},{"attributes":{"bold":true},"insert":"Karametra's Favor"},{"insert":" draws a card on ETB and lets you tap a creature for 1 mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eladamri's Call"},{"insert":" Tutors: "},{"attributes":{"bold":true},"insert":"Shalai, Voice of Plenty"},{"insert":" if you need to protect yourself from burn, otherwise "},{"attributes":{"bold":true},"insert":"Sigarda, Font of Blessing"},{"insert":" is better for protecting your enchantments. "},{"attributes":{"bold":true},"insert":"Drumbellower "},{"insert":"can allow you to get super wide if you have Emmara out, but he also paints a target on your back. "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", if your board is established, is a good card draw engine. Otherwise you can grab "},{"attributes":{"bold":true},"insert":"Esper Sentinel"},{"insert":" I guess if you are struggling. For mana, Citanul Hierophant lets you tap your tokens (assuming you have any.) If you have an empty board, "},{"attributes":{"bold":true},"insert":"Harmonious Archon"},{"insert":" can help keep your enemies power small and spawn you some tokens to maybe interact with. "},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"insert":" is our Craterhoof, and will buff up all your tokens and give them trample for an overrun tactic."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"March of the Multitudes"},{"insert":" at the end of the player before you's turn, or at instant speed so that you have surprise blockers. They will lose summoning sickness and be able to swing on your untap step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"King Darian"},{"insert":" only protects Tokens. This is still worth keeping for maintaining a winning game board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emmara "},{"insert":"can trigger her own ability when going into combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you have ways to untap Emmara, enchanting her with "},{"attributes":{"bold":true},"insert":"Leyline of Immersion"},{"insert":" means you can tap her for 5 mana, then untap her and tap her again for 5 more mana (of any color!?)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":" lets you untap 2 creatures and draw a card. I would recommend surprising people who aren't paying attention by using this on their turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't tap Emmara with tap effects if you have someone to swing her at. Unless you are worried about them getting revenge somehow, you need to deal as much damage as you can, when you can."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cuts, Upgrades & Thoughts on Token Doublers"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":", "},{"attributes":{"bold":true},"insert":"Parallel Lives"},{"insert":", "},{"attributes":{"bold":true},"insert":"Anointed Procession"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ojer Taq"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Mondrak "},{"insert":"all would let us swarm the board, but I think by keeping them out, it allows you to play under the radar. Otherwise you would be targeted harder. Also an argument could be made that they are win more, because ultimately if the opponent successfully wipes your board it won't matter.\n\n"},{"attributes":{"bold":true},"insert":"Citanul Hierophant"},{"insert":" is a hold over from the precon, and while he is defensible given he lets you tap all creatures (including Emmara) for mana, "},{"attributes":{"bold":true},"insert":"Jhesiyra "},{"insert":"is 1 mana less, at the cost of only working on tokens.\n\nIf you want to be more competitive, "},{"attributes":{"bold":true},"insert":"Pila-Pila"},{"insert":" goes infinite with "},{"attributes":{"bold":true},"insert":"Leyline of Immersion"},{"insert":" and Emmara.\n\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Explorer"},{"insert":" will also serve as a great card draw engine in this deck, as well as protecting you from counter spells and other interaction on your turn.\n\n"},{"attributes":{"bold":true},"insert":"Ancient Imperiosaur"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Horn of Valhalla"},{"insert":" are two cards I am interested in finding a way to slot in because they sound like really cool win conditions. Horn of Valhalla can let us buff up Emmara and start swinging with her, and its adventure serves as a way to recover from a board wipe. Ancient Imperiosaur comes in as a 20/20 with ward 2 and trample if you fully convoke his mana cost. Seems like a very fun win con to me!\n\n"},{"attributes":{"bold":true},"insert":"Galadriel's Dismissal"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"insert":" are two good cards to save you from board wipes late game. I would definitely recommend them!\n"}]}
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